Probopass, the other magnet puller...
I did the search with no luck, but I am computer illiterate, so feel free to lock this if he's kicking around somewhere else.
Atk 55, S Atk 75, Def 145, S Def 150, Spd 40, HP 60
Rock/Steel typing.
http://www.serebii.net/pokedex-dp/476.shtml
* for STAB
Physical:
Explosion
Stone Edge*
Rock Slide*
EQ
Magnet Bomb*
Giga Attack
Special:
Thunderbolt
Thunder
Discharge
Luster Cannon*
Land Power
Hyper Beam
HP
Support:
T Wave
Stealth Rock
Gravity
Electrolevitate
Taunt
Sub
Rock Cart
Oy. Pitiful all around, really. A poor man's Magnezone. Probably living in UU, if not NU (which I believe, is where his prevo lived). A set revolving around Taunt and Magnet Pull was the way to go with Nosey in advance, and it's likely what I'll go with in the future. I have Nosepass from my last draft (see my last thread), and I made a novelty defense curl/roll out set for the hell of it, but I'd like to make him moderately useful this time around. So here's my set:
Probopass@ Leftovers
Magnet Pull
Modest (+ S Atk, - Atk)
EVs: 252HP, 50 Def, 50 SDef, 156 Sp Atk
-Taunt
-Thunderbolt
-Landpower
-T Wave/ Stealth Rock
The basic idea is to trap and kill skarm and magnezone. I realize that he probably won't come against them much in NB, so feel free to propose other sets, but I personally have to contend with them both, so there you go. Taunt to stop skarm's whirlwind/roar and zone's metal sound. Tbolt for skarm, land power for zone. I'll probably go with S Rock, as I hear that's a killer move, and I have T wavers everywhere, anyway. The EVs are pooled in HP to utilize those defenses, and Sp atk to give him a chance at hurting things. Thinking of just putting those defense EVs into S Atk, instead, although I'm not much of a fan of 252 splits. Any thoughts?
I did the search with no luck, but I am computer illiterate, so feel free to lock this if he's kicking around somewhere else.
Atk 55, S Atk 75, Def 145, S Def 150, Spd 40, HP 60
Rock/Steel typing.
http://www.serebii.net/pokedex-dp/476.shtml
* for STAB
Physical:
Explosion
Stone Edge*
Rock Slide*
EQ
Magnet Bomb*
Giga Attack
Special:
Thunderbolt
Thunder
Discharge
Luster Cannon*
Land Power
Hyper Beam
HP
Support:
T Wave
Stealth Rock
Gravity
Electrolevitate
Taunt
Sub
Rock Cart
Oy. Pitiful all around, really. A poor man's Magnezone. Probably living in UU, if not NU (which I believe, is where his prevo lived). A set revolving around Taunt and Magnet Pull was the way to go with Nosey in advance, and it's likely what I'll go with in the future. I have Nosepass from my last draft (see my last thread), and I made a novelty defense curl/roll out set for the hell of it, but I'd like to make him moderately useful this time around. So here's my set:
Probopass@ Leftovers
Magnet Pull
Modest (+ S Atk, - Atk)
EVs: 252HP, 50 Def, 50 SDef, 156 Sp Atk
-Taunt
-Thunderbolt
-Landpower
-T Wave/ Stealth Rock
The basic idea is to trap and kill skarm and magnezone. I realize that he probably won't come against them much in NB, so feel free to propose other sets, but I personally have to contend with them both, so there you go. Taunt to stop skarm's whirlwind/roar and zone's metal sound. Tbolt for skarm, land power for zone. I'll probably go with S Rock, as I hear that's a killer move, and I have T wavers everywhere, anyway. The EVs are pooled in HP to utilize those defenses, and Sp atk to give him a chance at hurting things. Thinking of just putting those defense EVs into S Atk, instead, although I'm not much of a fan of 252 splits. Any thoughts?