Written by Deck Knight. Approved by (HeaLnDeaL, Birkal )
CAP Policy Thread: Principles Regarding Updating Past CAP Pokemon
Moderator Note: To avoid this thread getting lost in the weeds, we are specifically discussing what principles surround our CAP Pokemon and their place within the project and subsequent CAP metagame. This is not a thread to propose specific updates for specific CAPs.
There is no denying it, every generation our older generation CAP Pokemon get more and more out of date with the moves and strategies of each passing generation. The only exception to this is Necturna, who by virtue of Sketch does effectively get updated.
The purpose of this thread is to discuss what our principles are regarding our CAP Pokemon, and what that means for Past Generation CAPs. This topic is a nightmare every time it comes up because it explicitly impacts the CAP Metagame and we do not want it to devolve into a festival of power creep. Please Re-Read the Moderator Note.
However, because CAP is a Create-A-Pokemon project, it cannot be ignored that each generation old Pokemon, even ones not available in the specific game, do get movepool (and sometimes even stat) updates, and their viability changes with that. To get an idea of what our Oldest CAPs are missing, below are lists from Bulbapedia of moves introduced in the 5th, 6th, and 7th Generations Respectively:
http://bulbapedia.bulbagarden.net/wiki/Category:Generation_V_moves
http://bulbapedia.bulbagarden.net/wiki/Category:Generation_VI_moves
http://bulbapedia.bulbagarden.net/wiki/Category:Generation_VII_moves
There were also several stat and ability changes this gen, but for the purposes of this discussion lets stick to the generalized "updates."
History of CAP Revisions:
Historical context is appropriate here. CAP has gone over the topic and actually implemented revisions many times, dating all the way back to revising specifically Syclant and Revenankh, then Pyroak. Whether and how to revise our CAP Pokemon has had several prior PR threads, the most notable listed below for reference:
CAP Revision Process (Sep 2008)
Revamp of CAP Revision Process (May 2009)
CAP Revision Tag Index
- CAP Revision - Syclant Discussion (Dec 2009)
- CAP Revision - Revenankh Discussion (Dec 2009)
- CAP Revision - Pyroak Discussion (Dec 2009)
Revisions & The CAP Metagame (June 2010)
Movepool Revisions - Overview (July 2010)
The Future of the CAP Metagame (April 2012)
CAP Revisions (May 2012)
The most noteworthy of these is the aftermath of the CAP Revisions after December 2009 where the first three CAPs received a massive overhaul. One Revision of particular note was revamping Pyroak's stat line and giving it Dragon Dance. Pyroak went from being a somewhat useful defensive Pokemon to a bulky offensive tyrant with STAB Recoil-less Flare Blitz and Wood Hammer. This itself was subsequently undone for straight movepool updates in what CAP Historians refer to as "Reversions."
The reason this thread is focusing on principles in this thread is because this is well-covered ground, much more well-covered than many new CAP project participants know. The lull in discussion of CAP Revisions since 2012 is a direct result of some of these contentions. Since then, our ability to implement different metagames and have our changes go live swiftly has increased exponentially, and it is finally time to re-assess our policy on revisions.
Two primary subjects to discuss:
1) What are our principles regarding the purpose of our CAP Pokemon?
We are the Create-A-Pokemon Project. We create explicitly "competitive" Pokemon as a byproduct of our process, so what does that mean for our created Pokemon after their project is over? This question may seem like an abstraction but it is actually critical to our CAP Mission Statement and what separates us from Guy and Rusty's Fakemon Project.
a) Are CAP Pokemon considered moments captured in the time of their metagame or are they considered an ever-expanding part of a distinct CAP Metagame?
For a long time in CAP we treated our Project as snapshots in time, a look into the metagame they were created for. Back then, metagames were a lot more stable and the suspecting process was in its infancy. When we originally wrote our analysis for CAPs (post Concept Era, i.e Fidgit and beyond) it was based on our experience of the CAP in that metagame. Eventually we created so many CAPs that they each became relational to each other in how they impacted the overall metagame.
b) Are CAP Pokemon designed to be inherently competitive in the metagame they play in?
As we create Pokemon, there is no doubt some of them are more popular than others, just like some Pokemon define the OU or Uber tiers and some do not. CAP Pokemon are special in that we create them with the direct purpose of impacting a metagame to see how introducing a new Pokemon changes it. Kerfluffle did this specifically for the CAP Metagame, all other Pokemon were designed specifically to impact OU, and during their process we bifurcated OU and CAP and actively moderate any posts that mention CAP Pokemon.
Taken to its logical conclusion - the idea that CAP Pokemon are designed to be inherently metagame competitive - it is possible that in future projects that we might do our initial process for SM OU, and then have an “update period” for the CAP Metagame utilizing whatever process we may come up with.
c) What should be the principles that govern any CAP Update?
Some of our CAPs function perfectly well in the existing CAP metagame because they have aged well. Fairies being a prominent threat have made Mollux and Pyroak’s bulk and fire-typings invaluable, while Voodoom’s 4x Fairy weakness and no way to address them are a curse for its viability.
Functionally, we have moves with clear competitive ramifications and moves that are flavorful and would make our CAPs “more like Pokemon.” Using Krilowatt as an example, Scald, Volt Switch, and Wild Charge are clearly competitive and would merit scrutiny; Electroweb (5th Gen tutor all electric types get) would not be.
There is also a question of whether we should focus strictly on new TMs and Tutors or whether other new moves should be considered. Either way, we should principles that govern how we update CAPs before we begin discussing any process for it.
2) After Reviewing Our Principles, Should We Update Prior Generation CAPs for Gen 7 At All?
It is not questionable whether our old CAPs seem out of place, it is a basic fact that especially for our fourth generation CAPs, the entire environment they play in is different. Generation 4 CAPs exist in a world before Fairy type, Scald, Volt Switch, Temporary Weather Setters, and several extremely powerful stat-up moves. Steel still resisted Dark and Ghost when these Pokemon were created, and Dark/Fighting was unresisted coverage. As the generations continue this effect lessens, however it is still prominent.
CAP Staff hesitates to bring this up in the same thread, but we need clarity before we make a decision. If we implement an update policy at all it should be done in a way that we can replicate it after a Generation 8. Additionally, if we decide updating CAPs is desirable we may also want to do it during the mid-gen Tutor release.
Those are the functional questions though, what we really need to get at, and it ties in with whether we should pursue this as all, is what principles govern CAP generally.
We are hoping the PRC will share its ideas on the principles of what our CAP Pokemon are, and what their place is before we pursue the subject any further.
CAP Policy Thread: Principles Regarding Updating Past CAP Pokemon
Moderator Note: To avoid this thread getting lost in the weeds, we are specifically discussing what principles surround our CAP Pokemon and their place within the project and subsequent CAP metagame. This is not a thread to propose specific updates for specific CAPs.
There is no denying it, every generation our older generation CAP Pokemon get more and more out of date with the moves and strategies of each passing generation. The only exception to this is Necturna, who by virtue of Sketch does effectively get updated.
The purpose of this thread is to discuss what our principles are regarding our CAP Pokemon, and what that means for Past Generation CAPs. This topic is a nightmare every time it comes up because it explicitly impacts the CAP Metagame and we do not want it to devolve into a festival of power creep. Please Re-Read the Moderator Note.
However, because CAP is a Create-A-Pokemon project, it cannot be ignored that each generation old Pokemon, even ones not available in the specific game, do get movepool (and sometimes even stat) updates, and their viability changes with that. To get an idea of what our Oldest CAPs are missing, below are lists from Bulbapedia of moves introduced in the 5th, 6th, and 7th Generations Respectively:
http://bulbapedia.bulbagarden.net/wiki/Category:Generation_V_moves
http://bulbapedia.bulbagarden.net/wiki/Category:Generation_VI_moves
http://bulbapedia.bulbagarden.net/wiki/Category:Generation_VII_moves
There were also several stat and ability changes this gen, but for the purposes of this discussion lets stick to the generalized "updates."
History of CAP Revisions:
Historical context is appropriate here. CAP has gone over the topic and actually implemented revisions many times, dating all the way back to revising specifically Syclant and Revenankh, then Pyroak. Whether and how to revise our CAP Pokemon has had several prior PR threads, the most notable listed below for reference:
CAP Revision Process (Sep 2008)
Revamp of CAP Revision Process (May 2009)
CAP Revision Tag Index
- CAP Revision - Syclant Discussion (Dec 2009)
- CAP Revision - Revenankh Discussion (Dec 2009)
- CAP Revision - Pyroak Discussion (Dec 2009)
Revisions & The CAP Metagame (June 2010)
Movepool Revisions - Overview (July 2010)
The Future of the CAP Metagame (April 2012)
CAP Revisions (May 2012)
The most noteworthy of these is the aftermath of the CAP Revisions after December 2009 where the first three CAPs received a massive overhaul. One Revision of particular note was revamping Pyroak's stat line and giving it Dragon Dance. Pyroak went from being a somewhat useful defensive Pokemon to a bulky offensive tyrant with STAB Recoil-less Flare Blitz and Wood Hammer. This itself was subsequently undone for straight movepool updates in what CAP Historians refer to as "Reversions."
The reason this thread is focusing on principles in this thread is because this is well-covered ground, much more well-covered than many new CAP project participants know. The lull in discussion of CAP Revisions since 2012 is a direct result of some of these contentions. Since then, our ability to implement different metagames and have our changes go live swiftly has increased exponentially, and it is finally time to re-assess our policy on revisions.
Two primary subjects to discuss:
1) What are our principles regarding the purpose of our CAP Pokemon?
We are the Create-A-Pokemon Project. We create explicitly "competitive" Pokemon as a byproduct of our process, so what does that mean for our created Pokemon after their project is over? This question may seem like an abstraction but it is actually critical to our CAP Mission Statement and what separates us from Guy and Rusty's Fakemon Project.
a) Are CAP Pokemon considered moments captured in the time of their metagame or are they considered an ever-expanding part of a distinct CAP Metagame?
For a long time in CAP we treated our Project as snapshots in time, a look into the metagame they were created for. Back then, metagames were a lot more stable and the suspecting process was in its infancy. When we originally wrote our analysis for CAPs (post Concept Era, i.e Fidgit and beyond) it was based on our experience of the CAP in that metagame. Eventually we created so many CAPs that they each became relational to each other in how they impacted the overall metagame.
b) Are CAP Pokemon designed to be inherently competitive in the metagame they play in?
As we create Pokemon, there is no doubt some of them are more popular than others, just like some Pokemon define the OU or Uber tiers and some do not. CAP Pokemon are special in that we create them with the direct purpose of impacting a metagame to see how introducing a new Pokemon changes it. Kerfluffle did this specifically for the CAP Metagame, all other Pokemon were designed specifically to impact OU, and during their process we bifurcated OU and CAP and actively moderate any posts that mention CAP Pokemon.
Taken to its logical conclusion - the idea that CAP Pokemon are designed to be inherently metagame competitive - it is possible that in future projects that we might do our initial process for SM OU, and then have an “update period” for the CAP Metagame utilizing whatever process we may come up with.
c) What should be the principles that govern any CAP Update?
Some of our CAPs function perfectly well in the existing CAP metagame because they have aged well. Fairies being a prominent threat have made Mollux and Pyroak’s bulk and fire-typings invaluable, while Voodoom’s 4x Fairy weakness and no way to address them are a curse for its viability.
Functionally, we have moves with clear competitive ramifications and moves that are flavorful and would make our CAPs “more like Pokemon.” Using Krilowatt as an example, Scald, Volt Switch, and Wild Charge are clearly competitive and would merit scrutiny; Electroweb (5th Gen tutor all electric types get) would not be.
There is also a question of whether we should focus strictly on new TMs and Tutors or whether other new moves should be considered. Either way, we should principles that govern how we update CAPs before we begin discussing any process for it.
2) After Reviewing Our Principles, Should We Update Prior Generation CAPs for Gen 7 At All?
It is not questionable whether our old CAPs seem out of place, it is a basic fact that especially for our fourth generation CAPs, the entire environment they play in is different. Generation 4 CAPs exist in a world before Fairy type, Scald, Volt Switch, Temporary Weather Setters, and several extremely powerful stat-up moves. Steel still resisted Dark and Ghost when these Pokemon were created, and Dark/Fighting was unresisted coverage. As the generations continue this effect lessens, however it is still prominent.
CAP Staff hesitates to bring this up in the same thread, but we need clarity before we make a decision. If we implement an update policy at all it should be done in a way that we can replicate it after a Generation 8. Additionally, if we decide updating CAPs is desirable we may also want to do it during the mid-gen Tutor release.
Those are the functional questions though, what we really need to get at, and it ties in with whether we should pursue this as all, is what principles govern CAP generally.
We are hoping the PRC will share its ideas on the principles of what our CAP Pokemon are, and what their place is before we pursue the subject any further.
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