"The Prince is awake. Your shit is wrecked"
The Prince of Heart
Alternatively "HELP I'VE BECOME HOMESTUCK TRASH"
Team Breakdown

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Bisharp is one half of the decent defensive core I have going for this team. He resists every type that this team is seriously weak to, resisting Dark, Ghost, Dragon, and Flying for Mega Gallade and Latias, Ice for Landorus T and Latias, Grass for Rotom and Rock for Talonflame. Other than that, he's just the standard LO Bisharp set, although he can be swapped out for a tankier build.

Gallade-Mega @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Ice Punch
- Zen Headbutt
Ah, Mega Gallade, the unsung prince of OU. Outspeeding a good half of the metagame, he can really dish out some good damage, especially when boosted. Drain Punch is a very nice recovery move if you can take out a big portion of HP, which it usually does, while Ice Punch and Zen Headbutt are just for coverage if anyone that can counter Flying, Bug, Ground, or Grass types are KOd. Gallade can also be used as a pseudo-SDef tank if necessary, making him the other half of the Bisharp/Gallade core.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Landorus Therian is the premier defensive wall of OU alongside Rotom Wash, and it just so happens both of them are on this team in one of the premier Volt-Turn cores of OU. Lando and Rotom complement each other quite nicely, with both of them resisting each other's weaknesses decently well. I was originally deciding on a Skarmory or Mandibuzz for this spot, but since none of them had decent KO potential, I decided on this monstrous offensive tank instead.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The ever-infuriating tank, Rotom Wash is a very versatile Pokemon if used correctly. This spooky washing machine can and will burn any hopes of a physical sweep to the ground with Will-O-Wisp, and especially so if he goes for a Volt Switch into Landorus T. Pain Split is a decent recovery option if Leftovers aren't quite working out and Hydro Pump can decently anything that's weakened enough and is weak to it, if it hits, that is.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
The Smogonbird itself, fittingly placed in OU, has taken it's rightful place on this team. Brave Bird + Sharp Beak can really pack a punch, but if you want to be able to get the heavenly residual health regen, you can use Leftovers or if Acrobatics is used instead of Brave Bird, use no item. Swords Dance can get this bird off the ground and into a potential sweep, and Roost is one of the best moves for Talonflame because it has priority and removes the pesky Electric weakness for a turn.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Wish
- Defog
Latias is actually a decent sweeper as well as being one of the best Defoggers in the game. Wish is a must have on this tank, because LO recoil plus the damage from the opponent can almost be fatal. This set has 0 Atk IVs so Foul Play is survivable from tougher foes. Defog is naturally on this set because Talonflame has very high demands and can not be taken down on the turn he enters. Psyshock absolutely demolishes special tanks and Draco Meteor is just sheer damage to most opponents (minus Fairies)
Importable
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Gallade-Mega @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Ice Punch
- Zen Headbutt
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Wish
- Defog
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