AG Primal Kyogre [Done]

Guard

حرروا فلسطين
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Community Contributor Alumnusis a Metagame Resource Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
:sm/kyogre-primal:

[SET]
name: Wallbreaker
move 1: Origin Pulse
move 2: Ice Beam
move 3: Water Spout / Substitute
move 4: Calm Mind / Thunder
item: Blue Orb
ability: Drizzle
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Primal Kyogre is a premier wallbreaker in AG due to a phenomenal Special Attack stat, access to strong STAB moves and colorful coverage, a great ability, and sufficient Speed. Said characteristics give Primal Kyogre a terrifyingly positive matchup against the defensive metagame, allowing it to easily threaten an OHKO on defensive metagame staples such as Necrozma-DM, Zygarde-C, and Ho-Oh. To compound on this, good natural bulk and a great defensive typing also allow it to aggressively switch into common defensive Pokemon such as Arceus-Ground, Necrozma-DM, and Ho-Oh. Origin Pulse provides Primal Kyogre with a strong STAB move to pressure common defensive Pokemon such as Ho-Oh, Necrozma-DM, and Tyranitar. Ice Beam is mandatory in order to chip down and pressure Primal Groudon in the long run. It is also Primal Kyogre’s best option against Dragon-types such as Eternatus and Mega Rayquaza and another check in Amoonguss. At full health, Water Spout is Primal Kyogre's strongest and most reliable STAB move, providing a guaranteed OHKO on common Pokemon such as Necrozma-DM, specially defensive Ho-Oh, Xerneas, and Yveltal, while also heavily pressuring a common Primal Kyogre check in Ferrothorn. Alternatively, Substitute lets Primal Kyogre reliably beat Ferrothorn lacking a Grass-type move, scout for status moves from Pokemon like Ho-Oh, Necrozma-DM, and defensive Primal Kyogre, take advantage of forced switches, and shield itself from revenge killers. In conjunction with Water Spout, Calm Mind allows Primal Kyogre to play a lethal mind game with Ferrothorn, severely punishing it if it tries to regain some health with Protect. Furthermore, Calm Mind also overpowers some of Primal Kyogre's other checks such as Amoonguss and Chansey. Thunder may be run if immediately denting Ditto, Arceus-Water, and opposing Primal Kyogre is desired. However, forgoing Calm Mind leaves Primal Kyogre unable to deal with most of its checks, and the aforementioned Water-types are overwhelmed after a Calm Mind boost regardless. A Timid nature ensures that Primal Kyogre outspeeds neutral-natured Xerneas and Yveltal. Alternatively, a Modest nature may be run in order to overwhelm Ferrothorn and Chansey more reliably.

Primal Kyogre fits best on balance and bulky offensive teams, as it prefers being at full health and is quite prone to revenge killers, thus needing proper defensive support. Primal Groudon is the single biggest roadblock to Primal Kyogre's attempts at making progress. Thus, Pokemon that can switch into it and beat it such as defensive Zygarde-C and Arceus-Ground, as well as Pokemon that can overwhelm it in the long run such as Zacian-C and Zekrom, are good teammates. Primal Kyogre is heavily threatened by fast physical attackers such as Zacian-C and Mega Rayquaza. Therefore, Pokemon that can reliably combat these such as Necrozma-DM and Zygarde-C are nigh mandatory partners. Zygarde-C can also provide Glare support, allowing Primal Kyogre to outspeed and threaten an increased amount of the metagame. Furthermore, as Primal Kyogre prefers to stay at full health to preserve Water Spout's power and is repeatedly forced out by offensive checks, entry hazard removal from Ho-Oh is recommended. Since Primal Kyogre possesses over immense wallbreaking prowess, late-game cleaners that benefit from this, such as Yveltal, Zacian-C, and Xerneas, are sensible teammates as well. Moreover, these Pokemon innately improve the offense matchup too, which Primal Kyogre struggles against. Entry hazard support from Ferrothorn and Necrozma-DM is also recommended, as it severely restricts the amount of times Primal Groudon and opposing Ferrothorn can afford to switch into Primal Kyogre. In return, Primal Kyogre severely threatens Ho-Oh to ensure these entry hazards stay up.

[SET]
name: Defensive
move 1: Scald
move 2: Rest
move 3: Sleep Talk / Ice Beam
move 4: Toxic / Calm Mind
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Primal Kyogre can effectively run a defensive set as well, completely shutting down most defensive staples in Ho-Oh, Necrozma-DM, support Arceus formes, and Zygarde-C in the process. As this Primal Kyogre set is designed for longer games, Scald is the preferred STAB move of choice, as it has perfect accuracy and more PP than Origin Pulse. It also has a considerable chance to cripple the likes of Necrozma-DM, Ferrothorn, and Mega Rayquaza with a burn. Rest provides Primal Kyogre with a source of recovery while also curing status ailments from support Arceus forms, Ho-Oh, and Necrozma-DM, which turns it into an effective status absorber. Sleep Talk is recommended in order to prevent Primal Kyogre being a momentum drain when asleep and to avoid being safe setup fodder for dangerous Pokemon such as Xerneas and Dragon Dance Zygarde-C. As a side note, this is also useful against sleep inducers such as Smeargle and Vivillon. Alternatively, Ice Beam gradually damages Primal Groudon throughout a battle. It also provides a strong hit against Zygarde-C, Mega Rayquaza, and Eternatus. Toxic is recommended in order to put the likes of Xerneas, Yveltal, and Mega Rayquaza on a timer, while greatly pressuring non-Rest Primal Groudon. Alternatively, Calm Mind allows Primal Kyogre to combat Eternatus, Amoonguss, and most Calm Mind Arceus formes in a 1v1 scenario, while also turning it into a potent wincon and making it progressively more difficult to break with special attackers. As Primal Kyogre is a naturally specially bulky Pokemon, a Bold nature in conjunction with fully physically defensive investment greatly improves Primal Kyogre's overall bulk, notably allowing it to take a Choice Band-boosted Dragon Ascent from Mega Rayquaza and two Precipice Blades from uninvested Primal Groudon and more comfortably switch into Brave Bird from Ho-Oh and Thousand Arrows from Zygarde-C.

Primal Kyogre fits best on balance and bulky offensive teams seeking a status absorber as well as a way to shut down a majority of the defensive metagame. Primal Groudon, especially with Rest, is the most annoying obstacle for Primal Kyogre, as it can switch into its attacks with impunity and force it out with a strong Precipice Blades. Thus, Pokemon that can check it, such as Arceus-Ground and Zygarde-C, as well as wallbreakers that can overwhelm or take advantage of it, such as Zacian-C, Yveltal, and Mega Rayquaza, are prudent teammates. Primal Kyogre is prone to strong physical attackers such as Mega Rayquaza and Zacian-C. Therefore, physical walls such as Zygarde-C and Necrozma-DM are recommended teammates. Moreover, Necrozma-DM can also check Xerneas, which can otherwise use Primal Kyogre as setup fodder if it lacks Toxic or gets an unfavorable Sleep Talk roll. Setup sweepers, in general, are an annoyance due to the potential free turns they may get against a sleeping Primal Kyogre, so strong anti-setup measures such as Ditto and Haze Zygarde-C fit well. Ferrothorn is especially troublesome to this set, as it can use this Primal Kyogre variant as an opportunity to lay multiple layers of Spikes. For this reason, strong entry hazard control from the likes of Ho-Oh and Mega Diancie, as well as strong means of pressuring Ferrothorn with the likes of Primal Groudon and Eternatus, are good choices as well. Chansey and the aforementioned Mega Diancie are valuable partners that can provide cleric support and deal with dangerous threats like Xerneas and Yveltal, respectively, that may try to take advantage of a sleeping Kyogre.

[CREDITS]
- Written by: [[Guardsweeper, 360582]]
- Quality checked by: [[bigtalk, 466663], [ice-master-523, 464176]]
- Grammar checked by: [[bigtalk, 466663]]
 
Last edited:
add remove comment
:sm/kyogre-primal:

[SET]
name: Wallbreaker
reorder sentences to match the changes here
move 1: Origin Pulse
move 2: Ice Beam
move 3: Water Spout / Substitute
move 4: Calm Mind / Thunder
item: Blue Orb
ability: Drizzle
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Primal Kyogre is a premier wallbreaker in AG due to a phenomenal Special Attack stat, access to strong STAB moves and colourful coverage, a great ability, and sufficient Speed. Said characteristics give Primal Kyogre a terrifyingly positive matchup against the defensive metagame, allowing it to easily threaten an OHKO on defensive metagame staples such as Necrozma-DM, Zygarde-C, and Ho-Oh. At full health, Water Spout is Primal Kyogre’s strongest and most reliable STAB move at full health, providing a guaranteed OHKO on common Pokemon such as Necrozma-DM, Xerneas, and non-Dynamaxed Yveltal, while also heavily pressuring a common Primal Kyogre check in Ferrothorn. Alternatively, Substitute lets Primal Kyogre reliably beat Ferrothorn lacking a Grass-type move, scout for status moves from Pokemon like Ho-Oh, Necrozma-DM, and and defensive Primal Kyogre, take advantage of forced switches, and shield itself from revenge killers. Origin Pulse provides Primal Kyogre with a tool to keep pressuring teams at lower health ranges. Ice Beam is mandatory in order to chip down and pressure non-Rest pressures either way Primal Groudon in the long run. It is also Primal Kyogre’s best option against Dragon-types such as Eternatus and Mega Rayquaza, and another check in Amoonguss. Calm Mind in conjunction with Water Spout allows Primal Kyogre to play a lethal mindgame with Ferrothorn, severely punishing it if it tries to regain some health back with Protect. Furthermore, Calm Mind also overpowers some of Primal Kyogre’s other checks such as Amoonguss and Chansey. Thunder may be run if directly denting Ditto, Arceus-Water, and opposing Primal Kyogre is desired. However, forgoing Calm Mind leaves Primal Kyogre unable to deal with most of its checks, and the aforementioned Water-types are overwhelmed by Calm Mind regardless. A Timid nature ensures that Primal Kyogre outspeeds neutral-natured Xerneas and Yveltal. Alternatively, a Modest nature may be run in order to overwhelm Ferrothorn and Chansey more reliably.

Primal Kyogre fits best on balance and bulky offensive teams as it prefers being at full health and is quite prone to revenge killers, thus needing proper defensive support. Primal Groudon is the single biggest roadblock to Primal Kyogre’s attempts at making progress. Thus, Pokemon that can switch into it and beat it such as defensive Zygarde-C and Arceus-Ground, as well as Pokemon that can overwhelm it in the long run such as Zacian-C and Zekrom, are good teammates. Primal Kyogre is heavily threatened by physical attackers such as Zacian-C and Mega Rayquaza. Therefore, Pokemon that can reliably combat these such as Necrozma-DM and Zygarde-C are nigh mandatory partners. Furthermore, as Primal Kyogre prefers to stay at full health, entry hazard removal from Ho-Oh is recommended. Since Primal Kyogre possesses over immense wallbreaking prowess, late-game cleaners that benefit from this, such as Yveltal, this has extremely good offensive synergy and should be the first mention Zacian-C and Xerneas, are sensible teammates as well. Moreover, these Pokemon innately improve the offense matchup too, which Primal Kyogre struggles against. Ferrothorn and Primal Groudon provide entry hazard support to wear down Primal Kyogre's checks, and they can switch into opposing Primal Kyogre and Ditto.

[SET]
name: Defensive
move 1: Scald
move 2: Rest
move 3: Ice Beam / Toxic Sleep Talk / Ice Beam
move 4: Calm Mind / Sleep Talk Toxic / Calm Mind
reorder sentences to match

item: Blue Orb
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Primal Kyogre can effectively run a defensive set as well, completely shutting down most defensive staples in Ho-Oh, Necrozma-DM, support Arceus formes, and defensive Zygarde-C in the process. As this Primal Kyogre set is designed for longer games, Scald is the preferred STAB move of choice, as it has perfect accuracy and more PP than Origin Pulse. It also has a considerable chance to cripple the likes of Necrozma-DM, Ferrothorn, and Mega Rayquaza with a burn. Rest provides Primal Kyogre with a source of recovery while also curing status ailments from Ho-Oh, Support Arceus forms and Necrozma-DM, which turns it into an effective status absorber. Ice Beam gradually damages Primal Groudon throughout a battle, allowing Primal Kyogre to eventually outlast it if it’s not a Rest variant. It also provides a strong hit against Mega Rayquaza and Eternatus and Zygarde-C. Alternatively, Toxic may be run in order to put the likes of Xerneas, Yveltal, Mega Rayquaza, and Lunala cant touch you anyways on a timer, while still pressuring non-Rest Primal Groudon sufficiently much more. Calm Mind allows Primal Kyogre to combat Eternatus you avoid the 2hko from this + its 2hkoed by ice beam or very pressured by scald burns + lo, so idk and certain Calm Mind Arceus formes vs waterceus its kind of a stalemate / matter of who crits first, but in their favor since you're forced to rest earlier; darkceus can potentially overwhelm you with spdef drops from max darkness, etc // also say it helps you break past amoonguss in a 1v1 scenario, while also turning it into a potent wincon. Sleep Talk may be run is recommended in order to prevent being a momentum drain when asleep to avoid being setup fodder for dangerous threats such as Xerneas and Dragon Dance Zygarde-C. As a side note, this is particularly also useful against sleep inducers such as Smeargle and Vivillon. As Primal Kyogre is a naturally specially bulky Pokemon, a Bold nature in conjunction with full physically defensive investment greatly improves Primal Kyogre's overall bulk, notably allowing it to take a Life Orb Choice Band boosted Dragon Ascent from Mega Rayquaza and two Precipice Blades from uninvested Primal Groudon more good examples would be defensive ho-oh's brave bird / zygarde-c's tarrows, since these are mons it'd actually want to switch into.

Primal Kyogre fits best on balance and bulky offensive teams seeking a status absorber as well as a way to shut down a large majority of the defensive metagame. Primal Groudon, especially with Rest, is the most annoying obstacle for Primal Kyogre, as it can switch into its attacks with impunity and force it out with a strong Precipice Blades. Thus, Pokemon that can regain momentum on check it, such as Arceus-Ground and Zygarde-C, as well as Pokemon wallbreakers that can overwhelm or take advantage of it, such as Zacian-C, Yveltal, and Mega Rayquaza, are prudent teammates. Primal Kyogre is prone to strong physical attackers such as Mega Rayquaza and Zacian-C. Therefore, physical walls such as Necrozma-DM and Zygarde-C Zygarde-C and Necrozma-DM switched order to match what they check are recommended teammates. Moreover, Necrozma-DM can also check Xerneas, which can otherwise use Primal Kyogre as setup fodder if it lacks Toxic is not lucky with Sleep Talk. Ferrothorn is especially troublesome to this set, as it can use this Primal Kyogre variant as an opportunity to lay multiple layers of Spikes. For this reason, strong hazard control from the likes of Ho-Oh and Mega Diancie, as well as a strong means of pressuring Ferrothorn with the likes of Primal Groudon and Eternatus, are good choices as well. Chansey and Mega Diancie are valuable partners that can provide cleric support and deal with dangerous threats like Xerneas and Yveltal, respectively, that may try to take advantage of a sleeping Kyogre.

[CREDITS]
- Written by: [[Guardsweeper, 360582]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2, very good work!

bigtalk-QC-small.gif
 
One last thing-- you should actually specify that Water Spout OHKOes Ho-Oh, because apparently Origin Pulse doesn't.
252 SpA Kyogre-Primal Origin Pulse vs. 248 HP / 252+ SpD Ho-Oh in Heavy Rain: 366-432 (88.1 - 104%) -- 25% chance to OHKO after Leftovers recovery
252+ SpA Kyogre-Primal Origin Pulse vs. 248 HP / 252+ SpD Ho-Oh in Heavy Rain: 404-476 (97.3 - 114.6%) -- 81.3% chance to OHKO after Leftovers recovery
 
:sm/kyogre-primal:

[SET]
name: Wallbreaker
move 1: Origin Pulse
move 2: Ice Beam
move 3: Water Spout / Substitute
move 4: Calm Mind / Thunder
item: Blue Orb
ability: Drizzle
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Primal Kyogre is a premier wallbreaker in AG due to a phenomenal Special Attack stat, access to strong STAB moves and colourful coverage, a great ability, and sufficient Speed. Said characteristics give Primal Kyogre a terrifyingly positive matchup against the defensive metagame, allowing it to easily threaten an OHKO on defensive metagame staples such as Necrozma-DM, Zygarde-C, and Ho-Oh. Relatively high bulk special bulk and a decent defensive typing also allows it to aggressively switch into Groundceus, Necrozma Dusk Mane and Ho-Oh. Origin Pulse provides Primal Kyogre with a strong STAB move to pressure common defensive Pokemon such as Ho-Oh, Necrozma-DM and Tyranitar. Ice Beam is mandatory in order to chip down and pressure Primal Groudon in the long run. It is also Primal Kyogre’s best option against Dragon-types such as Eternatus and Mega Rayquaza, and another check in Amoonguss. At full health, Water Spout is Primal Kyogre’s strongest and most reliable STAB move, providing a guaranteed OHKO on common Pokemon such as Necrozma-DM, specially defensive Ho-Oh, Xerneas, and Yveltal, while also heavily pressuring a common Primal Kyogre check in Ferrothorn. Alternatively, Substitute lets Primal Kyogre reliably beat Ferrothorn lacking a Grass-type move, scout for status moves from Pokemon like Ho-Oh, Necrozma-DM, and defensive Primal Kyogre, take advantage of forced switches, and shield itself from revenge killers. Calm Mind in conjunction with Water Spout allows Primal Kyogre to play a lethal mindgame with Ferrothorn, severely punishing it if it tries to regain some health back with Protect. Furthermore, Calm Mind also overpowers some of Primal Kyogre’s other checks such as Amoonguss and Chansey. Thunder may be run if directly denting Ditto, Arceus-Water, and opposing Primal Kyogre is desired. However, forgoing Calm Mind leaves Primal Kyogre unable to deal with most of its checks, and the aforementioned Water-types are overwhelmed by Calm Mind regardless. A Timid nature ensures that Primal Kyogre outspeeds neutral-natured Xerneas and Yveltal. Alternatively, a Modest nature may be run in order to overwhelm Ferrothorn and Chansey more reliably.

Primal Kyogre fits best on balance and bulky offensive teams as it prefers being at full health and is quite prone to revenge killers, thus needing proper defensive support. Primal Groudon is the single biggest roadblock to Primal Kyogre’s attempts at making progress. Thus, Pokemon that can switch into it and beat it such as defensive Zygarde-C and Arceus-Ground, as well as Pokemon that can overwhelm it in the long run such as Zacian-C and Zekrom, are good teammates. Primal Kyogre is heavily threatened by fast physical attackers such as Zacian-C and Mega Rayquaza. Therefore, Pokemon that can reliably combat these such as Necrozma-DM and Zygarde-C are nigh mandatory partners. Zygarde-C can also provide Glare support, potentially crippling pokemon faster than Primal Kyogre. Furthermore, as Primal Kyogre prefers to stay at full health, and is repeatedly forced out by offensive checks, entry hazard removal from Ho-Oh is recommended. Since Primal Kyogre possesses over immense wallbreaking prowess, late-game cleaners that benefit from this, such as Yveltal, Zacian-C, and Xerneas, are sensible teammates as well. Moreover, these Pokemon innately improve the offense matchup too, which Primal Kyogre struggles against. Hazard support from Ferrothorn and Necrozma-DM is also recommended, as it severely restricts the amount of times Primal Groudon and opposing Ferrothorn can afford to switch into Primal Kyogre. In return, Primal Kyogre severely threatens Ho-Oh to ensure these hazards stay up.

[SET]
name: Defensive
move 1: Scald
move 2: Rest
move 3: Sleep Talk / Ice Beam
move 4: Toxic / Calm Mind
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 248 HP / 252 Def / 4 SpD

[SET COMMENTS]
Primal Kyogre can effectively run a defensive set as well, completely shutting down most defensive staples in Ho-Oh, Necrozma-DM, support Arceus formes, and defensive Zygarde-C in the process. As this Primal Kyogre set is designed for longer games, Scald is the preferred STAB move of choice, as it has perfect accuracy and more PP than Origin Pulse. It also has a considerable chance to cripple the likes of Necrozma-DM, Ferrothorn, and Mega Rayquaza with a burn. Rest provides Primal Kyogre with a source of recovery while also curing status ailments from Support Arceus forms, Ho-Oh, and Necrozma-DM, which turns it into an effective status absorber. Sleep Talk is recommended in order to prevent being a momentum drain when asleep and to somewhat avoid being setup fodder for dangerous Pokemon such as Xerneas and Dragon Dance Zygarde-C. As a side note, this is also useful against sleep inducers such as Smeargle and Vivillon. Ice Beam gradually damages Primal Groudon throughout a battle. It also provides a strong hit against Zygarde-C, Mega Rayquaza, and Eternatus. Alternatively, Toxic may be run in order to put the likes of Xerneas, Yveltal, and Mega Rayquaza on a timer, while still pressuring non-Rest Primal Groudon. Calm Mind allows Primal Kyogre to combat Eternatus, Amoonguss, and most Calm Mind Arceus formes in a 1v1 scenario, while also turning it into a potent wincon, while making it extremely difficult to break for special attackers such as Xerneas and Eternatus . As Primal Kyogre is a naturally specially bulky Pokemon, a Bold nature in conjunction with fully physically defensive investment greatly improves Primal Kyogre's overall bulk, notably allowing it to take a Choice Band boosted Dragon Ascent from Mega Rayquaza, two Precipice Blades from uninvested Primal Groudon, and more comfortably switch into Brave Bird from Ho-Oh and Thousand Arrows from Zygarde-C.

Primal Kyogre fits best on balance and bulky offensive teams seeking a status absorber as well as a way to shut down a large majority of the defensive metagame. Primal Groudon, especially with Rest, is the most annoying obstacle for Primal Kyogre, as it can switch into its attacks with impunity and force it out with a strong Precipice Blades. Thus, Pokemon that can check it, such as Arceus-Ground and Zygarde-C, as well as wallbreakers that can overwhelm it or take advantage of it, such as Zacian-C, Yveltal, and Mega Rayquaza, are prudent teammates. Primal Kyogre is prone to strong physical attackers such as Mega Rayquaza and Zacian-C. Therefore, physical walls such as Zygarde-C and Necrozma-DM are recommended teammates. Moreover, Necrozma-DM can also check Xerneas, which can otherwise use Primal Kyogre as setup fodder if it lacks Toxic or gets an unfavourable Sleep Talk roll. Setup sweepers in general are a nuisance due to the free turns generated for the opponent due to rest, so strong anti setup measures such as Ditto and Haze Zygarde fit well. Ferrothorn is especially troublesome to this set, as it can use this Primal Kyogre variant as an opportunity to lay multiple layers of Spikes. For this reason, strong hazard control from the likes of Ho-Oh and Mega Diancie, as well as a strong means of pressuring Ferrothorn with the likes of Primal Groudon and Eternatus, are good choices as well. Chansey and the aforementioned Mega Diancie are valuable partners that can provide cleric support and deal with dangerous threats like Xerneas and Yveltal, respectively, that may try to take advantage of a sleeping Kyogre.

[CREDITS]
- Written by: [[Guardsweeper, 360582]]
- Quality checked by: [[bigtalk, 466663], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 2/2, nice work, well written
 
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
:sm/kyogre-primal:

[SET]
name: Wallbreaker
move 1: Origin Pulse
move 2: Ice Beam
move 3: Water Spout / Substitute
move 4: Calm Mind / Thunder
item: Blue Orb
ability: Drizzle
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Primal Kyogre is a premier wallbreaker in AG due to a phenomenal Special Attack stat, access to strong STAB moves and colourful colorful coverage, a great ability, and sufficient Speed. Said characteristics give Primal Kyogre a terrifyingly positive matchup against the defensive metagame, allowing it to easily threaten an OHKO on defensive metagame staples such as Necrozma-DM, Zygarde-C, and Ho-Oh. To compound on this, good natural bulk and a great defensive typing also allow it to aggressively switch into common defensive Pokemon such as Arceus-Ground, Necrozma-DM, and Ho-Oh. Origin Pulse provides Primal Kyogre with a strong STAB move to pressure common defensive Pokemon such as Ho-Oh, Necrozma-DM, and Tyranitar. Ice Beam is mandatory in order to chip down and pressure Primal Groudon in the long run. It is also Primal Kyogre’s best option against Dragon-types such as Eternatus and Mega Rayquaza (RC) and another check in Amoonguss. At full health, Water Spout is Primal Kyogre's strongest and most reliable STAB move, providing a guaranteed OHKO on common Pokemon such as Necrozma-DM, specially defensive Ho-Oh, Xerneas, and Yveltal, while also heavily pressuring a common Primal Kyogre check in Ferrothorn. Alternatively, Substitute in tandem with Calm Mind lets Primal Kyogre reliably beat Ferrothorn lacking a Grass-type move, scout for status moves from Pokemon like Ho-Oh, Necrozma-DM, and defensive Primal Kyogre, take advantage of forced switches, and shield itself from revenge killers. Calm Mind In conjunction with Water Spout, Calm Mind (rephrased to emphasize that cm can be used with either move) allows Primal Kyogre to play a lethal mindgame mind game with Ferrothorn, severely punishing it if it tries to regain some health with Protect. Furthermore, Calm Mind also overpowers some of Primal Kyogre's other checks such as Amoonguss and Chansey. Thunder may be run if directly immediately denting Ditto, Arceus-Water, and opposing Primal Kyogre is desired. However, forgoing Calm Mind leaves Primal Kyogre unable to deal with most of its checks, and the aforementioned Water-types are overwhelmed by after a Calm Mind boost regardless. A Timid nature ensures that Primal Kyogre outspeeds neutral-natured Xerneas and Yveltal. Alternatively, a Modest nature may be run in order to overwhelm Ferrothorn and Chansey more reliably.

Primal Kyogre fits best on balance and bulky offensive teams, (AC) as it prefers being at full health and is quite prone to revenge killers, thus needing proper defensive support. Primal Groudon is the single biggest roadblock to Primal Kyogre's attempts at making progress. Thus, Pokemon that can switch into it and beat it such as defensive Zygarde-C and Arceus-Ground, as well as Pokemon that can overwhelm it in the long run such as Zacian-C and Zekrom, are good teammates. Primal Kyogre is heavily threatened by fast physical attackers such as Zacian-C and Mega Rayquaza. Therefore, Pokemon that can reliably combat these such as Necrozma-DM and Zygarde-C are nigh mandatory partners. Zygarde-C can also provide Glare support, allowing Primal Kyogre to outspeed and threaten an increased amount of the metagame. Furthermore, as Primal Kyogre prefers to stay at full health to preserve Water Spout's power (clarity) (RC) and is repeatedly forced out by offensive checks, entry hazard removal from Ho-Oh is recommended. Since Primal Kyogre possesses over immense wallbreaking prowess, late-game cleaners that benefit from this, such as Yveltal, Zacian-C, and Xerneas, are sensible teammates as well. Moreover, these Pokemon innately improve the offense matchup too, which Primal Kyogre struggles against. Entry hazard support from Ferrothorn and Necrozma-DM is also recommended, as it severely restricts the amount of times Primal Groudon and opposing Ferrothorn can afford to switch into Primal Kyogre. In return, Primal Kyogre severely threatens Ho-Oh to ensure these entry hazards stay up.

[SET]
name: Defensive
move 1: Scald
move 2: Rest
move 3: Sleep Talk / Ice Beam
move 4: Toxic / Calm Mind
item: Blue Orb
ability: Drizzle
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Primal Kyogre can effectively run a defensive set as well, completely shutting down most defensive staples in Ho-Oh, Necrozma-DM, support Arceus formes, and defensive (repetition) Zygarde-C in the process. As this Primal Kyogre set is designed for longer games, Scald is the preferred STAB move of choice, as it has perfect accuracy and more PP than Origin Pulse. It also has a considerable chance to cripple the likes of Necrozma-DM, Ferrothorn, and Mega Rayquaza with a burn. Rest provides Primal Kyogre with a source of recovery while also curing status ailments from support Arceus forms, Ho-Oh, and Necrozma-DM, which turns it into an effective status absorber. Sleep Talk is recommended in order to prevent Primal Kyogre being a momentum drain when asleep and to somewhat avoid being safe setup fodder for dangerous Pokemon such as Xerneas and Dragon Dance Zygarde-C. As a side note, this is also useful against sleep inducers such as Smeargle and Vivillon. Alternatively, Ice Beam gradually damages Primal Groudon throughout a battle. It also provides a strong hit against Zygarde-C, Mega Rayquaza, and Eternatus. Alternatively, Toxic may be run is recommended in order to put the likes of Xerneas, Yveltal, and Mega Rayquaza on a timer, while still greatly pressuring non-Rest Primal Groudon. Alternatively, Calm Mind allows Primal Kyogre to combat Eternatus, Amoonguss, and most Calm Mind Arceus formes in a 1v1 scenario, while also turning it into a potent wincon and making it progressively more difficult to break with special attackers. As Primal Kyogre is a naturally specially bulky Pokemon, a Bold nature in conjunction with fully physically defensive investment greatly improves Primal Kyogre's overall bulk, notably allowing it to take a Choice Band-(AH)boosted Dragon Ascent from Mega Rayquaza (RC) and two Precipice Blades from uninvested Primal Groudon (RC) (parallelism) and more comfortably switch into Brave Bird from Ho-Oh and Thousand Arrows from Zygarde-C.

Primal Kyogre fits best on balance and bulky offensive teams seeking a status absorber as well as a way to shut down a large (redundant) majority of the defensive metagame. Primal Groudon, especially with Rest, is the most annoying obstacle for Primal Kyogre, as it can switch into its attacks with impunity and force it out with a strong Precipice Blades. Thus, Pokemon that can check it, such as Arceus-Ground and Zygarde-C, as well as wallbreakers that can overwhelm it or take advantage of it, such as Zacian-C, Yveltal, and Mega Rayquaza, are prudent teammates. Primal Kyogre is prone to strong physical attackers such as Mega Rayquaza and Zacian-C. Therefore, physical walls such as Zygarde-C and Necrozma-DM are recommended teammates. Moreover, Necrozma-DM can also check Xerneas, which can otherwise use Primal Kyogre as setup fodder if it lacks Toxic or gets an unfavourable unfavorable Sleep Talk roll. Setup sweepers, (AC) in general, (AC) are an annoyance due to the potential free turns they may get against a sleeping Primal Kyogre, so strong anti-setup measures such as Ditto and Haze Zygarde-C fit well. Ferrothorn is especially troublesome to this set, as it can use this Primal Kyogre variant as an opportunity to lay multiple layers of Spikes. For this reason, strong entry hazard control from the likes of Ho-Oh and Mega Diancie, as well as a strong means of pressuring Ferrothorn with the likes of Primal Groudon and Eternatus, are good choices as well. Chansey and the aforementioned Mega Diancie are valuable partners that can provide cleric support and deal with dangerous threats like Xerneas and Yveltal, respectively, that may try to take advantage of a sleeping Kyogre.

[CREDITS]
- Written by: [[Guardsweeper, 360582]]
- Quality checked by: [[bigtalk, 466663], [ice-master-523, 464176]]
- Grammar checked by: [[username1, userid1]]
GP 1/1 :blobthumbsup:
 
Back
Top