ORAS Ubers Primal Kyogre bulky offense

Which Primal do you prefer?

  • Primal Groudon

    Votes: 8 50.0%
  • Primal Kyogre

    Votes: 6 37.5%
  • Neither

    Votes: 2 12.5%

  • Total voters
    16
  • Poll closed .
Hi everyone! This is my first RMT post here. I have been thinking about a bulky offense uber team, featuring Primal Kyogre! Let me know what you think :)



Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Origin Pulse
- Thunder
- Rest

This is where it all started. I wanted to make it as bulky as possible, with max HP, max defense and calm mind to boost its already high SpDef stat. Origin pulse will obliterate anything that doesn't resist it, especially after a calm mind. Thunder never misses in Kyogre's rain, and rest to regain all its health.



Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
- Toxic
- Whirlwind
- Ice Beam
- Roost

Without a doubt, Lugia has one of the best if not the best abilities in the game! Making it almost impossible to OHKO. I wanted to make it bulky in both stats, so if its scale gets broken, it's easily recovered by roost, or even by the leftovers. I needed a special attack, because Lugia will be on the field for very long, it needs something reliable and has a decent amount of PP, so I went for ice beam.



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Perish Song
- Substitute
- Protect
- Shadow Ball

Gengar is there to trap any of my team's counters. Despite its frailty, I wanted it to be as bulky as possible by putting 248 EVs into HP, max speed to make sure you can get a sub up before you get hit. Shadow ball for STAB, and protect in combination with substitute to make sure you can get out with as little lost HP as possible.



Genesect-Douse @ Douse Drive
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Techno Blast
- Ice Beam / Flamethrower
- Flash Cannon
- Bug Buzz

Genesect is here for coverage. It's absolutely unbelievable how much coverage Genesect gets, and I am making use of it! Techno blast turns into a base 120 power water type move, although it doesn't get STAB. Ice beam or flamethrower depending on your needs.



Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Precipice Blades
- Swords Dance / Thunder Wave
- Fire Punch
- Stealth Rock

So far my team has only been special. So I needed a heavy hitting physical attacker. First thing that came up my mind, was Primal Groudon. Not only does it support my team with SR (especially Lugia) it also counters Xerneas by resisting its STAB. SD boosts its attack to unbelievably high levels. Making it able to OHKO a majority of the tier.



Talonflame @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Will-O-Wisp

I needed something with priority. Obviously Talonflame was the first Pokemon that came up my mind. I was debating whether to choose Azu or Talonflame, but decided to go for Talonflame for the Will-o-wisp, crippling their physical attackers. As Talonflame doesn't really need speed EVs, thanks to its gale wings ability, I decided to put 224 in HP, giving it an uneven amount of HP, minimizing SR damage.

Any tips are welcome!
 
Hey dude, nice team you got there but it kind of struggles against a lot of threats in current meta, so I will go with each mon and try to make'em better-
Main problems you have that you are kind of darkrai weak, xerneas weak, no hazard control and you have a talon lol, no ekiller check except lugia and again except lugia no one likes to take a ho-oh brave bird and since you dont have hazard removal you cant rely on lugia to check it, and also if any offensive groudon comes on kyogre and can set up freely on it and practically other mons can't touch it from there. Also giratinas give you problems too.

1. Kyogre sure sounds powerful and all, but after all that defensive bulk it still can't switch on a ho-oh.
208+ Atk Choice Band Ho-Oh Brave Bird vs. 248 HP / 248+ Def Primal Kyogre: 243-286 (60.2 - 70.9%) -- guaranteed 2HKO
For your team I think the normal offensive one would be better as atleast it can revenge it but if you want to run the defensive one, remove thunder with sleep talk to atleast use up all those sleep turns, just try setting up after opposing groudon is dead and replace origin pulse with scald for a potential burn and thus increasing your psuedo defense. Though not common physical set could provide a lot of utility for your team too.

2. Lugia is alright but you need serious hazard control, but this does make your team ghostceus and darkrai weak, so I would recommend good'ol defensive yveltal to check groudon, ekiller to some extent as well as ghostceus with dark aura boosted foul play.

3. Gengar is just fine though using disable over shadow ball would help you while trapping someone.

4. Genesect is good but make it scarfed to make your xerneas and darkrai match-ups better. Also douse drive is pretty meh as you already have kyogre.

5. Groudon is good but run some speed on it just to not let it get revenge killed by kyogres and stuff and run some stone move on it so that it isn't blocked by ho-oh.

6. Talonflame is just bad, if you want priority use arceus, its uber for god's sake. But if you ask me, I would recommend fairy arceus as it improves your match-up against yveltal and also provides defog.Also yveltal does provide some good sucker punch priority, plus fairy ceus is excellent against mega sableye.

Kyogre @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Rest
- Sleep Talk
- Scald
- Ice Beam/Calm Mind


Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Roost
- Toxic/Sucker Punch
- Taunt


Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
- Judgment
- Recover
- Defog
- Toxic/Will-o-Wisp

Sorry for the long rate, Best of Luck :o)
 
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This team has some oddities in regards to structure that need to be addressed. The initial build has two unviable Pokemon, no Arceus, and fails to adequately cover a variety of threats. You say you are looking to build bulky offense so the following changes have that in mind.

Talonflame and Genesect were dropped, as anything they hope to provide for a team such as this can be done by other more useful Pokemon. Before adding new Pokemon, the current sets were altered a bit. The Lugia EV spread was changed to one that is fast enough to outspeed Adamant Rayquaza, with everything else allocated to physical bulk. Primal Kyogre was given a moveset of Sleep Talk, Rest, Ice Beam, and Scald. The EVs were slightly adjusted just to get some speed creep and to be faster than Diancie pre-mega. Sleep Talk allows Kyogre to absorb Dark Void rather well, and prevents it from being totally passive while asleep. The Primal Groudon moveset of Swords Dance + Stealth Rock is not very common, but I believe that it can be made to work for this team as the rest of the team can adequately cover Xerneas. The EV spread was changed to be maximum Speed since you won't be able to fit Thunder Wave, and being faster than standard Arceus-Water allows you to break it. Fire Punch was changed to Stone Edge. The Gengar set was altered to Protect, Will-O-Wisp, Hex, and Focus Blast. This gives the set a much better chance at checking EKiller and gives some additional options against Pursuit users. A perish trap set or one that makes use of Taunt or Destiny Bond may work, but I found the two previously mentioned attributes to be attractive.

In combination with defensive Kyogre, Klefki was an addition that allows the build to better handle Darkrai, and provided a needed switch-in to Pokemon such as Yveltal and Arceus-Dark. Spikes, priority status, an additional check against setup sweepers, and something to tackle Mega Sableye are some of the utility that Klefki adds. The set chosen has Dazzling Gleam, which is mainly for the 2HKO on Mega Sableye; something I considered to be a potential annoyance for the team. A bulky offense team with Lugia needs anti-hazard support so this is where Arceus came in. I felt Arceus-Rock made the number of Ground weaknesses far too great for this team, while Arceus-Water was a bit too redundant with defensive Kyogre. I considered dropping Gengar and trying to fit something like Defog Giratina-O on this team, but doing so changes even more of this team and I wanted to continue from Mega Gengar + SD Primal Groudon. Support Arceus-Dragon is a rather solid Defog user, and its weakness to Mega Diancie is covered by defensive Primal Kyogre, which makes it an okay choice for this role. There was another possibility I considered, which was using Swords Dance Arceus-Ground with Defog. This synergizes well with Mega Gengar, doubles up the physically offensive Ground-types for the team, still provides a Primal Groudon check, provides an additional steel + rock check, and can potentially bait threats after revealing Defog but no physical move. The cost of doing this however, is that Arceus-Ground doesn't have the utility of Recover, and that the team's Defogger has no recovery. I'll leave you to test both options to see what you prefer, they both have their own advantages.

Summary:
- Change your Lugia EV spread to 248 HP / 120 Def / 140 Spe / Bold
- Change your Primal Kyogre spread to 248 HP / 244 Def / 16 Spe / Bold with Sleep Talk / Rest / Ice Beam / Scald
- Change your Primal Groudon spread to 252 Atk / 4 SpD / 252 Spe / Jolly with Steath Rock / Swords Dance / Stone Edge / Precipice Blades
- Change your Mega Gengar to this spread:
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Protect
- Will-O-Wisp
- Hex
- Focus Blast
- Change Genesect to this Klefki:
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 136 SpA / 120 SpD
Calm Nature
- Thunder Wave
- Toxic
- Spikes
- Dazzling Gleam
- Change Talonflame to this Arceus Dragon:
Arceus-Dragon @ Draco Plate
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Toxic
- Recover
- Defog
- Judgment
- Or this Arceus Ground:
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Defog
- Stone Edge
- Earthquake
 
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