
#MakeDPPGreatAgain
In recently conducted survey of selected members of the DPP community (official thread is here: https://www.smogon.com/forums/threads/dpp-ou-post-spl-xv-survey-results-and-discussion.3746024), over 50% of those surveyed expressed the feeling that Jirachi is problematic. A portion of them felt that despite Jirachi being problematic, no tiering action should be taken.
Some of us council members believe that one reason for these players’ decision of learning towards “no tiering action” stems from the belief that Jirachi is a necessary evil and that the metagame would be worse without it. For example, they may believe that in a Jirachi-less metagame, certain Pokemon—like Specs Latias—would become much stronger and difficult to handle.
Therefore, in such situations, these players would be willing to settle to keep Jirachi because it at least keeps other threats in check.
To address these concerns, a few of us DPP council members (myself, BIHI, and Student of Sinnoh) would like to get the community’s thoughts on a sequence of potential bans if Jirachi were removed from DPP OU. These bans wouldn’t take place immediately after Jirachi’s absence from DPP OU. But rather, if the DPP OU metagame proves to be worse in Jirachi’s absence, because of certain offenders, then these offenders could be on the chopping block (e.g., via a suspect test). Other bans that we are proposing would be those that share the same criteria for being banworthy as Jirachi. Therefore, by at least being cognizant of these offenders, we can take actions to mitigate any damage that would follow from Jirachi’s ban. Another alternative scenario is that if the DPP OU metagame is better with Jirachi and co., then we can reverse any bans that have taken place.
Therefore, nothing is set in stone right now, but we wish to get at least some sort of input from the community about what can be done with DPP, if any, so that we have sufficient time to take the necessary action before the start of SPL.
Before we move onto the potential bans, we thought it would be best to reiterate why we feel Jirachi deserves to be banned.
1. Why Jirachi should be banned
Jirachi is one of the most common Pokemon in DPP OU, and for good reasons. It has a decent spread of attacking moves, and is considered by many as a crucial “glue” that holds a team together. Its access to support moves like Wish and overall bulk enable it to be a key defensive member of a stall team. At the same time, Jirachi’s decent speed allows it to fit on offensive teams and serve as a revenge killer for threatening pokemon like SD Lucario. Further, its steel typing combined with its base HP and SpDef stats allow it to tank a Latias’ Draco Meteor.
For at least these reasons, Jirachi is a Pokemon that some players are not willing to let go of because of the multiple hats it can wear.
Despite this, we feel that Jirachi’s negatives outweigh its positives, and a key contributor for that is its ability Serene Grace, which multiples 2x the secondary effect of a move.
I. How Jirachi abuses Serene Grace
A. Iron Head - this is a move with a 30% flinching rate, but if the user has Serene Grace as the ability, then the flinching rate is boosted to 60% flinching rate. With Jirachi’s decent base speed, or support with the spread of paralysis, it allows Jirachi to muscle past threats that would otherwise be able to handle it. For example, although a Pokemon like Gliscor or Hippowdon might be able to 2HKO Jirachi with Earthquake, if Jirachi can land a series of consecutive flinches on these Pokemon, then Jirachi can prevail. As such, Iron Head usually takes away the opposing player’s autonomy and leaves it up to anybody’s guess as to who will prevail in this sort of encounter. It’s also important to note that due to Jirachi’s immunity to sand chip and the flinches it lands, allows Jirachi to gain free health via leftovers, thereby increasing its longevity. Since most non-boosted attacks are a 2hko on Jirachi, it also adds pressure on a Pokemon to be able to land 2 hits within a specific number of turns. For instance, if turn 1 Jirachi uses Iron Head and then an opposing Gliscor uses Earthquake, wherein the Jirachi is now in a position to die to a second Earthquake, then the Gliscor user has to be able to land the second Earthquake within a specific number of turns thereafter, because otherwise the Jirachi would have gained enough health to then tank the second Earthquake.
B. Body Slam – this is a move with a 30% chance of inflicting paralysis, however, when used by Jirachi, there is now a 60% chance of inflicting paralysis. A Jirachi using Body Slam allows it to spread paralysis quite easily to other mons, while at the same time also inflicting damage on them. Additionally, Body Slam also allows Jirachi to paralyze ground types that would be immune to Jirachi’s other paralysis-inducing moves, such as Thunder Wave.
Iron Head + Paralysis Inducing Move is a combination that tends to be used quite often by Jirachi because it increases Jirachi’s odds of rendering the opposing Pokemon to remain immobile.
C. Fire Punch / Ice Punch – It’s a common strategy in Pokemon to switch to a Pokemon that would resist an attack that you predict from an opponent. For example, if you expect your opponent to use a Fire-type move, you would switch to a Water-type move. In the case of Jirachi, an opponent would be punished even after making the correct decision of switching to a resist. For example, a user may switch their Flygon or Swampert into an expected Fire Punch, only to then sustain the secondary effect of being burned because of the now 20% chance gifted to the Jirachi user via Serene Grace. So, not only does it become harder for the burnt Pokemon to beat Jirachi because of the lower Earthquake output, but also it becomes easier to flinch down to death (in the case of Swampert, i.e., a slower Pokemon). In some cases, Ice Punch can be used as "hail mary" move where Jirachi can land a game-winning freeze on a Pokemon, with its odds of doing so boosted due to Serene Grace. Therefore, in this instance also, Serene Grace is a big culprit as to why Jirachi does what it does.
There are several replays that showcase how these attributes of Jirachi have effectively turned the game around in its favour, and although we're not linking them right now, we hope that some of you at least feel that Jirachi is banworthy.
2. The sequential bans following Jirachi’s departure
It is to be noted that some of the below proposed bans may be independently banworthy, irrespective of Jirachi’s presence in the DPP OU metagame. And these bans need not occur in the order mentioned below.
I. Latias
It goes without saying that Jirachi is a steel type that fits very easily on offensive teams that use it as a means to deal with Specs Latias. Some of us council members are aware that Jirachi isn’t necessary for dealing with Latias, and that DPP OU has sufficient tools for handling Latias, but it would be remiss of us to say that losing Jirachi will, in a way, make Latias stronger, and that if Latias does prove to be much stronger to handle, then it will be up for a quick ban or suspect.
II. Clefable
Magic Guard is undeniably very good in DPP, as there is no Pokemon in the metagame that can repeatedly switch into multiple hazards and absorb status like paralysis, burn, or poison without any drawbacks.
As such, we also want to point out how good of a partner it is to Jirachi, which in a way also exacerbates the difficulty in dealing with Jirachi.
A. Sometimes dealing with Jirachi, requires having at least one Pokemon that can threaten Jirachi and Clefable simultaneously
Firstly, there are Pokemon that can deal with Jirachi individually, such as Thunder Wave Starmie, Will-O-Wisp Rotom, Bold Zapdos etc. However, when Jirachi is paired with Clefable, these answers to Jirachi become very shaky because Clefable can comfortably switch into these Pokemon. Further, Clefable’s access to Knock Off + Seismic Toss means that the opponent (especially if using an offensive team) cannot continuously let Clefable in.
Therefore, when dealing with Jirachi, it’s important to consider using a Pokemon that threatens the combination of Jirachi and Clefable. One example of this is Infernape, and it’s self-explanatory how Infernape is threatening to both of these mons. However, sometimes even having a Pokemon that can deal with Jirachi and Clefable, simultaneously, is insufficient. Let’s take the example of Lava Plume Heatran. Leftovers Lava Plume Heatran can safely switch into Jirachi’s attacks, but it’s not going to threaten Clefable unless it carries Taunt or Explosion. If Heatran is carrying Taunt, it’s not going to be able to threaten Clefable if it gets paralyzed upon switching into a paralysis move from Jirachi. The same example can be provided for other Pokemon, like a leftovers Metagross, where if it gets paralyzed by Jirachi, then it becomes all the more difficult for it to beat Clefable without exploding.
We understand that we cannot view a game of Pokemon in a vacuum and that we can’t map every single move or play beforehand, but this situation is all too common. And this brings us to our next point, which is that dealing with Jirachi requires sometimes having two answers to Jirachi.
As explained above, sometimes Pokemon like Heatran or Metagross need to explode versus Clefable in order to beat it, in which case you would then need to have another Pokemon to keep Jirachi in check. Meaning that dealing with a single Pokemon, like Jirachi, requires having two answers to it. This basically puts a strain on teambuilding where you’re supposed to satisfy both of the above criteria.
III. Machamp
The combination of No Guard + Dynamic Punch, which allows Machamp to guaranteed land a confusion on a target, makes Machamp independently banworthy. In case Jirachi and Latias bans do go through, it is possible that Machamp becomes stronger. Although Machamp’s level of uncompetitiveness is not on par with Jirachi, both of these Pokemon rely on breaking past Pokemon because of their luck-inducing moves. Hence, for similar reasons as Jirachi, Machamp should be banned.
IV. Sleep
In a tier without Jirachi and Latias, sleep would be difficult to handle. The tier has seen some usage of Rest-Talk Jirachi as a way to deal with Sleep. Latias also tends to be a Pokemon that is adept at handling Pokemon that use Sleep. Therefore, in the absence of these two, Sleep would be much more influential.
Some of us council members also feel that Sleep is independently banworthy because of how it can render an opposing Pokemon completely useless and the unpredictability with regards to how many turns a Pokemon can remain asleep, can be very costly. Moreover, the tier as is, lacks sufficient ways to deal with Sleep.
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TL DR - Jirachi is banworthy, and for those who are against banning Jirachi because its presence is necessary to keep other threats in check, we have proposed certain bans that can take place to mitigate the damage that could be caused in Jirachi's absence.