Teams I used in lcwcop:
W1 vs Shrug (
SS)- I started with a standard team, checking shrug's usages, staryu and mud were good (especially 3 attacks analytic staryu). This game ended with a psychic min roll on foong (fast foong) (risking vulla was a choke)
W2 vs Scirocco (
SS)- I wanted to bring webs cuz it was good at that period and this is the standard team dcae used in snake winning for 4 weeks built by tazz. Vulla moment.
W3 vs King Leo (
SS)- I wanted to bring again webs cuz imo my oppo will not be prepared for it cuz I brought it the previous week. I just changed woobat and scraggy with foo and tyrunt. Foo worked really well, sadly grook won the tie and the sweep ended. Vulla moment.
W4 vs dcae (
SS)- I waited too much to play this game and planned since w1. I really wanted to fake me bringing again webs that is why I used webs in w2 and w3, expecting something against webs and that worked. This team was really fun to play and I love it. As expecting dcae brought natu screens and I had good mu with both orb cotto and sash abra.
W5 vs Tnunes (
BW)- I wanted to take our first win in bw after losing all weeks, I tried to prepare against tnunes'usages, fran passed me this strong team, acro floon was going to win but broken sand veil dig stopped it and my win.
W6 vs Luthier (
SS)- Against the strongest lc player I have ever seen, I wanted to use something special and different checking also his usages, so I did sub sd Steadfast farfe with different evs and moves on dig and with atk mareanie. I wasnt expecting him bringing again trapinch but He did it and it wasnt a good mu for me cuz pory + trapinch was a big threat. Anyway I think I did one turn wrong, I revisioned this replay multiple times to see how could I win this mu and I found a wrong turn on t6 (it was better staying on pory and doing rtomb and after epower so dig was in range of grassy), anyway wp.
W7 vs Kushalos (
ORAS)- Last week we were already out so I tried to give more opportunities to players that didnt play a lot, corck didnt want to play oras, so I put myself in. I'm really happy about the team I made and how I played this game against a really strong guy. I checked his usages and found that pory + gothita was really good against him.
Different sets/cores/teams:
sub sd farfe + atk mare
sub sd farfe is really good, it seems like an acro foo with more spdef and steafast ability that helps against pawn flinches. The really weird but cool set is 100 atk mare koff + gunk shot. Gunk shot with 100 on staryu/foong koffed is 2ohko and it is better against bjuice scrag, timb, dewp, pory, and wa vulla. Dig set is also a bit different. Tect is good for scouting scarf mons and hjk, also stalling sun turns, rtomb was made for woobat (cuz it was evio and not baloon so couldnt avoid webs). That move is p good against scarfers or sweepers like scraggy, epower better vs onix and 116 hp is better for giving more bulk (ibeam pory scarf boosted isnt a 100% ohko) and more damage with fgambit.
shed shell abra + trapinch (dig sucks)
This was an outdated strat made like 3 months ago. If your oppo uses trappers you avoid it and also trap them. Imagine the satisfaction of avoiding trap and trapping dig with trapinch at the same turn and killing it
Scarf dig 196hp + 19 speed
Diglett @ Choice Scarf
Ability: Arena Trap
Level: 5
EVs: 196 HP / 156 Atk / 156 Spe
Naive Nature
- Earthquake
- Earth Power
- Memento
- Final Gambit
Really cool set 196hp scarf + fgambit was made for ddance scraggy, ddance tyrunt, webs woobat/vulla, scarf magne, staryu. Cscarf really good against sweepers and 196hp gives a lot of damage with fgambit (you chip a bit scraggy and you kill it at 91%hp).
Replays - Pokémon Showdown (pokemonshowdown.com)
orb riolu + orb cotto + weird dig set fun team
orb cotto is really cool 2ohko on pawn ohko on vulla, giga is like 2ohko on mare koffed, twave sash abra is cool against sweepers like tyrunt or woobat, sash 196 hp dig is weird but nice, fgambit is ohko on analytic staryu and after sr both woobat and vulla are in range.
epack mare + wynaut
Mareanie @ Eject Button
Ability: Regenerator
Level: 5
EVs: 196 HP / 20 Def / 92 SpA / 180 SpD
Bold Nature
- Scald
- Sludge Bomb
- Recover
- Covet
Wynaut @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 52 Def / 52 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Counter
- Mirror Coat
- Encore
- Destiny Bond
One of my last invection cores, I really like it but you need to play well against fights. Ebutton is really good for putting wynaut easily in on fights moves like dpunch timb or hjk scarf foo, against porygon, koffing, staryu, foongus, mareanie, trapping all of them easily. Covet is really good after losing the item you stole easily evio and it will be bulky again.
Replays - Pokémon Showdown (pokemonshowdown.com)
orb vulpix
Vulpix @ Life Orb
Ability: Drought
Level: 5
EVs: 52 HP / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Extrasensory
- Fire Blast
- Energy Ball
- Weather Ball
Orb vulpix is cool with webs (eball is 2ohko on staryu, extrasensory is good against mareanie, koffing if no sun). The lack of ponyta, wingull, archen makes it better, I built this set for tricking and It worked p well. Also grassy terrain + eball orb vulpix is really strong as core.
[Gen 8] LC replay: zeriloa vs. Damme fritto Mixto - Pokémon Showdown (pokemonshowdown.com)
Oras team bulky agil pory
This is the team I made for Kushalos. Agil pory set cool here, I dont really need hp fight cuz I chip pawn with ajet touga. It doesnt touch ferro but hp fire foong should be ok against it and also timb abuses about paras.
Rain team fun replay:
Replays - Pokémon Showdown (pokemonshowdown.com)
This team is 6-0ed by grookey dont use it
