I saw Freezai's Porygon-Z team and loved it so much that I decided to make a team focused on making the little bird shine.
Here is the paste for the team: https://pokepast.es/d5e941ee29201a48
Porygon-Z @ Choice Specs
Ability: Download
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Shadow Ball
- Thunderbolt
- Ice Beam
The star of the team, Porygon-Z is the main damage dealer. Choice specs and the ability Download together boost the SpA of this little guy to absurd numbers. We have three great coverage moves, for ice, electric, and ghost-type damage and Tri Attack is a good normal STAB option with a secondary status effect, in case you expect the opponent to switch into a resist. The tera ghost gives you an immunity to normal-type and, especially, fighting-type attacks that would otherwise hit you for super effective damage, terastralizing to ghost has won me many games against Close combat, Dragonite's extreme speed and body press from Zamazenta, Archaludon, or Skarmory.
Araquanid @ Focus Sash
Ability: Water Bubble
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Leech Life
- Endeavor
This is the lead in 99% of the games. The main objective of Araquanid is, of course, to set up sticky web. If you can get webs up, Porygon will outspeed a lot of Pokemon that would one-shot it. The focus sash is essential to guarantee that we're surviving one turn to set up the sticky web, and Endeavor combos well with that item, and can surprise opponents with some big damage even to tank targets.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Shadow Ball
- Focus Blast
Gholdengo also has a very clear objective in this team, which is to block rapid spin. The combination of being a ghost-type and being immune to defog thanks to its ability makes Gholdengo an amazing spin blocker and guarantees that your webs will be there for the entire game. The air balloon helps it to switch into Iron Threads, Great Tusk, and Excadrill, and the combination of Shadow Ball and Focus Blast hits basically everything. This bulky EV spread in combination with Nasty Plot and Recover gives it the potential to set up and sweep the enemy team, using tera fairy to resist incoming Knock Offs.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- Ruination
- Stealth Rock
- Whirlwind
Ting-Lu is very tanky and can switch into a lot of threats. Stealth Rock gives you one more hazard to take advantage of, and Whirlwind helps you shut down set-up sweepers. Ting-Lu also checks Archaludon and Raging Bolt very well, being immune to electric damage. The tera grass is to help against rain teams while still resisting electric moves, although I hardly ever see myself clicking tera with Ting-Lu. Leftovers, Earthquake and Ruination are pretty standard, just solid choices in most games.
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Swords Dance
- Drain Punch
- Knock Off
Rilaboom gives this team a good priority move on Grassy Glide. It checks Barraskewda regardless of the speed boost from Swift Swim. It also gives you a better tool to deal with special walls that give Porygon-Z a hard time, like Blissey. I opted to go with Swords Dance and Life Orb here because I think that the Grass Terrain and Drain Punch give you a lot of healing back, but I can see Choice Band and U-turn working very well too. The tera type is Water to resist incoming Fire and Ice attacks.
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Acrobatics
- Knock Off
- Earthquake
Let's be honest, folks. Roaring Moon is the actual sweeper of the team, stealing the show from Porygon-Z in most games. It's a great late-game cleaner, finishing up the opponents you weakened during the game. You have to be very mindful of the time to bring this Pokemon in because the attack boost from photosynthesis can only be used once, so you have to make it count. It's base speed is amazing and one Dragon Dance is all Roaring Moon needs to outspeed almost everything. Acrobatics + Tera Flying will deal tons of damage after you consume your Booster Energy.
Shortcomings
Something that this team lacks is hazard removal. There is no way to get rid of Toxic Spikes and that can hurt a lot in longer games against stall.
Another thing lacking is a consistent way to Unaware Pokemon like Clefable and Clodsire, as they ignore the stat boosts from Porygon-Z and can take hits easily and Toxic you in return.
Please feel free to try this team out and tell me what you think!
Here is the paste for the team: https://pokepast.es/d5e941ee29201a48
Porygon-Z @ Choice Specs
Ability: Download
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Shadow Ball
- Thunderbolt
- Ice Beam
The star of the team, Porygon-Z is the main damage dealer. Choice specs and the ability Download together boost the SpA of this little guy to absurd numbers. We have three great coverage moves, for ice, electric, and ghost-type damage and Tri Attack is a good normal STAB option with a secondary status effect, in case you expect the opponent to switch into a resist. The tera ghost gives you an immunity to normal-type and, especially, fighting-type attacks that would otherwise hit you for super effective damage, terastralizing to ghost has won me many games against Close combat, Dragonite's extreme speed and body press from Zamazenta, Archaludon, or Skarmory.
Araquanid @ Focus Sash
Ability: Water Bubble
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Leech Life
- Endeavor
This is the lead in 99% of the games. The main objective of Araquanid is, of course, to set up sticky web. If you can get webs up, Porygon will outspeed a lot of Pokemon that would one-shot it. The focus sash is essential to guarantee that we're surviving one turn to set up the sticky web, and Endeavor combos well with that item, and can surprise opponents with some big damage even to tank targets.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Shadow Ball
- Focus Blast
Gholdengo also has a very clear objective in this team, which is to block rapid spin. The combination of being a ghost-type and being immune to defog thanks to its ability makes Gholdengo an amazing spin blocker and guarantees that your webs will be there for the entire game. The air balloon helps it to switch into Iron Threads, Great Tusk, and Excadrill, and the combination of Shadow Ball and Focus Blast hits basically everything. This bulky EV spread in combination with Nasty Plot and Recover gives it the potential to set up and sweep the enemy team, using tera fairy to resist incoming Knock Offs.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- Ruination
- Stealth Rock
- Whirlwind
Ting-Lu is very tanky and can switch into a lot of threats. Stealth Rock gives you one more hazard to take advantage of, and Whirlwind helps you shut down set-up sweepers. Ting-Lu also checks Archaludon and Raging Bolt very well, being immune to electric damage. The tera grass is to help against rain teams while still resisting electric moves, although I hardly ever see myself clicking tera with Ting-Lu. Leftovers, Earthquake and Ruination are pretty standard, just solid choices in most games.
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Swords Dance
- Drain Punch
- Knock Off
Rilaboom gives this team a good priority move on Grassy Glide. It checks Barraskewda regardless of the speed boost from Swift Swim. It also gives you a better tool to deal with special walls that give Porygon-Z a hard time, like Blissey. I opted to go with Swords Dance and Life Orb here because I think that the Grass Terrain and Drain Punch give you a lot of healing back, but I can see Choice Band and U-turn working very well too. The tera type is Water to resist incoming Fire and Ice attacks.
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Acrobatics
- Knock Off
- Earthquake
Let's be honest, folks. Roaring Moon is the actual sweeper of the team, stealing the show from Porygon-Z in most games. It's a great late-game cleaner, finishing up the opponents you weakened during the game. You have to be very mindful of the time to bring this Pokemon in because the attack boost from photosynthesis can only be used once, so you have to make it count. It's base speed is amazing and one Dragon Dance is all Roaring Moon needs to outspeed almost everything. Acrobatics + Tera Flying will deal tons of damage after you consume your Booster Energy.
Shortcomings
Something that this team lacks is hazard removal. There is no way to get rid of Toxic Spikes and that can hurt a lot in longer games against stall.
Another thing lacking is a consistent way to Unaware Pokemon like Clefable and Clodsire, as they ignore the stat boosts from Porygon-Z and can take hits easily and Toxic you in return.
Please feel free to try this team out and tell me what you think!