Metagame Pokemoves!

prunyy

neighborhood goose
is a Pre-Contributor
approved by KaenSoul and Isaiah
47BC9CF1-D3C4-47B2-BDA3-747125ED992B.jpeg

amazing art by RavioliQueen

Premise: You can put a Pokemon in a moveslot (Pokemove) that will have 8PP, 100Acc, the same type as the Pokemon's primary type, as much power as the highest stat between Atk and SpA with the corresponding category, and finally, as an effect it gives the primary ability until you switch out.

Example:
Let's use Bulbasaur as an example. It is a Grass/Poison type with 45/49/49/65/65/45 stats with the abilities Overgrow and Chlorophyll.
The Pokemove "Bulbasaur" will be a Grass-type special move with 65 base power that will give the Pokemon that used it Overgrow together with its regular ability until it switches out. It also has 100% accuracy and 8 PP.

Banlist

Clauses: Pokemove Amount = 1 (The number of Pokemoves allowed per Pokemon is 1), Pokemove Reveal Clause (If a Pokemon switches in, its Pokemove is revealed), Same Pokemove Clause (Two identical Pokemoves on two different Pokemon on the same team cannot be used), Sleep Moves Clause, Standard OMs Clause, Terastal Clause, Min Source Gen=9
Pokemon
(Cannot be used as Pokemon or Pokemoves): Arceus, Annihilape, Calyrex-Ice, Calyrex-Shadow, Chi-Yu, Chien-Pao, Darkrai, Deoxys-Base, Deoxys-Attack, Dialga, Dialga-Origin, Dragapult, Espathra, Eternatus, Flutter Mane, Giratina, Giratina-Origin, Groudon, Hoopa-Unbound, Ho-Oh, Iron Bundle, Koraidon, Kyogre, Kyurem-Black, Kyurem-White, Lugia, Lunala, Magearna, Mewtwo, Miraidon, Necrozma-Dawn-Wings, Necrozma-Dusk-Mane, Palafin, Palkia, Palkia-Origin, Rayquaza, Reshiram, Regieleki, Shaymin-Sky, Solgaleo, Spectrier, Urshifu-Base, Urshifu-Rapid-Strike, Zacian, Zacian-Crowned, Zamazenta-Crowned, Zekrom
Abilities: Arena Trap, Moody, Sand Veil, Shadow Tag, Snow Cloak
Moves: Baton Pass, Last Respects, Shed Tail
Restricted Moves (Cannot be used as Pokemoves):
Beartic, Cacnea, Cacturne, Cubchoo, Diglett, Diglett-Alola, Dugtrio, Dugtrio-Alola, Froslass, Gabite, Garchomp, Gible, Glaceon, Grimer, Muk, Ninetales-Alola, Sandshrew, Sandshrew-Alola, Sandslash, Sandslash-Alola, Skuntank, Stunky, Vulpix-Alola
Araquanid, Dewpider, Medicham, Meditite, Yanma, Yanmega
Baxcalibur, Chandelure, Conkeldurr, Crabominable, Dragonite, Enamorus-Base, Enamorus-Therian, Excadrill, Gholdengo, Glastrier, Great Tusk, Hatterene, Haxorus, Hoopa-Base, Iron Hands, Iron Moth, Iron Thorns, Kingambit, Landorus-Therian, Metagross, Polteageist, Porygon-Z, Raging Bolt, Rampardos, Regigigas, Rhyperior, Roaring Moon, Salamence, Slaking, Slither Wing, Thundurus-Therian, Tyranitar, Ursaluna-Base, Ursaluna-Bloodmoon, Vikavolt, Volcarona
Items: Bright Powder, Damp Rock, King's Rock, Razor Fang

Strategy

Here is a spreadsheet containing pages with Pokemon and Pokemove information. If you want to sort the Pokemoves or do other processing, you need to copy the data onto your own spreadsheet.

One idea is to use Pokemoves whose abilities complement the Pokemon that is using them. However, the moves might have an unhelpful type, category, or base power. Other times, a weaker Pokemon might just need some coverage to give it a powerful offensive presence. Here, the ability doesn't matter as much as the typing, category, and base power, but should be kept in mind as not all abilities have an effect on the moveset. The trade-off between how strong of an ability is gained and how of a move is gained must be balanced when choosing a Pokemove.

For defensive Pokemon, adding defensive abilities such as Fur Coat, Regenerator, or Unaware are the best ways to keep up with the high offensive nature of this metagame. Since, these kind of Pokemon don't really care about the typing or base power of the move, they can easily fit the Pokemoves that grant these abilities.

FAQ

Q: What if the Attack and Special Attack of the Pokemon the Pokemove is based on is the same?
A: They will be based on whichever stat is higher of the user.

Q: Does Sheer Force affect the Pokemove’s secondary effect?
A: No, it is not Sheer Force boosted and the effect is not removed.

Q: Can Pokemoves be protected?
A: Yes, any protecting move works.

Q: Can the same ability stack?
A: No, having base Regenerator and a Pokemove Regenerator, for example, will not recover extra, only 33%.

Q: Where is full restricted list?
A:
Araquanid, Baxcalibur, Beartic, Cacnea, Cacturne, Chandelure, Conkeldurr, Crabominable, Cubchoo, Dewpider, Diglett, Diglett-Alola, Dragonite, Dugtrio, Dugtrio-Alola, Enamorus-Base, Enamorus-Therian, Excadrill, Froslass, Gabite, Garchomp, Gholdengo, Gible, Glaceon, Glastrier, Great Tusk, Grimer, Hatterene, Haxorus, Hoopa-Base, Iron Hands, Iron Moth, Iron Thorns, Kingambit, Landorus-Therian, Medicham, Meditite, Metagross, Muk, Ninetales-Alola, Polteageist, Porygon-Z, Raging Bolt, Rampardos, Regigigas, Rhyperior, Roaring Moon, Salamence, Sandshrew, Sandshrew-Alola, Sandslash, Sandslash-Alola, Skuntank, Slaking, Slither Wing, Stunky, Thundurus-Therian, Tyranitar, Ursaluna-Base, Ursaluna-Bloodmoon, Vikavolt, Volcarona, Vulpix-Alola, Yanma, Yanmega

Q: Do you get the primary ability right after you use the move or the turn after you use the move?
A: You get the ability right away after the use of the move.

Q: If your Pokemove hits a Pokemon that's immune to it, do you get the primary ability anyway?
A: No, like Special Defense drop won’t occur when Earth Power is used on a Flying type.

Q: If your Pokemove hits a Pokemon that used Protect, do you get the primary ability?
A: No, similarly like Earth Power used on Protect.

Q: Is there a list of all unavailable abilities?
A:
Analytic, Anger Point, Arena Trap, Armor Tail, Cloud Nine, Costar, Download, Dry Skin, Electric Surge, Filter, Flare Boost, Fluffy, Forewarn, Friend Guard, Gale Wings, Galvanize, Grass Pelt, Grassy Surge, Guard Dog, Harvest, Heatproof, Heavy Metal, Huge Power, Ice Body, Ice Scales, Imposter, Infiltrator, Klutz, Libero, Liquid Voice, Long Reach, Magic Bounce, Magic Guard, Mirror Armor, Misty Surge, Moody, Moxie, Multiscale, Neutralizing Gas, No Guard, Pickpocket, Pixilate, Poison Heal, Power of Alchemy, Propeller Tail, Protean, Psychic Surge, Queenly Majesty, Quick Feet, Rain Dish, Rocky Payload, Rough Skin, Shadow Tag, Sharpness, Simple, Slush Rush, Sniper, Solar Power, Solid Rock, Stall, Stalwart, Steely Spirit, Storm Drain, Suction Cups, Super Luck, Supreme Overlord, Symbiosis, Tangled Feet, Tangling Hair, Telepathy, Tinted Lens, Toxic Boost, Triage, Wonder Skin, Skill Link

Q: Can a Pokemon use itself as a move?
A: Yes that is allowed.

Q: Is this playable?
A: Yes. It has a ladder for August.

Council

:darkrai: prunyy
:budew: BandedBodyPress
:excadrill: Lectrys
:jigglypuff: Hiusi guy
 
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So this would work?
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Fiery Dance
- Ursaluna-Bloodmoon
- Bug Buzz
- Quiver Dance

Edit: Oh. This is broken:
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
Evs: 252 HP / 252 Atk / 4 SpDef
Adamant Nature
- Kingambit
- Swords Dance
- Sucker Punch
- Iron Head

252+ Atk Black Glasses Supreme Overlord 5 allies fainted Tera Dark Kingambit Kowtow Cleave (Kingambit : 135 BP) vs. 252 HP / 252+ Def Dondozo: 292-345 (57.9 - 68.4%) -- guaranteed 2HKO
 
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Isn't Slaking (Regigigas to a much lesser degree) broken because you only get the ability after you use the move? This means with a Slaking Pokemove, you can fire off two Normal 160 BP moves before being stopped by Truant.
 
Isn't Slaking (Regigigas to a much lesser degree) broken because you only get the ability after you use the move? This means with a Slaking Pokemove, you can fire off two Normal 160 BP moves before being stopped by Truant.

no, you get the pokemove ability ALONGSIDE your regular one, so the first instance of truant would still proc
 
:bw/zapdos: @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Tornadus-Therian (Flying, Special, Base 110, Regenerator)
- Volt Switch
- Heat Wave
- Roost
Imagine if you wanted to play the game but God said *Hurricane but it can't miss and it gives Regenerator*

:xy/dragapult: @ Choice Band
EVs: 252 Atk / 4 Spa / 252 Spe
Jolly Nature
- Trevenant (Ghost, Physical, Base 110, Natural Cure)
- Dragon Darts
- U-Turn
- Fire Blast
Imagine if you wanted to Wisp Dragapult but God said *Natural Cure*
Alternatively run Mienshao for that nice mixed ghost-fighting coverage

:xy/hawlucha: @ Booster Energy
Ability: Unburden
Tera Type: Fighting
EVs: 72 HP / 252 Atk / 32 SpD / 152 Spe
Adamant Nature
- Swords Dance
- Iron Hands (Fighting, Physical, Base 140, Quark Drive)
- Acrobatics
- Encore / Substitute
Imagine if you wanted to play the game but God said *Unburden Cheese*

:xy/zapdos-galar: @ Grassy Seed
Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Bulk Up
- Grafaiai (Poison, Physical, Base 95, Unburden)
Ok this is slightly less potent Unburden cheese but the draw is you can't intimidate this


:xy/Iron-Crown: @ Booster Energy
Ability: Quark Drive
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Calm Mind
- Tachyon Cutter
- Focus Blast
- Hoopa (Psychic, Special, Base 150, Magician)
Slighty surprised Hoopa is free, 150bp Psychic STAB seems a bit nutty. This is the best abuser I can think of rn - boost Speed, click Calm Mind, steal an item, etc, no Stored Power but does make for faster Hyper Offense.

:bw/gliscor: @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Knock Off / Toxic
- Protect
- Ursaluna (Ground, Physical, Base 140, Guts)
Once HO on ladder winds down I can see this being a metagame defining defensive wall: it gets spikes up forever just like OU - but unlike OU where it's passive as shit it's also very fucking strong thanks to Guts base 140 STAB-boosted "Ursaluna", with Knock Off or Toxic to hit Flyings if you so wish. You could run a bulky Swords Dance set but I think that will be less splashable and versatile than this, although it still will have a place on hyper offense.
 
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Some sets I was looking at.

:sv/excadrill:

Excadrill @ Air Balloon
Ability: Sand Rush
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Tyranitar

Self sustaining weather sweeper

:sv/slither wing:

Slither Wing @ Booster Energy
Ability: Protosynthesis
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Leech Life
- Wild Charge
- Malamar

Contrary sweeper
 
Question and a comment as this new meta gets unpacked.

Question: Can a Pokemon use its own name as a Pokemove? This could allow certain Pokemon to use both their primary and hidden abilities, and depending on their stats get some pretty strong moves.

Comment: Iron Moth and Heatran seem very interesting for certain Special Attackers, as it is effectively an Overheat with no downsides (Heatran would probably be better to get Flash Fire as an ability, but I imagine someone could get some use out of Booster Energy Moth).
 
Zoroark-Hisui @ Choice Specs
Ability: Illusion
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- porygonz
- Shadow Ball
- Focus Blast
- U-turn
STABmons zoro, Illusion also seems helpful vs the many strong normal moves

Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- avalugghisui
- Crunch
- Substitute
- Protect
More of a cheese set, you could run SD shard over subtect but subtect sounds funny for PP stalling the 8pp moves

Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- lycanrocdusk
- Close Combat
- Throat Chop
- Swords Dance
Tough claws + being probably the fastest mon in the tier, fun.
 
Isn't Slaking (Regigigas to a much lesser degree) broken because you only get the ability after you use the move? This means with a Slaking Pokemove, you can fire off two Normal 160 BP moves before being stopped by Truant.
no, you get the pokemove ability ALONGSIDE your regular one, so the first instance of truant would still proc
There's always a way around it!
Screenshot 2024-07-22 at 18-49-10 Teambuilder - Showdown!.png

slaking.gif

Slaking @ Life Orb
Ability: Truant
Tera Type: Dark
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Porygon2
- Double-Edge
- Knock Off
- Earthquake
 
There's always a way around it!
View attachment 650605
slaking.gif

Slaking @ Life Orb
Ability: Truant
Tera Type: Dark
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Porygon2
- Double-Edge
- Knock Off
- Earthquake
That doesn't get rid of Truant. That only adds an ability on top of Truant.

no, you get the pokemove ability ALONGSIDE your regular one, so the first instance of truant would still proc
Yeah, you use Slaking as a Pokemove, then you obtain Truant, then you use Slaking as a Pokemove again, and then you switch out before Truant activates.
 
Roaring Moon @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Haxorus
- Dragon Dance
- U-turn
- Knock off
haxorus having rivalry is not an L for once

edit: i have been informed that baxcalibur is legal and therefore you will only ever run baxcalibur
 
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That doesn't get rid of Truant. That only adds an ability on top of Truant.


Yeah, you use Slaking as a Pokemove, then you obtain Truant, then you use Slaking as a Pokemove again, and then you switch out before Truant activates.
I had memories of Trace overriding the current ability, so I went on to double check, and it seems Trace as secondary ability hadn't been implemented in either Multibility nor gen 8's version of Frantic Fusions, which allowed you to get the fused mon's ability simultaneously.
Pokebilities, though, went for a non-replacing implementation where it could coexist with the other abilities. So sorry, I might have gotten ahead of myself. But it might still be possible ( :quagchamppogsire:!) depending on implementation.
 
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Whats gonna be uncompetitive:

:ss/magnezone::ss/golem-alola:
Imagine you're facing something, easily walled or KO'd by a Steel-type on your team. No reason NOT to go to it right? All of a sudden, it pulls out one of these moves and traps your Steel, whittling it down for another member of your team. Maybe it has Taunt too who knows. But surprise trapping is uncompetitive, always.

Fortunately other trapping abilities are not represented.

:ss/muk::skuntank:
Stench. Flinch stuff. Fun :). Muk is just a better move than Skuntank so use it. Or use neither when you face me.

:ss/meloetta::ss/meloetta-pirouette::jirachi:

Giving Serene Grace to anything allows for many, many, shenanigans. The metagame will not be safe from flinches until it is gone.
Ban Araquanid and Sneasler.
^

And finally... I see that Palafin-Hero is listed as banned. Can we get some clarity on what types of formes work and what don't? What's the intended mechanical limitation?

Q: Can Pokemoves be protected?
A: Yes, any protecting move works.
Finally finally!
Can these really be blocked by like Crafty Shield that only blocks status moves? I'm guessing not but this implies they can.
 
https://pokepast.es/aa5c436f87b0da42 manaphy looks crazy in this metagame, under rain, you can click a water move better then hydro pump, gain swift swim, and keep hydration preventing status counterplay (the blank slot is basculegion F im too lazy to put it in paste) ogerpon wellspring can do similar.
Take heart setup may still be viable as well, who knows.
 
If Copycat copies a Pokémove, would
  • The user get up to three abilities?
  • It override the user's secondary ability?
  • Copycat fail?
Also
darkrai.gif

Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Clawitzer
- Dark Pulse
- Psyshock
(Clawitzer: 120 BP, Special, Water, adds Mega Launcher)

Welcome back, dear Inh Darkrai.
 
I can always count on the OM community to come up with the most broken bs 4 seconds after a new OM is made.

Isn't Slaking (Regigigas to a much lesser degree) broken because you only get the ability after you use the move? This means with a Slaking Pokemove, you can fire off two Normal 160 BP moves before being stopped by Truant.
We can always ban them, but these moves are revealed so Steel and Ghost types can easily take advantage and you'll be forced to switch once Truant procs and they can just get whatever Pokemove up.
Question and a comment as this new meta gets unpacked.

Question: Can a Pokemon use its own name as a Pokemove? This could allow certain Pokemon to use both their primary and hidden abilities, and depending on their stats get some pretty strong moves.

Comment: Iron Moth and Heatran seem very interesting for certain Special Attackers, as it is effectively an Overheat with no downsides (Heatran would probably be better to get Flash Fire as an ability, but I imagine someone could get some use out of Booster Energy Moth).
I don't see why using a Pokemon as its own Pokemove shouldn't work. Would be interesting to see some Pokebilities-like builds.
Ban Araquanid and Sneasler.
Water Bubble mons were supposed to be restricted from the start I think I was messing with the banlists and stuff and forgot to add them or something.
There's always a way around it!
View attachment 650605
slaking.gif

Slaking @ Life Orb
Ability: Truant
Tera Type: Dark
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Porygon2
- Double-Edge
- Knock Off
- Earthquake
This would be a funky interaction. This and Regigigas would probably be banned if it abused this too much.
Whats gonna be uncompetitive:

:ss/magnezone::ss/golem-alola:
Imagine you're facing something, easily walled or KO'd by a Steel-type on your team. No reason NOT to go to it right? All of a sudden, it pulls out one of these moves and traps your Steel, whittling it down for another member of your team. Maybe it has Taunt too who knows. But surprise trapping is uncompetitive, always.

Fortunately other trapping abilities are not represented.

:ss/muk::skuntank:
Stench. Flinch stuff. Fun :). Muk is just a better move than Skuntank so use it. Or use neither when you face me.

:ss/meloetta::ss/meloetta-pirouette::jirachi:

Giving Serene Grace to anything allows for many, many, shenanigans. The metagame will not be safe from flinches until it is gone.

^

And finally... I see that Palafin-Hero is listed as banned. Can we get some clarity on what types of formes work and what don't? What's the intended mechanical limitation?


Finally finally!
Can these really be blocked by like Crafty Shield that only blocks status moves? I'm guessing not but this implies they can.
Magnet Pull seems funny we might have to boot it probably. I also had Stench mons restricted but I guess I was doing stuff with the banlists and forgot it as well. i'm not forgetful i promise. I'm also not sure how form changes as Pokemoves work, I personally don't think they should, but I added Palafin-Hero there just in case. These moves arent status so Crafty Shield shouldn't work but stuff like Protect obviously would.
If Copycat copies a Pokémove, would
  • The user get up to three abilities?
  • It override the user's secondary ability?
  • Copycat fail?
Also
View attachment 650613
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Clawitzer
- Dark Pulse
- Psyshock
(Clawitzer: 120 BP, Special, Water, adds Mega Launcher)

Welcome back, dear Inh Darkrai.
I think that's how Copycat would work. I'm not sure how it'll be coded.
 
This is your public service announcement that, due to the ban list, there are no legal ways to get a Pokemove that grants Drought or Drizzle. Sand Stream and Snow Warning are fair game, though!

Scary things you can actually be doing in this meta (at least with the current ban list):

:SV/Kyurem:
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Scale Shot
- Icicle Spear
- Landorus-Therian / Ursaluna

We know Kyurem is unpredictable, but it now reaches new heights with a Dragon Dance set that is no longer a Tera hog. Lando-T and Ursaluna both rock Earthquakes of 140 or more BP that grant useful abilities.

:SV/Blissey:
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Dark
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Persian-Alola
- Soft-Boiled
- Stealth Rock

The last thing you want to see is a Blissey that can actually wall both sides of the physical-special spectrum. Just use Persian-Alola on the switch!

Sample calc:
252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 248 HP / 252+ Def Fur Coat Blissey: 256-303 (35.9 - 42.4%) -- guaranteed 3HKO

:SV/Pelipper:
Pelipper @ Choice Specs / Heavy-Duty Boots
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Basculegion-F
- Hurricane
- U-turn
- Ice Beam / Roost

Now Specs Pelipper might actually sweep a team with that doubled Speed (and 100-BP Water move)! Try a different item instead if you want to be able to switch moves after doubling Speed.
 
I'd like to question some of the bans in the "banned due to broken ability" category.
For Gholdengo, it being banned seems pretty pointless. Good as Gold is uncompetitive because it prevents hazard removal with Defog, this isn't an issue at all for Gholdengo as a move, because you can't switch-in a Gholdengo move user to block defog, even if you are using Gholdengo on your hazard setter, you still would need to spend a turn setting up to be in a state to block removal. If Good as Gold is a concern the abuser would be Gholdengo itself, likely with Chandelure as its move to gain a broken defensive spread while being monstrously strong even without investment because of a 145 bp ghost move.
It should be banned or freed outright, restricted completely misses the point of why GaG is good.

As for Yanma and Meditite, I think the assumption that Huge Power is a crazy strong ability is not taking into account that abilities are good because they don't require set-up and (outside of tiers like AAA or the rare pokemon with multiple good abilities) have no opportunity cost. If you use Meditite as your move you get to click a 40 base power physical fighting move to gain a swords dance boost with minor benefits like being multiplicative with your other attack boosts and bypassing unaware, but notably WORSE than just clicking SD if you take an intim drop (effective 1.33x boost instead of 1.5) so overall not even an objectively better boost than SD and can't be used repeatedly.
So adding a 40 bp hit to SD is solid, but that's at the opportunity cost of not using one of the insane base power moves every other set is using. If you have Earthquake as your stab move and click Meditite, you get a 200 bp move, whereas if you click Power-Up Punch and then click Landorus-T or Rhyperior, you get a stronger move for the same amount of setup turns while also being much more threatening before setup and gaining Intim or LRod as a bonus.

Similar logic applies to Yanma with speed boosts, speed without offense isn't that strong when you're passing up the tier's high-damage options, so even Yanmega is maybe balanced cause you're clicking a special bug move so anyone who wants to click that can probably just quiver dance instead.

Medicham makes sense to be banned because the move is just maybe strong enough to use as a main damaging move, but basically everyone else should probably be freed and maybe Medicham is fine too.
 
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Cool format with potential room for really unique exploration, but a major suggestion that should overall improve the OM while it's in the theory stage: Abilities should be kept after switching, akin to Shared Power, AAA etc. With how the current format works, HO is the one that benefits most without leaving any room for any balanced or bulky playstyles. Not just this, but you're currently more suggested to use high BP moves rather than play into abilities, which this change would do while still enabling high BP Pokemoves like Chandelure, Hoopa, and Haxorus.

For example:
:sv/corviknight::persian-alola:
Corviknight @ Rocky Helmet / Leftovers / Shed Shell
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Persian-Alola
- Body Press / Brave Bird
- Roost
- Defog
This would be a great wall and utility Pokemon if it had the ability to keep Fur Coat on switch-out. It's still limited because its a 75BP Dark move with 8pp and forces Corviknight to drop U-turn, but it gives it the ability to answer a ton of threats for fatter teams. As it stands currently, though, this is a terrible set because its just a worse Iron Defense boost in every way.

Here is another example, this time more suited for bulky offense:
:sv/landorus-therian::tornadus-therian:
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Earth Power
- Tornadus-Therian
- Stealth Rock
- U-turn
This is another great Pokemon that is shafted by the current format. Not only is Regen Intim Landorus-T a great glue, it finally gets a Flying-type STAB that lets it pressure Great Tusk and other Flying-weak Pokemon. While it can still pressure Great Tusk currently, it is forced to use the move every time it wants to heal, which is incredibly punishing for an already low PP move.

There are more examples, especially on offensive Pokemon, but I do not have time to go in depth. I would suggest this change, though, as it turns this metagame from one that can potentially get old quickly from the general lean towards high BP PokeMoves and HO teams that will likely rule the meta into one that has high room for exploration for every archetype in a healthy and enjoyable way.

edited to include mon + pokemove sprites
 
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