Intro
This guide was created to serve as a comprehensive and definitive guide for planning teams in Pokemon XD, for casual first time players to those aiming to challenge run the Orre Colosseum. Many helpful resources are included here, from a breakdown of every individual Pokemon available, to teambuilding strategy against the game's major bottlenecks, to an overview of building teams for the Orre Colosseum using only in game resources, and even a teambuilding compendium. There are also statistics on when Pokemon are obtained through the game and their offensive efficiency, which further inform comparison and considerations of Pokemon for a playthough.
Pokemon List
The following list breaks down the final evolution of each Pokemon in order of availability. Notable moves highlight the best or most unique tactics available to that Pokemon. Sample sets are also provided for an all Shadow Pokemon play through and are also provided for the Orre Colosseum if that Pokemon has high or very high potential in the colosseum. Note that some TMs and moves are effectively unavailable for an all Shadow Pokemon play through due to being only available upon clearing a round of the Orre Colosseum, as a prize for a very high area in Mt. Battle, or only being learned at a very high level. These include TMs for Aerial Ace (Mt. Battle Area 9), Toxic (Orre Colosseum Round 1), Return (Orre Colosseum Round 2), Skill Swap (Orre Colosseum Round 3), Sludge Bomb (Orre Colosseum Round 4), Rest (Orre Colosseum Round 5), Steel Wing (Orre Colosseum Round 6), Dragon Claw (Orre Colosseum Round 7), or any move learned beyond LV. 60. These moves will not be listed in a Pokemon's notable moves or their sets for an all Shadow Pokemon play through, but may be listed in their Orre Colosseum sets if the move in question is very important for that Pokemon.
Flareon
Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Fire Stone
Stats: 65 HP / 130 ATK / 60 DEF / 95 SPA / 110 SPD / 65 SPE
Ability: Flash Fire
Notable Moves:
- Helping Hand (Starting)
- Ember (LV. 16)
- Quick Attack (LV. 23)
- Bite (LV. 30)
- Flamethrower (LV. 52 or TM 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Return (TM 27)
- Shadow Ball (TM 30)
- Fire Blast (TM 38)
- Overheat (TM 50)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Offensive Efficiency: 0.7554
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal / Leftovers / Quick Claw
Move 1: Protect / Helping Hand
Move 2: Hidden Power / Body Slam
Move 3: Flamethrower
Move 4: Fire Blast
Flareon is a solid Fire-type and the first one that can be obtained. Like with the other eeveelutions it can reach its final evolution as early as Gateon Port, and is the only eeveelution to function as a good mixed attacker. Its overall best move Fire Blast can be obtained fairly early after defeating Cipher Cmdr. Exol. Flareon does not have access to specific coverage moves that would help it blast through Water, Rock, Dragon or opposing Fire-types, but does have a variety of powerful albeit marginally useful physical attacks such as Shadow Ball, Iron Tail, Body Slam, Double-Edge, and Hyper Beam to pair with its strong base Attack. Overall Flareon is beginner-friendly and fairly efficient, but otherwise is not a very exceptional Fire-type to run the game with.
Jolteon
Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Thunder Stone
Stats: 65 HP / 65 ATK / 60 DEF / 110 SPA / 95 SPD / 130 SPE
Ability: Volt Absorb
Notable Moves:
- Helping Hand (Starting)
- Thundershock (LV. 16)
- Bite (LV. 30 as Eevee or Move Relearner)
- Thunder Wave (LV. 42 or Tutor)
- Thunder (LV. 52 or TM 25)
- Hidden Power (TM10)
- Protect (TM17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Shock Wave (TM 34)
- Substitute (Tutor)
Offensive Efficiency: 0.8511
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Helping Hand / Thunder
Move 2: Thunder Wave
Move 3: Hidden Power / Bite
Move 4: Thunderbolt
Jolteon is the second fastest Pokemon in the game and one of the strongest Electric-types available. These factors combined with its early evolution make it the second most offensively efficient Pokemon to run the game with. Electric-types are handy in many of the game's major bottlenecks and access to Thunder Wave makes Jolteon one of the best Pokemon to support snagging. Perhaps Jolteon's only substantial faulting is a shallow movepool that is reliant on Hidden Power to circumvent Ground-types. Nevertheless, Jolteon is one of the best Pokemon to run the game and often the first consideration for a team's Electric-type.
Set for Orre Colosseum:
Held Item: Magnet
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest
Move 1: Protect
Move 2: Thunder Wave / Helping Hand
Move 3: Hidden Power / Bite
Move 4: Thunderbolt
With its very high Speed and solid Special Attack, Jolteon is a capable Electric-type offensive threat even in the Orre Colosseum that can also provide situation team support. Most of Jolteon's usefulness is its capability to outspeed and OHKO threats that can be difficult to hit otherwise such as Gyarados, Swellow, Dodrio, Feraligatr, Blastoise, and Starmie. Jolteon also has the typing and bulk to tank at least one attack that is not Earthquake or boosted by a Choice Band, giving it at least two opportunities to pick off opposing threats. Ideal types for Hidden Power are those that allow Jolteon to deal decent damage to its Electric-resists, such as Ice, Water, Fire, or Grass. If one of these Hidden Power types isn't obtained, Bite at least gives Jolteon a way to hit Ground-types. Volt Absorb is also situationally useful to give Jolteon a safe switch-in. Unfortunately, Jolteon's EVs cannot be completely protected from the first few battles of the game prior to snagging Ledyba or Poochyena.
Vaporeon
Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Water Stone
Stats: 130 HP / 65 ATK / 60 DEF / 110 SPA / 95 SPD / 65 SPE
Ability: Water Absorb
Notable Moves:
- Helping Hand (Starting)
- Water Gun (LV. 16)
- Bite (LV. 30)
- Aurora Beam (LV. 36)
- Haze (LV. 42)
- Acid Armor (LV. 47)
- Hydro Pump (LV. 52)
- Water Pulse (TM 03)
- Toxic (TM 06)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Protect (TM17)
- Rain Dance (TM 18)
- Icy Wind (Tutor)
- Substitute (Tutor)
Offensive Efficiency: 0.7449
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Mystic Water / Leftovers
Move 1: Protect / Helping Hand / Icy Wind
Move 2: Hidden Power / Bite
Move 3: Ice Beam
Move 4: Hydro Pump
Vaproeon is the best Water-type available early in the game and due to its defensive typing and substantial bulk, is fairly difficult for the AI to KO, making it an excellent beginner's choice for running the game. The combination of Ice Beam and Hydro Pump make Vaporeon an effective offensive tank, allowing its remaining two moves to round out its coverage and provide team support. Vaporeon can tend to feel a bit slow however, and into the late game can feel a bit like an exp sink, especially to get it to LV. 52 to learn Hydro Pump. Despite Water-types not being the most offensively useful in Pokemon XD, Vaporeon remains one of the better Pokemon available with several unique and useful quirks.
Espeon
Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Sun Shard + Friendship at Level Up
Stats: 65 HP / 65 ATK / 60 DEF / 130 SPA / 95 SPD / 110 SPE
Ability: Synchronize
Notable Moves:
- Helping Hand (Starting)
- Confusion (LV. 16)
- Bite (LV. 30 as Eevee or Move Relearner)
- Psybeam (LV. 36)
- Psychic (LV. 47 or TM29)
- Morning Sun (LV. 52)
- Calm Mind (TM 04)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Reflect (TM 33)
- Skill Swap (TM 48)
- Substitute (Tutor)
- Dream Eater (Tutor)
Offensive Efficiency: 0.8610
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Calm Mind / Protect / Helping Hand
Move 2: Morning Sun
Move 3: Hidden Power / Bite
Move 4: Psychic
Espeon...
Set for Orre Colosseum:
Held Item: Twistedspoon
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Calm Mind / Helping Hand
Move 3: Hidden Power / Bite
Move 4: Psychic
XXX
Umbreon
Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Moon Shard + Friendship at Level Up
Stats: 95 HP / 65 ATK / 110 DEF / 60 SPA / 130 SPD / 65 SPE
Ability: Synchronize
Notable Moves:
- Helping Hand (Starting)
- Bite (LV. 30 as Eevee or Move Relearner)
- Confuse Ray (LV. 30)
- Faint Attack (LV. 36)
- Moonlight (LV. 52)
- Toxic (TM 06)
- Sunny Day (TM 11)
- Taunt (TM 12)
- Protect (TM 17)
- Rain Dance (TM 18)
- Substitute (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Offensive Efficiency: 0.6376
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Helping Hand
Move 2: Moonlight
Move 3: Body Slam
Move 4: Faint Attack / Bite
Umbreon...
Ursaring
Obtained as: Teddiursa at LV. 11
Location: Pokemon HQ Lab
Evolution Requirements: LV. 30
Stats: 90 HP / 130 ATK / 75 DEF / 75 SPA / 75 SPD / 55 SPE
Ability: Guts
Notable Moves:
- Return (Starting)
- Lick (Starting)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Aerial Ace (TM 40)
- Facade (TM 42)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double Edge (Tutor)
% of Game Remaining After Being Obtained: 99.36%
% of Game Remaining After Being Evolved: 60.43%
Offensive Efficiency: 0.7534
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf / Leftovers
Move 1: Protect / Bulk Up
Move 2: Hidden Power / Lick / Hyper Beam
Move 3: Brick Break / Earthquake
Move 4: Return / Body Slam
Ursaring...
Ledian
Obtained as: Ledyba at LV. 10
Location: Gateon Port
Evolution Requirements: LV. 18
Stats: 55 HP / 35 ATK / 50 DEF / 55 SPA / 110 SPD / 85 SPE
Ability: Swarm / Early Bird
Notable Moves:
- Aerial Ace (Starting)
- Psybeam (Starting)
- Light Screen (LV. 24)
- Reflect (LV. 24)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 98.30%
% of Game Remaining After Being Evolved: 88.30%
Offensive Efficiency: 0.5687
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item:
Move 1: Light Screen / Sunny Day
Move 2: Reflect / Sunny Day
Move 3: Psybeam / Giga Drain
Move 4: Aerial Ace
Ledian...
Mightyena
Obtained as: Poochyena at LV. 10
Location: Gateon Port
Evolution Requirements: LV. 18
Stats: 70 HP / 90 ATK / 70 DEF / 60 SPA / 60 SPD / 70 SPE
Ability: Intimidate
Notable Moves:
- Heal Bell (Starting)
- Poison Fang (Starting)
- Bite (LV. 13)
- Crunch (LV. 47)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Shadow Ball (TM 30)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 98.30%
% of Game Remaining After Being Evolved: 95.00%
Offensive Efficiency: 0.5990
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Blackglasses
Move 1: Protect / Heal Bell
Move 2: Iron Tail / Poison Fang
Move 3: Body Slam / Hyper Beam
Move 4: Crunch
Mightyena...
Houndoom
Obtained as: Houndor at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 24
Stats: 75 HP / 90 ATK / 50 DEF / 110 SPA / 80 SPD / 95 SPE
Ability: Flash Fire
Notable Moves:
- Faint Attack (Starting)
- Ember (Starting)
- Bite (LV. 27)
- Flamethrower (LV. 51)
- Crunch (LV. 59)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Solarbeam (TM 22)
- Fire Blast (TM 28)
- Overheat (TM 50)
- Substitute (Tutor)
- Dream Eater (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 79.68%
Offensive Efficiency: 0.7650
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal
Move 1: Hidden Power / Protect
Move 2: Crunch / Bite
Move 3: Fire Blast / Solarbeam
Move 4: Flamethrower
Houndoom...
Set for Orre Colosseum:
Held Item: White Herb
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Crunch
Move 3: Flamethrower
Move 4: Overheat
XXX
Walrein
Obtained as: Spheal at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 44
Stats: 110 HP / 80 ATK / 90 DEF / 95 SPA / 90 SPD / 65 SPE
Ability: Thick Fat
Notable Moves:
- Aurora Beam (Staring)
- Water Gun (Starting)
- Body Slam (LV. 19)
- Hail (LV. 31)
- Blizzard (LV. 50)
- Sheer Cold (LV. 61)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 23.56%
Offensive Efficiency: 0.6385
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Shell Bell
Move 1: Hidden Power / Protect
Move 2: Water Pulse / Icy Wind
Move 3: Body Slam
Move 4: Ice Beam
Walrein...
Claydol
Obtained as: Baltoy at LV. 17
Location: Shadow Pokemon Lab
Evolution Requirements: LV. 36
Stats: 60 HP / 70 ATK / 105 DEF / 70 SPA / 120 SPD / 75 SPE
Ability: Levitate
Notable Moves:
- Rock Tomb (Starting)
- Psybeam (Starting)
- Selfdestruct (LV. 19)
- Ancientpower (LV. 25)
- Hyper Beam (LV. 36 or TM 15)
- Explosion (LV. 55)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Protect (TM 17)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Earthquake (TM 26)
- Psychic (TM 29)
- Shadow Ball (TM 30)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6145
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Ancientpower
Move 2: Ice Beam
Move 3: Psychic
Move 4: Earthquake / Hyper Beam
Claydol...
Ampharos
Obtained as: Mareep at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 30
Stats: 90 HP / 75 ATK / 85 DEF / SPA 115 / 90 SPD / SPE 55
Ability: Static
Notable Moves:
- Heal Bell (Starting)
- Body Slam (Starting)
- Thunder Wave (Starting)
- Thundershock (Starting)
- Thunderpunch (LV. 30)
- Thunder (LV. 57. or TM 25)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Protect (TM 17)
- Rain Dance (Tm 18)
- Thunderbolt (TM 24)
- Seismic Toss (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6830
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Hidden Power / Protect
Move 2: Thunder Wave
Move 3: Seismic Toss / Thunder
Move 4: Thunderbolt
XXX
Swalot
Obtained as: Gulpin at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 26
Stats: 100 HP / 73 ATK / 83 DEF / 73 SPA / 83 SPD / 55 SPE
Ability: Liquid Ooze / Sticky Hold
Notable Moves:
- Shock Wave (Starting)
- Sing (Starting)
- Sludge (Starting)
- Toxic (Starting)
- Yawn (Starting)
- Body Slam (LV. 26 or Tutor)
- Sludge Bomb (LV. 48)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 66.81%
Offensive Efficiency: 0.5641
Potential in an All Shadow Pokemon Playthrough:
Potential in the Orre Colosseum:
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Poison Barb
Move 1: Sing / Yawn
Move 2: Body Slam / Protect
Move 3: Shadow Ball / Ice Beam / Giga Drain
Move 4: Sludge Bomb
XXX
Shiftry
Obtained as: Seedot at LV. 17
Location: Cipher Lab
Evolution Requirements: Leaf Stone
Stats: 90 HP / 100 ATK / 60 DEF / 90 SPA / 60 SPD / 80 SPE
Ability: Chlorophyll / Early Bird
Notable Moves:
- Giga Drain (Starting)
- Nature Power (LV. 13)
- Synthesis (LV. 21 Seedot)
- Sunny Day (LV. 31 Seedot or TM 11)
- Explosion (LV. 43 Seedot)
- Fake Out (LV. 19 Nuzleaf)
- Faint Attack (LV. 31 Nuzleaf)
- Extrasensory (LV. 49 Nuzleaf)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Aerial Ace (TM 40)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 95.00%
Offensive Efficiency: 0.6744
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Miracle Seed
Move 1: Fake Out / Sunny Day
Move 2: Body Slam / Brick Break
Move 3: Shadow Ball / Faint Attack
Move 4: Giga Drain / Solarbeam
XXX
Ariados
Obtained as: Spinarak at LV. 14
Location: Cipher Lab
Evolution Requirements: LV. 22
Stats: 70 HP / 90 ATK / 70 DEF / 60 SPA / 70 SPD / 40 SPE
Ability: Swarm / Insomina
Notable Moves:
- Signal Beam (Starting)
- Night Shade (Starting)
- Agility (LV. 53)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 92.13%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6356
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Silver Powder
Move 1: Protect / Agility
Move 2: Night Shade
Move 3: Body Slam / Hidden Power
Move 4: Signal Beam
XXX
Camerupt
Obtained as: Numel at LV. 14
Location: Cipher Lab
Evolution Requirements: LV. 33
Stats: 70 HP / 100 ATK / 70 DEF / 105 SPA / 75 SPD / 40 SPE
Ability: Magma Armor
Notable Moves:
- Ember (Starting)
- Magnitude (LV. 19)
- Rock Slide (LV. 33)
- Earthquake (LV. 37 or TM 26)
- Eruption (LV. 45)
- Fissure (LV. 55)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Tock Tomb (TM 39)
- Overheat (TM 50)
- Body Slam (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 91.81%
% of Game Remaining After Being Evolved: 52.77%
Offensive Efficiency: 0.6500
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal / Soft Sand / Quick Claw
Move 1: Protect / Body Slam
Move 2: Rock Slide / Body Slam
Move 3: Fire Blast / Flamethrower / Eruption
Move 4: Earthquake
XXX
Sharpedo
Obtained as: Carvanha at LV. 15
Location: Cipher Lab
Evolution Requirements: LV. 30
Stats: 70 HP / 120 ATK / 40 DEF / 95 SPA / 40 SPD / 95 SPE
Ability: Rough Skin
Notable Moves:
- Water Pulse (Starting)
- Bite (Starting)
- Crunch (LV. 22)
- Slash (LV. 33)
- Skull Bash (LV. 48)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 89.57%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6689
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Blackglasses / Mystic Water
Move 1: Protect / Ice Beam
Move 2: Hidden Power / Earthquake
Move 3: Water Pulse
Move 4: Crunch
XXX
Breloom
Obtained as: Shroomish at LV. 15
Location: Cipher Lab
Evolution Requirements: LV. 23
Stats: 60 HP / 130 ATK / 80 DEF / 60 SPA / 60 SPD / 70 SPE
Ability: Effect Spore
Notable Moves:
- False Swipe (Starting)
- Mega Drain (Starting)
- Stun Spore (Starting)
- Leech Seed (Starting)
- Headbutt (LV. 22)
- Giga Drain (LV. 45 as Shroomish or TM 19)
- Spore (LV. 54 as Shroomish)
- Mach Punch (LV. 23)
- Sky Uppercut (LV. 36)
- Mind Reader (LV. 45)
- Dynamicpunch (LV. 54)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Solarbeam (TM 22)
- Iron Tail (Tm 23)
- Brick Break (TM 31)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 88.94%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6571
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt / Miracle Seed
Move 1: False Swipe / Seismic Toss / Focus Punch
Move 2: Stun Spore / Body Slam / Mach Punch
Move 3: Giga Drain / Solarbeam
Move 4: Sky Uppercut
XXX
Delcatty
Obtained as: Delcatty at LV. 18
Location: Cipher Lab
Evolution Requirements: None
Stats: 70 HP / 65 ATK / 65 DEF / 55 SPA / 55 SPD / 90 SPE
Ability: Cute Charm
Notable Moves:
- Secret Power (Starting)
- Attract (Starting)
- Shock Wave (Starting)
- Sing (Starting)
- Calm Mind (TM 03)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Shadow Ball (TM 30)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 87.98%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6748
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf / Leftovers
Move 1: Protect / Sunny Day / Rain Dance
Move 2: Sing
Move 3: Thunder Wave / Solarbeam / Thunder
Move 4: Body Slam / Double-Edge / Hyper Beam
XXX
Electrode
Obtained as: Voltorb at LV. 19
Location: Cave Poke Spot
Evolution Requirements: LV. 30
Stats: 60 HP / 50 ATK / 70 DEF / 80 SPA / 80 SPD / 150 SPE
Ability: Soundproof / Static
Notable Moves:
- Mirror Coat (Starting)
- Spark (Starting)
- Selfdestruct (LV. 27)
- Light Screen (LV. 41 or TM 16)
- Explosion (LV. 54)
- Hidden Power (TM 10)
- Protect (TM 17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Thunder Wave (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.7331
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Rain Dance
Move 2: Thunder Wave
Move 3: Hidden Power / Rain Dance
Move 4: Thunderbolt / Thunder
XXX
Set for Orre Colosseum:
Held Item: Leichi Berry
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Naughty
Move 1: Substitute
Move 2: Hidden Power / Rain Dance
Move 3: Thunderbolt / Thunder
Move 4: Explosion
XXX
Sandslash
Obtained as: Sandshrew at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 22
Stats: 75 HP / 100 ATK / 110 DEF / 45 SPA / 55 SPD / 65 SPE
Ability: Sand Veil
Notable Moves:
- Slash (LV. 24)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Sandstorm (TM 37)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6704
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Soft Sand
Move 1: Hidden Power / Protect
Move 2: Seismic Toss / Brick Break
Move 3: Body Slam
Move 4: Earthquake
XXX
Gligar
Obtained as: Gligar at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: None
Stats: 65 HP / 75 ATK / 105 DEF / 35 SPA / 65 SPD / 85 SPE
Ability: Hyper Cutter / Sand Veil
Notable Moves:
- Quick Attack (LV. 20)
- Faint Attack (LV. 28)
- Slash (LV. 36)
- Guillotine (LV. 52)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Sandstorm (TM 37)
- Rock Tomb (TM 39)
- Substitute (Tutor)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6266
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Soft Sand
Move 1: Hidden Power / Protect
Move 2: Hidden Power / Rock Tomb
Move 3: Double-Edge / Iron Tail
Move 4: Earthquake
XXX
Flygon
Obtained as: Trapinch at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 45
Stats: 80 HP / 100 ATK / 80 DEF / 80 SPA / 80 SPD / 100 SPE
Ability: Levitate
Notable Moves:
- Bite (Starting)
- Faint Attack (Starting)
- Crunch (LV. 33)
- Dragonbreath 9LV. 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Substitue (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 22.13%
Offensive Efficiency: 0.6291
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand
Move 1: Crunch / Hidden Power / Rock Tomb
Move 2: Flamethrower / Fire Blast
Move 3: Dragonbreath / Body Slam
Move 4: Earthquake
XXX
Set for Orre Colosseum:
Held Item: Soft Sand
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Naive
Move 1: Protect / Sunny Day
Move 2: Flamethrower / Fire Blast
Move 3: Double-Edge / Rock Tomb / Solarbeam
Move 4: Earthquake
XXX
Jumpluff
Obtained as: Hoppiip at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 27
Stats: 75 HP / 55 ATK / 70 DEF / 55 SPA / 95 SPD / 110 SPE
Ability: Chorophyll
Notable Moves:
- Synthesis (Startinig)
- Stun Spore (LV. 15)
- Sleep Powder (LV. 17)
- Leech Seed (LV. 25)
- Mega Drain (LV. 44)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Substitute (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 60.43%
Offensive Efficiency: 0.5340
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Miracle Seed / Leftovers
Move 1: Sunny Day / Synthesis / Protect
Move 2: Sleep Powder / Stun Spore
Move 3: Solarbeam / Hidden Power
Move 4: Giga Drain
XXX
Set for Orre Colosseum:
Held Item: Leftovers
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Sunny Day / Substitute
Move 2: Sleep Powder
Move 3: Hidden Power / Leech Seed
Move 4: Solarbeam
XXX
Donphan
Obtained as: Phanpy at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 25
Stats: 90 HP / 120 ATK / 120 DEF / 60 SPA / 60 SPD / 50 SPE
Ability: Sturdy
Notable Moves:
- Defense Curl (Startnig)
- Flail (LV. 17)
- Rollout (LV. 33)
- Earthquake (LV. 49 or TM 26)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Rock Tomb (M39)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6992
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand
Move 1: Protect / Hidden Power
Move 2: Body Slam / Double-Edge
Move 3: Rock Tomb / Hidden Power
Move 4: Earthquake
XXX
Masquerain
Obtained as: Surskit at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 22
Stats: 70 HP / 60 ATK / 62 DEF / 100 SPA / 82 SPD / 80 SPE
Ability: Intimidate
Notable Moves:
- Bubblebeam (LV. 25 as Surskit)
- Agility (LV. 31 as Surskit)
- Haze (LV. 37 as Surskit)
- Stun Spore (LV. 40)
- Silverwind (LV. 47)
- Whirlwind (LV. 53)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.5192
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Silverpowder
Move 1: Stun Spore / Shadow Ball
Move 2: Ice Beam / Icy Wind
Move 3: Hidden Power / Water Pulse / Giga Drain
Move 4: Silverwind
XXX
Crobat
Obtained as: Zubat at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: Friendship After LV. 22
Stats: 85 HP / 90 ATK / 80 DEF / 70 SPA / 80 SPD / 130 SPE
Ability: Inner Focus
Notable Moves:
- Bite (LV. 16)
- Wing Attack (LV. 21)
- Air Cutter (LV. 35)
- Poison Fang (LV. 49)
- Haze (LV. 56)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Taunt (TM 12)
- Hyper Beam (TM 15)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Shadow Ball (TM 30)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 34.10%
Offensive Efficiency: 0.6509
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Poison Barb / Sharp Beak
Move 1: Hidden Power / Double-Edge
Move 2: Shadow Ball
Move 3: Wing Attack / Air Cutter
Move 4: Poison Fang
XXX
Set for Orre Colosseum:
Held Item: Poison Barb
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Protect / Hyper Beam
Move 2: Shadow Ball
Move 3: Hidden Power / Aerial Ace
Move 4: Sludge Bomb
XXX
Aggron
Obtained as: Aron at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 42
Stats: 70 HP / 110 ATK / 180 DEF / 60 SPA / 60 SPD / 50 SPE
Ability: Sturdy / Rock Head
Notable Moves:
- Headbutt (Starting)
- Metal Claw (Starting)
- Iron Defense (LV. 17)
- Take Down (LV. 25)
- Iron Tail (LV. 29 or TM 23)
- Protect (LV. 37 or TM 17)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 25.96%
Offensive Efficiency: 0.5317
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Metal Coat / Quick Claw
Move 1: Potect / Hidden Power / Thunder Wave
Move 2: Earthquake / Rock Tomb / Seismic Toss
Move 3: Body Slam / Double-Edge
Move 4: Iron Tail
XXX
Quagsire
Obtained as: Wooper at LV. 10 to LV. 25
Location: ock Poke Spot
Evolution Requirements: LV. 20
Stats: 95 HP / 85 ATK / 85 DEF / 65 SPA / 65 SPD / 35 SPE
Ability: Damp / Water Absorb
Notable Moves:
- Water Gun (Starting)
- Mud Shot (LV. 16)
- Amnesia (LV. 23)
- Yawn (LV. 35)
- Earthquake (LV. 42 or TM 26)
- Rain Dance (LV. 49 or TM 18)
- Have (LV. 51 as Wooper)
- Focus Punch (TM 01)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (Tm 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6120
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand / Mystic Water
Move 1: Protect / Seismic Toss
Move 2: Ice Beam / Yawn
Move 3: Ice Beam / Water Pulse
Move 4: Earthquake
XXX
Shuckle
Obtained as: Shuckle at LV. 20
Location: Pyrite Town
Evolution Requirements: None
Stats: 20 HP / 10 ATK / 230 DEF / 10 SPA / 230 SPD / 5 SPE
Ability: Sturdy
Notable Moves:
- Toxic (Starting)
- Substutitue (Starting)
- Sludge Bomb (Starting)
- Encore (Starting)
- Wrap (Starting)
- Rest (LV. 37)
- Sunny Day (TM 11)
- Protect (TM 17)
- Sandstorm (TM 37)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.3550
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Protect / Body Slam
Move 2: Toxic / Body Slam
Move 3: Rest
Move 4: Wrap
XXX
Tyranitar
Obtained as: Larvitar at LV. 20
Location: Pyrite Town
Evolution Requirements: LV. 55
Stats: 100 HP / 134 ATK / 110 DEF / 95 SPA / 100 SPD / 61 SPE
Ability: Sand Stream
Notable Moves:
- Dragon Dance (Starting)
- Outrage (Starting)
- Bite (Starting)
- Rock Slide (LV. 22)
- Crunch (LV. 47)
- Earthquake (LV. 56 as Pupitar or TM 26)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (Tm 39)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 0.64%
Offensive Efficiency: 0.7636
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Very High
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Shell Bell / Hard Stone
Move 1: Protect / Dragon Dance
Move 2: Crunch / Ice Beam
Move 3: Rock Slide
Move 4: Earthquake
XXX
Set for Orre Colosseum:
Held Item: Leftovers / Shell Bell
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Protect / Dragon Dance
Move 2: Double-Edge / Ice Beam
Move 3: Rock Slide
Move 4: Earthquake
XXX
Medicham
Obtained as: Meditite
Location: Pyrite Town
Evolution Requirements: LV. 37
Stats: 60 HP / 60 ATK / 75 DEF / 60 SPA / 75 SPD / 80 SPE
Ability: Pure Power
Notable Moves:
- Dynamipunch (Starting)
- Shadow Ball (Starting)
- Detect (Starting)
- Hidden Power (Starting)
- Fire Punch (Starting)
- Ice Punch (Starting)
- Thunderpunch (Starting)
- Mind Reader (LV. 22)
- Calm Mind (LV. 28)
- Hi Jump Kick (LV. 32)
- Reversal (LV. 46)
- Recover (LV. 54)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Psychic (TM 29)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Detect / Hidden Power
Move 2: Psychic
Move 3: Shadow Ball
Move 4: Brick Break
XXX
Hariyama
Obtained as: Makuhita at LV. 18
Location: Pyrite Town
Evolution Requirements: LV. 24
Stats: X
Ability: Thick Fat / Guts
Notable Moves:
- Brick Break (Starting)
- Rock Tomb (Starting)
- Fake Out (Starting)
- Whirlwind (Starting)
- Knock Off (LV. 29)
- Belly Drum (LV. 40)
- Endure (LV. 44)
- Seismic Toss (LV. 51 or Tutor)
- Reversal (LV. 55)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Earthquake (TM 26)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 79.68%
% of Game Remaining After Being Evolved: 79.68%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Fake Out / Protect / Seismic Toss
Move 2: Hidden Power / Rock Tomb / Seismic Toss
Move 3: Earhquake / Body Slam
Move 4: Brick Break
XXX
Ninetales
Obtained as: Vulpix at LV. 18
Location: Pyrite Town
Evolution Requirements: Fire Stone
Stats: X
Ability: Fllash Fire
Notable Moves:
- Heat Wave (Starting)
- Will-o-Wisp (Starting)
- Confuse Ray (LV. 21 as Vulpix)
- Flamethrower (LV. 29 as Vulpix or TM 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Fire Blast (TM 38)
- Overheat (TM 50)
- Substitue (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 78.56%
% of Game Remaining After Being Evolved: 57.87%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Charcoall
Move 1: Protect / Sunny Day
Move 2: Hidden Power / Body Slam
Move 3: Heat Wave / Fire Blast
Move 4: Flamethrower
XXX
Dusclops
Obtained as: Duskull at LV. 19
Location: Pyrite Town
Evolution Requirements: LV. 37
Stats: X
Ability: Pressure
Notable Moves:
- Shadow Ball (Starting)
- Helping Hand (Starting)
- Confuse Ray (Starting)
- Night Shade (Starting)
- Shadow Punch (LV. 37)
- Will-O-Wisp (LV. 41)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Protect (TM 17
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 77.45%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Spell Tag
Move 1: Helping Hand / Protect
Move 2: Hidden Power / Body Slam
Move 3: Ice Beam / Focus Punch
Move 4: Shadow Ball
XXX
Set for Orre Colosseum:
Held Item: Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Nature: Careful
Move 1: Helping Hand
Move 2: Icy Wind / Protect
Move 3: Focus Punch
Move 4: Shadow Ball
XXX
Gardevoir
Obtained as: Ralts at LV. 20
Location: Pyrite Town
Evolution Requirements: LV. 30
Stats: X
Ability: Synchronize / Trace
Notable Moves:
- Shock Wave (Starting)
- Sing (Starting)
- Relflect (Starting)
- Confusion (Starting)
- Calm Mind LV. 21)
- Psychic (LV. 26 or TM 29)
- Hypnosis (LV. 51)
- Dream Eater (LV. 60 or Tutor)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Light Screen (TM 16)
- Protect (TM 17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 77.07%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Calm Mind / Protect
Move 2: Hypnosis
Move 3: Thunderbolt
Move 4: Psychic
XXX
Set for Orre Colosseum:
Held Item: Twistedspoon
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Icy Wind / Hypnosis / Calm Mind
Move 3: Thunderbolt
Move 4: Psychic
XXX
Mawile
Obtained as: Mawile at LV. 22
Location: Pyrite Town
Evolution Requirements: None
Stats: X
Ability: Hyper Cutter / Intimidate
Notable Moves:
- False Swipe (Staring)
- Sing (Starting)
- Faint Attack (LV. 26)
- Crunch (LV. 36)
- Stockpile (LV. 46)
- Swallow (LV. 46)
- Spit Up (LV. 46)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- BrickBreak (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 76.70%
% of Game Remaining After Being Evolved: 76.70%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Silk Scarf
Move 1: Protect / Seismic Toss
Move 2: Sing
Move 3: False Swipe
Move 4: Body Slam / Hyper Beam
XXX
This guide was created to serve as a comprehensive and definitive guide for planning teams in Pokemon XD, for casual first time players to those aiming to challenge run the Orre Colosseum. Many helpful resources are included here, from a breakdown of every individual Pokemon available, to teambuilding strategy against the game's major bottlenecks, to an overview of building teams for the Orre Colosseum using only in game resources, and even a teambuilding compendium. There are also statistics on when Pokemon are obtained through the game and their offensive efficiency, which further inform comparison and considerations of Pokemon for a playthough.
Pokemon List
The following list breaks down the final evolution of each Pokemon in order of availability. Notable moves highlight the best or most unique tactics available to that Pokemon. Sample sets are also provided for an all Shadow Pokemon play through and are also provided for the Orre Colosseum if that Pokemon has high or very high potential in the colosseum. Note that some TMs and moves are effectively unavailable for an all Shadow Pokemon play through due to being only available upon clearing a round of the Orre Colosseum, as a prize for a very high area in Mt. Battle, or only being learned at a very high level. These include TMs for Aerial Ace (Mt. Battle Area 9), Toxic (Orre Colosseum Round 1), Return (Orre Colosseum Round 2), Skill Swap (Orre Colosseum Round 3), Sludge Bomb (Orre Colosseum Round 4), Rest (Orre Colosseum Round 5), Steel Wing (Orre Colosseum Round 6), Dragon Claw (Orre Colosseum Round 7), or any move learned beyond LV. 60. These moves will not be listed in a Pokemon's notable moves or their sets for an all Shadow Pokemon play through, but may be listed in their Orre Colosseum sets if the move in question is very important for that Pokemon.

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Fire Stone
Stats: 65 HP / 130 ATK / 60 DEF / 95 SPA / 110 SPD / 65 SPE
Ability: Flash Fire
Notable Moves:
- Helping Hand (Starting)
- Ember (LV. 16)
- Quick Attack (LV. 23)
- Bite (LV. 30)
- Flamethrower (LV. 52 or TM 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Return (TM 27)
- Shadow Ball (TM 30)
- Fire Blast (TM 38)
- Overheat (TM 50)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Offensive Efficiency: 0.7554
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal / Leftovers / Quick Claw
Move 1: Protect / Helping Hand
Move 2: Hidden Power / Body Slam
Move 3: Flamethrower
Move 4: Fire Blast
Flareon is a solid Fire-type and the first one that can be obtained. Like with the other eeveelutions it can reach its final evolution as early as Gateon Port, and is the only eeveelution to function as a good mixed attacker. Its overall best move Fire Blast can be obtained fairly early after defeating Cipher Cmdr. Exol. Flareon does not have access to specific coverage moves that would help it blast through Water, Rock, Dragon or opposing Fire-types, but does have a variety of powerful albeit marginally useful physical attacks such as Shadow Ball, Iron Tail, Body Slam, Double-Edge, and Hyper Beam to pair with its strong base Attack. Overall Flareon is beginner-friendly and fairly efficient, but otherwise is not a very exceptional Fire-type to run the game with.

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Thunder Stone
Stats: 65 HP / 65 ATK / 60 DEF / 110 SPA / 95 SPD / 130 SPE
Ability: Volt Absorb
Notable Moves:
- Helping Hand (Starting)
- Thundershock (LV. 16)
- Bite (LV. 30 as Eevee or Move Relearner)
- Thunder Wave (LV. 42 or Tutor)
- Thunder (LV. 52 or TM 25)
- Hidden Power (TM10)
- Protect (TM17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Shock Wave (TM 34)
- Substitute (Tutor)
Offensive Efficiency: 0.8511
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Helping Hand / Thunder
Move 2: Thunder Wave
Move 3: Hidden Power / Bite
Move 4: Thunderbolt
Jolteon is the second fastest Pokemon in the game and one of the strongest Electric-types available. These factors combined with its early evolution make it the second most offensively efficient Pokemon to run the game with. Electric-types are handy in many of the game's major bottlenecks and access to Thunder Wave makes Jolteon one of the best Pokemon to support snagging. Perhaps Jolteon's only substantial faulting is a shallow movepool that is reliant on Hidden Power to circumvent Ground-types. Nevertheless, Jolteon is one of the best Pokemon to run the game and often the first consideration for a team's Electric-type.
Set for Orre Colosseum:
Held Item: Magnet
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest
Move 1: Protect
Move 2: Thunder Wave / Helping Hand
Move 3: Hidden Power / Bite
Move 4: Thunderbolt
With its very high Speed and solid Special Attack, Jolteon is a capable Electric-type offensive threat even in the Orre Colosseum that can also provide situation team support. Most of Jolteon's usefulness is its capability to outspeed and OHKO threats that can be difficult to hit otherwise such as Gyarados, Swellow, Dodrio, Feraligatr, Blastoise, and Starmie. Jolteon also has the typing and bulk to tank at least one attack that is not Earthquake or boosted by a Choice Band, giving it at least two opportunities to pick off opposing threats. Ideal types for Hidden Power are those that allow Jolteon to deal decent damage to its Electric-resists, such as Ice, Water, Fire, or Grass. If one of these Hidden Power types isn't obtained, Bite at least gives Jolteon a way to hit Ground-types. Volt Absorb is also situationally useful to give Jolteon a safe switch-in. Unfortunately, Jolteon's EVs cannot be completely protected from the first few battles of the game prior to snagging Ledyba or Poochyena.

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Water Stone
Stats: 130 HP / 65 ATK / 60 DEF / 110 SPA / 95 SPD / 65 SPE
Ability: Water Absorb
Notable Moves:
- Helping Hand (Starting)
- Water Gun (LV. 16)
- Bite (LV. 30)
- Aurora Beam (LV. 36)
- Haze (LV. 42)
- Acid Armor (LV. 47)
- Hydro Pump (LV. 52)
- Water Pulse (TM 03)
- Toxic (TM 06)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Protect (TM17)
- Rain Dance (TM 18)
- Icy Wind (Tutor)
- Substitute (Tutor)
Offensive Efficiency: 0.7449
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Mystic Water / Leftovers
Move 1: Protect / Helping Hand / Icy Wind
Move 2: Hidden Power / Bite
Move 3: Ice Beam
Move 4: Hydro Pump
Vaproeon is the best Water-type available early in the game and due to its defensive typing and substantial bulk, is fairly difficult for the AI to KO, making it an excellent beginner's choice for running the game. The combination of Ice Beam and Hydro Pump make Vaporeon an effective offensive tank, allowing its remaining two moves to round out its coverage and provide team support. Vaporeon can tend to feel a bit slow however, and into the late game can feel a bit like an exp sink, especially to get it to LV. 52 to learn Hydro Pump. Despite Water-types not being the most offensively useful in Pokemon XD, Vaporeon remains one of the better Pokemon available with several unique and useful quirks.

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Sun Shard + Friendship at Level Up
Stats: 65 HP / 65 ATK / 60 DEF / 130 SPA / 95 SPD / 110 SPE
Ability: Synchronize
Notable Moves:
- Helping Hand (Starting)
- Confusion (LV. 16)
- Bite (LV. 30 as Eevee or Move Relearner)
- Psybeam (LV. 36)
- Psychic (LV. 47 or TM29)
- Morning Sun (LV. 52)
- Calm Mind (TM 04)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Reflect (TM 33)
- Skill Swap (TM 48)
- Substitute (Tutor)
- Dream Eater (Tutor)
Offensive Efficiency: 0.8610
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Calm Mind / Protect / Helping Hand
Move 2: Morning Sun
Move 3: Hidden Power / Bite
Move 4: Psychic
Espeon...
Set for Orre Colosseum:
Held Item: Twistedspoon
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Calm Mind / Helping Hand
Move 3: Hidden Power / Bite
Move 4: Psychic
XXX

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Moon Shard + Friendship at Level Up
Stats: 95 HP / 65 ATK / 110 DEF / 60 SPA / 130 SPD / 65 SPE
Ability: Synchronize
Notable Moves:
- Helping Hand (Starting)
- Bite (LV. 30 as Eevee or Move Relearner)
- Confuse Ray (LV. 30)
- Faint Attack (LV. 36)
- Moonlight (LV. 52)
- Toxic (TM 06)
- Sunny Day (TM 11)
- Taunt (TM 12)
- Protect (TM 17)
- Rain Dance (TM 18)
- Substitute (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Offensive Efficiency: 0.6376
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Helping Hand
Move 2: Moonlight
Move 3: Body Slam
Move 4: Faint Attack / Bite
Umbreon...

Obtained as: Teddiursa at LV. 11
Location: Pokemon HQ Lab
Evolution Requirements: LV. 30
Stats: 90 HP / 130 ATK / 75 DEF / 75 SPA / 75 SPD / 55 SPE
Ability: Guts
Notable Moves:
- Return (Starting)
- Lick (Starting)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Aerial Ace (TM 40)
- Facade (TM 42)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double Edge (Tutor)
% of Game Remaining After Being Obtained: 99.36%
% of Game Remaining After Being Evolved: 60.43%
Offensive Efficiency: 0.7534
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf / Leftovers
Move 1: Protect / Bulk Up
Move 2: Hidden Power / Lick / Hyper Beam
Move 3: Brick Break / Earthquake
Move 4: Return / Body Slam
Ursaring...

Obtained as: Ledyba at LV. 10
Location: Gateon Port
Evolution Requirements: LV. 18
Stats: 55 HP / 35 ATK / 50 DEF / 55 SPA / 110 SPD / 85 SPE
Ability: Swarm / Early Bird
Notable Moves:
- Aerial Ace (Starting)
- Psybeam (Starting)
- Light Screen (LV. 24)
- Reflect (LV. 24)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 98.30%
% of Game Remaining After Being Evolved: 88.30%
Offensive Efficiency: 0.5687
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item:
Move 1: Light Screen / Sunny Day
Move 2: Reflect / Sunny Day
Move 3: Psybeam / Giga Drain
Move 4: Aerial Ace
Ledian...

Obtained as: Poochyena at LV. 10
Location: Gateon Port
Evolution Requirements: LV. 18
Stats: 70 HP / 90 ATK / 70 DEF / 60 SPA / 60 SPD / 70 SPE
Ability: Intimidate
Notable Moves:
- Heal Bell (Starting)
- Poison Fang (Starting)
- Bite (LV. 13)
- Crunch (LV. 47)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Shadow Ball (TM 30)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 98.30%
% of Game Remaining After Being Evolved: 95.00%
Offensive Efficiency: 0.5990
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Blackglasses
Move 1: Protect / Heal Bell
Move 2: Iron Tail / Poison Fang
Move 3: Body Slam / Hyper Beam
Move 4: Crunch
Mightyena...

Obtained as: Houndor at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 24
Stats: 75 HP / 90 ATK / 50 DEF / 110 SPA / 80 SPD / 95 SPE
Ability: Flash Fire
Notable Moves:
- Faint Attack (Starting)
- Ember (Starting)
- Bite (LV. 27)
- Flamethrower (LV. 51)
- Crunch (LV. 59)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Solarbeam (TM 22)
- Fire Blast (TM 28)
- Overheat (TM 50)
- Substitute (Tutor)
- Dream Eater (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 79.68%
Offensive Efficiency: 0.7650
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal
Move 1: Hidden Power / Protect
Move 2: Crunch / Bite
Move 3: Fire Blast / Solarbeam
Move 4: Flamethrower
Houndoom...
Set for Orre Colosseum:
Held Item: White Herb
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Crunch
Move 3: Flamethrower
Move 4: Overheat
XXX

Obtained as: Spheal at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 44
Stats: 110 HP / 80 ATK / 90 DEF / 95 SPA / 90 SPD / 65 SPE
Ability: Thick Fat
Notable Moves:
- Aurora Beam (Staring)
- Water Gun (Starting)
- Body Slam (LV. 19)
- Hail (LV. 31)
- Blizzard (LV. 50)
- Sheer Cold (LV. 61)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 23.56%
Offensive Efficiency: 0.6385
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Shell Bell
Move 1: Hidden Power / Protect
Move 2: Water Pulse / Icy Wind
Move 3: Body Slam
Move 4: Ice Beam
Walrein...

Obtained as: Baltoy at LV. 17
Location: Shadow Pokemon Lab
Evolution Requirements: LV. 36
Stats: 60 HP / 70 ATK / 105 DEF / 70 SPA / 120 SPD / 75 SPE
Ability: Levitate
Notable Moves:
- Rock Tomb (Starting)
- Psybeam (Starting)
- Selfdestruct (LV. 19)
- Ancientpower (LV. 25)
- Hyper Beam (LV. 36 or TM 15)
- Explosion (LV. 55)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Protect (TM 17)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Earthquake (TM 26)
- Psychic (TM 29)
- Shadow Ball (TM 30)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6145
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Ancientpower
Move 2: Ice Beam
Move 3: Psychic
Move 4: Earthquake / Hyper Beam
Claydol...

Obtained as: Mareep at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 30
Stats: 90 HP / 75 ATK / 85 DEF / SPA 115 / 90 SPD / SPE 55
Ability: Static
Notable Moves:
- Heal Bell (Starting)
- Body Slam (Starting)
- Thunder Wave (Starting)
- Thundershock (Starting)
- Thunderpunch (LV. 30)
- Thunder (LV. 57. or TM 25)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Protect (TM 17)
- Rain Dance (Tm 18)
- Thunderbolt (TM 24)
- Seismic Toss (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6830
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Hidden Power / Protect
Move 2: Thunder Wave
Move 3: Seismic Toss / Thunder
Move 4: Thunderbolt
XXX

Obtained as: Gulpin at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 26
Stats: 100 HP / 73 ATK / 83 DEF / 73 SPA / 83 SPD / 55 SPE
Ability: Liquid Ooze / Sticky Hold
Notable Moves:
- Shock Wave (Starting)
- Sing (Starting)
- Sludge (Starting)
- Toxic (Starting)
- Yawn (Starting)
- Body Slam (LV. 26 or Tutor)
- Sludge Bomb (LV. 48)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 66.81%
Offensive Efficiency: 0.5641
Potential in an All Shadow Pokemon Playthrough:
Potential in the Orre Colosseum:
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Poison Barb
Move 1: Sing / Yawn
Move 2: Body Slam / Protect
Move 3: Shadow Ball / Ice Beam / Giga Drain
Move 4: Sludge Bomb
XXX

Obtained as: Seedot at LV. 17
Location: Cipher Lab
Evolution Requirements: Leaf Stone
Stats: 90 HP / 100 ATK / 60 DEF / 90 SPA / 60 SPD / 80 SPE
Ability: Chlorophyll / Early Bird
Notable Moves:
- Giga Drain (Starting)
- Nature Power (LV. 13)
- Synthesis (LV. 21 Seedot)
- Sunny Day (LV. 31 Seedot or TM 11)
- Explosion (LV. 43 Seedot)
- Fake Out (LV. 19 Nuzleaf)
- Faint Attack (LV. 31 Nuzleaf)
- Extrasensory (LV. 49 Nuzleaf)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Aerial Ace (TM 40)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 95.00%
Offensive Efficiency: 0.6744
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Miracle Seed
Move 1: Fake Out / Sunny Day
Move 2: Body Slam / Brick Break
Move 3: Shadow Ball / Faint Attack
Move 4: Giga Drain / Solarbeam
XXX

Obtained as: Spinarak at LV. 14
Location: Cipher Lab
Evolution Requirements: LV. 22
Stats: 70 HP / 90 ATK / 70 DEF / 60 SPA / 70 SPD / 40 SPE
Ability: Swarm / Insomina
Notable Moves:
- Signal Beam (Starting)
- Night Shade (Starting)
- Agility (LV. 53)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 92.13%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6356
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Silver Powder
Move 1: Protect / Agility
Move 2: Night Shade
Move 3: Body Slam / Hidden Power
Move 4: Signal Beam
XXX

Obtained as: Numel at LV. 14
Location: Cipher Lab
Evolution Requirements: LV. 33
Stats: 70 HP / 100 ATK / 70 DEF / 105 SPA / 75 SPD / 40 SPE
Ability: Magma Armor
Notable Moves:
- Ember (Starting)
- Magnitude (LV. 19)
- Rock Slide (LV. 33)
- Earthquake (LV. 37 or TM 26)
- Eruption (LV. 45)
- Fissure (LV. 55)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Tock Tomb (TM 39)
- Overheat (TM 50)
- Body Slam (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 91.81%
% of Game Remaining After Being Evolved: 52.77%
Offensive Efficiency: 0.6500
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal / Soft Sand / Quick Claw
Move 1: Protect / Body Slam
Move 2: Rock Slide / Body Slam
Move 3: Fire Blast / Flamethrower / Eruption
Move 4: Earthquake
XXX

Obtained as: Carvanha at LV. 15
Location: Cipher Lab
Evolution Requirements: LV. 30
Stats: 70 HP / 120 ATK / 40 DEF / 95 SPA / 40 SPD / 95 SPE
Ability: Rough Skin
Notable Moves:
- Water Pulse (Starting)
- Bite (Starting)
- Crunch (LV. 22)
- Slash (LV. 33)
- Skull Bash (LV. 48)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 89.57%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6689
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Blackglasses / Mystic Water
Move 1: Protect / Ice Beam
Move 2: Hidden Power / Earthquake
Move 3: Water Pulse
Move 4: Crunch
XXX

Obtained as: Shroomish at LV. 15
Location: Cipher Lab
Evolution Requirements: LV. 23
Stats: 60 HP / 130 ATK / 80 DEF / 60 SPA / 60 SPD / 70 SPE
Ability: Effect Spore
Notable Moves:
- False Swipe (Starting)
- Mega Drain (Starting)
- Stun Spore (Starting)
- Leech Seed (Starting)
- Headbutt (LV. 22)
- Giga Drain (LV. 45 as Shroomish or TM 19)
- Spore (LV. 54 as Shroomish)
- Mach Punch (LV. 23)
- Sky Uppercut (LV. 36)
- Mind Reader (LV. 45)
- Dynamicpunch (LV. 54)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Solarbeam (TM 22)
- Iron Tail (Tm 23)
- Brick Break (TM 31)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 88.94%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6571
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt / Miracle Seed
Move 1: False Swipe / Seismic Toss / Focus Punch
Move 2: Stun Spore / Body Slam / Mach Punch
Move 3: Giga Drain / Solarbeam
Move 4: Sky Uppercut
XXX

Obtained as: Delcatty at LV. 18
Location: Cipher Lab
Evolution Requirements: None
Stats: 70 HP / 65 ATK / 65 DEF / 55 SPA / 55 SPD / 90 SPE
Ability: Cute Charm
Notable Moves:
- Secret Power (Starting)
- Attract (Starting)
- Shock Wave (Starting)
- Sing (Starting)
- Calm Mind (TM 03)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Shadow Ball (TM 30)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 87.98%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6748
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf / Leftovers
Move 1: Protect / Sunny Day / Rain Dance
Move 2: Sing
Move 3: Thunder Wave / Solarbeam / Thunder
Move 4: Body Slam / Double-Edge / Hyper Beam
XXX

Obtained as: Voltorb at LV. 19
Location: Cave Poke Spot
Evolution Requirements: LV. 30
Stats: 60 HP / 50 ATK / 70 DEF / 80 SPA / 80 SPD / 150 SPE
Ability: Soundproof / Static
Notable Moves:
- Mirror Coat (Starting)
- Spark (Starting)
- Selfdestruct (LV. 27)
- Light Screen (LV. 41 or TM 16)
- Explosion (LV. 54)
- Hidden Power (TM 10)
- Protect (TM 17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Thunder Wave (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.7331
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Rain Dance
Move 2: Thunder Wave
Move 3: Hidden Power / Rain Dance
Move 4: Thunderbolt / Thunder
XXX
Set for Orre Colosseum:
Held Item: Leichi Berry
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Naughty
Move 1: Substitute
Move 2: Hidden Power / Rain Dance
Move 3: Thunderbolt / Thunder
Move 4: Explosion
XXX

Obtained as: Sandshrew at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 22
Stats: 75 HP / 100 ATK / 110 DEF / 45 SPA / 55 SPD / 65 SPE
Ability: Sand Veil
Notable Moves:
- Slash (LV. 24)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Sandstorm (TM 37)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6704
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Soft Sand
Move 1: Hidden Power / Protect
Move 2: Seismic Toss / Brick Break
Move 3: Body Slam
Move 4: Earthquake
XXX

Obtained as: Gligar at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: None
Stats: 65 HP / 75 ATK / 105 DEF / 35 SPA / 65 SPD / 85 SPE
Ability: Hyper Cutter / Sand Veil
Notable Moves:
- Quick Attack (LV. 20)
- Faint Attack (LV. 28)
- Slash (LV. 36)
- Guillotine (LV. 52)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Sandstorm (TM 37)
- Rock Tomb (TM 39)
- Substitute (Tutor)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6266
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Soft Sand
Move 1: Hidden Power / Protect
Move 2: Hidden Power / Rock Tomb
Move 3: Double-Edge / Iron Tail
Move 4: Earthquake
XXX

Obtained as: Trapinch at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 45
Stats: 80 HP / 100 ATK / 80 DEF / 80 SPA / 80 SPD / 100 SPE
Ability: Levitate
Notable Moves:
- Bite (Starting)
- Faint Attack (Starting)
- Crunch (LV. 33)
- Dragonbreath 9LV. 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Substitue (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 22.13%
Offensive Efficiency: 0.6291
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand
Move 1: Crunch / Hidden Power / Rock Tomb
Move 2: Flamethrower / Fire Blast
Move 3: Dragonbreath / Body Slam
Move 4: Earthquake
XXX
Set for Orre Colosseum:
Held Item: Soft Sand
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Naive
Move 1: Protect / Sunny Day
Move 2: Flamethrower / Fire Blast
Move 3: Double-Edge / Rock Tomb / Solarbeam
Move 4: Earthquake
XXX

Obtained as: Hoppiip at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 27
Stats: 75 HP / 55 ATK / 70 DEF / 55 SPA / 95 SPD / 110 SPE
Ability: Chorophyll
Notable Moves:
- Synthesis (Startinig)
- Stun Spore (LV. 15)
- Sleep Powder (LV. 17)
- Leech Seed (LV. 25)
- Mega Drain (LV. 44)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Substitute (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 60.43%
Offensive Efficiency: 0.5340
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Miracle Seed / Leftovers
Move 1: Sunny Day / Synthesis / Protect
Move 2: Sleep Powder / Stun Spore
Move 3: Solarbeam / Hidden Power
Move 4: Giga Drain
XXX
Set for Orre Colosseum:
Held Item: Leftovers
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Sunny Day / Substitute
Move 2: Sleep Powder
Move 3: Hidden Power / Leech Seed
Move 4: Solarbeam
XXX

Obtained as: Phanpy at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 25
Stats: 90 HP / 120 ATK / 120 DEF / 60 SPA / 60 SPD / 50 SPE
Ability: Sturdy
Notable Moves:
- Defense Curl (Startnig)
- Flail (LV. 17)
- Rollout (LV. 33)
- Earthquake (LV. 49 or TM 26)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Rock Tomb (M39)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6992
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand
Move 1: Protect / Hidden Power
Move 2: Body Slam / Double-Edge
Move 3: Rock Tomb / Hidden Power
Move 4: Earthquake
XXX

Obtained as: Surskit at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 22
Stats: 70 HP / 60 ATK / 62 DEF / 100 SPA / 82 SPD / 80 SPE
Ability: Intimidate
Notable Moves:
- Bubblebeam (LV. 25 as Surskit)
- Agility (LV. 31 as Surskit)
- Haze (LV. 37 as Surskit)
- Stun Spore (LV. 40)
- Silverwind (LV. 47)
- Whirlwind (LV. 53)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.5192
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Silverpowder
Move 1: Stun Spore / Shadow Ball
Move 2: Ice Beam / Icy Wind
Move 3: Hidden Power / Water Pulse / Giga Drain
Move 4: Silverwind
XXX

Obtained as: Zubat at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: Friendship After LV. 22
Stats: 85 HP / 90 ATK / 80 DEF / 70 SPA / 80 SPD / 130 SPE
Ability: Inner Focus
Notable Moves:
- Bite (LV. 16)
- Wing Attack (LV. 21)
- Air Cutter (LV. 35)
- Poison Fang (LV. 49)
- Haze (LV. 56)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Taunt (TM 12)
- Hyper Beam (TM 15)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Shadow Ball (TM 30)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 34.10%
Offensive Efficiency: 0.6509
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Poison Barb / Sharp Beak
Move 1: Hidden Power / Double-Edge
Move 2: Shadow Ball
Move 3: Wing Attack / Air Cutter
Move 4: Poison Fang
XXX
Set for Orre Colosseum:
Held Item: Poison Barb
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Protect / Hyper Beam
Move 2: Shadow Ball
Move 3: Hidden Power / Aerial Ace
Move 4: Sludge Bomb
XXX

Obtained as: Aron at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 42
Stats: 70 HP / 110 ATK / 180 DEF / 60 SPA / 60 SPD / 50 SPE
Ability: Sturdy / Rock Head
Notable Moves:
- Headbutt (Starting)
- Metal Claw (Starting)
- Iron Defense (LV. 17)
- Take Down (LV. 25)
- Iron Tail (LV. 29 or TM 23)
- Protect (LV. 37 or TM 17)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 25.96%
Offensive Efficiency: 0.5317
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Metal Coat / Quick Claw
Move 1: Potect / Hidden Power / Thunder Wave
Move 2: Earthquake / Rock Tomb / Seismic Toss
Move 3: Body Slam / Double-Edge
Move 4: Iron Tail
XXX

Obtained as: Wooper at LV. 10 to LV. 25
Location: ock Poke Spot
Evolution Requirements: LV. 20
Stats: 95 HP / 85 ATK / 85 DEF / 65 SPA / 65 SPD / 35 SPE
Ability: Damp / Water Absorb
Notable Moves:
- Water Gun (Starting)
- Mud Shot (LV. 16)
- Amnesia (LV. 23)
- Yawn (LV. 35)
- Earthquake (LV. 42 or TM 26)
- Rain Dance (LV. 49 or TM 18)
- Have (LV. 51 as Wooper)
- Focus Punch (TM 01)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (Tm 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6120
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand / Mystic Water
Move 1: Protect / Seismic Toss
Move 2: Ice Beam / Yawn
Move 3: Ice Beam / Water Pulse
Move 4: Earthquake
XXX

Obtained as: Shuckle at LV. 20
Location: Pyrite Town
Evolution Requirements: None
Stats: 20 HP / 10 ATK / 230 DEF / 10 SPA / 230 SPD / 5 SPE
Ability: Sturdy
Notable Moves:
- Toxic (Starting)
- Substutitue (Starting)
- Sludge Bomb (Starting)
- Encore (Starting)
- Wrap (Starting)
- Rest (LV. 37)
- Sunny Day (TM 11)
- Protect (TM 17)
- Sandstorm (TM 37)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.3550
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Protect / Body Slam
Move 2: Toxic / Body Slam
Move 3: Rest
Move 4: Wrap
XXX

Obtained as: Larvitar at LV. 20
Location: Pyrite Town
Evolution Requirements: LV. 55
Stats: 100 HP / 134 ATK / 110 DEF / 95 SPA / 100 SPD / 61 SPE
Ability: Sand Stream
Notable Moves:
- Dragon Dance (Starting)
- Outrage (Starting)
- Bite (Starting)
- Rock Slide (LV. 22)
- Crunch (LV. 47)
- Earthquake (LV. 56 as Pupitar or TM 26)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (Tm 39)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 0.64%
Offensive Efficiency: 0.7636
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Very High
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Shell Bell / Hard Stone
Move 1: Protect / Dragon Dance
Move 2: Crunch / Ice Beam
Move 3: Rock Slide
Move 4: Earthquake
XXX
Set for Orre Colosseum:
Held Item: Leftovers / Shell Bell
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Protect / Dragon Dance
Move 2: Double-Edge / Ice Beam
Move 3: Rock Slide
Move 4: Earthquake
XXX

Obtained as: Meditite
Location: Pyrite Town
Evolution Requirements: LV. 37
Stats: 60 HP / 60 ATK / 75 DEF / 60 SPA / 75 SPD / 80 SPE
Ability: Pure Power
Notable Moves:
- Dynamipunch (Starting)
- Shadow Ball (Starting)
- Detect (Starting)
- Hidden Power (Starting)
- Fire Punch (Starting)
- Ice Punch (Starting)
- Thunderpunch (Starting)
- Mind Reader (LV. 22)
- Calm Mind (LV. 28)
- Hi Jump Kick (LV. 32)
- Reversal (LV. 46)
- Recover (LV. 54)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Psychic (TM 29)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Detect / Hidden Power
Move 2: Psychic
Move 3: Shadow Ball
Move 4: Brick Break
XXX

Obtained as: Makuhita at LV. 18
Location: Pyrite Town
Evolution Requirements: LV. 24
Stats: X
Ability: Thick Fat / Guts
Notable Moves:
- Brick Break (Starting)
- Rock Tomb (Starting)
- Fake Out (Starting)
- Whirlwind (Starting)
- Knock Off (LV. 29)
- Belly Drum (LV. 40)
- Endure (LV. 44)
- Seismic Toss (LV. 51 or Tutor)
- Reversal (LV. 55)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Earthquake (TM 26)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 79.68%
% of Game Remaining After Being Evolved: 79.68%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Fake Out / Protect / Seismic Toss
Move 2: Hidden Power / Rock Tomb / Seismic Toss
Move 3: Earhquake / Body Slam
Move 4: Brick Break
XXX

Obtained as: Vulpix at LV. 18
Location: Pyrite Town
Evolution Requirements: Fire Stone
Stats: X
Ability: Fllash Fire
Notable Moves:
- Heat Wave (Starting)
- Will-o-Wisp (Starting)
- Confuse Ray (LV. 21 as Vulpix)
- Flamethrower (LV. 29 as Vulpix or TM 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Fire Blast (TM 38)
- Overheat (TM 50)
- Substitue (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 78.56%
% of Game Remaining After Being Evolved: 57.87%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate
Set for All Shadow Pokemon Playthrough:
Held Item: Charcoall
Move 1: Protect / Sunny Day
Move 2: Hidden Power / Body Slam
Move 3: Heat Wave / Fire Blast
Move 4: Flamethrower
XXX

Obtained as: Duskull at LV. 19
Location: Pyrite Town
Evolution Requirements: LV. 37
Stats: X
Ability: Pressure
Notable Moves:
- Shadow Ball (Starting)
- Helping Hand (Starting)
- Confuse Ray (Starting)
- Night Shade (Starting)
- Shadow Punch (LV. 37)
- Will-O-Wisp (LV. 41)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Protect (TM 17
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 77.45%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Spell Tag
Move 1: Helping Hand / Protect
Move 2: Hidden Power / Body Slam
Move 3: Ice Beam / Focus Punch
Move 4: Shadow Ball
XXX
Set for Orre Colosseum:
Held Item: Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Nature: Careful
Move 1: Helping Hand
Move 2: Icy Wind / Protect
Move 3: Focus Punch
Move 4: Shadow Ball
XXX

Obtained as: Ralts at LV. 20
Location: Pyrite Town
Evolution Requirements: LV. 30
Stats: X
Ability: Synchronize / Trace
Notable Moves:
- Shock Wave (Starting)
- Sing (Starting)
- Relflect (Starting)
- Confusion (Starting)
- Calm Mind LV. 21)
- Psychic (LV. 26 or TM 29)
- Hypnosis (LV. 51)
- Dream Eater (LV. 60 or Tutor)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Light Screen (TM 16)
- Protect (TM 17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 77.07%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High
Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Calm Mind / Protect
Move 2: Hypnosis
Move 3: Thunderbolt
Move 4: Psychic
XXX
Set for Orre Colosseum:
Held Item: Twistedspoon
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Icy Wind / Hypnosis / Calm Mind
Move 3: Thunderbolt
Move 4: Psychic
XXX

Obtained as: Mawile at LV. 22
Location: Pyrite Town
Evolution Requirements: None
Stats: X
Ability: Hyper Cutter / Intimidate
Notable Moves:
- False Swipe (Staring)
- Sing (Starting)
- Faint Attack (LV. 26)
- Crunch (LV. 36)
- Stockpile (LV. 46)
- Swallow (LV. 46)
- Spit Up (LV. 46)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- BrickBreak (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 76.70%
% of Game Remaining After Being Evolved: 76.70%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low
Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Silk Scarf
Move 1: Protect / Seismic Toss
Move 2: Sing
Move 3: False Swipe
Move 4: Body Slam / Hyper Beam
XXX
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