Pokemon XD Teambuilding Guide

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Minority

Numquam Vincar
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Intro

This guide was created to serve as a comprehensive and definitive guide for planning teams in Pokemon XD, for casual first time players to those aiming to challenge run the Orre Colosseum. Many helpful resources are included here, from a breakdown of every individual Pokemon available, to teambuilding strategy against the game's major bottlenecks, to an overview of building teams for the Orre Colosseum using only in game resources, and even a teambuilding compendium. There are also statistics on when Pokemon are obtained through the game and their offensive efficiency, which further inform comparison and considerations of Pokemon for a playthough.


Pokemon List

The following list breaks down the final evolution of each Pokemon in order of availability. Notable moves highlight the best or most unique tactics available to that Pokemon. Sample sets are also provided for an all Shadow Pokemon play through and are also provided for the Orre Colosseum if that Pokemon has high or very high potential in the colosseum. Note that some TMs and moves are effectively unavailable for an all Shadow Pokemon play through due to being only available upon clearing a round of the Orre Colosseum, as a prize for a very high area in Mt. Battle, or only being learned at a very high level. These include TMs for Aerial Ace (Mt. Battle Area 9), Toxic (Orre Colosseum Round 1), Return (Orre Colosseum Round 2), Skill Swap (Orre Colosseum Round 3), Sludge Bomb (Orre Colosseum Round 4), Rest (Orre Colosseum Round 5), Steel Wing (Orre Colosseum Round 6), Dragon Claw (Orre Colosseum Round 7), or any move learned beyond LV. 60. These moves will not be listed in a Pokemon's notable moves or their sets for an all Shadow Pokemon play through, but may be listed in their Orre Colosseum sets if the move in question is very important for that Pokemon.

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Flareon

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Fire Stone
Stats: 65 HP / 130 ATK / 60 DEF / 95 SPA / 110 SPD / 65 SPE
Ability: Flash Fire
Notable Moves:
- Helping Hand (Starting)
- Ember (LV. 16)
- Quick Attack (LV. 23)
- Bite (LV. 30)
- Flamethrower (LV. 52 or TM 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Return (TM 27)
- Shadow Ball (TM 30)
- Fire Blast (TM 38)
- Overheat (TM 50)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Offensive Efficiency: 0.7554
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal / Leftovers / Quick Claw
Move 1: Protect / Helping Hand
Move 2: Hidden Power / Body Slam
Move 3: Flamethrower
Move 4: Fire Blast

Flareon is a solid Fire-type and the first one that can be obtained. Like with the other eeveelutions it can reach its final evolution as early as Gateon Port, and is the only eeveelution to function as a good mixed attacker. Its overall best move Fire Blast can be obtained fairly early after defeating Cipher Cmdr. Exol. Flareon does not have access to specific coverage moves that would help it blast through Water, Rock, Dragon or opposing Fire-types, but does have a variety of powerful albeit marginally useful physical attacks such as Shadow Ball, Iron Tail, Body Slam, Double-Edge, and Hyper Beam to pair with its strong base Attack. Overall Flareon is beginner-friendly and fairly efficient, but otherwise is not a very exceptional Fire-type to run the game with.


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Jolteon

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Thunder Stone
Stats: 65 HP / 65 ATK / 60 DEF / 110 SPA / 95 SPD / 130 SPE
Ability: Volt Absorb
Notable Moves:
- Helping Hand (Starting)
- Thundershock (LV. 16)
- Bite (LV. 30 as Eevee or Move Relearner)
- Thunder Wave (LV. 42 or Tutor)
- Thunder (LV. 52 or TM 25)
- Hidden Power (TM10)
- Protect (TM17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Shock Wave (TM 34)
- Substitute (Tutor)
Offensive Efficiency: 0.8511
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Helping Hand / Thunder
Move 2: Thunder Wave
Move 3: Hidden Power / Bite
Move 4: Thunderbolt

Jolteon is the second fastest Pokemon in the game and one of the strongest Electric-types available. These factors combined with its early evolution make it the second most offensively efficient Pokemon to run the game with. Electric-types are handy in many of the game's major bottlenecks and access to Thunder Wave makes Jolteon one of the best Pokemon to support snagging. Perhaps Jolteon's only substantial faulting is a shallow movepool that is reliant on Hidden Power to circumvent Ground-types. Nevertheless, Jolteon is one of the best Pokemon to run the game and often the first consideration for a team's Electric-type.

Set for Orre Colosseum:
Held Item: Magnet
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest
Move 1: Protect
Move 2: Thunder Wave / Helping Hand
Move 3: Hidden Power / Bite
Move 4: Thunderbolt

With its very high Speed and solid Special Attack, Jolteon is a capable Electric-type offensive threat even in the Orre Colosseum that can also provide situation team support. Most of Jolteon's usefulness is its capability to outspeed and OHKO threats that can be difficult to hit otherwise such as Gyarados, Swellow, Dodrio, Feraligatr, Blastoise, and Starmie. Jolteon also has the typing and bulk to tank at least one attack that is not Earthquake or boosted by a Choice Band, giving it at least two opportunities to pick off opposing threats. Ideal types for Hidden Power are those that allow Jolteon to deal decent damage to its Electric-resists, such as Ice, Water, Fire, or Grass. If one of these Hidden Power types isn't obtained, Bite at least gives Jolteon a way to hit Ground-types. Volt Absorb is also situationally useful to give Jolteon a safe switch-in. Unfortunately, Jolteon's EVs cannot be completely protected from the first few battles of the game prior to snagging Ledyba or Poochyena.


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Vaporeon

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Water Stone
Stats: 130 HP / 65 ATK / 60 DEF / 110 SPA / 95 SPD / 65 SPE
Ability: Water Absorb
Notable Moves:
- Helping Hand (Starting)
- Water Gun (LV. 16)
- Bite (LV. 30)
- Aurora Beam (LV. 36)
- Haze (LV. 42)
- Acid Armor (LV. 47)
- Hydro Pump (LV. 52)
- Water Pulse (TM 03)
- Toxic (TM 06)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Protect (TM17)
- Rain Dance (TM 18)
- Icy Wind (Tutor)
- Substitute (Tutor)
Offensive Efficiency: 0.7449
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Mystic Water / Leftovers
Move 1: Protect / Helping Hand / Icy Wind
Move 2: Hidden Power / Bite
Move 3: Ice Beam
Move 4: Hydro Pump

Vaproeon is the best Water-type available early in the game and due to its defensive typing and substantial bulk, is fairly difficult for the AI to KO, making it an excellent beginner's choice for running the game. The combination of Ice Beam and Hydro Pump make Vaporeon an effective offensive tank, allowing its remaining two moves to round out its coverage and provide team support. Vaporeon can tend to feel a bit slow however, and into the late game can feel a bit like an exp sink, especially to get it to LV. 52 to learn Hydro Pump. Despite Water-types not being the most offensively useful in Pokemon XD, Vaporeon remains one of the better Pokemon available with several unique and useful quirks.

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Espeon

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Sun Shard + Friendship at Level Up
Stats: 65 HP / 65 ATK / 60 DEF / 130 SPA / 95 SPD / 110 SPE
Ability: Synchronize
Notable Moves:
- Helping Hand (Starting)
- Confusion (LV. 16)
- Bite (LV. 30 as Eevee or Move Relearner)
- Psybeam (LV. 36)
- Psychic (LV. 47 or TM29)
- Morning Sun (LV. 52)
- Calm Mind (TM 04)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Reflect (TM 33)
- Skill Swap (TM 48)
- Substitute (Tutor)
- Dream Eater (Tutor)
Offensive Efficiency: 0.8610
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Calm Mind / Protect / Helping Hand
Move 2: Morning Sun
Move 3: Hidden Power / Bite
Move 4: Psychic

Espeon...

Set for Orre Colosseum:
Held Item: Twistedspoon
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Calm Mind / Helping Hand
Move 3: Hidden Power / Bite
Move 4: Psychic

XXX


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Umbreon

Obtained as: Eevee at LV. 10
Location: Starter Pokemon
Evolution Requirements: Moon Shard + Friendship at Level Up
Stats: 95 HP / 65 ATK / 110 DEF / 60 SPA / 130 SPD / 65 SPE
Ability: Synchronize
Notable Moves:
- Helping Hand (Starting)
- Bite (LV. 30 as Eevee or Move Relearner)
- Confuse Ray (LV. 30)
- Faint Attack (LV. 36)
- Moonlight (LV. 52)
- Toxic (TM 06)
- Sunny Day (TM 11)
- Taunt (TM 12)
- Protect (TM 17)
- Rain Dance (TM 18)
- Substitute (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 100%
% of Game Remaining After Being Evolved: 99.36%
Offensive Efficiency: 0.6376
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Helping Hand
Move 2: Moonlight
Move 3: Body Slam
Move 4: Faint Attack / Bite

Umbreon...


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Ursaring

Obtained as: Teddiursa at LV. 11
Location: Pokemon HQ Lab
Evolution Requirements: LV. 30
Stats: 90 HP / 130 ATK / 75 DEF / 75 SPA / 75 SPD / 55 SPE
Ability: Guts
Notable Moves:
- Return (Starting)
- Lick (Starting)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Aerial Ace (TM 40)
- Facade (TM 42)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double Edge (Tutor)
% of Game Remaining After Being Obtained: 99.36%
% of Game Remaining After Being Evolved: 60.43%
Offensive Efficiency: 0.7534
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf / Leftovers
Move 1: Protect / Bulk Up
Move 2: Hidden Power / Lick / Hyper Beam
Move 3: Brick Break / Earthquake
Move 4: Return / Body Slam

Ursaring...

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Ledian

Obtained as: Ledyba at LV. 10
Location: Gateon Port
Evolution Requirements: LV. 18
Stats: 55 HP / 35 ATK / 50 DEF / 55 SPA / 110 SPD / 85 SPE
Ability: Swarm / Early Bird
Notable Moves:
- Aerial Ace (Starting)
- Psybeam (Starting)
- Light Screen (LV. 24)
- Reflect (LV. 24)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 98.30%
% of Game Remaining After Being Evolved: 88.30%
Offensive Efficiency: 0.5687
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item:
Move 1:
Light Screen / Sunny Day
Move 2: Reflect / Sunny Day
Move 3: Psybeam / Giga Drain
Move 4: Aerial Ace

Ledian...

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Mightyena

Obtained as: Poochyena at LV. 10
Location: Gateon Port
Evolution Requirements: LV. 18
Stats: 70 HP / 90 ATK / 70 DEF / 60 SPA / 60 SPD / 70 SPE
Ability: Intimidate
Notable Moves:
- Heal Bell (Starting)
- Poison Fang (Starting)
- Bite (LV. 13)
- Crunch (LV. 47)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Shadow Ball (TM 30)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 98.30%
% of Game Remaining After Being Evolved: 95.00%
Offensive Efficiency: 0.5990
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Blackglasses
Move 1: Protect / Heal Bell
Move 2: Iron Tail / Poison Fang
Move 3: Body Slam / Hyper Beam
Move 4: Crunch

Mightyena...

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Houndoom

Obtained as: Houndor at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 24
Stats: 75 HP / 90 ATK / 50 DEF / 110 SPA / 80 SPD / 95 SPE
Ability: Flash Fire
Notable Moves:
- Faint Attack (Starting)
- Ember (Starting)
- Bite (LV. 27)
- Flamethrower (LV. 51)
- Crunch (LV. 59)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Solarbeam (TM 22)
- Fire Blast (TM 28)
- Overheat (TM 50)
- Substitute (Tutor)
- Dream Eater (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 79.68%
Offensive Efficiency: 0.7650
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal
Move 1: Hidden Power / Protect
Move 2: Crunch / Bite
Move 3: Fire Blast / Solarbeam
Move 4: Flamethrower

Houndoom...

Set for Orre Colosseum:
Held Item: White Herb
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Crunch
Move 3: Flamethrower
Move 4: Overheat

XXX

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Walrein

Obtained as: Spheal at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 44
Stats: 110 HP / 80 ATK / 90 DEF / 95 SPA / 90 SPD / 65 SPE
Ability: Thick Fat
Notable Moves:
- Aurora Beam (Staring)
- Water Gun (Starting)
- Body Slam (LV. 19)
- Hail (LV. 31)
- Blizzard (LV. 50)
- Sheer Cold (LV. 61)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 23.56%
Offensive Efficiency: 0.6385
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Shell Bell
Move 1: Hidden Power / Protect
Move 2: Water Pulse / Icy Wind
Move 3: Body Slam
Move 4: Ice Beam

Walrein...

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Claydol

Obtained as: Baltoy at LV. 17
Location: Shadow Pokemon Lab
Evolution Requirements: LV. 36
Stats: 60 HP / 70 ATK / 105 DEF / 70 SPA / 120 SPD / 75 SPE
Ability: Levitate
Notable Moves:
- Rock Tomb (Starting)
- Psybeam (Starting)
- Selfdestruct (LV. 19)
- Ancientpower (LV. 25)
- Hyper Beam (LV. 36 or TM 15)
- Explosion (LV. 55)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Protect (TM 17)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Earthquake (TM 26)
- Psychic (TM 29)
- Shadow Ball (TM 30)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6145
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Ancientpower
Move 2: Ice Beam
Move 3: Psychic
Move 4: Earthquake / Hyper Beam

Claydol...

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Ampharos

Obtained as: Mareep at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 30
Stats: 90 HP / 75 ATK / 85 DEF / SPA 115 / 90 SPD / SPE 55
Ability: Static
Notable Moves:
- Heal Bell (Starting)
- Body Slam (Starting)
- Thunder Wave (Starting)
- Thundershock (Starting)
- Thunderpunch (LV. 30)
- Thunder (LV. 57. or TM 25)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Protect (TM 17)
- Rain Dance (Tm 18)
- Thunderbolt (TM 24)
- Seismic Toss (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6830
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Hidden Power / Protect
Move 2: Thunder Wave
Move 3: Seismic Toss / Thunder
Move 4: Thunderbolt

XXX

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Swalot

Obtained as: Gulpin at LV. 17
Location: Cipher Lab
Evolution Requirements: LV. 26
Stats: 100 HP / 73 ATK / 83 DEF / 73 SPA / 83 SPD / 55 SPE
Ability: Liquid Ooze / Sticky Hold
Notable Moves:
- Shock Wave (Starting)
- Sing (Starting)
- Sludge (Starting)
- Toxic (Starting)
- Yawn (Starting)
- Body Slam (LV. 26 or Tutor)
- Sludge Bomb (LV. 48)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 66.81%
Offensive Efficiency: 0.5641
Potential in an All Shadow Pokemon Playthrough:
Potential in the Orre Colosseum:

Set for All Shadow Pokemon Playthrough:

Held Item: Leftovers / Poison Barb
Move 1: Sing / Yawn
Move 2: Body Slam / Protect
Move 3: Shadow Ball / Ice Beam / Giga Drain
Move 4: Sludge Bomb

XXX

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Shiftry

Obtained as: Seedot at LV. 17
Location: Cipher Lab
Evolution Requirements: Leaf Stone
Stats: 90 HP / 100 ATK / 60 DEF / 90 SPA / 60 SPD / 80 SPE
Ability: Chlorophyll / Early Bird
Notable Moves:
- Giga Drain (Starting)
- Nature Power (LV. 13)
- Synthesis (LV. 21 Seedot)
- Sunny Day (LV. 31 Seedot or TM 11)
- Explosion (LV. 43 Seedot)
- Fake Out (LV. 19 Nuzleaf)
- Faint Attack (LV. 31 Nuzleaf)
- Extrasensory (LV. 49 Nuzleaf)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Aerial Ace (TM 40)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 95.00%
% of Game Remaining After Being Evolved: 95.00%
Offensive Efficiency: 0.6744
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Miracle Seed
Move 1: Fake Out / Sunny Day
Move 2: Body Slam / Brick Break
Move 3: Shadow Ball / Faint Attack
Move 4: Giga Drain / Solarbeam

XXX


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Ariados

Obtained as: Spinarak at LV. 14
Location: Cipher Lab
Evolution Requirements: LV. 22
Stats: 70 HP / 90 ATK / 70 DEF / 60 SPA / 70 SPD / 40 SPE
Ability: Swarm / Insomina
Notable Moves:
- Signal Beam (Starting)
- Night Shade (Starting)
- Agility (LV. 53)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 92.13%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6356
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Silver Powder
Move 1: Protect / Agility
Move 2: Night Shade
Move 3: Body Slam / Hidden Power
Move 4: Signal Beam

XXX


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Camerupt

Obtained as: Numel at LV. 14
Location: Cipher Lab
Evolution Requirements: LV. 33
Stats: 70 HP / 100 ATK / 70 DEF / 105 SPA / 75 SPD / 40 SPE
Ability: Magma Armor
Notable Moves:
- Ember (Starting)
- Magnitude (LV. 19)
- Rock Slide (LV. 33)
- Earthquake (LV. 37 or TM 26)
- Eruption (LV. 45)
- Fissure (LV. 55)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Tock Tomb (TM 39)
- Overheat (TM 50)
- Body Slam (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 91.81%
% of Game Remaining After Being Evolved: 52.77%
Offensive Efficiency: 0.6500
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal / Soft Sand / Quick Claw
Move 1: Protect / Body Slam
Move 2: Rock Slide / Body Slam
Move 3: Fire Blast / Flamethrower / Eruption
Move 4: Earthquake

XXX


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Sharpedo

Obtained as: Carvanha at LV. 15
Location: Cipher Lab
Evolution Requirements: LV. 30
Stats: 70 HP / 120 ATK / 40 DEF / 95 SPA / 40 SPD / 95 SPE
Ability: Rough Skin
Notable Moves:
- Water Pulse (Starting)
- Bite (Starting)
- Crunch (LV. 22)
- Slash (LV. 33)
- Skull Bash (LV. 48)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 89.57%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6689
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Blackglasses / Mystic Water
Move 1: Protect / Ice Beam
Move 2: Hidden Power / Earthquake
Move 3: Water Pulse
Move 4: Crunch

XXX


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Breloom

Obtained as: Shroomish at LV. 15
Location: Cipher Lab
Evolution Requirements: LV. 23
Stats: 60 HP / 130 ATK / 80 DEF / 60 SPA / 60 SPD / 70 SPE
Ability: Effect Spore
Notable Moves:
- False Swipe (Starting)
- Mega Drain (Starting)
- Stun Spore (Starting)
- Leech Seed (Starting)
- Headbutt (LV. 22)
- Giga Drain (LV. 45 as Shroomish or TM 19)
- Spore (LV. 54 as Shroomish)
- Mach Punch (LV. 23)
- Sky Uppercut (LV. 36)
- Mind Reader (LV. 45)
- Dynamicpunch (LV. 54)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Solarbeam (TM 22)
- Iron Tail (Tm 23)
- Brick Break (TM 31)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 88.94%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6571
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt / Miracle Seed
Move 1: False Swipe / Seismic Toss / Focus Punch
Move 2: Stun Spore / Body Slam / Mach Punch
Move 3: Giga Drain / Solarbeam
Move 4: Sky Uppercut

XXX


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Delcatty

Obtained as: Delcatty at LV. 18
Location: Cipher Lab
Evolution Requirements: None
Stats: 70 HP / 65 ATK / 65 DEF / 55 SPA / 55 SPD / 90 SPE
Ability: Cute Charm
Notable Moves:
- Secret Power (Starting)
- Attract (Starting)
- Shock Wave (Starting)
- Sing (Starting)
- Calm Mind (TM 03)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Shadow Ball (TM 30)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 87.98%
% of Game Remaining After Being Evolved: 87.98%
Offensive Efficiency: 0.6748
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf / Leftovers
Move 1: Protect / Sunny Day / Rain Dance
Move 2: Sing
Move 3: Thunder Wave / Solarbeam / Thunder
Move 4: Body Slam / Double-Edge / Hyper Beam

XXX


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Electrode

Obtained as: Voltorb at LV. 19
Location: Cave Poke Spot
Evolution Requirements: LV. 30
Stats: 60 HP / 50 ATK / 70 DEF / 80 SPA / 80 SPD / 150 SPE
Ability: Soundproof / Static
Notable Moves:
- Mirror Coat (Starting)
- Spark (Starting)
- Selfdestruct (LV. 27)
- Light Screen (LV. 41 or TM 16)
- Explosion (LV. 54)
- Hidden Power (TM 10)
- Protect (TM 17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Thunder Wave (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.7331
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Rain Dance
Move 2: Thunder Wave
Move 3: Hidden Power / Rain Dance
Move 4: Thunderbolt / Thunder

XXX

Set for Orre Colosseum:
Held Item: Leichi Berry
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Naughty
Move 1: Substitute
Move 2: Hidden Power / Rain Dance
Move 3: Thunderbolt / Thunder
Move 4: Explosion

XXX

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Sandslash

Obtained as: Sandshrew at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 22
Stats: 75 HP / 100 ATK / 110 DEF / 45 SPA / 55 SPD / 65 SPE
Ability: Sand Veil
Notable Moves:
- Slash (LV. 24)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Sandstorm (TM 37)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6704
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Soft Sand
Move 1: Hidden Power / Protect
Move 2: Seismic Toss / Brick Break
Move 3: Body Slam
Move 4: Earthquake

XXX

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Gligar

Obtained as: Gligar at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: None
Stats: 65 HP / 75 ATK / 105 DEF / 35 SPA / 65 SPD / 85 SPE
Ability: Hyper Cutter / Sand Veil
Notable Moves:
- Quick Attack (LV. 20)
- Faint Attack (LV. 28)
- Slash (LV. 36)
- Guillotine (LV. 52)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Sandstorm (TM 37)
- Rock Tomb (TM 39)
- Substitute (Tutor)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6266
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Soft Sand
Move 1: Hidden Power / Protect
Move 2: Hidden Power / Rock Tomb
Move 3: Double-Edge / Iron Tail
Move 4: Earthquake

XXX

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Flygon

Obtained as: Trapinch at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 45
Stats: 80 HP / 100 ATK / 80 DEF / 80 SPA / 80 SPD / 100 SPE
Ability: Levitate
Notable Moves:
- Bite (Starting)
- Faint Attack (Starting)
- Crunch (LV. 33)
- Dragonbreath 9LV. 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Substitue (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 22.13%
Offensive Efficiency: 0.6291
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand
Move 1: Crunch / Hidden Power / Rock Tomb
Move 2: Flamethrower / Fire Blast
Move 3: Dragonbreath / Body Slam
Move 4: Earthquake

XXX

Set for Orre Colosseum:
Held Item: Soft Sand
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Naive
Move 1: Protect / Sunny Day
Move 2: Flamethrower / Fire Blast
Move 3: Double-Edge / Rock Tomb / Solarbeam
Move 4: Earthquake

XXX

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Jumpluff

Obtained as: Hoppiip at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 27
Stats: 75 HP / 55 ATK / 70 DEF / 55 SPA / 95 SPD / 110 SPE
Ability: Chorophyll
Notable Moves:
- Synthesis (Startinig)
- Stun Spore (LV. 15)
- Sleep Powder (LV. 17)
- Leech Seed (LV. 25)
- Mega Drain (LV. 44)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Substitute (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 60.43%
Offensive Efficiency: 0.5340
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Miracle Seed / Leftovers
Move 1: Sunny Day / Synthesis / Protect
Move 2: Sleep Powder / Stun Spore
Move 3: Solarbeam / Hidden Power
Move 4: Giga Drain

XXX

Set for Orre Colosseum:
Held Item: Leftovers
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Sunny Day / Substitute
Move 2: Sleep Powder
Move 3: Hidden Power / Leech Seed
Move 4: Solarbeam

XXX

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Donphan

Obtained as: Phanpy at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 25
Stats: 90 HP / 120 ATK / 120 DEF / 60 SPA / 60 SPD / 50 SPE
Ability: Sturdy
Notable Moves:
- Defense Curl (Startnig)
- Flail (LV. 17)
- Rollout (LV. 33)
- Earthquake (LV. 49 or TM 26)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Rock Tomb (M39)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6992
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand
Move 1: Protect / Hidden Power
Move 2: Body Slam / Double-Edge
Move 3: Rock Tomb / Hidden Power
Move 4: Earthquake

XXX

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Masquerain

Obtained as: Surskit at LV. 10 to LV. 25
Location: Oasis Poke Spot
Evolution Requirements: LV. 22
Stats: 70 HP / 60 ATK / 62 DEF / 100 SPA / 82 SPD / 80 SPE
Ability: Intimidate
Notable Moves:
- Bubblebeam (LV. 25 as Surskit)
- Agility (LV. 31 as Surskit)
- Haze (LV. 37 as Surskit)
- Stun Spore (LV. 40)
- Silverwind (LV. 47)
- Whirlwind (LV. 53)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.5192
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Silverpowder
Move 1: Stun Spore / Shadow Ball
Move 2: Ice Beam / Icy Wind
Move 3: Hidden Power / Water Pulse / Giga Drain
Move 4: Silverwind

XXX

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Crobat

Obtained as: Zubat at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: Friendship After LV. 22
Stats: 85 HP / 90 ATK / 80 DEF / 70 SPA / 80 SPD / 130 SPE
Ability: Inner Focus
Notable Moves:
- Bite (LV. 16)
- Wing Attack (LV. 21)
- Air Cutter (LV. 35)
- Poison Fang (LV. 49)
- Haze (LV. 56)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Taunt (TM 12)
- Hyper Beam (TM 15)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Shadow Ball (TM 30)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 34.10%
Offensive Efficiency: 0.6509
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Poison Barb / Sharp Beak
Move 1: Hidden Power / Double-Edge
Move 2: Shadow Ball
Move 3: Wing Attack / Air Cutter
Move 4: Poison Fang

XXX

Set for Orre Colosseum:
Held Item: Poison Barb
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Protect / Hyper Beam
Move 2: Shadow Ball
Move 3: Hidden Power / Aerial Ace
Move 4: Sludge Bomb

XXX

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Aggron

Obtained as: Aron at LV. 10 to LV. 25
Location: Rock Poke Spot
Evolution Requirements: LV. 42
Stats: 70 HP / 110 ATK / 180 DEF / 60 SPA / 60 SPD / 50 SPE
Ability: Sturdy / Rock Head
Notable Moves:
- Headbutt (Starting)
- Metal Claw (Starting)
- Iron Defense (LV. 17)
- Take Down (LV. 25)
- Iron Tail (LV. 29 or TM 23)
- Protect (LV. 37 or TM 17)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 25.96%
Offensive Efficiency: 0.5317
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Metal Coat / Quick Claw
Move 1: Potect / Hidden Power / Thunder Wave
Move 2: Earthquake / Rock Tomb / Seismic Toss
Move 3: Body Slam / Double-Edge
Move 4: Iron Tail

XXX

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Quagsire

Obtained as: Wooper at LV. 10 to LV. 25
Location: ock Poke Spot
Evolution Requirements: LV. 20
Stats: 95 HP / 85 ATK / 85 DEF / 65 SPA / 65 SPD / 35 SPE
Ability: Damp / Water Absorb
Notable Moves:
- Water Gun (Starting)
- Mud Shot (LV. 16)
- Amnesia (LV. 23)
- Yawn (LV. 35)
- Earthquake (LV. 42 or TM 26)
- Rain Dance (LV. 49 or TM 18)
- Have (LV. 51 as Wooper)
- Focus Punch (TM 01)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Ice Beam (Tm 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.6120
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Soft Sand / Mystic Water
Move 1: Protect / Seismic Toss
Move 2: Ice Beam / Yawn
Move 3: Ice Beam / Water Pulse
Move 4: Earthquake

XXX

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Shuckle

Obtained as: Shuckle at LV. 20
Location: Pyrite Town
Evolution Requirements: None
Stats: 20 HP / 10 ATK / 230 DEF / 10 SPA / 230 SPD / 5 SPE
Ability: Sturdy
Notable Moves:
- Toxic (Starting)
- Substutitue (Starting)
- Sludge Bomb (Starting)
- Encore (Starting)
- Wrap (Starting)
- Rest (LV. 37)
- Sunny Day (TM 11)
- Protect (TM 17)
- Sandstorm (TM 37)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 80.80%
Offensive Efficiency: 0.3550
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Protect / Body Slam
Move 2: Toxic / Body Slam
Move 3: Rest
Move 4: Wrap

XXX

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Tyranitar

Obtained as: Larvitar at LV. 20
Location: Pyrite Town
Evolution Requirements: LV. 55
Stats: 100 HP / 134 ATK / 110 DEF / 95 SPA / 100 SPD / 61 SPE
Ability: Sand Stream
Notable Moves:
- Dragon Dance (Starting)
- Outrage (Starting)
- Bite (Starting)
- Rock Slide (LV. 22)
- Crunch (LV. 47)
- Earthquake (LV. 56 as Pupitar or TM 26)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (Tm 39)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 0.64%
Offensive Efficiency: 0.7636
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Very High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Shell Bell / Hard Stone
Move 1: Protect / Dragon Dance
Move 2: Crunch / Ice Beam
Move 3: Rock Slide
Move 4: Earthquake

XXX

Set for Orre Colosseum:
Held Item: Leftovers / Shell Bell
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Protect / Dragon Dance
Move 2: Double-Edge / Ice Beam
Move 3: Rock Slide
Move 4: Earthquake

XXX

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Medicham

Obtained as: Meditite
Location: Pyrite Town
Evolution Requirements: LV. 37
Stats: 60 HP / 60 ATK / 75 DEF / 60 SPA / 75 SPD / 80 SPE
Ability: Pure Power
Notable Moves:
- Dynamipunch (Starting)
- Shadow Ball (Starting)
- Detect (Starting)
- Hidden Power (Starting)
- Fire Punch (Starting)
- Ice Punch (Starting)
- Thunderpunch (Starting)
- Mind Reader (LV. 22)
- Calm Mind (LV. 28)
- Hi Jump Kick (LV. 32)
- Reversal (LV. 46)
- Recover (LV. 54)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Psychic (TM 29)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 80.80%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Detect / Hidden Power
Move 2: Psychic
Move 3: Shadow Ball
Move 4: Brick Break

XXX

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Hariyama

Obtained as: Makuhita at LV. 18
Location: Pyrite Town
Evolution Requirements: LV. 24
Stats: X
Ability: Thick Fat / Guts
Notable Moves:
- Brick Break (Starting)
- Rock Tomb (Starting)
- Fake Out (Starting)
- Whirlwind (Starting)
- Knock Off (LV. 29)
- Belly Drum (LV. 40)
- Endure (LV. 44)
- Seismic Toss (LV. 51 or Tutor)
- Reversal (LV. 55)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Earthquake (TM 26)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 79.68%
% of Game Remaining After Being Evolved: 79.68%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Fake Out / Protect / Seismic Toss
Move 2: Hidden Power / Rock Tomb / Seismic Toss
Move 3: Earhquake / Body Slam
Move 4: Brick Break

XXX

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Ninetales

Obtained as: Vulpix at LV. 18
Location: Pyrite Town
Evolution Requirements: Fire Stone
Stats: X
Ability: Fllash Fire
Notable Moves:
- Heat Wave (Starting)
- Will-o-Wisp (Starting)
- Confuse Ray (LV. 21 as Vulpix)
- Flamethrower (LV. 29 as Vulpix or TM 35)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Fire Blast (TM 38)
- Overheat (TM 50)
- Substitue (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 78.56%
% of Game Remaining After Being Evolved: 57.87%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Charcoall
Move 1: Protect / Sunny Day
Move 2: Hidden Power / Body Slam
Move 3: Heat Wave / Fire Blast
Move 4: Flamethrower

XXX

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Dusclops

Obtained as: Duskull at LV. 19
Location: Pyrite Town
Evolution Requirements: LV. 37
Stats: X
Ability: Pressure
Notable Moves:
- Shadow Ball (Starting)
- Helping Hand (Starting)
- Confuse Ray (Starting)
- Night Shade (Starting)
- Shadow Punch (LV. 37)
- Will-O-Wisp (LV. 41)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Protect (TM 17
- Rain Dance (TM 18)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 77.45%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Spell Tag
Move 1: Helping Hand / Protect
Move 2: Hidden Power / Body Slam
Move 3: Ice Beam / Focus Punch
Move 4: Shadow Ball

XXX

Set for Orre Colosseum:
Held Item: Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Nature: Careful
Move 1: Helping Hand
Move 2: Icy Wind / Protect
Move 3: Focus Punch
Move 4: Shadow Ball

XXX

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Gardevoir

Obtained as: Ralts at LV. 20
Location: Pyrite Town
Evolution Requirements: LV. 30
Stats: X
Ability: Synchronize / Trace
Notable Moves:
- Shock Wave (Starting)
- Sing (Starting)
- Relflect (Starting)
- Confusion (Starting)
- Calm Mind LV. 21)
- Psychic (LV. 26 or TM 29)
- Hypnosis (LV. 51)
- Dream Eater (LV. 60 or Tutor)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Light Screen (TM 16)
- Protect (TM 17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 77.07%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Calm Mind / Protect
Move 2: Hypnosis
Move 3: Thunderbolt
Move 4: Psychic

XXX

Set for Orre Colosseum:
Held Item: Twistedspoon
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Substitute
Move 2: Icy Wind / Hypnosis / Calm Mind
Move 3: Thunderbolt
Move 4: Psychic

XXX

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Mawile

Obtained as: Mawile at LV. 22
Location: Pyrite Town
Evolution Requirements: None
Stats: X
Ability: Hyper Cutter / Intimidate
Notable Moves:
- False Swipe (Staring)
- Sing (Starting)
- Faint Attack (LV. 26)
- Crunch (LV. 36)
- Stockpile (LV. 46)
- Swallow (LV. 46)
- Spit Up (LV. 46)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- BrickBreak (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 76.70%
% of Game Remaining After Being Evolved: 76.70%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Silk Scarf
Move 1: Protect / Seismic Toss
Move 2: Sing
Move 3: False Swipe
Move 4: Body Slam / Hyper Beam

XXX
 
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Raticate

Obtained as: Raticate at LV. 34
Location: Citadark Isle
Evolution Requirements: None
Stats: 55 HP / 81 ATK / 60 DEF / 50 SPA / 70 SPD / 97 SPE
Ability: Run Away / Guts
Notable Moves:
- Super Fang (Starting)
- Hyper Fang (Starting)
- Quick Attack (Starting)
- Endeavor (LV. 50)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Thunder Bolt (TM 24)
- Thunder (TM 25)
- Shadow Ball (TM 30)
- Facade (TM 42)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 32.18%
% of Game Remaining After Being Evolved: 32.18%
Offensive Efficiency: 0.5128
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf
Move 1: Protect / Sunny Day / Rain Dance
Move 2: Super Fang / Endeavor
Move 3: Thunder Wave / Shadow Ball
Move 4: Body Slam / Hyper Beam

XXX

pXjIkms.png
Golduck

Obtained as: Golduck at LV. 33
Location: Citadark Isle
Evolution Requirements: None
Stats: 80 HP / 82 ATK / 78 DEF / 95 SPA / 80 SPD / 85 SPE
Ability: Damp / Could Nine
Notable Moves:
- Waterfall (Starting)
- Brick Break (Starting)
- Hydro Pump (LV. 58)
- Focus Punch (TM 01)
- Calm Mind (TM 03)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 33.14%
% of Game Remaining After Being Evolved: 33.14%
Offensive Efficiency: 0.5875
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: X
Move 1: Protect / Rain Dance
Move 2: Body Slam / Seismic Toss / Hidden Power
Move 3: Ice Beam / Blizzard
Move 4: Hydro Pump / Waterfall

XXX

bEkgvkM.png
Sableye

Obtained as: Sableye LV. 33
Location: Citadark Isle
Evolution Requirements: None
Stats: 50 HP / 75 ATK / 75 DEF / 65 SPA / 65 SPD / 50 SPE
Ability: Keen Eye
Notable Moves:
- Shadow Ball (Starting)
- Helping Hand (Starting)
- Faint Attack (Starting)
- Recover (Starting)
- Night Shade (Starting)
- Fake Out (Starting)
- Detect (Starting)
- Knock Off (Starting)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Psychic (TM 29)
- Brick Break (TM 31)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 33.14%
% of Game Remaining After Being Evolved: 33.14%
Offensive Efficiency: 0.4632
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Spell Tag
Move 1: Fake Out / Protect
Move 2: Night Shade / Helping Hand
Move 3: Recover / Brick Break / Focus Punch
Move 4: Shadow Ball

XXX

AbQFuLE.png
Dodrio

Obtained as: Dodrio at LV. 34
Location: Citadark Isle
Evolution Requirements: None
Stats: 60 HP / 110 ATK / 70 DEF / 60 SPA / 60 SPD / 110 SPE
Ability: Run Away / Early Bird
Notable Moves:
- Drill Peck (Starting)
- Tri Attack (Starting)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Substitute (Tutor)
- Body Slam (Tutor)
- Sky Attack (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 32.18%
% of Game Remaining After Being Evolved: 32.18%
Offensive Efficiency: 0.6288
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf / Sharp Beak / Choice Band
Move 1: Hidden Power / Protect
Move 2: Drill Peck
Move 3: Body Slam / Tri Attack
Move 4: Hyper Beam / Double-Edge

XXX

Set for Orre Colosseum:
Held Item: Choice Band
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Hidden Power / Double-Edge
Move 2: Body Slam
Move 3: Drill Peck
Move 4: Hyper Beam

XXX

UUdHroS.png
Farfetch'd

Obtained as: Farfetch'd at LV. 36
Location: Citadark Isle
Evolution Requirements: None
Stats: 52 HP / 90 ATK / 55 DEF / 58 SPA / 62 SPD / 60 SPE
Ability: Keen Eye / Inner Focus
Notable Moves:
- Swords Dance (Starting)
- Baton Pass (Starting)
- Aerial Ace (Starting)
- Slash (Starting)
- Knock Off (Starting)
- Agility (Starting)
- False Swipe (LV. 46)
- Hidden Power (TM 10)
- Protect (TM 17)
- Iron Tail (TM 23)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 30.74%
% of Game Remaining After Being Evolved: 30.74%
Offensive Efficiency: 0.4910
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Stick
Move 1: False Swipe / Baton Pass
Move 2: Swords Dance
Move 3: Aerial Ace / Agility
Move 4: Body Slam / Double-Edge

XXX

50fQVf9.png
Altaria

Obtained as: Altaria at LV. 36
Location: Citadark Isle
Evolution Requirements: None
Stats: 75 HP / 70 ATK / 90 DEF / 70 SPA / 105 SPD / 80 SPE
Ability: Natural Cure
Notable Moves:
- Dragonbreath (Starting)
- Heal Bell (Starting)
- Solarbeam (Starting)
- Aerial Ace (Starting)
- Sing (Starting)
- Dragon Dance (LV. 40)
- Perish Song (LV. 54)
- Sky Attack (LV. 59 or Tutor)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Flamethrower (TM 35)
- Fire Blast (TM 36)
- Dream Eater (tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 30.74%
% of Game Remaining After Being Evolved: 30.74%
Offensive Efficiency: 0.5414
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Dragon Fang / Sharp Beak
Move 1: Sing / Sunny Day / Dragon Dance
Move 2: Fire Blast / Flamethrower / Earthquake
Move 3: Aerial Ace / Solarbeam
Move 4: Dragonbreath / Ice Beam / Double-Edge

XXX

mB54ooK.png
Kangaskhan

Obtained as: Kangaskhan at LV. 35
Location: Citadark Isle
Evolution Requirements: None
Stats: 105 HP / 95 ATK / 80 DEF / 40 SPA / 80 SPD / 90 SPE
Ability: Early Bird
Notable Moves:
- Earthquake (Starting)
- Sing (Starting)
- Dizzy Punch (Starting)
- Fake Out (Starting)
- Endure (Starting)
- Reversal (LV. 49)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Shadow Ball (TM 30
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 29.79%
% of Game Remaining After Being Evolved: 29.79%
Offensive Efficiency: 0.5737
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf
Move 1: Fake Out / Protect / Hyper Beam
Move 2: Shadow Ball / Brick Break
Move 3: Earthquake
Move 4: Body Slam / Dizzy Punch

XXX

Set for Orre Colosseum:
Held Item: Silk Scarf / Salac Berry
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Fake Out / Endure
Move 2: Shadow Ball
Move 3: Earthquake / Reversal
Move 4: Body Slam / Return

XXX

aNAX1mk.png
Banette

Obtained as: Banette at LV. 37
Location: Citadark Isle
Evolution Requirements: None
Stats: 64 HP / 115 ATK / 65 DEF / 83 SPA / 63 SPD / 65 SPE
Ability: Insomnia
Notable Moves:
- Helping Hand (Starting)
- Shadow Ball (Starting)
- Knock Off (Starting)
- Night Shade (Starting)
- Will-O-Wisp (Starting)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 29.79%
% of Game Remaining After Being Evolved: 29.79%
Offensive Efficiency: 0.5864
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Spell Tag
Move 1: Helping Hand / Night Shade
Move 2: Hidden Power / Thunder Wave
Move 3: Body Slam / Double-Edge
Move 4: Shadow Ball

XXX

zYvtWAX.png
Magmar

Obtained as: Magmar at LV. 36
Location: Citadark Isle
Evolution Requirements: None
Stats: 65 HP / 95 ATK / 57 DEF / 100 SPA / 85 SPD / 93 SPE
Ability: Flame Body
Notable Moves:
- Fire Blast (Starting)
- Follow Me (Starting)
- Cross Chop (Starting)
- Thunderpunch (Starting)
- Sunny Day (Starting)
- Flamethrower (LV. 41)
- Confuse Ray (LV. 49)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Protect (TM 17)
- Psychic (TM 29)
- Brick Break (TM 31)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 28.83%
% of Game Remaining After Being Evolved: 28.83%
Offensive Efficiency: 0.6280
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal
Move 1: Protect / Hidden Power / Body Slam
Move 2: Thunderpunch
Move 3: Flamethrower
Move 4: Fire Blast / Seismic Toss

XXX

dvh1shk.png
Pinsir

Obtained as: Pinsir at LV. 35
Location: Citadark Isle
Evolution Requirements: None
Stats: 65 HP / 125 ATK / 100 DEF / 55 DEF / 70 SPD / 85 SPE
Ability: Hyper Cutter
Notable Moves:
- Guillotine (Starting)
- Helping Hand (Starting)
- False Swipe (Starting)
- Seismic Toss (Starting)
- Brick Break (Starting)
- Swords Dance (LV. 49)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 28.83%
% of Game Remaining After Being Evolved: 28.83%
Offensive Efficiency: 0.5347
Potential in an All Shadow Pokemon Playthrough: Moderarte
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: X
Move 1: False Swipe
Move 2: Swords Dance / Helping Hand / Hidden Power
Move 3: Brick Break / Earthquake
Move 4: Double-Edge / Body Slam

XXX

neYyzbp.png
Magcargo

Obtained as: Magcargo at LV. 38
Location: Citadark Isle
Evolution Requirements: None
Stats: 60 HP / 50 ATK / 120 DEF / 90 SPA / 80 SPD / 30 SPE
Ability: Magma Armor / Flame Body
Notable Moves:
- Heat Wave (Starting)
- Earthquake (Starting)
- Flamethrower (Starting)
- Yawn (Starting)
- Rock Slide (LV. 48)
- Body Slam (LV. 60 or Tutor)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Overheat (TM 50)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 25.96%
% of Game Remaining After Being Evolved: 25.96%
Offensive Efficiency: 0.5155
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal / Quick Claw
Move 1: Protect / Hidden Power
Move 2: Yawn / ROck Slide
Move 3: Flamethrower / Heat Wave
Move 4: Fire Blast / Overheat

XXX

ouT2dAM.png
Rapidash

Obtained as: Rapidash at LV. 40
Location: Citadark Isle
Evolution Requirements: None
Stats: 65 HP / 100 ATK / 70 DEF / 80 SPA / 80 SPD / 105 SPE
Ability: Run Away / Flash Fire
Notable Moves:
- Solarbeam (Starting)
- Sunny Day (Starting)
- Flamethrower (Starting)
- Baton Pass (Starting)
- Agility (Starting)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Fire Blast (TM 36)
- Overheat (TM 50)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 25.96%
% of Game Remaining After Being Evolved: 25.96%
Offensive Efficiency: 0.6021
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal
Move 1: Protect / Sunny Day
Move 2: Hidden Power / Solarbeam / Body Slam
Move 3: Flamethrower
Move 4: Fire Blast / Overheat

XXX

pSnA8JD.png
Hitmonchan

Obtained as: Hitmonchan at LV. 38
Location: Citadark Isle
Evolution Requirements: None
Stats: 50 HP / 105 ATK / 79 DEF / 35 SPA / 110 SPD / 76 SPE
Ability: Keen Eye
Notable Moves:
- Helping Hand (Starting)
- Sky Uppercut (Starting)
- Agility (Starting)
- Detect (LV. 44)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Protect (TM 17)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 25.00%
% of Game Remaining After Being Evolved: 25.00%
Offensive Efficiency: 0.5233
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Protect / Detect / Agility
Move 2: Seismic Toss / Helping Hand / Earthquake
Move 3: Hidden Power / Body Slam
Move 4: Sky Uppercut

XXX

top5JWY.png
Hitmonlee

Obtained as: Hitmonlee at LV. 38
Location: Citadark Isle
Evolution Requirements: None
Stats: 50 HP / 120 ATK / 53 DEF / 35 SPA / 110 SPD / 87
Ability: Limber
Notable Moves:
- High Jump Kick (Starting)
- Mega Kick (Starting)
- Double Kick (Starting)
- Brick Break (Starting)
- Endure (LV. 46)
- Reversal (LV. 51)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Protect (TM 17)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 24.52%
% of Game Remaining After Being Evolved: 24.52%
Offensive Efficiency: 0.5541
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Protect / Hidden Power
Move 2: Seismic Toss / Focus Punch
Move 3: Body Slam / Earthquake / Double-Edge
Move 4: Brick Break / High Jump Kick

XXX

Set for Orre Colosseum:
Held Item: Salac Berry / Leichi Berry
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Endure
Move 2: Rock Tomb / Body Slam
Move 3: Earthquake
Move 4: Reversal

XXX

8674SKE.png
Lickitung

Obtained as: Lickitung at LV. 38
Location: Citadark Isle
Evolution Requirements: None
Stats: 90 HP / 55 ATK / 75 DEF / 60 SPA / 75 SPD / 30 SPE
Ability: Own Tempo / Oblivious
Notable Moves:
- Double-Edge (Starting)
- Helping Hand (Starting)
- Rollout (Starting)
- Lick (Starting)
- Knock Off (Starting)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Solarbeam (TM 22)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Earthquake (TM 26)
- Shadow Ball (TM 30)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 23.09%
% of Game Remaining After Being Evolved: 23.09%
Offensive Efficiency: 0.4405
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf
Move 1: Helping Hand / Protect
Move 2: Seismic Toss / Icy Wind
Move 3: Shadow Ball / Lick
Move 4: Body Slam / Double-Edge

XXX

30NDvAJ.png
Scyther

Obtained as: Scyther at LV. 40
Location: Citadark Isle
Evolution Requirements: Unavailable
Stats: 70 HP / 110 ATK / 80 DEF / 55 SPA / 80 SPD / 105 SPE
Ability: Swarm
Notable Moves:
- Morning Sun (Starting)
- Silver Wind (Starting)
- Slash (Starting)
- False Swipe (Starting)
- Wing Attack (Starting)
- Swords Dance (Starting)
- Fury Cutter (LV. 46)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 22.61%
% of Game Remaining After Being Evolved: 22.61%
Offensive Efficiency: 0.5333
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Silverpowder
Move 1: False Swipe
Move 2: Swords Dance / Double-Edge
Move 3: Wing Attack
Move 4: Silver Wind

XXX

jgythRm.png
Blissey

Obtained as: Chansey at LV. 39
Location: Citadark Isle
Evolution Requirements: Friendship
Stats: 255 HP / 10 ATK / 10 DEF / 75 SPA / 135 SPD / 55 SPE
Ability: Natural Cure / Serene Grace
Notable Moves:
- Thunderbolt (Starting)
- Softboiled (Starting)
- Skill Swap (Starting)
- Minimize (Starting)
- Sing (Starting)
- Light Screen (LV. 40 or TM 16)
- Calm Mind (TM 03)
- Sunny Day (TM 10)
- Ice Beam (TM 13))
- Protect (TM 17)
- Rain Dance (TM 18)
- Safeguard (TM 20)
- Double Team (TM 32)
- Flamethrower (TM 35)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 22.61%
% of Game Remaining After Being Evolved: 22.61%
Offensive Efficiency: 0.5312
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Sing / Minimize
Move 2: Thunder Wave / Minimize
Move 3: Seismic Toss
Move 4: Softboiled

XXX

Set for Orre Colosseum:
Held Item: Leftovers
EVs: 4 HP / 252 Def / 252 SpD
Nature: Calm
Move 1: Toxic / Safeguard / Calm Mind
Move 2: Softboiled
Move 3: Minimize / Thunderbolt
Move 4: Seismic Toss / Ice Beam

XXX

F0qUdrU.png
Solrock

Obtained as: Solrock at LV. 41
Location: Citadark Isle
Evolution Requirements: None
Stats: 90 HP / 95 ATK / 85 DEF / 55 SPA / 65 SPD / 70 SPE
Ability: Levitate
Notable Moves:
- Psychic (Starting)
- Baton Pass (Starting)
- Sunny Day (Starting)
- Cosmic Power (Starting)
- Rock Slide (Starting)
- Solarbeam (LV. 43)
- Explosion (LV. 49)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Earthquake (TM 26)
- Shadow Ball (TM 30)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Overheat (TM 50)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 22.13%
% of Game Remaining After Being Evolved: 22.13%
Offensive Efficiency: 0.5017
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Hard Stone
Move 1: Hidden Power / Explosion
Move 2: Shadow Ball / Earthquake
Move 3: Psychic
Move 4: Rock Slide / Rock Tomb

XXX

ImsuNmg.png
Starmie

Obtained as: Starmie at LV. 41
Location: Citadark Isle
Evolution Requirements: None
Stats: 60 HP / 75 ATK / 85 DEF / 100 SPA / 85 SPD / 115 SPE
Ability: Illuminate / Natural Cure
Notable Moves:
- Waterfall (Starting)
- Ice Beam (Starting)
- Recover (Starting)
- Hidden Power (TM 10)
- Blizzard (TM 14)
- Protect (TM 17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Psychic (TM 29)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Substitute (Tutor)
- Dream Eater (Tutor)
% of Game Remaining After Being Obtained: 22.13%
% of Game Remaining After Being Evolved: 22.13%
Offensive Efficiency: 0.5828
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Very High

Set for All Shadow Pokemon Playthrough:
Held Item: Mystic Water / Twistedspoon
Move 1: Protect / Thunderbolt
Move 2: Ice Beam
Move 3: Waterfall
Move 4: Psychic

XXX

Set for Orre Colosseum:
Held Item: Mystic Water / Twistedspoon
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Thunderbolt
Move 2: Ice Beam
Move 3: Waterfall
Move 4: Psychic

XXX

HaLdhcV.png
Electabuzz

Obtained as: Elekid at LV. 20 or Electabuzz at LV. 43
Location: Outskirt Stand or Citadark Isle
Evolution Requirements: LV. 30
Stats: 65 HP / 83 ATK / 57 DEF / 95 SPA / 85 SPD / 105 SPE
Ability: Static
Notable Moves:
- Ice Punch (Starting as Elekid)
- Fire Punch (Starting as Elekid)
- Thunderpunch (Starting as Elekid)
- Cross Chop (Starting)
- Follow Me (Starting as Electabuzz)
- Thunder Wave (Starting as Electabuzz or Tutor)
- Thunderbolt (Starting as Electabuzz or LV. 47 or TM 24)
- Thunder (LV. 58 or TM 25)
- Hidden Power (TM 10)
- Protect (TM 17)
- Rain Dance (TM 18)
- Psychic (TM 29)
- Seismic Toss (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 43.35% or 4.84%
% of Game Remaining After Being Evolved: 45.35% or 4.84%
Offensive Efficiency: 0.8533 or 0.5467
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Thunder Wave / Psychic
Move 2: Fire Punch
Move 3: Ice Punch
Move 4: Thunderbolt

XXX

Set for Orre Colosseum:
Held Item: Magnet
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect / Rain Dance
Move 2: Fire Punch / Protect
Move 3: Ice Punch
Move 4: Thunderbolt / Thunder

XXX

o7ZDhTg.png
Swellow

Obtained as: Swellow at LV. 43
Location: Citadark Isle
Evolution Requirements: None
Stats: 60 HP / 85 ATK / 60 DEF / 75 SPA / 50 SPD / 125 SPE
Ability: Guts
Notable Moves:
- Sky Attack (Starting)
- Baton Pass (Starting)
- Agility (Starting)
- Facade (Starting)
- Wing Attack (Starting)
- Endeavor (Starting)
- Aerial Ace (Starting)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TMM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Substitute (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 4.84%
% of Game Remaining After Being Evolved: 4.84%
Offensive Efficiency: 0.4641
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Sharp Beak / Silk Scarf
Move 1: Protect / Sky Attack
Move 2: Hidden Power / Hyper Beam
Move 3: Aerial Ace
Move 4: Facade / Double-Edge / Hyper Beam

XXX

Set for Orre Colosseum:
Held Item: Choice Band
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant / Jolly
Move 1: Hidden Power / Steel Wing
Move 2: Aerial Ace
Move 3: Facade / Double-Edge
Move 4: Hyper Beam

XXX

E5kBW4U.png
Snorlax

Obtained as: Snorlax at LV. 43
Location: Citadark Isle
Evolution Requirements: None
Stats: 160 HP / 110 ATK / 65 DEF / 65 SPA / 110 SPD / 30 SPE
Ability: Thick Fat / Immunity
Notable Moves:
- Fissure (Starting)
- Curse (Starting)
- Body Slam (Starting)
- Amnesia (Starting)
- Belly Drum (Starting)
- Yawn (Starting)
- Rest (Starting)
- Rollout (LV. 46)
- Hyper Beam (LV. 51 or TM 15)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Portect (TM 17)
- Earthquake (TM 26)
- Shadow Ball (TM 30)
- Brick Break (TM 31)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 4.84%
% of Game Remaining After Being Evolved: 4.84%
Offensive Efficiency: 0.4611
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Very High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Yawn
Move 2: Seismic Toss
Move 3: Shadow Ball / Amnesia
Move 4: Body Slam

XXX

Set for Orre Colosseum:
Held Item: Choice Band
EVs: 4 HP / 252 Atk / 252 Def
Nature: Adamant
Move 1: Return / Body Slam
Move 2: Shadow Ball
Move 3: Earthquake
Move 4: Selfdestruct

XXX

P6KIFU9.png
Poliwrath

Obtained as: Poliwrath at LV. 42
Location: Citadark Isle
Evolution Requirements: None
Stats: 90 HP / 95 ATK / 95 DEF / 70 SPA / 90 SPD / 70 SPE
Ability: Water Absorb / Damp
Notable Moves:
- Hydro Pump (Starting)
- Helping Hand (Starting)
- Rain Dance (Starting)
- Brick Break (Starting)
- Hypnosis (Starting)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Earthquake (TM 26)
- Psychic (TM 29)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 4.20%
% of Game Remaining After Being Evolved: 4.20%
Offensive Efficiency: 0.4592
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Mystic Water / Black Belt
Move 1: Hypnosis / Helping Hand
Move 2: Ice Beam
Move 3: Brick Break
Move 4: Hydro Pump

XXX

KaUfUfp.png
Mr. Mime

Obtained as: Mr. Mime at LV. 42
Location: Citadark Isle
Evolution Requirements: None
Stats: 40 HP / 45 ATK / 65 DEF / 100 SPA / 120 SPD / 90 SPE
Ability: Soundproof
Notable Moves:
- Psychic (Starting)
- Follow Me (Starting)
- Thunderpunch (Starting)
- Substitute (Starting)
- Light Screen (Starting)
- Reflect (Starting)
- Baton Pass (LV. 49)
- Calm Mind (TM 03)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Thunderbolt (TM 24)
- Thunder (TM 24)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Dream Eater (Tutor)
% of Game Remaining After Being Obtained: 4.20%
% of Game Remaining After Being Evolved: 4.20%
Offensive Efficiency: 0.5105
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Thunder Wave / Rain Dance / Sunny Day
Move 2: Seismic Toss / Hidden Power / Solarbeam
Move 3: Thunderbolt / Thunder
Move 4: Psychic

XXX

CPfw7Gp.png
Dugtrio

Obtained as: Dugtrio at LV. 40
Location: Citadark Isle
Evolution Requirements: None
Stats: 35 HP / 100 ATK / 50 DEF / 50 SPA / 70 SPD / 120 SPE
Ability: Sand Veil / Arena Trap
Notable Moves:
- Earthquake (Starting)
- Tri Attack (Starting)
- Magnitude (Starting)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Double Team (TM 32)
- Rock Tomb (TM 39)
- Substitue (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 3.67%
% of Game Remaining After Being Evolved: 3.67%
Offensive Efficiency: 0.5319
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Soft Sand
Move 1: Protect / Hidden Power
Move 2: Rock Tomb / Hidden Power / Hyper Beam
Move 3: Body Slam / Tri Attack
Move 4: Earthquake

XXX

Set for Orre Colosseum:
Held Item: Leftovers / Shell Bell
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Substitute
Move 2: Double Team / Body Slam / Sludge Bomb
Move 3: Rock Tomb
Move 4: Earthquake

XXX

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Manectric

Obtained as: Manectric at LV. 44
Location: Citadark Isle
Evolution Requirements: None
Stats: 70 HP / 75 ATK / 60 DEF / 105 SPA / 60 SPD / 105 SPE
Ability: Static / Lightnigrod
Notable Moves:
- Thunder (Starting)
- Rain Dance (Starting)
- Bite (Starting)
- Thunder Wave (Starting)
- Quick Attack (Starting)
- Hidden Power (TM 10)
- Protect (TM 17)
- Thunderbolt (TM 24)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 3.03%
% of Game Remaining After Being Evolved: 3.03%
Offensive Efficiency: 0.5314
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Rain Dance
Move 2: Thunder Wave
Move 3: Hidden Power / Bite
Move 4: Thunderbolt / Thunder

XXX

Set for Orre Colosseum:
Held Item: Magnet
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect
Move 2: Rain Dance / Thunder
Move 3: Hidden Power / Bite
Move 4: Thunderbolt / Thunder

XXX

jijyD4v.png
Salamence

Obtained as: Salamence at LV. 50
Location: X
Evolution Requirements: None
Stats: 95 HP / 135 ATK / 80 DEF / 110 SPA / 80 SPD / 100 SPE
Ability: Intimidate
Notable Moves:
- Dragon Claw (Starting)
- Dragon Dance (Starting)
- Aerial Ace (Starting)
- Bite (Starting)
- Protect (Starting)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Subsitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 3.03%
% of Game Remaining After Being Evolved: 3.03%
Offensive Efficiency: 0.5148
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Very High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Shadow Rush
Move 2: Shadow Hold
Move 3: -----
Move 4: -----

XXX

Set for Orre Colosseum:
Held Item: Leftovers / Silk Scarf
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Dragon Dance
Move 2: Hiddden Power / Aerial Ace
Move 3: Earthquake
Move 4: Double-Edge

XXX

flIdN4P.png
Marowak

Obtained as: Marowak at LV. 44
Location: Citadark Isle
Evolution Requirements: None
Stats: 60 HP / 80 ATK / 110 DEF / 50 SPA / 80 SPD / 45 SPE
Ability: Rock Head / Lightningrod
Notable Moves:
- Earthquake (Starting)
- Sing (Starting)
- Swords Dance (Starting)
- Rock Slide (Starting)
- False Swipe (Starting)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Hyoper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 3.03%
% of Game Remaining After Being Evolved: 3.03%
Offensive Efficiency: 0.4342
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Thick Bone
Move 1: Swords Dance / Sing
Move 2: False Swipe
Move 3: Rock Slide
Move 4: Earthquake

XXX

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Lapras

Obtained as: Lapras at LV. 44
Location: Citadark Isle
Evolution Requirements: None
Stats: 130 HP / 85 ATK / 80 DEF / 85 SPA / 95 SPD / 60 SPE
Ability: Water Absorb / Shell Armor
Notable Moves:
- Hydro Pump (Starting)
- Heal Bell (Starting)
- Rain Dance (Starting)
- Blizzard (Starting)
- Sing (Starting)
- Body Slam (Starting)
- Perish Song (Starting)
- Ice Beam (Starting)
- Sheer Cold (LV. 55)
- Hidden Power (TM 10)
- Protect (TM 17)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Psychic (TM 29)
- Icy Wind (Tutor)
- Dream Eater (Tutor)
% of Game Remaining After Being Obtained: 3.03%
% of Game Remaining After Being Evolved: 3.03%
Offensive Efficiency: 0.4802
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Sing / Heal Bell
Move 2: Protect / Body Slam
Move 3: Ice Beam
Move 4: Hydro Pump

XXX

l1aJ6Xm.png
Lugia

Obtained as: Lugia at LV. 50
Location: Citadark Isle
Evolution Requirements: None
Stats: 106 HP / 90 ATK / 130 DEF / 90 SPA / 154 SPD / 110 SPE
Ability: Pressure
Notable Moves:
- Psycho Boost (Starting)
- Featherdance (Starting)
- Earthquake (Starting)
- Hydro Pump (Starting)
- Recover (Starting)
- Rain Dance (LV. 55 or TM 18)
- Calm Mind (TM 03)
- Sunny Day (TM 11)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Light Screen (TM 16)
- Protect (TM 17)
- Thunderbolt (TM 24)
- THunder (TM 25)
- Psychic (TM 29)
- Reflect (TM 33)
- Thunder Wave (Tutor)
- Icy Wind (Tutor)
- Dream Eater (Tutor)
% of Game Remaining After Being Obtained: 1.91%
% of Game Remaining After Being Evolved: 1.91%
Offensive Efficiency: 0.5398
Potential in an All Shadow Pokemon Playthrough: Very High
Potential in the Orre Colosseum: None

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Shadow Blast
Move 2: Shadow Shed
Move 3: Shadow Down
Move 4: Shadow Storm

XXX

MgMKcxP.png
Zapdos

Obtained as: Zapdos at LV. 50
Location: Citadark Isle
Evolution Requirements: None
Stats: 90 HP / 90 ATK / 85 DEF / 125 SPA / 90 SPD / 100 SPE
Ability: Pressure
Notable Moves:
- Extraseensory (Starting)
- Baton Pass (Starting)
- Thunderbolt (Starting)
- THunder Wave (Starting)
- Agility (Starting)
- Detect (Starting)
- Drill Peck (Starting)
- Hidden Power (TM 10)
- Light Screen (TM 16)
- Rain Dance (TM 18)
- Thunder (TM 25)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 1.28%
% of Game Remaining After Being Evolved: 1.28%
Offensive Efficiency: 0.5675
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Very High

Set for All Shadow Pokemon Playthrough:
Held Item: Sharp Beak
Move 1: Thunder Wave
Move 2: Extrasensory / Detect
Move 3: Drill Peck
Move 4: Thunder

XXX

Set for Orre Colosseum:
Held Item: Magnet
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Detect
Move 2: Hidden Power / Drill Peck
Move 3: Extrasensory / Rain Dance
Move 4: Thunderbolt / Thunder

XXX

ZgTzg2L.png
Moltres

Obtained as: Motlres at LV. 50
Location: Citadark Isle
Evolution Requirements: None
Stats: 90 HP / 100 ATK / 90 DEF / 125 SPA / 85 SPD / 90 SPE
Ability: Pressure
Notable Moves:
- Extrasensory Starting)
- Morning Sun (Starting)
- Will-o-wisp (Starting)
- Flamethrower (Starting)
- Agility (Starting)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Fire Blast (TM 38)
- Overheat (TM 50)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 1.28%
% of Game Remaining After Being Evolved: 1.28%
Offensive Efficiency: 0.5753
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Shadow Fire
Move 2: Shadow Shed
Move 3: Shadow Hold
Move 4: Shadow Rush

XXX

Set for Orre Colosseum:
Held Item: White Herb
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Protect / Sunny Day / Agility
Move 2: Hidden Power / Flamethrower
Move 3: Extrasensory
Move 4: Overheat

XXX

DtRdKli.png
Articuno

Obtained as: Articuno at LV. 50
Location: Citadark Isle
Evolution Requirements: None
Stats: 90 HP / 85 ATK /100 DEF / 95 SPA / 125 SPD / 85 SPE
Ability: Pressure
Notable Moves:
- Extrasensory (Starting)
- Heal Bell (Starting)
- Haze (Starting)
- Ice Beam (Starting)
- Agility (Starting)
- Mind Reader (Starting)
- Hidden Power (TM 10)
- Blizzard (TM 14)
- Protect (TM 17)
- Rain Dance (TM 18)
- Reflect (TM 33)
- Icy Wind (Tutor)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 1.28%
% of Game Remaining After Being Evolved: 1.28%
Offensive Efficiency: 0.5116
Potential in an All Shadow Pokemon Playthrough: MLow
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Nevermeltice
Move 1: Protect
Move 2: Hidden Power / Icy Wind
Move 3: Extrasensory
Move 4: Ice Beam

XXX

SMnNn2o.png
Rhydon

Obtained as: Rhydon at LV. 46
Location: Citadark Isle
Evolution Requirements: None
Stats: 105 HP / 130 ATK / 120 DEF / 45 SPA / 45 SPD / 40 SPE
Ability: Lightningrod / Rock Head
Notable Moves:
- Megahorn (Starting)
- Helping Hand (Starting)
- Earthquake (Starting)
- Rock Blast (Starting)
- Horn Drill (Starting)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Seismic Toss (Tutor)
- Icy WInd (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 1.28%
% of Game Remaining After Being Evolved: 1.28%
Offensive Efficiency: 0.4929
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Soft Sand / Quick CLaw
Move 1: Protect
Move 2: Megahorn
Move 3: Rock Blast / Rock Tomb
Move 4: Earthquake

XXX

IFg95Sy.png
Exeggutor

Obtained as: Exeggutor at LV>.46
Location: Citadark Isle
Evolution Requirements: None
Stats: 95 HP / 95 ATK / 85 DEF / 125 SPA / 75 SPD / 55 SPE
Ability: Chlorophyll
Notable Moves:
- Psychic (Starting)
- Hypnosis (Starting)
- Ancientpower (Starting)
- Hidden POwer (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Substitue (Tutor)
- Dream Eater (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 1.28%
% of Game Remaining After Being Evolved: 1.28%
Offensive Efficiency: 0.5096
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Sunny Day
Move 2: Hypnosis
Move 3: Psychic
Move 4: Solarbeam

XXX

Set for Orre Colosseum:
Held Item: Miracle Seed
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid / Niave
Move 1: Protect / Sunny Day
Move 2: Hidden Power / Hypnosis / Selfdestruct
Move 3: Psychic
Move 4: Solarbeam

XXX

kuSoTWW.png
Tauros

Obtained as: Tauros at LV. 46
Location: Citadark Isle
Evolution Requirements: None
Stats: 75 HP / 100 ATK /95 DEF / 40 SPA / 70 SPD / 110 SPE
Ability: Intimidate
Notable Moves:
- Earthquake (Starting)
- Body Slam (Starting)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Substitue (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 1.28%
% of Game Remaining After Being Evolved: 1.28%
Offensive Efficiency: 0.4925
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Very High

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf
Move 1: Sunny Day
Move 2: Hidden Power / Icy Wind
Move 3: Earthquake
Move 4: Body Slam

XXX

Set for Orre Colosseum:
Held Item: Choice Band
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Hidden Power / Iron Tail
Move 2: Earthquake
Move 3: Return / Body Slam
Move 4: Hyper Beam / Double-Edge

XXX

1m8umRF.png
Dragonite

Obtained as: Dragonite at LV. 55
Location: Gateon Port
Evolution Requirements: None
Stats: 91 HP / 134 ATK / 95 DEF / 100 SPA / 100 SPD / 80 SPE
Ability: Inner Focus
Notable Moves:
- Hyper Beam (Starting)
- Heal Bell (Starting)
- Dragon Dance (Starting)
- Earthquake (Starting)
- Thunder Wave (Starting)
- Agility (Starting)
- Wing Attack (Starting)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Protect (TM 17)
- Iron Tail (TM 23)
- Brick Break (TM 31)
- Substitue (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 0.00%
% of Game Remaining After Being Evolved: 0.00%
Offensive Efficiency: 0.4860
Potential in an All Shadow Pokemon Playthrough: None
Potential in the Orre Colosseum: High

Set for Orre Colosseum:
Held Item: Leftovers / Shell Bell
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
Move 1: Dragon Dance
Move 2: Hidden Power / Aerial Ace
Move 3: Earthquake
Move 4: Double-Edge

XXX

zyPMyN2.png
Meganium

Obtained as: Chikorita at LV. 5
Location: Mt. Battle
Evolution Requirements: LV. 32
Stats: 80 HP / 82 ATK / 100 DEF / 83 SPA / 100 SPD / 80 SPE
Ability: Overgrow
Notable Moves:
- Ancientpower (Starting)
- Frenzy Plant (Starting)
- Reflect (Starting)
- Synthesis (LV. 23)
- Body Slam (LV. 31)
- Light Screen (LV. 41)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Earthquake (TM 26)
- Substitue (Tutor)
% of Game Remaining After Being Obtained: 0.00%
% of Game Remaining After Being Evolved: 0.00%
Offensive Efficiency: 0.4150
Potential in an All Shadow Pokemon Playthrough: None
Potential in the Orre Colosseum: Moderate

XXX

nR7QTy8.png
Typhlosion

Obtained as: Cyndaquil at LV. 5
Location: Mt. Battle
Evolution Requirements: LV. 36
Stats: 78 HP / 84 ATK / 78 DEF / 109 SPA / 95 SPD / 100 SPE
Ability: Blaze
Notable Moves:
- Reversal (Starting)
- Blast Burn (Starting)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Overheat (TM 50)
- Substitute (Tutor)
% of Game Remaining After Being Obtained: 0.00%
% of Game Remaining After Being Evolved: 0.00%
Offensive Efficiency: 0.5673
Potential in an All Shadow Pokemon Playthrough: None
Potential in the Orre Colosseum: High

Set for Orre Colosseum:
Held Item: White Herb
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect
Move 2: Hidden Power / Sunny Day
Move 3: Flamethrower
Move 4: Overheat

XXX

jcU1WTf.png
Feraligatr

Obtained as: Totodile at LV. 5
Location: Mt. Battle
Evolution Requirements: LV. 30
Stats: 85 HP / 105 ATK / 100 DEF / 79 SPA / 83 SPD / 78 SPE
Ability: Torrent
Notable Moves:
- Crunch (Starting)
- Hydro Cannon (Starting)
- Hydro Pump (LV. 52)
- Focus punch (TM 01)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Blizzard (TM 14)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Brick Break (TM 31)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 0.00%
% of Game Remaining After Being Evolved: 0.00%
Offensive Efficiency: 0.4865
Potential in an All Shadow Pokemon Playthrough: None
Potential in the Orre Colosseum: Moderate

XXX
 
Last edited:
Bottlenecks

Cipher Admin Lovrina[/U]
Encountered at: Shadow Pokemon Lab
Game Remaining: 87.98%
Highly Effective Pokemon: Jolteon, Mareep, Flareon, Houndour, Numel
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Luvdisc (LV. 20)
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Beautifly (LV. 19)
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Roselia (LV. 19)
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Delcatty (LV. 18+)

Lovrina is the first Cipher Admin encountered, but is typically only challenging for first time players or those building teams around some of the weaker early-game Pokemon. Electric- and Fire-types such as Flareon, Jolteon, Houndour, Mareep, and Numel can outspeed and / or OHKO her first three Pokemon without much trouble. Delcatty's Shadow Rush is fairly strong, capable of 2HKOing or 3HKOing most of the player's Pokemon, so Pokemon with sleep- or paralysis-inducing moves such as Spheal's Body Slam, Mareep's Thunder Wave, Gulpin's Sing, or Shroomish's Stun Spore are especially helpful at ensuring a quick snag.


Cipher Cmdr. Exol
Encountered at: ONBS
Game Remaining: 76.70%
Highly Effective Pokemon: Jolteon, Espeon, Ursaring, Houndom, Breloom
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Loudred (LV. 23)
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Girafarig (LV. 23)
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Raichu (LV.23)
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Mawile (LV. 22+)

Exol is a deceptively challenging opponent who uses fairly fast and strong Pokemon that can also be difficult to KO with a single attack. Although slow, Mawile's Shadow Rush is fairly strong, allowing it to pick away remaining Pokemon when trying to snag it. Strong and fast Pokemon of your own are a simple and effective way to overcome this battle, especially Pokemon such as Jolteon, Espeon, Ursaring, Houndoom, or Breloom. Bulky strong attackers can work as well, but are hard to come by this early in the game. A team structure of at least three solid Pokemon, especially ones with resists to Psychic-, or Electric-type attacks will prove more than adequate.


Cipher Admin Snattle
Encountered at: Phenac Stadium
Game Remaining: 60.00%
Highly Effective Pokemon: Shiftry, Breloom, Jumpluff, Espeon, Ursaring, Gardevoir, Camerupt, Quagsire
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Lanturn (LV. 26)
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Quagsire (LV. 26)
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Lunatone (LV. 25+)
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Castform (LV. 27)
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Metang (LV. 28)

Snattle leads with two bulky Water-types that are difficult to KO without a Grass-type such as Shiftry, Breloom, or Jumpluff, or very strong neutral attackers such as Espeon, Ursaring, or Gardevoir. If using a Grass-type, prioritize Quagsire first due to its use of Ice Punch. Ground-types such as Camerupt or a Quagsire of your own are fairly effective too, and the only one of Snattle's Pokemon that isn't hit hard by Magnitude is one which you don't want to be hit anyway. Camerupt is however highly threatened by Lanturn and Quagsire, so be sure to have a Speed stat of at least 48 to avoid being hit by a Water-type attack. Sleep inducing moves are the only way to incapacitate Lunatone before it's able to use Shadow Sky, which is further exploited by Castform to make its Weather Ball a super-effective attack against all non-shadow Pokemon targets. Metang is high-leveled and can be difficult to hit, but its Confusion and Thunderpunch aren't especially strong and gives a Fire-type in the back of your party a moment to shine.


Snagem Head Gonzap
Encountered at: Snagem Hideout
Game Remaining: 50.21%
Highly Effective Pokemon: Houndoom, Shiftry, Camerupt, Breloom, Flareon
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Electrode (LV. 30)
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Nuzleaf (LV. 32)
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Vileplume (LV. 30)
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Whiscash (LV. 31)
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Skarmory (LV. 32)

Many of Gonzap's Pokemon utilize Hyper Beam, but this isn't especially threatening since none of them have it as a STAB move or are particularly strong physical attackers. Several of his Pokemon have defensive-typing that be difficult to hit well, making the best weapon against him dual-type attackers such as Houndoom, Shiftry, Camerupt or Breloom. A mere combination of two specific attacking types works too, such as a Fighting-type to hit Nuzleaf paired with a Psychic-type to hit Vileplume, or a Grass-type for Whiscash alongside a Fire-type for Skarmory. Note that while the lead combination of Electrode and Nuzleaf could be dangerous due to the combo of Fake Out and Self-Destruct, Gonzap's Electrode does not know this move.


Cipher Admin Gorigan
Encountered at: Cipher Key Lair
Game Remaining: 34.57%
Highly Effective Pokemon: Breloom, Hariyama, Jolteon, Ampharos, Electabuzz
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Lairon (LV. 36)
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Sealeo (LV. 36)
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Slowking (LV. 36)
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Ursaring (LV. 36)
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Primeape (LV. 34+)
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Hypno (LV. 34+)

Gorigan is fond of using Earthquake in combination with Protect to deal major damage, but since his Pokemon aren't Ground-types the greatest threat is often that it hits his own Shadow Pokemon. His first four Pokemon can be KOed quite easily if attacks are focused on the slow Earthquake user which can be KOed before it has a chance to attack. Typically Gorigan Protects with Lairon first, and the only other Pokemon that knows Protect is Ursaring, often making his pattern easy to deduce. Be sure to KO any Earthquake users before the Shadow Pokemon hit the field, and note that Primeape and Hypno are immune to Sleep-inducing moves. Strong Fighting- and Electric-type Pokemon, despite the use of Earthquake, are highly effective in this battle, especially ones with access to paralysis inducing-moves for Gorigan's Shadow Pokemon such as Breloom, Jolteon, Ampharos, and Electabuzz. Additionally, Ground resists or immunities are generally helpful if they are capable of hitting Gorigan's Pokemon for good damage or inflicting status, and are able to KO Sealeo before being hit by Aurora Beam.


Cipher Admin Ardos
Encountered at: Citadark Isle
Game Remaining: 4.84%
Highly Effective Pokemon: Jolteon, Ampharos, Gardevoir, Electabuzz, Kangaskhan, Quagsire, Hypno
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Swellow (LV. 43+)
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Alakazam (LV. 44)
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Kingdra (LV. 44)
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Heracross (LV. 44)
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Electabuzz (LV. 43+)
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Snorlax (LV. 43+)

Ardos is one of the most difficult trainers to defeat due to his half-normal half-Shadow Pokemon team of diverse fast and powerful attackers. Swellow and Electabuzz utilize a very unique move called Shadow Half, which deals damage equal to 50% of a Pokemon's remaining HP and hits all four Pokemon on the field. The greatest threat is posed when damaging Swellow or Electabuzz into snagging range, as a Pokemon slower than these two fast Pokemon can unintentionally KO them if Shadow Half was used. Snorlax also uses a move called Shadow End, which deals very high damage and causes a 50% recoil of the Pokemon's remaining HP. Alakazam runs Psychic with elemental punches, which combined with its high Speical Attack and Speed make it a threat to virtually any Pokemon. Kingdra is difficult to KO in a single move due to its defensive-typing and the general lack of powerful Dragon-type attacks, and utilizes a fairly strong Hydro Pump and Ice Beam. Heracross despite not being especially fast or difficult to KO in a single move does has very powerful attacks including Megahorn and Brick Break. Perhaps the most effective strategy against Ardos is to focus on KOing his non-Shadow Pokemon first, while using paralysis or sleep on his Shadow Pokemon and allowing them to damage themselves into snagging range. Pokemon that are both strong attackers and status users such as Jolteon, Ampharos, Gardevoir, Electabuzz, and Kangaskhan are highly effective, as are those that can weather his Pokemon's attacks and hit back with status such as Quagsire and Hypno.


Cipher Admin Eldes
Encountered at: Citadark Isle
Game Remaining: 3.03%
Highly Effective Pokemon: Walrein, Ampharos, Flygon, Quagsire, Altaria, Kangaskhan, Snorlax
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Ninjask (LV. 45)
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Manectric (LV. 44+)
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Salamence (LV. 50+)
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Flygon (LV. 45)
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Marowak (LV. 44+)
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Lapras (LV. 44+)

With an arsenal of four powerful Shadow Pokemon, Eldes can be an even greater challenge than Ardos. Manectric and Marowak utilize Shadow End, often requiring fast Pokemon to safely damage them closer to snagging range. Salamence is fast, powerful, and difficult to snag, further justifying the use of Pokemon that can paralyze or put it to sleep. One of the safest strategies is to utilize Pokemon that easily tank Ninjask's relatively weak Aerial Ace and Silver Wind, so that only one Shadow Pokemon is on the field at a time. Bulky Pokemon that tank Eldes' Pokemon's attacks well and also have status are highly effective, specifically Walrein, Ampharos, Flygon, Quagsire, Altaria, Kangaskhan, and Snorlax. A Pokemon with False Swipe can be extra helpful in capturing Salamence and Lapras, such as Breloom, Fearow, Zangoose, or Parasect and even a Shadow Pokemon of your own can be good for weathering Lapras' Shadow Storms at the end of the battle.


Grand Master Greevil
Encountered at: Citadark Isle
Game Remaining: 1.28%
Highly Effective Pokemon: Shadow Snorlax, Shadow Salamence, Shadow Lugia
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Lugia (LV. 50+)
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Rhydon (LV. 46+)
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Moltres (LV. 50+)
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Exeggutor (LV. 46+)
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Tauros (LV. 46+)
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Articuno (LV. 50+)
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Zapdos (LV. 50+)

Greevil is the only trainer in the game with a team of seven Pokemon, all of which are Shadow and each have four shadow moves. Although this makes snagging all of them difficult and places a large emphasis on the use of status, his all Shadow Pokemon team can be walled with bulky Shadow Pokemon of your own. Pokemon such as Shadow Snorlax and Shadow Salamence, as well as Shadow Lugia, if you begin the battle with five Pokemon, are nearly impossible for Greevil to KO and can be uses as damage sponges / medics for your team as you snag his remaining six. Fast or bulky status users are helpful as well, especially for the difficult to snag birds, as are a user of False Swipe. Rhydon and Exeggutor both make use of Shadow End, and Rhydon may have the ability Lightningrod, which will prevent use of Thunder Wave until it is snagged.


Wanderer Miror B.
Encountered at: Gateon Port
Game Remaining: 0.00%
Highly Effective Pokemon: Swallot, Crobat, Fearow, Dodrio, Swellow, Salamence
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Ludicolo (LV. 57)
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Ludicolo (LV. 57)
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Ludicolo (LV. 57)
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Ludicolo (LV. 57)
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Ludicolo (LV. 57)
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Dragonite (LV. 55+)

In classic Mirror B. style his team features a squadron of Ludicolo. Naturally Pokemon with strong Flying-, Poison- or Bug-type STAB attacks such as Swallot, Crobat, Fearow, Dodrio, Swellow, and Salamence prove effective, but since these aren't typically intuitive or first-picks for teams in Pokemon XD, strong attackers that can weather Ludicolo attacks such as Jolteon, Espeon, Ampharos, Breloom, Hariyama, and Gardevoir work great as well. His Ludicolos quickly set rain before blasting the player's Pokemon with Waterfalls, Hydro Pumps, and Giga Drains. His fourth Ludicolo does however run the elemental punches, so be wary if using a Pokemon with a major weakness to Ice- or Electric-type attacks. Shadow Dragonite is fairly difficult to catch, so use of status and False Swipe is recommended.


Teambuilding for Orre Colosseum

Quick intro to the Orre Colosseum and rules.
Analysis of effective and important teambuilding principals and strategies.
Discussion on preparing Pokemon for the Orre Colosseum using only the resources available in Pokemon XD.
- Limitations or missing resources.

TM List:
TMs in Pokemon XD fall into one of three categories. TMs that are given as rewards for clearing a round of the Orre Colosseum are italicized as they are rendered effectively unavailable:
- Limited (only one per playthrough)
- Unlimited (can be bought for an unlimited number of times)
- Unavailable (absent from the game)

TM01: Focus Punch (Limited)
TM02: Dragon Claw (Limited)
TM03: Water Pulse (Limited)
TM04: Calm Mind (Limited)
TM05: Roar (Limited)
TM06: Toxic (Limited)
TM07: Hail (Unavailable)
TM08: Bulk Up (Limited)
TM09: Bullet Seed (Limited)
TM10: Hidden Power (Unlimited)
TM11: Sunny Day (Limited)
TM12: Taunt (Limited)
TM13: Ice Beam (Unlimited)
TM14: Blizzard (Unlimited)
TM15: Hyper Beam (Unlimited)
TM16: Light Screen (Unlimited)
TM17: Protect (Unlimited)
TM18: Rain Dance (Limited)
TM19: Giga Drain (Limited)
TM20: Safeguard (Unlimited)
TM21: Frustration (Unavailable)
TM22: Solarbeam (Limited)
TM23: Iron Tail (Limited)
TM24: Thunderbolt (Unlimited)
TM25: Thunder (Unlimited)
TM26: Earthquake (Limited)
TM27: Return (Limited)
TM28: Dig (Unavailable)
TM29: Psychic (Unlimited)
TM30: Shadow Ball (Unlimited)
TM31: Brick Break (Limited)
TM32: Double Team (Limited)
TM33: Reflect (Unlimited)
TM34: Shock Wave (Limited)
TM35: Flamethrower (Unlimited)
TM36: Sludge Bomb (Limited)
TM37: Sandstorm (Unavailable)
TM38: Fire Blast (Unlimited)
TM39: Rock Tomb (Limited)
TM40: Aerial AAce (Limited)
TM41: Torment (Limited)
TM42: Facade (Limited)
TM43: Secret Power (Unavailable)
TM44: Rest (Limited)
TM45: Attrack (Limited)
TM46: Theif (Unavailable)
TM47: Steel Wing (Limited)
TM48: Skill Swap (Limited)

TM49: Snatch (Limited)
TM50: Overheat (Limited)

- Special quirks about Pokemon, moves, and held item availabilities.

EV Training Spots:
Macho Brace: obtained after clearing Area 1 of Mt. Battle
Exp Share: obtained from Mayor Trest once Phenac City is freed

- Mt. Battle Zones 81 to 85
-
- Mt. Battle Zones 76 to 80
-
- Mt. Battle Zones 86 to 90
-
- Mt. Battle Zones 66 to 70
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- Mt. Battle Zones 71 to 75
-
- Mt. Battle Zones 61 to 65
-


General Discussion of Pokemon with high or very high potential in the Orre Colosseum.


Notes and Additional Teambuilding Resources

Calculation of the percentage of the game remaining:
This guide uses the approximate number of Pokemon remaining (to be battled) up until Shadow Dragonite is captured. This number includes all mandatory trainers and optional trainers such as those in Pyrite Colosseum, Realgam Colosseum, and Mt. Battle Zones 1 to 6, as well as when overworld trainers can be challenged again when they have new Pokemon or levels. A breakdown of the Colosseum and Mt. Battle placements are outlined below:
- Mt. Battle Zones 1 to 20: After Chipher Admin Lovrina
- Pyrite Colosseum: After Cipher Cmdr. Exol
- Mt. Battle Zones 21 to 40: After Snagem Head Gonzap
- Realgam Tower: After Cipher Admin Snattle and Cipher Peon Kleef at Citadark Isle
- Mt. Battle Zones 41 to 60: After Realgam Tower and Before Cipher Admin Ardos

Mt. Battle Zones 61 to 100 are not included because they feature trainers with Pokemon leveled significantly higher than those of the final bosses, meaning they generally can't be challenged prior to completing the game without extensive grinding. In total, about 940 Pokemon are battled throughout the game in this way, with the average number of Pokemon per trainer increasing steadily toward the game's end.

Calculation of offensive efficiency:
The metric of offensive efficiency seeks to create an objective numerical based standard to measure how effective a Pokemon is at speedily running through the game. The scale goes from 0.0000 as a minimum to 1.0000 as a maximum. To achieve a perfect 1.0000 a Pokemon would need:
- 150 Effective Base Offense
- 120 Base Speed
- 100 Base HP, Defense, and Special Defense
- A STAB move with 100 BP, 100% ACC, and zero collateral prior to Cipher Cmdr. Exol
- To be obtainable and for its final evolution (if applicable) to be obtainable prior to the first battle
- A 1.1x boosting held item available prior to the first battle

These ideal values are compared against a Pokemon's actual attributes. XXX

A breakdown of the weighting of the independent variables is:
35% Effective Base Offense
20% Base Speed
5% Base HP
2.5% Base Defense
2.5% Base Special Defense
5% STAB move prior to Cipher Cmdr. Exol
7.5% STAB move prior to Cipher Admin Gorigan
7.5% STAB move prior to Cipher Admin Ardos
12.5% When the Pokemon is Obtained
2.5% When the Pokemon's best 1.1x boosting held item is obtained

Additionally, the entire stats terms are multiplied by the percentage of the game when its final evolution is obtained, nerfed by 30% of this value. 30% is selected because this is a reasonable approximation for how much of a Pokemon's stats are buffed upon a given evolution. The position throughout the game for evolution for Pokemon that evolve upon reaching a certain level is determined by the highest leveled Pokemon used by the opposing trainer, subtracted by three. For example, Gardevoir evolves at LV. 30, meaning the first trainer battled with Pokemon at levels 27 or higher is assumed as the approximate point Kirlia would evolve into Gardevoir, which would be battling Cipher Admin Snattle who uses Pokemon up to level 28 and appears with 60% of the game remaining. The stats terms are also multiplied by 1.5x for Pokemon that get exp boosts for having different trainer IDs, such as Tyranitar and Zaprong.

Effective base offense is simply the Pokemon's highest base attacking stat, with a potential increase if they can function as a viable mixed attacker. The calculation considers a Pokemon as a potential mixed attacker if their higher attacking stat divided by their lower attacking stat has a value less than 1.45. For Flareon, this would be 130 Attack / 95 Special Attack, which equals 1.37, a value lower than 1.45, meaning Flareon is considered a mixed attacker. The effective base offense is then calculated as the Pokemon's STAB base attacking stat + 10% of their other attacking stat. For Flareon this is equal to 95 + 0.1(130) = 108. For Pokemon that are not considered mixed attackers such as Jolteon, their effective base offense is simply their STAB base offense, or 110 in Jolteon's case.

The offensive efficiency value can also be normalized around 1 to serve as a direct comparative metric. For example, a Pokemon with a 1.000 would represent the average value of a Pokemon's offensive efficiency in Pokemon XD, therefore a Pokemon with a score of 1.500 would by itself be equivalent to 1.5 Pokemon.

As a result, the pokemon listed in order of offensive efficiency are:
Espeon (0.8610) | (1.4830)
Electabuzz (0.8533) | (1.4698)
Electabuzz (0.8511) | (1.4660)
Houndoom (0.7650) | (1.3176)
Tyranitar (0.7636) | (1.3152)
Flareon (0.7554) | (1.3010)
Ursaring (0.7534) | (1.2977)
Vaporeon (0.7449) | (1.2830)
Electrode (0.7331) | (1.2628)
Zangoose (0.7096) | (1.2222)
Ninetales (0.7046) | (1.2136)
etc.

Teambuilding Compendium:

This section serves as a visual guide for structuring teams. It's useful to have all potential candidates for a particular role laid out so that things aren't overlooked and alternatives can be considered at a glance. Many of the roles featured here are key for snagging all Shadow Pokemon, or for challenging the Orre Colosseum. Pokemon in this section are ordered by when they are obtainable.

Ground Immunities
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Damage Sponges


Earthquake (Without TM26)


Earthquake (Only With TM26)


Self-Destruct / Explosion

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Sleep-Inducing Moves


Paralysis-Inducing Moves (On Movesets Only)


Access to False Swipe


Intimidate

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Weather Sweepers


High / Very High Orre Potential




~
 
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After some extensive work over the last week I've gotten this article to the point where it's now ready for initial QC input. For most sections I've written out at least one example of the final product to inform potential suggestions for revisions, such as how the guide is structured, how things are calculated, what info is provided, etc.
As far as structure goes, you might consider putting the term/calculation definitions first before your mon overview so that people have a clear understanding going into it what offensive efficiency is. Regarding that calc, it's not immediately clear how the weighting factors come into play. For example, I'm assuming that the HP contribution is [mon base HP] / [100 base desired] * 5% WF? If so, I think an example calc to that effect would be nice. Further, it's not immediately clear what "150 effective offense" is, or how the efficiency contribution regarding, say, the STAB move is calculated (i.e. how is a BP 100 95% accurate STAB weighted in comparison to a BP 95 100% accurate STAB?). Obviously this is all very preliminary, but think that section could stand to be expounded.

therefore a Pokemon with a score of 1.500 would by itself be equivalent to 1.5 Pokemon.
Bit misleading imo, since not every Pokemon will be as efficient in every matchup nor a 1:1 exchange even with the same efficiency rating, since there are a lot of factors that play into it. It's really equivalent to 1.5x the average efficiency, neglecting any niche roles.

Might be helpful to state the order in which the mons are presented in your "pokemon list"

Anyway, as for more generic feedback: Don't think I have to tell you this thing is gonna be the epitome of long lol. While that's not necessarily a bad thing (and I'm not gonna stop you from going ham), don't feel like you have to put all this in 1 article. To me it feels like a combo of a in-game tier list and a teambuilding guide, which historically have been split. Obviously they are related, but a mons efficiency rating doesn't matter as much in specific matchups (i.e. bosses) or in the Colosseum, where other mechanics and matchups are likely in play. Just something to consider.
 
My guide on the Orre Colosseum is mainly a breakdown of the trainers in the Orre Colosseum, what their Pokemon and strategies are, and what the best tools are to defeat them.

This guide is about being a comprehensive teambuilding guide for Pokemon XD. Naturally this takes into account the Orre Colosseum and not just an all Shadow Pokemon playthrough as Orre is the premier teambuilding challenge in the game. This guide specifically analyzes all the Pokemon available in Pokemon XD and how they compare / fit together, something that was beyond the scope of my Orre Colosseum guide. It even includes several other elements that have more to do with teambuilding rather than specifically the Orre Colosseum, such as strategy against the game's story mode bosses, calculations of when Pokemon are actually obtained, and a role compendium.

The in-game tier list doesn't really have much to do with teambuilding at all, its just a quick breakdown of individual Pokemon potential.

Overall this guide is meant to be a definitive tool for planning teams in Pokemon XD, from casual first time players to those trying to challenge run Orre Colosseum.
 
If the aim of this is to be a XD teambuilding guide, especially if you are going to mention recommended natures and sets, especially for casual players who don't know how to RNG manipluate the characteristics of Shadow Pokemon (which is also way out of the scope of this guide). Snagging Shadow Pokemon is not like capturing Wild Pokemon, It is recommended to save before crucial parts of the game. The IVs and Nature for Shadow Pokemon are generated the instant the battle starts, and once they are sent out by the Cipher trainer, these characteristics are permanently set. So you can't do the usual method of purposely wiping from the battle and saving/Soft reset (After a 1st Shadow Snag) to generate new characteristics once the next Shadow Pokemon is sent out. What this means for Casual players is that they might have to forgo ideal natures and decent IVs for specific Shadow Pokemon. (so it is recommended to reset for the ones that are the most efficient for playthrough / Orre colosseum)

As an example, Eldes: Shadow Manectric is sent out first, This manectric's characteristics are perm set by the game unless you reset a save to before Eldes. What this entails for casual players is, if they desire an Adamant Salamence they might have to forgo a desirable Manectric as Snagging both a Timid Manectric and Adamant Salamence would be unlikely and very time consuming. This goes for all of the trainers with more than one Shadow
Pokemon to Snag. In XD teambuilding, Natures are honestly important for this game, and Good IVs are also beneficial in teambuilding. Especially in the Colosseum (which is a challenge), and some bottleneck trainers. It is not like any Main-series Pokemon (which are hilariously easy), and which is what I love about these Gamecube games.
 
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Because of an issue with the image links on the old version of this guide, I had to save all the Pokemon XD Menu Sprites, upload them onto imgur, and then link them to this guide from there. Let me know if there is still an issue with them displaying.
 
Due to the size of this guide I've had to split the OP to my first three posts. I'm still actively working on this guide, just due to the size it'll take a little while longer. Feel free to leave any comments / feedback in the mean time.
 
I've finally hit the character limit on the first post, so looks like I'll have to break this up into a 4th part which I'll put here:

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Glalie

Obtained as: Snorunt at LV. 20
Location: Phenac City
Evolution Requirements: LV. 42
Stats: X
Ability: Inner Focus
Notable Moves:
- Water Pulse (Starting)
- Sing (Starting)
- Bite (Starting)
- Icy Wind (Starting)
- Headbutt (Starting)
- Protect (LV. 25)
- Crunch (LV. 28)
- Ice Beam (LV. 34 or TM 13)
- Hail (LV. 37)
- Blizzard (LV. 53 or LV. 42 as Snorunt or TM 14)
- Sheer Cold (LV. 61)
- Hidden Power (TM 10)
- Protect (TM 17)
- Earthquake (TM 26)
- Shadow Ball (TM 30)
- Body Slam (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 68.94%
% of Game Remaining After Being Evolved: 25.96
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Nevermeltice
Move 1: Protect / Icy Wind
Move 2: Hidden Power / Water Pulse / Sing
Move 3: Crunch
Move 4: Ice Beam

XXX

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Forretress

Obtained as: Pineco at LV. 20
Location: Phenac City
Evolution Requirements: LV. 31
Stats: X
Ability: Sturdy
Notable Moves:
- Pin Missile (Starting)
- Spikes (Starting)
- Counter (Starting)
- Selfdestruct (Starting)
- Protect (Starting)
- Explosion (LV. 39)
- Double-Edge (LV. 59 or Tutor)
- Hidden Power (TM 10)
- Hyper Beam (Tm 15)
- Earthquake (TM 26)
- Body Slam (Tutor)
% of Game Remaining After Being Obtained: 68.51%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Silk Scarf
Move 1: Protect
Move 2: Hidden Power / Pin Missile
Move 3: Earthquake / Hyper Beam
Move 4: Body Slam / Double-Edge

XXX

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Xatu

Obtained as: Natu at LV. 22
Location: Phenac City
Evolution Requirements: LV. 25
Stats: X
Ability: Synchronize / Early Bird
Notable Moves:
- Baton Pass (Starting)
- Night Shade (Starting)
- Aerial Ace (Starting)
- Wish (LV. 35)
- Calm Mind (TM 04)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Light Screen (TM 16)
- Protect (TM 17)
- Rain Dance (TM 18)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Psychic (TM 29)
- Shadow Ball (TM 30)
- Reflect (TM 33)
- Thunder Wave (Tutor)
- Dream Eater (Tutor)
- Sky Attack (Tutor)
% of Game Remaining After Being Obtained: 68.09%
% of Game Remaining After Being Evolved: 68.09%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Protect / Thunder Wave
Move 2: Hidden Power / Giga Drain / Night Shade
Move 3: Aerial Ace
Move 4: Psychic

XXX

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Roselia

Obtained as: Roselia at LV. 22
Location: Phenac City
Evolution Requirements: None
Stats: X
Ability: Natural Cure / Poison Point
Notable Moves:
- Magical Leaf (Starting)
- Grasswhistle (Starting)
- Leech Seed (Starting)
- Stun Spore (Starting)
- Giga Drain (LV. 33 or TM 19)
- Ingrain (LV. 41)
- Toxic (LV. 45)
- Aromatherapy (LV. 53)
- Synthesis (LV. 57)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Protect (TM 17)
- Solarebeam (TM 22)
- Shadow Ball (TM 30)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 67.66%
% of Game Remaining After Being Evolved: 67.66%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Miracle Seed / Leftovers
Move 1: Grasswhistle / Protect
Move 2: Stun Spore / Sunny Day
Move 3: Hidden Power / Body Slam
Move 4: Giga Drain / Solarbeam

XXX

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Persian

Obtained as: Meowth at LV. 22
Location: Phenac City
Evolution Requirements: Lv. 28
Stats: X
Ability: Limber
Notable Moves:
- Slash (Starting)
- Sing (Starting)
- Bite (Starting)
- Faint Attack (LV. 28)
- Fake Out (LV. 59)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Shadow Ball (TM 30)
- Icy WInd (Tutor)
- Substitute (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 67.23%
% of Game Remaining After Being Evolved: 60.43%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf
Move 1: Fake Out
Move 2: Sing / Protect / Hidden Power
Move 3: Hidden Power / Shadow Ball / Hyper Beam
Move 4: Slash / Body Slam / Hyper Beam

XXX

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Piloswine

Obtained as: Swinub at LV. 22
Location: Phenac City
Evolution Requirements: LV. 33
Stats: X
Ability: Oblivious
Notable Moves:
- Ancientpower (Starting)
- Mud Shot (Starting)
- Blizzard (LV. 56 or TM 14)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Icy Wind (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 66.81%
% of Game Remaining After Being Evolved: 52.77%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: X
Potential in the Orre Colosseum: X

Set for All Shadow Pokemon Playthrough:
Held Item: X
Move 1: Protect / Hidden Power / Hyper Beam
Move 2: Ancient Power
Move 3: Ice Beam / Blizzard
Move 4: Earthquake / Mud Shot

XXX

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Fearow

Obtained as: Spearow at LV. 22
Location: Phenac City
Evolution Requirements: Lv. 20
Stats: X
Ability: Keen Eye
Notable Moves:
- False Swipe (Starting)
- Baton Pass (Starting)
- Aerial Ace (Starting)
- Mirror Move (LV. 32)
- Drill Peck (LV. 40)
- Agility (LV. 47)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Sky Attack (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 61.28%
% of Game Remaining After Being Evolved: 61.28%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf/ Sharp Beak
Move 1: False Swipe / Protect / Agility
Move 2: Body Slam
Move 3: Drill Peck
Move 4: Hyper Beam

XXX

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Muk

Obtained as: Grimer at LV. 23
Location: Phenac City
Evolution Requirements: LV. 38
Stats: X
Ability: Stench / Sticky Hold
Notable Moves:
- Sludge Bomb (Starting)
- Helping Hand (Starting)
- Shdow Punch (Starting)
- Minimize (Starting)
- Acid Armor (LV. 34)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Brick Break (TM 31)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Rock Tomb (TM 39)
- Body Slam (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 60.85%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Poison Barb / Leftovers
Move 1: Helping Hand / Protect
Move 2: Shadow Punch / Hidden Power / Protect
Move 3: Brick Break / Focus Punch
Move 4: Sludge Bomb

XXX

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Dewgong

Obtained as: Seel at LV. 23
Location: Phenac City
Evolution Requirements: LV. 34
Stats: X
Ability: Thick Fat
Notable Moves:
- Surf (Starting)
- Helping Hand (Starting)
- Ice Beam (Starting)
- Icy Wind (Starting or Tutor)
- Sheer Cold (LV. 34)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 60.43%
% of Game Remaining After Being Evolved: 52.77%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Nevermeltice / Mystic Water
Move 1: Helping Hand / Protect
Move 2: Sheer Cold / Icy Wind / Protect
Move 3: Surf / Water Pulse
Move 4: Ice Beam

XXX

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Lunatone

Obtained as: Lunatone at LV. 25
Location: Phenac City
Evolution Requirements: None
Stats: X
Ability: Levitate
Notable Moves:
- Psychic (Starting)
- Baton Pass (Starting)
- Rain Dance (Starting)
- Rock Tomb (Starting)
- Hypnosis (Starting)
- Cosmic Power (LV. 31)
- Explosion (LV. 49)
- Calm Mind (TM 04)
- Hidden Power (TM 10)
- Ice Beam (TM 13)
- Hyper Beam (TM 15)
- Light Screen (TM 16)
- Protect (TM 17)
- Earthquake (TM 26)
- Shadow Ball (TM 30)
- Reflect (TM 33)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tuotr)
% of Game Remaining After Being Obtained: 60.00%
% of Game Remaining After Being Evolved: 60.00%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon / Hard Stone
Move 1: Hypnosis / Protect / Explosion
Move 2: Earthquake / Shadow Ball
Move 3: Rock Tomb
Move 4: Psychic

XXX

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Zangoose

Obtained as: Zangoose at LV. 28
Location: Cipher Key Lair
Evolution Requirements: None
Stats: X
Ability: Immunity
Notable Moves:
- Brick Break (Starting)
- Counter (Starting)
- Crush Claw (Starting)
- Quick Attack (Starting)
- Swords Dance 9Starting)
- Detect (LV. 46)
- False Swipe (LV. 55)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Protect (TM 17)
- Iron Tail (TM 23)
- Shadow Ball (TM 30)
- Thunder Wave (Tuotr)
- Seismic Toss (Tutor)
- Icy WInd (Tutor)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 42.87%
% of Game Remaining After Being Evolved: 42.87%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Silk Scarf
Move 1: Protect / False Swipe
Move 2: Shadow Ball / Thunder Wave
Move 3: Brick Break
Move 4: Body Slam / Crush Claw

XXX

Set for Orre Colosseum:
Held Item: Leichi Berry
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Move 1: Substitute
Move 2: Shadow Ball
Move 3: Brick Break / Focus Punch
Move 4: Return / Body Slam

XXX

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Nosepass

Obtained as: Nosepass at LV. 26
Location: Various (Wanderer Miror B.)
Evolution Requirements: None
Stats: X
Ability: Sturdy / Magnet Pull
Notable Moves:
- Thunder Wave (Starting)
- Thunderbolt (Starting)
- Helping Hand (Starting)
- Rock Slide (Starting)
- Zap Cannon (LV. 46)
- Hidden Power (TM 10)
- Protect (TM 17)
- Thunder (TM 25)
- Earthquake (TM 26)
- Rock Tomb (TM 39)
- Body Slam (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 43.35%
% of Game Remaining After Being Evolved: 43.35%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Hard Stone / Quick Claw
Move 1: Protect / Thunderbolt
Move 2: Thunder Wave
Move 3: Helping Hand
Move 4: Rock Slide

XXX

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Togetic

Obtained as: Togepi at LV. 25
Location: Outskirt Stand
Evolution Requirements: Friendship
Stats: X
Ability: Hustle / Serene Grace
Notable Moves:
- Follow Me (Starting)
- Tri Attack (Starting)
- Ancient Power (Starting)
- Helping Hand (Starting)
- Yawn (Starting)
- Encore (Starting)
- Wish (LV. 31)
- Focus Punch (TM 01)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Light Screen (TM 16)
- Protect (TM 17)
- Rain Dance (TM 18)
- Solarbeam (TM 22)
- Psychic (TM 29)
- Shadow Ball (TM 30)
- Brick Break (TM 31)
- Reflect (TM 33)
- Flamethrower (TM 35)
- Fire Blast (TM 38)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Substitute (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Sky Attack (Tutor)
% of Game Remaining After Being Obtained: 43.35%
% of Game Remaining After Being Evolved: 43.35%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Follow Me / Protect / Yawn
Move 2: Helping Hand
Move 3: Thunder Wave
Move 4: Seismic Toss

XXX

Set for Orre Colosseum:
Held Item: Leftovers / Sitrus Berry
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
Move 1: Protect / Encore
Move 2: Follow Me
Move 3: Helping Hand
Move 4: Seismic Toss

XXX

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Parasect

Obtained as: Paras at LV. 28
Location: Cipher Key Lair
Evolution Requirements: LV. 24
Stats: X
Ability: Effect Spore
Notable Moves:
- Spore (Starting)
- Slash (Starting)
- False Swipe (Starting)
- Stun Spore (Starting)
- Giga Drain (LV. 51 or TM 19)
- Aromatherapy (LV. 59)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Solarbeam (TM 22)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 41.91%
% of Game Remaining After Being Evolved: 41.91%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: High
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Miracle Seed
Move 1: Spore
Move 2: False Swipe
Move 3: Hidden Power / Sunny Day
Move 4: Giga Drain / Solarbeam

XXX

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Arcanine

Obtained as: Growlithe
Location: Cipher Key Lair
Evolution Requirements: Fire Stone
Stats: X
Ability: Intimidate / Flash Fire
Notable Moves:
- Flamethrower (Starting)
- Bite (Starting)
- Take Down (Starting)
- Helping Hand (LV. 37 as Growlithe)
- Agility (LV. 43 as Growllithe)
- Extremespeed (LV. 49 as Arcanine)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Fire Blast (TM 38)
- Oveheat (TM 50)
- Substitute (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 41.91%
% of Game Remaining After Being Evolved: 41.91%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Charcoal
Move 1: Protect / Helping Hand
Move 2: Hidden Power / Bite / Fire Blast
Move 3: Extremespeed / Body Slam
Move 4: Flamethrower / Fire Blast

XXX

Set for Orre Colosseum:
Held Item: White Herb
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Move 1: Protect
Move 2: Helping Hand
Move 3: Hidden Power / Sunny Day
Move 4: Overheat

XXX

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Cloyster

Obtained as: Shellder at LV. 29
Location: Cipher Key Lair
Evolution Requirements: Water Stone
Stats: X
Ability: Shell Armor
Notable Moves:
- Take Down (Starting)
- Surf (Starting)
- Aurora Beam (Starting)
- Protect (Starting)
- Ice Beam (LV. 49 as Shellder or TM 13)
- Spikes (LV. 33)
- Water Pulse (TM 03)
- Hidden Power (TM 10)
- Blizzard (TM 14)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Rain Dance (TM 18)
- Icy Wind (Tutor)
- Double-Edge (Tutor)
- Selfdestruct (Tutor)
% of Game Remaining After Being Obtained: 40.48%
% of Game Remaining After Being Evolved: 40.48%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Nevermeltice
Move 1: Protect / Rain Dance
Move 2: Icy Wind / Hidden Power
Move 3: Surf / Water Pulse
Move 4: Ice Beam

XXX

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Beedrill

Obtained as: Beedrill at LV. 30
Location: Citadark Isle
Evolution Requirements: None
Stats: X
Ability: Swarm
Notable Moves:
- Sludge Bomb (Starting)
- Baton Pass (Starting)
- Twineedle (Starting)
- Swords Dane (Starting)
- Pin Missile (LV. 35)
- Agility (LV. 40)
- Endeavor (LV. 45)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Brick Break (TM 31)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 39.52%
% of Game Remaining After Being Evolved: 39.52%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Poison Barb
Move 1: Swords Dance
Move 2: Brick Break / Agility
Move 3: Pin Missile / Baton Pass
Move 4: Sludge Bomb

XXX

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Pidgeot

Obtained as: Pidgeotto at LV. 30
Location: Cipher Key Lair
Evolution Requirements: LV. 36
Stats: X
Ability: Keen Eye
Notable Moves:
- Wing Attack (Starting)
- Steel Wing (Starting)
- Featherdance (Starting)
- Agility (LV. 48)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Sky Attack (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 39.52%
% of Game Remaining After Being Evolved: 39.52%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Sharp Beak
Move 1: Hidden Power / Protect
Move 2: Steel Wing
Move 3: Double-Edge / Hyper Beam
Move 4: Wing Attack

XXX

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Tangela

Obtained as: Tangela at LV. 30
Location: Cipher Key Lair
Evolution Requirements: None
Stats: X
Ability: Chlorophyll
Notable Moves:
- Solarbeam (Starting)
- Morning Sun (Starting)
- Sunny Day (Starting)
- Ingrain (Starting)
- Sleep Powder (Starting)
- Mega Drain (LV. 31)
- Stun Spore (LV. 37)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Body Slam (Tutor)
- Double-Edge (Tuotr)
% of Game Remaining After Being Obtained: 38.09%
% of Game Remaining After Being Evolved: 38.09%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers / Miracle Seed
Move 1: Sleep Powder
Move 2: Hidden Power / Sunny Day
Move 3: Morning Sun
Move 4: Giga Drain / Solarbeam

XXX

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Butterfree

Obtained as: Butterfree at LV. 30
Location: Cipher Key Lair
Evolution Requirements: None
Stats: X
Ability: Compoundeyes
Notable Moves:
- Psychic (Starting)
- Morning Sun (Starting)
- Sleep Powder (Starting)
- Aerial Ace (Starting)
- Stun Spore (Starting)
- Silver Wind (LV. 47)
- Hidden Power (Tm 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Shadow Ball (TM 30)
- Dream Eater (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 38.09%
% of Game Remaining After Being Evolved: 38.09%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Leftovers
Move 1: Sleep Powder
Move 2: Shadow Ball / Sunny Day
Move 3: Silver Wind / Solarbeam
Move 4: Aerial Ace / Solarbeam

XXX

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Magneton

Obtained as: Magneton at LV. 30
Location: Cipher Key Lair
Evolution Requirements: None
Stats: X
Ability: Magnet Pull / Sturdy
Notable Moves:
- Rain Dance (Starting)
- Thunder (Starting)
- Thunder Wave (Starting)
- Hidden Power (TM 10)
- Protect (TM 17)
- Rain Dance (TM 18)
- Thunderbolt (TM 24)
% of Game Remaining After Being Obtained: 37.13%
% of Game Remaining After Being Evolved: 37.13%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Magnet
Move 1: Protect / Rain Dance
Move 2: Thunder Wave
Move 3: Hidden Power / Thunder
Move 4: Thunderbolt / Thunder

XXX

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Venomoth

Obtained as: Venomoth at LV. 32
Location: Cipher Key Lair
Evolution Requirements: None
Stats: X
Ability: Shield Dust
Notable Moves:
- Silver Wind (Starting)
- Substutiute (Starting)
- Psychic (Starting)
- Stun Spore (Starting)
- Sleep Powder (LV. 42)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 36.17%
% of Game Remaining After Being Evolved: 36.17%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Low
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Silver Powder
Move 1: Sleep Powder
Move 2: Hidden Power / Giga Drain
Move 3: Psychic
Move 4: Silver Wind

XXX

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Victreebel

Obtained as: Weepinbell at LV. 32
Location: Cipher Key Lair
Evolution Requirements: Leaf Stone
Stats: X
Ability: Chlorophyll
Notable Moves:
- Magical Leaf (Starting)
- Morning Sun (Starting)
- Sludge Bomb (Starting)
- Sleep Powder (Starting)
- Stun Spore (Starting)
- Razor Leaf (Starting)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Solarbeam (TM 22)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 36.17%
% of Game Remaining After Being Evolved: 36.17%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: High

Set for All Shadow Pokemon Playthrough:
Held Item: Miracle Seed
Move 1: Protect / Sunny Day
Move 2: Sleep Powder
Move 3: Giga Drain / Solarbeam
Move 4: Sludge Bomb

XXX

Set for Orre Colosseum:
Held Item: Miracle Seed
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Naive
Move 1: Protect / Sunny Day
Move 2: Sleep Powder
Move 3: Sludge Bomb
Move 4: Solarbeam

XXX

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Arbok

Obtained as: Arbok at LV. 33
Location: Cipher Key Lair
Evolution Requirements: None
Stats: X
Ability: Intimidate / Shed Skin
Notable Moves:
- Sludge Bomb (Starting)
- Glare (Starting)
- Bite (Starting)
- Haze (LV. 56)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Giga Drain (TM 19)
- Iron Tail (TM 23)
- Earthquake (TM 26)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 35.21%
% of Game Remaining After Being Evolved: 35.21%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Poison Barb
Move 1: Protect
Move 2: Glare / Body Slam
Move 3: Earthquake / Iron Tail
Move 4: Sludge Bomb

XXX

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Primeape

Obtained as: Primeape at LV. 34
Location: Cipher Key Lair
Evolution Requirements: None
Stats: X
Ability: Vital Spirit
Notable Moves:
- Cross Chop (Starting)
- Helping Hand (Starting)
- Reversal (Starting)
- Seismic Toss (LV. 36)
- Focus Punch (TM 01)
- Bulk Up (TM 08)
- Hidden Power (TM 10)
- Hyper Beam (TM 15)
- Protect (TM 17)
- Iron Tail (TM 23)
- Thunderbolt (TM 24)
- Thunder (TM 25)
- Earthquake (TM 26)
- Brick Break (TM 31)
- Rock Tomb (TM 39)
- Overheat (TM 50)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 34.57%
% of Game Remaining After Being Evolved: 34.57%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Moderate

Set for All Shadow Pokemon Playthrough:
Held Item: Black Belt
Move 1: Protect / Helping Hand
Move 2: Hidden Power / Iron Tail / Rock Tomb
Move 3: Earthquake / Body Slam
Move 4: Cross Chop

XXX

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Hypno

Obtained as: Hypno at LV. 34
Location: Cipher Key Lair
Evolution Requirements: None
Stats: X
Ability: Insomnia
Notable Moves:
- Psychic (Starting)
- Baton Pass (Starting)
- Shadow Ball (Starting)
- Hypnosis (Starting)
- Focus Punch (Tm 01)
- Calm Mind (TM 04)
- Hidden Power (TM 10)
- Sunny Day (TM 11)
- Hyper Beam (TM 15)
- Light Screen (TM 16)
- Protect (TM 17)
- Rain Dance 9TM 18)
- Brick Break (TM 31)
- Reflect (TM 33)
- Thunder Wave (Tutor)
- Seismic Toss (Tutor)
- Dream Eater (Tutor)
- Body Slam (Tutor)
- Double-Edge (Tutor)
% of Game Remaining After Being Obtained: 34.57%
% of Game Remaining After Being Evolved: 34.57%
Offensive Efficiency: 0.6778
Potential in an All Shadow Pokemon Playthrough: Moderate
Potential in the Orre Colosseum: Low

Set for All Shadow Pokemon Playthrough:
Held Item: Twistedspoon
Move 1: Hypnosis
Move 2: Seismic Toss
Move 3: Brick Break / Hidden Power
Move 4: Psychic

XXX
 
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