hey every this is my first thread and obviously my first rmt. this team looks funny because of one pokemon but you will learn not to underestimate him. This team has gotten me to top 30s constantly in the uu ladder peaked at 24.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Rock Slide
this pokemon does not need much explaining in the uu tier. reckless high jump kick destroys everything bar crobat and florges. The reason im running scarf is to outspeed threats like hydraigon, darmanitan and any other common scarfers. It can also ohko commom mega aerodactyl, knock off is there mostly for chandelure because id rather just high jump kick everything in its face. Rock slide is there as its the only way i can truly harm crobat.
Entei @ Assault Vest
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Hidden Power [Grass]
- Stone Edge
this guy is probly what makes the team stick like glue. With assault vest it can take weak scalds and even some dracos from hydragon. stone edge is there or im walled by chandelour. hidden power grass 2hkos physically unware quagsire who try to stop me :p
0- SpA Entei Hidden Power Grass vs. 252 HP / 4 SpD Quagsire: 204-240 (51.7 - 60.9%) -- 92.2% chance to 2HKO after Leftovers recovery.
it can sometimes even take down swampert but only if its burned because specially invested swamperts can still eat hp grass from this entei.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Scald
- Toxic Spikes
- Giga Drain
- Rapid Spin
this is the only defensive wall i have in the team but it does its job well. The reason picked clear body is due to sticky web and there have been times when donphan has outsped because of this and picked me off. its a really good lucario counter and reliable spinner. giga drain is there for swampert quag and to just regain some extra health. t spikes are there to help me with opposing walls.
Combusken @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 252 Spe
naive Nature
IVs: 0 HP / 0 Def / 0 SpD
- Protect/endure
- Reversal
- Baton Pass
- Swords Dance
This is the mvp of the team. It alone can sweep entire teams by himself if not prepared. The plan is simple try to sd and try to get to 1 hp, thats why ihave 0 ivs in defenses and a naive nature because sometimes florges doesn't drop me to my sash and in some instances mega amphorous. at plus 2 reversal destroys the whole meta or almost everything. if reversal can't take it down i usually baton pass to entei. now imagine a fast super bulky entei at plus 2 :p endure is there because sometimes your sash gets broken so move is up to you. also baton pass could be changed to fire punch or sableye can taunt you.
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Roost
this guy here is my mega amphorous and hydragon counter. can still tank physical hits even though im uninvested and can sort of handle mienshao if myeviolite isn't knocked off. u-turn helps on predicted espeons or odvious switch ins. can sometimes even u-turn along side mienshao and cause chaos to the opponents team.
Kingdra @ Scope Lens
Ability: Sniper
EVs: 20 HP / 252 SpA / 4 SpD / 232 Spe
Modest Nature
- Draco Meteor
- Agility
- Hydro Pump
- Focus Energy
last but not least is this monster. i needed a hard hitting special attack and somewhat of a water resistance while also being able to take down scuicune. after a focus energy it will always crit and bypass any calm mind that it took while also doing crap ton of damage to bold blissey.
drop some suggestions and enjoy this team at work.
http://pokemonshowdown.com/replay/uu-178702757 against king uu a respected uu player
http://pokemonshowdown.com/replay/uu-180222172
http://pokemonshowdown.com/replay/uu-178686819

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Rock Slide
this pokemon does not need much explaining in the uu tier. reckless high jump kick destroys everything bar crobat and florges. The reason im running scarf is to outspeed threats like hydraigon, darmanitan and any other common scarfers. It can also ohko commom mega aerodactyl, knock off is there mostly for chandelure because id rather just high jump kick everything in its face. Rock slide is there as its the only way i can truly harm crobat.

Entei @ Assault Vest
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Hidden Power [Grass]
- Stone Edge
this guy is probly what makes the team stick like glue. With assault vest it can take weak scalds and even some dracos from hydragon. stone edge is there or im walled by chandelour. hidden power grass 2hkos physically unware quagsire who try to stop me :p
0- SpA Entei Hidden Power Grass vs. 252 HP / 4 SpD Quagsire: 204-240 (51.7 - 60.9%) -- 92.2% chance to 2HKO after Leftovers recovery.
it can sometimes even take down swampert but only if its burned because specially invested swamperts can still eat hp grass from this entei.

Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Scald
- Toxic Spikes
- Giga Drain
- Rapid Spin
this is the only defensive wall i have in the team but it does its job well. The reason picked clear body is due to sticky web and there have been times when donphan has outsped because of this and picked me off. its a really good lucario counter and reliable spinner. giga drain is there for swampert quag and to just regain some extra health. t spikes are there to help me with opposing walls.

Combusken @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 252 Spe
naive Nature
IVs: 0 HP / 0 Def / 0 SpD
- Protect/endure
- Reversal
- Baton Pass
- Swords Dance
This is the mvp of the team. It alone can sweep entire teams by himself if not prepared. The plan is simple try to sd and try to get to 1 hp, thats why ihave 0 ivs in defenses and a naive nature because sometimes florges doesn't drop me to my sash and in some instances mega amphorous. at plus 2 reversal destroys the whole meta or almost everything. if reversal can't take it down i usually baton pass to entei. now imagine a fast super bulky entei at plus 2 :p endure is there because sometimes your sash gets broken so move is up to you. also baton pass could be changed to fire punch or sableye can taunt you.

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Roost
this guy here is my mega amphorous and hydragon counter. can still tank physical hits even though im uninvested and can sort of handle mienshao if myeviolite isn't knocked off. u-turn helps on predicted espeons or odvious switch ins. can sometimes even u-turn along side mienshao and cause chaos to the opponents team.

Kingdra @ Scope Lens
Ability: Sniper
EVs: 20 HP / 252 SpA / 4 SpD / 232 Spe
Modest Nature
- Draco Meteor
- Agility
- Hydro Pump
- Focus Energy
last but not least is this monster. i needed a hard hitting special attack and somewhat of a water resistance while also being able to take down scuicune. after a focus energy it will always crit and bypass any calm mind that it took while also doing crap ton of damage to bold blissey.
drop some suggestions and enjoy this team at work.
http://pokemonshowdown.com/replay/uu-178702757 against king uu a respected uu player
http://pokemonshowdown.com/replay/uu-180222172
http://pokemonshowdown.com/replay/uu-178686819