Pokemon Video Game Showdown 2009?

Changes are in bold!

I completely missed the hype of the recent tournaments in NY and LA. However I've been thinking of what team I would use if such an event would arise again, or just a team to have a pseudo Pokemon event with friends. My lack of knowledge about major threats and strategies in 2 v 2 battles has lead me to here to get a rate.

Rules:
Each match will be played using the Pokémon Communication Club Colosseum, found on the top floor of each Pokémon Center in Pokémon Diamond and Pokémon Pearl. The tournament will use the Double Cup rules set, with some additional restrictions. The Double Cup rules and the additional restrictions are outlined below.
Battles are played using the 2-on-2 format.
A player’s team must consist of exactly 4 Pokémon. Players may change Pokémon between rounds, though each Pokémon must still meet the rules outlined in this document.
A player’s team may not contain two of the same Pokémon.
Each Pokémon on a player’s team must be level 50 or lower. Pokémon’s levels will not be auto-adjusted during the tournament. Pokémon above level 50 are not permitted for use during this event.
Each Pokémon on a player’s team may use held items, though no 2 Pokémon on a team may hold the same item. Players may change held items between rounds. Allowed items include held items from Pokémon Diamond, Pokémon Pearl, and earlier video games, including Berries 1-60. The Soul Dew item may not be used.
Players may not enter two Pokémon with the same nickname.
Players may not enter a Pokémon nicknamed with the name of another Pokémon character (ex: a Lucario nicknamed “Spiritomb”).
Players found to have inappropriate/offensive Trainer names or Pokémon nicknames, as determined by the event staff, will be disqualified from the event.
Pokémon Restrictions:

Players may use Pokémon found in the Pokémon Diamond and Pokémon Pearl National Dex, between 001 and 491, including those Pokémon imported from earlier video games, with the exception of those Pokémon listed below.
The following Pokémon are ineligible for use in the tournament:
  • 149 - Dragonite
  • 150 - Mewtwo
  • 151 - Mew
  • 248 - Tyranitar
  • 249 - Lugia
  • 250 - Ho-Oh
  • 251 - Celebi
  • 382 - Kyogre
  • 383 - Groudon
  • 384 - Rayquaza
  • 385 - Jirachi
  • 386 - Deoxys
  • 483 - Dialga
  • 484 - Palkia
  • 485 - Heatran
  • 486 - Regigigas
  • 487 - Giratina
  • 489 - Phione
  • 490 - Manaphy
  • 491 - Darkrai
Move Restrictions:

Pokémon may only use moves (including those learned in an earlier video game) which have been learned through one of the following methods:
  • By leveling up
  • By TM or HM
  • As an Egg Move, through breeding
  • From a Move Tutor
  • Already learned by a Pokémon, which was downloaded at an official Pokémon event or promotion
  • Already learned by a Pokémon, which was downloaded from another Pokémon game (such as the Pikachu, which knows Surf, from Pokémon Battle Revolution)
  • By Smeargle’s “Sketch” move (limited to the above moves learned by Pokémon between 001 and 491)
The Team
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The Movesets
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Weavile @King's Rock
Pressure
EV's: 250 Attack, 250 Speed, 10 HP
Jolly (+Speed,-SpAtk)
-Fake Out
-Fling
-Night Slash
-Ice Punch

dpmfa169.png

Crobat @Wide Lens
Inner Focus
EV's: 250 HP, 250 Speed, 10 SpAtk
Timid (+Speed, -Atk)
-Hypnosis
-Taunt
-Protect
-Air Slash

Lead Descriptions: I lead with two very fast Pokemon in an attempt to shutdown any strategies the opponent may have and induce sleep on as many opponents as possible. Weavile has the opportunity to flinch 2 Pokemon with Fake Out and Fling (King's Rock), while Crobat takes his chances with Hypnosis+Wide Lens. Taunt would mainly be used for setup Pokemon that carry Lum Berry (I'm looking at you Bronzong).

I don't know what attacking moves I should carry on Weavile to get the most coverage. Weavile is basically meant to die and take out as much as it can after it's served its role as a flincher. I'm debating between Night Slash, Ice Shard, Brick Break, and Ice Punch in the last two slots.

Questions about EV's Am I EV'ing these Pokemon correctly? At level 50, 8 EV's=1 stat.

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Slowking @Wise Glasses
Own Tempo
EV's: 250 HP, 250 SpAtk, 10 Def
Quiet (+SpAtk, -Spd)
-Trick Room
-Surf
-Grass Knot
-Flamethrower

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Shedinja @Focus Sash
Wonder Guard
EV's 255 Atk
Brave (+Atk, -Spd)
-Protect
-X Scissor
-Shadow Sneak
-Confuse Ray

The Second Half of the Team: Shedinja is not any more crazy than level 1 Smeargle, is it? The "Trick Room" half of the team, in case my speed demons fail to put the opponent's Trick Roomers to sleep. If both my leads fall at the same time (Explosion, Rock Slide), I will send these two out, Protect with Shedinja to see if they can even touch him, and Trick Room with Slowking unless it is already in effect. If they don't have any moves to hit Shedinja (somewhat likely on a 4 poke team?), it's an automatic victory.

I am again conflicted on the moveset of Shedinja. I can put Night Slash on it, but it seems to have the same coverage as X Scissor (except for other Shedinjas [correct me if I'm wrong]), leaving room for other moves on Weavile.

Side Note: I've already started breeding parts of this team (Have a Slowpoke with 31 HP, 0 Speed, ~30 SpAtk and the first Nincada [with egg move Night Slash] I bred was Brave with 31 Atk and 0-1 Speed :D). Just wanted to share some IV's incase that affected your ratings.

Conclusion: I'd just really like some help from those well versed in double battle strategy. I've never seen other teams that are half trick room and half speedy, but it seems like it could be effective with no sleep clause. Thank you for your read.

PS- This team is inspired by http://www.youtube.com/watch?v=aatOLJndSrQ
 
Your leads appear to be working at cross purposes. You say that Weavile is meant to die after taking out as much as it can, but how is it meant to die if both your opponents are asleep? Fake Out and Fling w/King's Rock are nice, but they each only work once. Ice Shard and unSTABbed Brick Break aren't going to be enough take out most opponents. If you keep Fling, you almost need Night Slash and Ice Punch in your last two slots. If you get rid of Fling, replace it with Brick Break or maybe Ice Shard.

Crobat may get in a few lucky flinches, but it's not going to do much damage with Air Slash with its relatively low SpAtk. I'd give it at least one other damaging move, replacing Protect (or maybe Taunt) with U-turn, Cross Poison, or something.

I'm confused. Your Trick Room half of the team is used in case you fail to put your opponent's Trick Room users to sleep? Why would you try to stop your opponent's Trick Room, then turn around and use it yourself? I've already sort of mentioned it, but putting your opponents to sleep is not the same as beating them. What happens when they wake up and take out your Crobat and Weavile (which should be pretty easy, being that Weavile doesn't carry a Focus Sash)? Also, I don't have a lot of confidence in the whole 'half a Trick Room team' concept. Sounds like a lot of setup for not enough payoff.

Overall, it seems to me like the team's strategy is fundamentally flawed. Maybe I'm missing something, though. I'll check out the linked video later tonight (when I'm not at work).
 
Your leads appear to be working at cross purposes. You say that Weavile is meant to die after taking out as much as it can, but how is it meant to die if both your opponents are asleep?

Weavile's purpose is to aid Crobat in setting up sleep on the entire enemy team. It would be great if Weavile didn't die, but I wouldn't be worried if it did. In the linked video, the Crobat at Weavile sweep the entire team just because the opponent had all sleeping pokemon.

On Weavile's moveset, I realized those attacks were far too weak, and switched them out for your suggestions. I feel like I need a second reliable flinch to contribute to this team's strategy of sleeping all the enemies, so I will keep Fling.

I don't plan to use Crobat's attacking moves until there is nothing left to do (ie all opponents are asleep) and random flinches are always nice in shutting down the opponent. Besides, his SpA isn't THAT much lower than his attack, and the difference is even less noticeable at level 50.

The second half of the team is basically a contingency plan incase the first plan fails. The linked video shows a successful sweep with just my two starter Pokemon, but things such as Follow Me Smeargle+Trick Room would mess me up (I'm still trying to determine best combination of Flinch+Sleep+Taunt against an opponent's Bronzong+Smeargle with possible combinations of Follow Me+Endure+Focus Sash+Lum Berry). The second pair also prevents Rain Dance teams from walking over me, seeing as Shedinja takes no damage from common moves in Rain Dance.

If I had 4 fast sweepers, I feel like I would be annhilated by a Trick Room team, such as the one that won in Japan. The first and second pair really have no real 'Synergy' with each other. The first pair sleeps (and sweeps, if possible), while the second pair cleans up any messes left behind.
 
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