Pokemon Smogon Version 4.0
^hilarious... but what if it were real?
approved by AM , Celticpride
co-managed with Phione, DarkNostalgia, Anduril, Salemance
Progect originally started by Salemance
"Hello, my name is Professor Chou. In this world, there are numerous mysterious creatures called Pokemon."
"Pokemon come in all shapes and sizes, and people around the world enjoy the numerous experiences with Pokemon, whether it be collecting, breeding, contests, having fun, or forging friendships and bonds.
"But really, all of that is not important, because the only thing that really matters in Pokemon, is winning... And winning, and winning even more.
"Let's face it, if you're aiming for anything besides the title of 'Pokemon Master', you're pretty much just a loser in the world of Pokemon. Clashes in the greatest level of skill, becoming the most elite of the elite -- that is all that should be on the mind of the Pokemon trainer, and to that end there is so much to learn. It's a great big world of Pokemon out there, and it's up to you to discover it.
"We have discovered over 700 species of Pokemon, but there are only about 50 of them that are really worth remembering... 100 if being generous. You can find a list of them here in the Viability Rankings. Basically, the other Pokemon are... shitty and unviable. Don't use them.
"There are also a whole bunch of Pokemon, abilities, items, and moves that are clearly unfair and unbalancing and broken for true competition, so you can ignore them too -- and we're always working on improving this system. As a tiering researcher at Smogon University, I've dedicated my life at Smogon to helping tier leaders and the community discover what needs to be banned -- for the sake of real and competitive Pokemon.
"Through research and vast data of great players, here at Smogon University, we have made the ultimate dream for trainers a reality-- an entire region with nothing but Pokemon that are actually good. Welcome to the SmogSmog region, we are sure that it will make you a true Pokemon Master.
"That, or you'll just lose and find your place amongst the scrubs and idiots. With that, your own adventure in Pokemon awaits!"
[insert evil laughter]
Development of the SmogSmog Region Project
Hello everyone and welcome to the Pokemon Smogon Region project! With this thread we're doing something a bit different from all the other purely competitive threads -- something fun, something creative, something that is still deliciously elitist and when you include hilarious OU personailities like Recreant, AM and Karxrida What could possibly wrong?. The aim of this thread is to answer the question while having a little fun on the way:
What would an in-game Pokemon experience look like when entirely focused on making a Smogon OU-centric experience?
Where the Elite Four is so insane that you can't beat them without a truly competitive team, the gym leaders are too (with full, competitive teams of 6 bad-ass members), but the whole in-game experience is geared towards helping you raise a truly OU worthy roster; where you need to be a true competitive player to actually beat the game -- and the game itself is actually developed to teach what it takes to be a competitive player. This will of course encompass the education of how to battle (predictions, type effectiveness, playstyles etc.), process of teambuilding (type synergy, checking and countering certain threats etc.) and methods of using each Pokemon (optimal EV spreads, analyses etc.).
This thread is strictly fun and hypothetical, and is not intended to be the blueprint for an actual rom or Pokemon game remake. Please don't discuss something like that here either.

^hilarious... but what if it were real?
approved by AM , Celticpride
co-managed with Phione, DarkNostalgia, Anduril, Salemance
Progect originally started by Salemance
"Hello, my name is Professor Chou. In this world, there are numerous mysterious creatures called Pokemon."

"Pokemon come in all shapes and sizes, and people around the world enjoy the numerous experiences with Pokemon, whether it be collecting, breeding, contests, having fun, or forging friendships and bonds.
"But really, all of that is not important, because the only thing that really matters in Pokemon, is winning... And winning, and winning even more.
"Let's face it, if you're aiming for anything besides the title of 'Pokemon Master', you're pretty much just a loser in the world of Pokemon. Clashes in the greatest level of skill, becoming the most elite of the elite -- that is all that should be on the mind of the Pokemon trainer, and to that end there is so much to learn. It's a great big world of Pokemon out there, and it's up to you to discover it.
"We have discovered over 700 species of Pokemon, but there are only about 50 of them that are really worth remembering... 100 if being generous. You can find a list of them here in the Viability Rankings. Basically, the other Pokemon are... shitty and unviable. Don't use them.
"There are also a whole bunch of Pokemon, abilities, items, and moves that are clearly unfair and unbalancing and broken for true competition, so you can ignore them too -- and we're always working on improving this system. As a tiering researcher at Smogon University, I've dedicated my life at Smogon to helping tier leaders and the community discover what needs to be banned -- for the sake of real and competitive Pokemon.
"Through research and vast data of great players, here at Smogon University, we have made the ultimate dream for trainers a reality-- an entire region with nothing but Pokemon that are actually good. Welcome to the SmogSmog region, we are sure that it will make you a true Pokemon Master.
"That, or you'll just lose and find your place amongst the scrubs and idiots. With that, your own adventure in Pokemon awaits!"
[insert evil laughter]
Development of the SmogSmog Region Project
Hello everyone and welcome to the Pokemon Smogon Region project! With this thread we're doing something a bit different from all the other purely competitive threads -- something fun, something creative, something that is still deliciously elitist and when you include hilarious OU personailities like Recreant, AM and Karxrida What could possibly wrong?. The aim of this thread is to answer the question while having a little fun on the way:
What would an in-game Pokemon experience look like when entirely focused on making a Smogon OU-centric experience?
Where the Elite Four is so insane that you can't beat them without a truly competitive team, the gym leaders are too (with full, competitive teams of 6 bad-ass members), but the whole in-game experience is geared towards helping you raise a truly OU worthy roster; where you need to be a true competitive player to actually beat the game -- and the game itself is actually developed to teach what it takes to be a competitive player. This will of course encompass the education of how to battle (predictions, type effectiveness, playstyles etc.), process of teambuilding (type synergy, checking and countering certain threats etc.) and methods of using each Pokemon (optimal EV spreads, analyses etc.).
This thread is strictly fun and hypothetical, and is not intended to be the blueprint for an actual rom or Pokemon game remake. Please don't discuss something like that here either.
Where you have a choice between these 10 Pokemon to start with:
Starters
Modest
Chlorophyll
31 / 30 / 31 / 30 / 31 / 30 (HP Fire)
Calm
Chlorophyll
31 / x / 30 / 31 / 31 / 31 (HP Ice)
Bold
Chlorophyll31 / 30 / 31 / 30 / 31 / 30 (HP Fire)
Naive
Solar Power
31 / 31 / 31 / 31 / 31 / 31
Modest
Solar Power
31 / x / 31 / 31 / 31 / 31
Jolly
Blaze
31 / 31 / 31 / 31 / 31 / 31
Adamant
Blaze
31 / 31 / 31 / 31 / 31 / 31
Jolly
Sheer Force
31 / 31 / 31 / 31 / 31 / 31
Adamant
Sheer Force
31 / 31 / 31 / 31 / 31 / 31
10 Quality starters Pick well

Modest
Chlorophyll
31 / 30 / 31 / 30 / 31 / 30 (HP Fire)

Relaxed
Overgrow
31 / 31 / 31 / 31 / 31 / 30 (HP Ice)
Overgrow
31 / 31 / 31 / 31 / 31 / 30 (HP Ice)

Calm
Chlorophyll
31 / x / 30 / 31 / 31 / 31 (HP Ice)

Bold
Chlorophyll

Naive
Solar Power
31 / 31 / 31 / 31 / 31 / 31

Modest
Solar Power
31 / x / 31 / 31 / 31 / 31

Jolly
Blaze
31 / 31 / 31 / 31 / 31 / 31

Adamant
Blaze
31 / 31 / 31 / 31 / 31 / 31

Jolly
Sheer Force
31 / 31 / 31 / 31 / 31 / 31

Adamant
Sheer Force
31 / 31 / 31 / 31 / 31 / 31
10 Quality starters Pick well
Where you can run into charming NPCs such as these:
"Hello trainer, do you know what IVs are? I'm the IV guru, but you can talk to one of my brothers in any of the Pokemon Centers. We'll let you know how your IVs stack up. What!? You don't know what IVs are!?? Well, it's clear you've got a long way to go as a trainer. Let me explain. See, everytime you acquire a Pokemon, a random number between 0-31 is generated for each stat called an Individual Value, or IV. At level 100, that stat will be boosted by 1 for every point you have in IV. For the most part, if your Poke doesn't have 30-31 in every stat, it sucks. Would you like me to rate your Pokemon?"
"Wow, your Fletchling is Quiet? That kind of sucks balls."
"Hello there, I'm master chef Jimbo-- the greatest, chef in the world in skill and girth. What? You want me to make you something? Screw that. Tell you what though, bring me some food (berries, honey, whatever), and from my amazing dishes, I'll hand you some leftovers. Should be enough for the likes of you.
Give Jimbo food? (Yes/No)
Alright, let me see what I can do.
...
Here you go. Let me know when you want more leftovers."
"High, yes, I am the EV shifter Delko. I have psychic powers that let me shift EVs you've terribly put in badly arranged slots, and move them into stats where they'll actually be useful. Would you like me to use my powers on your Pokemon? Ewww... 233 EVs of Special Attack on your Gliscor? We'll have to fix this shit."
"Hello there, I'm master chef Jimbo-- the greatest, chef in the world in skill and girth. What? You want me to make you something? Screw that. Tell you what though, bring me some food (berries, honey, whatever), and from my amazing dishes, I'll hand you some leftovers. Should be enough for the likes of you.
Give Jimbo food? (Yes/No)
Alright, let me see what I can do.
...
Here you go. Let me know when you want more leftovers."
"High, yes, I am the EV shifter Delko. I have psychic powers that let me shift EVs you've terribly put in badly arranged slots, and move them into stats where they'll actually be useful. Would you like me to use my powers on your Pokemon? Ewww... 233 EVs of Special Attack on your Gliscor? We'll have to fix this shit."
^Yes, we can, have and will make NPCs based off of actual users in the forums.
BUT DO NOT SUGGEST or make AN NPC BASED OFF YOURSELF.
Obviously, there are a lot of details that goes into planning an entire in-game experience (and we'll only get as detailed as people are willing to participate-- the more people get involved, the more detailed we'll get). So here's how it will work:
Designing Routes / Towns
All of the designs will be made based on:
1) Time Period for Proposals
2) Proposal posts for details about different game aspects
3) LIKES (the more up votes/likes a proposal gets, higher chance it'll be included in that town/route's information)
Routes will go in an orderly, numeric fashion. Generally speaking, they will follow a feel/design similar to equivalents in actual Pokemon games (the first route is a simple meadow with bird and small mammal mons, route 2 or 3 will have a bug/grass dungeon, routes later in the game can have mountain or ocean, etc.).
Towns too should roughly fit the mold of what a town would be like at that point in the game.
During route design, I will start discussion by posting some basic details-- options for terrain types, # of wild Pokemon slots, etc. (usually only those two details, though I might casually recommend up some potential proposals for mons on said route)
During Town design, I will say whether a town has a gym or not, but otherwise, completely open to proposals for what the town will be like. Towns may take more time to design, especially if they have a gym leader.
I will give 1-2 weeks for posters to post proposals about the Route or Town. (could be shorter for simpler routes though). It should be noted tho this is flexable.
Wild Pokemon: I'll say how many species of wild Pokemon there should be on a given route, but from there it's up to you guys to propose what should be there. 1 Proposal post should only propose ONE POKEMON. Keep in mind: WILD POKEMON IN THIS REGION CAN HAVE THEIR DREAM WORLD ABILITIES.
Example post:
Route 1
Fletchling
Level 3-6
Reasoning: Talonflame is the best small bird in the game-- it's only only one that's A ranked. Really, there's no reason why there would be any bird on this route but the Smogon bird (and maybe starly... maybe...). Find it in the basic grass.
Rules on Pokemon Proposals:
1. DO NOT PROPOSE A POKEMON THAT HAS ALREADY BEEN PROPOSED (though you may discuss/respond to why that Pokemon deserves to be on that route)
2. UPVOTE the proposals for Pokemon you want to be on the route-- the Proposals with the most "likes" = the Pokemon chosen for the route
3. The Pokemon MUST be on the Viability Ranking list, or un-evolved form.
UNLESS: a) They are a Pokemon really good for EV training (such as Shuppet) b) They are a Pokemon really good for Experience (Audino) c) They are a parent that gives a Viability Rank mon a certain Egg move d) name is Ditto
Note: Moody, Evasion, OHKO moves, and banned Pokemon will be totally removed from Pokemon's learn sets and the game-- as will TMs, items (banned mega stones), etc. that would ruin the Smogon-OU pure environment of this region.
Event Pokemon: Event Pokemon can be proposed on any route or town, but I will use my discretion on whether a proposal makes sense or not. Generally speaking, an event Pokemonmon should be something more of a NICHE Pokemon (think Eevee), or a Legendary Pokemon (or something like Rotom). Pokemon such as Altaria, Bisharp or Dragonite that fit on a variety of team types and are staples of many teams should pretty much be in the wild so that a player could have easy access to getting it on his team.
Example post:
Route 1
Fletchling
Level 3-6
Reasoning: Talonflame is the best small bird in the game-- it's only only one that's A ranked. Really, there's no reason why there would be any bird on this route but the Smogon bird (and maybe starly... maybe...). Find it in the basic grass.
Rules on Pokemon Proposals:
1. DO NOT PROPOSE A POKEMON THAT HAS ALREADY BEEN PROPOSED (though you may discuss/respond to why that Pokemon deserves to be on that route)
2. UPVOTE the proposals for Pokemon you want to be on the route-- the Proposals with the most "likes" = the Pokemon chosen for the route
3. The Pokemon MUST be on the Viability Ranking list, or un-evolved form.
UNLESS: a) They are a Pokemon really good for EV training (such as Shuppet) b) They are a Pokemon really good for Experience (Audino) c) They are a parent that gives a Viability Rank mon a certain Egg move d) name is Ditto
Note: Moody, Evasion, OHKO moves, and banned Pokemon will be totally removed from Pokemon's learn sets and the game-- as will TMs, items (banned mega stones), etc. that would ruin the Smogon-OU pure environment of this region.
Event Pokemon: Event Pokemon can be proposed on any route or town, but I will use my discretion on whether a proposal makes sense or not. Generally speaking, an event Pokemonmon should be something more of a NICHE Pokemon (think Eevee), or a Legendary Pokemon (or something like Rotom). Pokemon such as Altaria, Bisharp or Dragonite that fit on a variety of team types and are staples of many teams should pretty much be in the wild so that a player could have easy access to getting it on his team.
Rules for Proposing Items and NPCs:
Items: Mainly focused on TMs/HMs/Competitive items, and at which timing and how they should be introduced, but just throw up proposals and if people like your proposals, it'll get included.
NPCS: Non-player characters, all those fun guys who come up and talk to you on a given route. These will have a lot less rules, and generally speaking, if the character makes sense and is fun, it'll be included. These characters are BETTER if based on an actual user, but try not to be (too much of) a dick when designing them. Character proposals CAN be opportunities to propose the entry of a new battle item or TM, or teaching the player something important about competitive battling. It can also be a battler with actual Pokemon.
Example:
NPC: Ninja, Somalia
Script: Ugghhh... I'm giving up this shit ass game, here you can have this if you want.
*You received TM 53!*
Meh, Giga Drain is almost always better, but if you got to teach Energy Ball to something, teach it to a grass-type and not a water-type like Jellicent. Because that would be gay lol.
Route 1 NPC: Random guy hidden behind rock outcrop
Script: Shhhh these rocks are my stealthy hiding place. Tell you what, if you keep my hideout a secret, I'll give you a present. Here, take this TM for Stealth Rocks.
Note: Try to stay away from designs based on REALLY well known/successful tournament players and/or leaders in the community, since these are members people will likely want to use for designs of Gym Leaders / E4 / Champion character proposals
NPCS: Non-player characters, all those fun guys who come up and talk to you on a given route. These will have a lot less rules, and generally speaking, if the character makes sense and is fun, it'll be included. These characters are BETTER if based on an actual user, but try not to be (too much of) a dick when designing them. Character proposals CAN be opportunities to propose the entry of a new battle item or TM, or teaching the player something important about competitive battling. It can also be a battler with actual Pokemon.
Example:
NPC: Ninja, Somalia
Script: Ugghhh... I'm giving up this shit ass game, here you can have this if you want.
*You received TM 53!*
Meh, Giga Drain is almost always better, but if you got to teach Energy Ball to something, teach it to a grass-type and not a water-type like Jellicent. Because that would be gay lol.
Route 1 NPC: Random guy hidden behind rock outcrop
Script: Shhhh these rocks are my stealthy hiding place. Tell you what, if you keep my hideout a secret, I'll give you a present. Here, take this TM for Stealth Rocks.
Note: Try to stay away from designs based on REALLY well known/successful tournament players and/or leaders in the community, since these are members people will likely want to use for designs of Gym Leaders / E4 / Champion character proposals
Storyline: Generally speaking, we'll be more focused just on talking about where Pokemon/items show up and probably a LOT about gym leaders and game design... BUT if you want to write potential story line for the route/town being discussed, give it a shot -- and if people like it a lot (or if I just like it a lot...) it'll get included in that route/town's information. This includes events and whatnot.
Gym Leader Design Rules:
The gym leaders are going to be a bit different from the other characters, but same in basic principle. First, I will propose a "type" for the gym, and then posters will propose basic designs.
1) When designing a gym leader, first people will post proposals for basic design: Name of Gym Leader, 6 Pokemon, Script
2) The gym leader should probably be based on one of our members (and one of the better, more well-known players)
3) The 6 mon roster SHOULD include Pokemon NOT belonging to the gym's type, that can cover for the type's weaknesses (ie. Rotom appearing in the bug gym to cover the Flying weak).
4) In the same way as everything else, proposal that gets the most likes will BE CHOSEN
(Probably 1 week spent here)
5) From there, we will go onto choosing the actual sets-- in the same way, people will post proposal sets for each of the 6 Pokemon proposed in the original design. 1 Post, 1 set.
6) Posts with high likes will be chosen for the sets
example:
(Proposed Bug Gym Leader)
Rotom-W @ Leftovers
Level 23
252 HP / 252 SpA / 4 SPe
Modest Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
1) When designing a gym leader, first people will post proposals for basic design: Name of Gym Leader, 6 Pokemon, Script
2) The gym leader should probably be based on one of our members (and one of the better, more well-known players)
3) The 6 mon roster SHOULD include Pokemon NOT belonging to the gym's type, that can cover for the type's weaknesses (ie. Rotom appearing in the bug gym to cover the Flying weak).
4) In the same way as everything else, proposal that gets the most likes will BE CHOSEN
(Probably 1 week spent here)
5) From there, we will go onto choosing the actual sets-- in the same way, people will post proposal sets for each of the 6 Pokemon proposed in the original design. 1 Post, 1 set.
6) Posts with high likes will be chosen for the sets
example:
(Proposed Bug Gym Leader)
Rotom-W @ Leftovers
Level 23
252 HP / 252 SpA / 4 SPe
Modest Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Now that we've talked about all the basics stages, there's one more thing I'd like to talk about-- The Bad Guys.
"Ah, there is one thing I'd like to warn you about before you head out on your adventure. Word has it that a new team of villains has been assembling in the shadows, the netherworlds of terrible online Pokemon stuff. They call themselves "Team Luck-Sack", and the name is quite fitting. They're an uncivilized bunch, dipping their hands into all the unsavory and unlawful practices of Pokemon-- evasion moves, moody, breaking sleep clause, using Swagger, and using Pokemon that have explicitly been banned by the lawful body, the Smogon Pokemon League and University.
"We have established tight security over the region, so I don't foresee any problems but... rumor has it that team lucksack is working on developing the technology to invade the region and challenge the OU council, and are slowly creeping in. It's just rumor though.
Generally speaking, lucksackers suck at Pokemon, so you should be able to handle any minor conflicts, but keep an eye out for them..."
Team luck-sack -- this should give you a feel for them.
Grunts: Shitty, terrible Pokemon not on the viability list, such as Ninjask, but using Double Team, OHKO moves, and Swagger.
Higher level grunts: Could see Prankster + Swagger and Moody.
Executive's and Scientists: Still see crappy non OU-viable mons mixed into their teams, but Ubers, banned Mega Stones, and full Prankster-Swagg + Ditto, full Baton Pass may feature on their teams
Admins + TLS leader: Really scary Teams that'll do all it takes to crush you. While some choice's may still be questionable these teams are basically Uber Teams without Deity class legends or Early XY teams like Deo-sharp. You'll even see a mega salamance in the final Battle


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