
Politoed @ Iron Ball - Drizzle - Quiet 252 HP/252 Sp. A/4 Sp.D
Surf
Ice Beam
Encore
Protect
The "core" of the team, Politoed's Iron Ball lets me win weather wars. Also serves as a decent foil for TR teams, as he can "outspeed" many TR mainstays after a TR. Protect lets him wear out a TR or let his partner get in a kill. Encore really messes with TR, Sleep Talk, and pumpers... sometimes I miss having a strong HP, but Politoed isn't there for attacking... while Surf will occasionally take out both opponents, it also too often hurts my own team mates. Ice Beam, sadly, doesn't seem like enough to take out very many dragons on it's own... but with a fakeout or swiftswim support it can usually do it's job.
Evs let it take quite a hit, often times surviving thunderpunches and strong STAB neutral attacks.

Thundurus @ Focus Sash - Timid - 252 Sp.A, 252 Speed, 4 HP
Thunder
Hidden Power Ice
Thunderwave
Taunt
My 2nd lead against suspected TR or Terrakion beatup teams, a good taunt counters Tailwind and the like. Thunder's the main attack - very useful for the mirror. HP Ice hit flying and dragon and there's not much to say about it. Thunderwave is something I'm not used to using, but Prankster Thunderwave's a great way to get in a last minute "hit" against something and cripple it.

Ludicolo @ Grass Gem - Modest - Swift Swim - 252 Sp.A /252 Speed/ 4 HP
Hydropump
Gigadrain
Fake Out
Ice Beam
Banned in OU, but OK in Autumn Friendly comes the brokenness of Swiftswim + Drizzle. Ludicolo outspeeds most of my opponents in the rain, and fakeouts to counter a move I don't really want to hit on the first turn. This takes Thundurus's place against anything that Taunt doesn't shut down. Hydropump hits hard. Gigadrain hits OK, fixes health, and kills anti-rain team Lanturns and Gastrodons. Ice Beam hits dragons, flying, and generally is a good thing to have. I like it's reliable accuracy over Hydropump as an option against some of their coverage overlap.
Note: Previously, I've used Absorbing Bulb w/ this set... but I've moved away from a Surf-centric team (think triples) - should I go back to it? Should I equip something else?

Garchomp @ Life Orb - Sand Veil - Jolly 252 At/252 Sp/4HP
Outrage
Earthquake
Rock Slide
Protect
Again, banned in OU thanks to being boss, Garchomp is a nice beatstick to bring in when expecting electric attacks against politoed, and a nice "swap" for when Tyranitar gets brought in to weather-up.
Outrage is self-explanatory, EQ is nice - but only has synergy with Thunderus and, to a lesser extent, Ludicolo.
Rockslide is there to hit both opponents and still has a good flinch rate.
Protect lets me avoid Ice Beam/etc. for a turn, letting me scout good switchins or take out an opponent while he waits.

Mienshao @ Rock Gem - Regenerator - Jolly 252 At/252 Sp/4HP
Drain Punch
Rock Slide
Fake Out
Wide Guard
This was supposed to be doubles tech, and while I still like Fakeout and this guy, I find myself worrying about the miss rate of Rock Slide. Wide Guard gives it some synergy with EQ and Surf, but that's not saying much. Drain Punch gives it some longevity...

Rotom @ Damp Rock - Modest - 252 Sp/252Sp.A/4 Sp.D
Leaf Storm
Volt Switch
Will-O-Wisp
Rain Dance
In theory this is my "2nd rain dance"/surprise to help win weather wars... which I'm supposed to win anyways. Basic set, nothing special, haven't had a chance to see how it plays in doubles yet.
Question: Should I replace this? If so, what? And if I don't, should I go with a modest or timid Politoed?