Hello Smogon. Long time already passed that I did my last RMT, for a tournament similiar to VGC10. After that I was on a long hiatus of playing Pokémon, and now that I'm back I want to go to VGC12. This metagame is a new world to me, now that every gen Pokémon can be used it just blew me out xD. I saw some videos, read a lot of stuff and testing some things in PO and I just noticed that I'm really bad using weather teams and trick room ones, so I decided to use goodstuffs, for their variety and being able to handle multiple scenarios.
This isn't an official VGC event, it's a local tournament with VGC12 rules but instead of using 4 pokemon on battle, we have to use the whole team! I won't be expecting more than 25-30 people there, so please that in consideration.
With this brief introduction I start my team:
Volcarona (F) @ Bug Gem
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SpA, -Atk)
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect
From being the last member, now is the lead with Top, doing the TopMoth combo (Thanks to Lucifer's suggestions). Great speed, STAB Heat Wave and Flame body to induce status (very vital in a 6v6 double battle) and I've tested Quiver Dance over Rage Powder with Hitmontop as leads and it performed very well against most leading pokemon and Latios also.
Hitmontop (M) @ Fight Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Sucker Punch
- Wide Guard
A bulky type of Hitmontop as a lead, just to make sure to survive longer and try to kill anything. The advantage of this rule of using all six Pokémon in battle is that I can use switch Hitmontop for a counter Pokémon to re-use Fake Out later. Close Combat and a Fight gem to make sure that it can damage anything that can counter Zapdos or Volcarona. Sucker Punch to do some damage to Cresselia and Latios, very common in this format. Wide Guard is there to protect when I reuse this Pokémon, against Rock Slide, Surf, Heat Wave and Earthquake mostly.
Zapdos @ Charti Berry
Trait: Pressure
EVs: 140 HP / 252 SAtk / 116 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Tailwind
- Detect
Just an standard Zapdos but with Tailwind instead HP Ice because Gastrodon and Cresselia has Ice Beam, so I think they are better checks than Zapdos against a dragon (unless a Draco Meteor Latios comes in) and I can improve my team's speed for a few turns.
Cresselia (F) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 84 SAtk / 160 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Ice Beam
- Psychic
- Helping Hand
Before she was the lead and now she's more supporter. Now that I have Tailwind with Zapdos, I dropped Icy Wind for Ice Beam to keep damaging things that don't resist it. Thunderwave to troll most fast pokemon and Helping Hand to try to so KOs quicker and Psychic for STAB and counter most fighting pokémon. Thanks to NathanTea for this suggestion.
Tyranitar (F) @ Focus Sash
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Rock Slide
- Low Kick
- Crunch
- Protect
As Nathan suggested, I just happened to have this Tyranitar on my SS game so I transferred it. Her main purpose is to do some weather control (Surprising Rain Teams is priceless), Focus Sash to ensure a survival at least 1 turn and Crunch for a STAB damage on things like Chandelure and Jellicent.
Gastrodon (F) @ Rindo Berry
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Protect
I decided to pick Gastrodon thanks to a suggestion made by NathanTea, but with the Smogon's database variant. I focused on special defense to handle HP Grass or an Energy Ball by Chandelure, which can defeat Gastrodon if is physical defender. Scald as a STAB and do status. Ice Beam to go against dragons, Earth Power to opposing Tyranitar, fighting and some steel Pokémon. Her ability is awesome, I can switch her in if I predict a water move against Volcarona and Tyranitar.
Most of my team are genderless or female, just to prevent an Attract Cresselia. Seems that I'm lacking on a revenge killer, I was thinking of Scizor, Tornadus or Thundurus, and even replacing Close Combat for Mach Punch on Hitmontop. What do you guys think?
Please, don't be rude towards me or my thread, almost two years have passed since my last RMT so if I need to modify my thread, please let me know and sorry for the grammar mistakes that I've made. I know that most pokemon here are overused in this VGC but I did a lot of effort thinking about which ones should I use. Any suggestions on movesets, Pokemon will be gladly appreciated and tested on PO, so I can post a result and further modifications on the team if it needs to. Thanks in advance.
This isn't an official VGC event, it's a local tournament with VGC12 rules but instead of using 4 pokemon on battle, we have to use the whole team! I won't be expecting more than 25-30 people there, so please that in consideration.
With this brief introduction I start my team:
Volcarona (F) @ Bug Gem
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SpA, -Atk)
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect
From being the last member, now is the lead with Top, doing the TopMoth combo (Thanks to Lucifer's suggestions). Great speed, STAB Heat Wave and Flame body to induce status (very vital in a 6v6 double battle) and I've tested Quiver Dance over Rage Powder with Hitmontop as leads and it performed very well against most leading pokemon and Latios also.
Hitmontop (M) @ Fight Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Sucker Punch
- Wide Guard
A bulky type of Hitmontop as a lead, just to make sure to survive longer and try to kill anything. The advantage of this rule of using all six Pokémon in battle is that I can use switch Hitmontop for a counter Pokémon to re-use Fake Out later. Close Combat and a Fight gem to make sure that it can damage anything that can counter Zapdos or Volcarona. Sucker Punch to do some damage to Cresselia and Latios, very common in this format. Wide Guard is there to protect when I reuse this Pokémon, against Rock Slide, Surf, Heat Wave and Earthquake mostly.
Zapdos @ Charti Berry
Trait: Pressure
EVs: 140 HP / 252 SAtk / 116 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Tailwind
- Detect
Just an standard Zapdos but with Tailwind instead HP Ice because Gastrodon and Cresselia has Ice Beam, so I think they are better checks than Zapdos against a dragon (unless a Draco Meteor Latios comes in) and I can improve my team's speed for a few turns.
Cresselia (F) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 84 SAtk / 160 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Ice Beam
- Psychic
- Helping Hand
Before she was the lead and now she's more supporter. Now that I have Tailwind with Zapdos, I dropped Icy Wind for Ice Beam to keep damaging things that don't resist it. Thunderwave to troll most fast pokemon and Helping Hand to try to so KOs quicker and Psychic for STAB and counter most fighting pokémon. Thanks to NathanTea for this suggestion.
Tyranitar (F) @ Focus Sash
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Rock Slide
- Low Kick
- Crunch
- Protect
As Nathan suggested, I just happened to have this Tyranitar on my SS game so I transferred it. Her main purpose is to do some weather control (Surprising Rain Teams is priceless), Focus Sash to ensure a survival at least 1 turn and Crunch for a STAB damage on things like Chandelure and Jellicent.
Gastrodon (F) @ Rindo Berry
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Protect
I decided to pick Gastrodon thanks to a suggestion made by NathanTea, but with the Smogon's database variant. I focused on special defense to handle HP Grass or an Energy Ball by Chandelure, which can defeat Gastrodon if is physical defender. Scald as a STAB and do status. Ice Beam to go against dragons, Earth Power to opposing Tyranitar, fighting and some steel Pokémon. Her ability is awesome, I can switch her in if I predict a water move against Volcarona and Tyranitar.
Most of my team are genderless or female, just to prevent an Attract Cresselia. Seems that I'm lacking on a revenge killer, I was thinking of Scizor, Tornadus or Thundurus, and even replacing Close Combat for Mach Punch on Hitmontop. What do you guys think?
Please, don't be rude towards me or my thread, almost two years have passed since my last RMT so if I need to modify my thread, please let me know and sorry for the grammar mistakes that I've made. I know that most pokemon here are overused in this VGC but I did a lot of effort thinking about which ones should I use. Any suggestions on movesets, Pokemon will be gladly appreciated and tested on PO, so I can post a result and further modifications on the team if it needs to. Thanks in advance.