Hey everyone. Just wondering about this team I have made. I have been testing and testing different Pokemon together and this team has appeared to work best for me. It's won me a lot of matches and when used correctly, can pierce enemy teams.
Let's take a look at each Pokemon. (Sorry for those 'in the know', but I'm going to assume the reader has no idea how each Pokemon works in-case people are newbs or whatever.)
Hotpoint (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 68 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hidden Power [Ice]
I love Rotom-W, he is simply used as a scout to begin with, either Wisping any early sweepers or shooting holes into enemies with Hydro Pump, or switching out with Volt Switch. Hidden Power Ice gives him some versitility and picks off those Dragons.
Prince Mush (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 Spd / 252 Atk / 6 HP
Jolly Nature (+Spd, -SAtk)
- Spore
- Focus Punch
- Substitute
- Seed Bomb
This is my favourite abuser. Spore puts enemies to sleep, the enemy will either switch out, or stay in. If they stay in, they will likely stay asleep for the next turn and so I put up my Substitute. If this succeeds, I get a free Focus Punch on the enemy because during the next turn, even if they break the sub, I still get to punch (since I took no damage). Seed Bomb is for bulky waters, namely Swampert, and several other threats that can take a punch. Biggest weakness is of course his speed. Even with Max Speed, Breloom can be countered by any fast attacker, and with frail defenses, they will likely OHKO. Even with the misgiving of Speed, he is still a great team member, and given the right moment, he can punch holes into teams.
Ex-Clefairy (Gengar) (M) @ Choice Specs
Trait: Levitate
EVs: 252 Spd / 224 HP / 34 SAtk
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Focus Blast
- Disable
- Trick
I'm still not so sure about Gengar, a ghost type is a compliment to any team, and Gengar is a good all-rounder. With his Specs, he can really deal a lot of damage to opponents, and Shadow Ball is his best move to hit almost anything, when Normal and Steel-types are on show Focus Blast can do what Shadow Ball cannot. When defensive Pokemon are out, he can Trick his Specs over to them and pick up a likely leftovers, that pretty much shuts down Ferrothorn, Jellicent, and many others (works great against Physical Sweepers because it ruins their ability to switch between moves and lock them out of boosting moves). Disable is a great little toy aswell, after Specs have gone, Disable can sometimes make enemies Struggle if kept in. Speed has tried to compliment Disable. Of course Gengar isn't without his flaws, being Choice'd means that Disable can only be used once and then a switch is needed unless his Specs are gone. But this can also bluff the opponent into thinking Gengar isn't Scarfed or Specs'd. He also gets outsped a lot of the time.
Mr Sax (Altaria) (F) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature (+SDef, -SAtk)
- Dragon Dance
- Outrage/Dragon Claw
- Roost
- Cotton Guard
For those of you who are surprised to see Altaria in an OU environment, take a walk with me. Altaria has something really unique, Cotton Guard (Raises Def 3 stages). Alone, this may not seem like a big deal, but Altaria is pretty bulky, and with max HP and Special Defense, Cotton Guard gives it the final piece of Defense that it needs. Once bulked, you can Dragon Dance to your heart's content, even when foes wear you down, you can still pull off a Roost (which patches that nasty Ice 4x Weakness for a turn) and start to damage the enemy. Of course, because of all these boosting moves, Altaria can only deal out Dragon damage, but with the boosts, it can still make bulky resistors cry. Roar really gets to Altaria, but when Forretress and other Roarers are gone, Altaria can come out to play. Both abilities are useful, in OU weather teams can be put to silence with Cloud 9, but Natural Cure is preferred, because Toxic etc.
Manny (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Stone Edge
- Stealth Rock
Recently I fell in love with Mamoswine. He's amazing. People really underrate that Ice Shard, it his so damn hard (and fast). Earthquake is standard STAB, and Stone Edge hits those that resit his stabs. Stealth Rock is used when he's put into battle when the opponent is likely to switch, because honesly, Mamoswine doesn't need a 4th move with what he has. I've gone for the extra HP instead of Speed because I feel he needs to survive a little more often. His ability, Thick fat, really is the icing on this delicious cake (Excuse the pun, being Ice-type and all, heh) Letting him take fire damage more effectively, and bagging a worthy Ice resistance. Ice Shard, Ice Shard, Ice Shard. Kill, Kill, Kill.
PixieDust (Volcarona) (M) @ Grass Gem
Trait: Flame Body
EVs: 230 SAtk / 252 HP / 28 Def
Bold Nature (+Def, -Atk)
- Quiver Dance
- Fire Blast
- Giga Drain
- Roost
Stealth Rock, oh no. Yeah, rocks really do pester this bug, leaving him with just 50% HP. A Rapid Spinner is kind of needed if Volcarona is to appear. But still, if put against the right Pokemon, PixieDust can pull off a Quiver Dance and hit hard with Giga Drain (Boosted by Grass Gem) and get most of his HP back. And because Giga Drain is raraly seen, the opponent is going to expect a Fire Blast, so I can do some decent damage with Giga Drain and restore all that health I lost from Stealth Rock (If applicable). But yeah, under the circumstances Volcarona will run circles around the enemy team. A lot of people quit when Volcarona has Quiver Danced more than twice.
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Well there you go, feel free to add a few speculations or whatever. If you steal my team, I will find you (literally :P ). Thanks for reading!
Let's take a look at each Pokemon. (Sorry for those 'in the know', but I'm going to assume the reader has no idea how each Pokemon works in-case people are newbs or whatever.)

Hotpoint (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 68 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hidden Power [Ice]
I love Rotom-W, he is simply used as a scout to begin with, either Wisping any early sweepers or shooting holes into enemies with Hydro Pump, or switching out with Volt Switch. Hidden Power Ice gives him some versitility and picks off those Dragons.

Prince Mush (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 Spd / 252 Atk / 6 HP
Jolly Nature (+Spd, -SAtk)
- Spore
- Focus Punch
- Substitute
- Seed Bomb
This is my favourite abuser. Spore puts enemies to sleep, the enemy will either switch out, or stay in. If they stay in, they will likely stay asleep for the next turn and so I put up my Substitute. If this succeeds, I get a free Focus Punch on the enemy because during the next turn, even if they break the sub, I still get to punch (since I took no damage). Seed Bomb is for bulky waters, namely Swampert, and several other threats that can take a punch. Biggest weakness is of course his speed. Even with Max Speed, Breloom can be countered by any fast attacker, and with frail defenses, they will likely OHKO. Even with the misgiving of Speed, he is still a great team member, and given the right moment, he can punch holes into teams.

Ex-Clefairy (Gengar) (M) @ Choice Specs
Trait: Levitate
EVs: 252 Spd / 224 HP / 34 SAtk
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Focus Blast
- Disable
- Trick
I'm still not so sure about Gengar, a ghost type is a compliment to any team, and Gengar is a good all-rounder. With his Specs, he can really deal a lot of damage to opponents, and Shadow Ball is his best move to hit almost anything, when Normal and Steel-types are on show Focus Blast can do what Shadow Ball cannot. When defensive Pokemon are out, he can Trick his Specs over to them and pick up a likely leftovers, that pretty much shuts down Ferrothorn, Jellicent, and many others (works great against Physical Sweepers because it ruins their ability to switch between moves and lock them out of boosting moves). Disable is a great little toy aswell, after Specs have gone, Disable can sometimes make enemies Struggle if kept in. Speed has tried to compliment Disable. Of course Gengar isn't without his flaws, being Choice'd means that Disable can only be used once and then a switch is needed unless his Specs are gone. But this can also bluff the opponent into thinking Gengar isn't Scarfed or Specs'd. He also gets outsped a lot of the time.

Mr Sax (Altaria) (F) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature (+SDef, -SAtk)
- Dragon Dance
- Outrage/Dragon Claw
- Roost
- Cotton Guard
For those of you who are surprised to see Altaria in an OU environment, take a walk with me. Altaria has something really unique, Cotton Guard (Raises Def 3 stages). Alone, this may not seem like a big deal, but Altaria is pretty bulky, and with max HP and Special Defense, Cotton Guard gives it the final piece of Defense that it needs. Once bulked, you can Dragon Dance to your heart's content, even when foes wear you down, you can still pull off a Roost (which patches that nasty Ice 4x Weakness for a turn) and start to damage the enemy. Of course, because of all these boosting moves, Altaria can only deal out Dragon damage, but with the boosts, it can still make bulky resistors cry. Roar really gets to Altaria, but when Forretress and other Roarers are gone, Altaria can come out to play. Both abilities are useful, in OU weather teams can be put to silence with Cloud 9, but Natural Cure is preferred, because Toxic etc.

Manny (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Stone Edge
- Stealth Rock
Recently I fell in love with Mamoswine. He's amazing. People really underrate that Ice Shard, it his so damn hard (and fast). Earthquake is standard STAB, and Stone Edge hits those that resit his stabs. Stealth Rock is used when he's put into battle when the opponent is likely to switch, because honesly, Mamoswine doesn't need a 4th move with what he has. I've gone for the extra HP instead of Speed because I feel he needs to survive a little more often. His ability, Thick fat, really is the icing on this delicious cake (Excuse the pun, being Ice-type and all, heh) Letting him take fire damage more effectively, and bagging a worthy Ice resistance. Ice Shard, Ice Shard, Ice Shard. Kill, Kill, Kill.

PixieDust (Volcarona) (M) @ Grass Gem
Trait: Flame Body
EVs: 230 SAtk / 252 HP / 28 Def
Bold Nature (+Def, -Atk)
- Quiver Dance
- Fire Blast
- Giga Drain
- Roost
Stealth Rock, oh no. Yeah, rocks really do pester this bug, leaving him with just 50% HP. A Rapid Spinner is kind of needed if Volcarona is to appear. But still, if put against the right Pokemon, PixieDust can pull off a Quiver Dance and hit hard with Giga Drain (Boosted by Grass Gem) and get most of his HP back. And because Giga Drain is raraly seen, the opponent is going to expect a Fire Blast, so I can do some decent damage with Giga Drain and restore all that health I lost from Stealth Rock (If applicable). But yeah, under the circumstances Volcarona will run circles around the enemy team. A lot of people quit when Volcarona has Quiver Danced more than twice.
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Well there you go, feel free to add a few speculations or whatever. If you steal my team, I will find you (literally :P ). Thanks for reading!