Welcome to another entry in using pokemon in ways that they shouldn’t be used in. My next target is a physically offensive Clodsire. I’m taking advantage of that wonderful 75 attack stat. It’s truly amazing. Anyways onto the team.
The Clod (Clodsire) @ Assault Vest
Ability: Water Absorb
Tera Type: Water
EVs: 120 HP / 208 Atk / 96 Def / 84 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Gunk Shot
- Liquidation
- Megahorn
In Clod we trust. So I obviously chose water absorb for recovery and an immunity. Then I went with an assault vest cause I didn’t want to go choice band since that just didn’t seem right. Tera water help defensively and with powering up liquidation. With the other moves being earthquake and gunk shot for their stab and Megahorn for psychic types.
The King (Incineroar) @ Leftovers
Ability: Intimidate
Tera Type: Grass
EVs: 28 HP / 68 Atk / 128 Def / 108 SpD / 176 Spe
Adamant Nature
- Trailblaze
- Flare Blitz
- Close Combat
- Knock Off
The King of competitive pokemon. I went with an intimate and leftovers set. Trailblaze to increase speed, knock off and flare blitz for stab, and close combat for coverage. My evs are all over the place. I don’t know what I was doing.
Not a real bird (Skarmory) @ Leftovers
Ability: Sturdy
Tera Type: Ground
EVs: 200 HP / 88 Atk / 172 SpD / 48 Spe
Careful Nature
- Stealth Rock
- Tailwind
- Brave Bird
- Spikes
Skarmory is my main setter. With stealth rock, tailwind, and spikes he can set up some chip for later. Brave bird is nice too. I went with Tera ground to cover both of its weaknesses defensively.
Loooong (Raging Bolt) @ Choice Specs
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 20 Atk / 20 Spe
- Dragon Pulse
- Thunderclap
- Thunderbolt
- Volt Switch
I don’t think I need to explain this it’s pretty standard. Though I have to have three line explaining so… He got a long neck. And he hits hard with choice specs. Mostly electric moves so I hope I don’t have to use this against a ground type.
Butthead (Farigiraf) @ Leftovers
Ability: Armor Tail
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Psychic
- Tera Blast
Trick room, nasty plot, and armor tail Farigiraf is underrated. Trick room also pairs mice with clodsire’s low speed. Psychic for stab and Tera fire for coverage.
Ludicolo @ Life Orb
Ability: Swift Swim
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Giga Drain
- Surf
- Ice Beam
I just ludicolo on here for type coverage and I needed another special attacker. Rain dance and swift swim are nice. It helps surf and giga drain and ice beam are cool I guess.
The Clod (Clodsire) @ Assault Vest
Ability: Water Absorb
Tera Type: Water
EVs: 120 HP / 208 Atk / 96 Def / 84 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Gunk Shot
- Liquidation
- Megahorn
In Clod we trust. So I obviously chose water absorb for recovery and an immunity. Then I went with an assault vest cause I didn’t want to go choice band since that just didn’t seem right. Tera water help defensively and with powering up liquidation. With the other moves being earthquake and gunk shot for their stab and Megahorn for psychic types.
The King (Incineroar) @ Leftovers
Ability: Intimidate
Tera Type: Grass
EVs: 28 HP / 68 Atk / 128 Def / 108 SpD / 176 Spe
Adamant Nature
- Trailblaze
- Flare Blitz
- Close Combat
- Knock Off
The King of competitive pokemon. I went with an intimate and leftovers set. Trailblaze to increase speed, knock off and flare blitz for stab, and close combat for coverage. My evs are all over the place. I don’t know what I was doing.
Not a real bird (Skarmory) @ Leftovers
Ability: Sturdy
Tera Type: Ground
EVs: 200 HP / 88 Atk / 172 SpD / 48 Spe
Careful Nature
- Stealth Rock
- Tailwind
- Brave Bird
- Spikes
Skarmory is my main setter. With stealth rock, tailwind, and spikes he can set up some chip for later. Brave bird is nice too. I went with Tera ground to cover both of its weaknesses defensively.
Loooong (Raging Bolt) @ Choice Specs
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 20 Atk / 20 Spe
- Dragon Pulse
- Thunderclap
- Thunderbolt
- Volt Switch
I don’t think I need to explain this it’s pretty standard. Though I have to have three line explaining so… He got a long neck. And he hits hard with choice specs. Mostly electric moves so I hope I don’t have to use this against a ground type.
Butthead (Farigiraf) @ Leftovers
Ability: Armor Tail
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Psychic
- Tera Blast
Trick room, nasty plot, and armor tail Farigiraf is underrated. Trick room also pairs mice with clodsire’s low speed. Psychic for stab and Tera fire for coverage.
Ludicolo @ Life Orb
Ability: Swift Swim
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Giga Drain
- Surf
- Ice Beam
I just ludicolo on here for type coverage and I needed another special attacker. Rain dance and swift swim are nice. It helps surf and giga drain and ice beam are cool I guess.
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