OU Pivot Cinderace

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Tidal

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cinderace-ballin.gif



[SET]
name: Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Will-O-Wisp / Sucker Punch / Gunk Shot
item: Heavy-Duty Boots
tera type: Fire / Flying
ability: Blaze / Libero
nature: Jolly
evs: 224 HP / 32 Atk / 252 Spe OR 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
In a metagame dominated by entry hazards, Cinderace thrives as a pivot thanks to its unique utility options in Court Change and Will-O-Wisp, and Libero granting it a plethora of high-power STAB options such as Gunk Shot and Pyro Ball. Its excellent base 119 Speed allows it to outpace opposing offensive threats like Ogerpon-W, Iron Crown, and Great Tusk while Speed tying with Roaring Moon. U-turn both brings in teammates and chips down foes that come in on Cinderace, like Great Tusk, Dondozo, and Raging Bolt, while dealing super effective damage to the likes of Hisuian Samurott, Ting-Lu, and Roaring Moon. Court Change allows Cinderace to remove hazards, even against Gholdengo, as well as steal opposing Aurora Veil. Will-O-Wisp is used to weaken and burn opposing threats such as the aforementioned Great Tusk as well as Pokemon like Kingambit, Dragonite, and Zamazenta. Libero-boosted Sucker Punch can be opted to give Cinderace a useful priority option, allowing it to pick off offensive threats such as Dragapult and Choice Scarf Gholdengo after chip damage. Libero-boosted Gunk Shot gives Cinderace a powerful coverage tool, able to OHKO the likes of Enamorus and Primarina, as well as Hatterene after Spikes while also slamming other foes wanting to come in on Cinderace such as Raging Bolt. Low Kick is an additional option that might be worth considering to 2HKO Ting-Lu, Hisuian Samurott, Garganacl, and Kyurem, as well as OHKO Kingambit, which Pyro Ball does not offer. While Cinderace often doesn't have to use Terastallization thanks to its good natural typing and Libero letting it change its own typing naturally, Tera Fire is able to give Pyro Ball a massive power boost, letting it 2HKO even the likes of Zamazenta without its Dauntless Shield and specially defensive Gliscor, whereas Tera Flying lets it turn the tables on Ground- and Fighting-types, letting it get a Will-O-Wisp off on Landorus-T, Great Tusk, and Zamazenta, (AC) or safely use Court Change on them. Blaze is often used in conjunction with Cinderace sets that opt for Will-O-Wisp, being able to force itself into Blaze range and fire off a boosted Pyro Ball, while Libero is typically chosen when wanting to utilise Cinderace's strong coverage options. 224 HP with 32 Attack EVs allows Cinderace to OHKO Tinkaton, Weavile, and uninvested Gholdengo, with a chance to also OHKO Rillaboom, while giving it the ability to live +2 Shadow Ball from Iron Valiant, Ting-Lu's Earthquake, and two of Bulky Nasty Plot Gholdengo's unboosted Shadow Balls. Maximum Attack and Speed EVs can be run to maximize Cinderace's offensive potential, letting it ensure a 2HKO on uninvested Kyurem and Galarian Slowking, as well as an OHKO on Iron Crown with Pyro Ball and Kingambit after Spikes damage.

Cinderace fits excellently on bulky offense and balance teams that love the support it can offer while maintaining an offensive presence and keeping momentum. Other defensive pivots capable of generating momentum such as Galarian Slowking, Corviknight, and Landorus-T work excellently with it. Galarian Slowking is able to check Primarina and Raging Bolt, and Corviknight can handle Hisuian Samurott, Roaring Moon, and Great Tusk. Landorus-T is able to deal with a large amount of physical threats thanks to the combination of Intimidate and Rocky Helmet, as well as offensively break through the likes of Raging Bolt and Iron Moth, which would otherwise feel safe coming in on Cinderace while setting up Stealth Rock and creating a solid pivoting core. In return, Cinderace is able to threaten Gholdengo, Kingambit, and Iron Crown, and it can swap the entry hazards on each side of the field, which can help further check Zamazenta and Choice Specs Kyurem. Offensive teammates that appreciate hazard removal, the chance to set their own hazards, as well as safe entry through Cinderace's U-turn, such as Roaring Moon, Ogerpon-W, Raging Bolt, and non-Heavy-Duty Boots Kyurem, synergise well with it, being given the chance to come in on the likes of Alomomola, Primarina, Landorus-T, and Moltres and force them out. Other wallbreakers that appreciate the Water- and Dragon-types Cinderace lures in, such as Rillaboom, Iron Valiant, Enamorus, and Primarina, are great partners, with Cinderace being able to handle the Grass- and Steel-types that they may otherwise struggle with. Great Tusk works amazingly with Cinderace's Court Change, being able to trade hazards and later remove the ones remaining on its side of the field with Rapid Spin, on top of providing Knock Off support and helping check the aforementioned Garganacl, Gliscor, and Galarian Slowking. Ting-Lu is another great partner, providing even greater hazard support thanks to its access to Spikes while being able to check Raging Bolt and Iron Moth, two of Cinderace's biggest checks. Dragapult is an amazing offensive partner for Cinderace, benefitting from the status it spreads with Will-O-Wisp to maximize Hex damage while forming a powerful pivoting core.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tidal.540289/
Quality checked by:
https://www.smogon.com/forums/members/viivian.584916/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/marlyne.664887/
https://www.smogon.com/forums/members/lustre.567354/
 
Last edited:
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View attachment 696177

[SET]
name: Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Will-O-Wisp / Sucker Punch / Gunk Shot
item: Heavy-Duty Boots
tera type: Fire / Flying
ability: Blaze / Libero
nature: Jolly
evs: 224 HP / 32 Atk / 252 Spe OR 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

In a metagame dominated by hazards, Cinderace thrives as a pivot thanks to its unique utility options in Will-O-Wisp and Court Change these should be swapped and a plethora of high-power STAB options i suggest you list some of them here thanks to Libero with its excellent base 119 Speed, being able to outpace opposing offensive threats like Ogerpon-Wellspring and Great Tusk while Speed tying with Roaring Moon. U-turn is the crux of this set, being able to gain chip damage on Pokemon who may want to come in on Cinderace's STAB such as Primarina Great Tusk, Dondozo, and Raging Bolt for its teammates while dealing super-effective damage to the likes of Hisuian Samurott, Ting-Lu, and Roaring Moon. Court Change has the ability to swap field effects with your opponent, being able to trade any Spikes, Stealth Rock, Aurora Veil and more, giving Cinderace its own unique form of hazard control. Will-O-Wisp is used to weaken and burn opposing threats such as the aforementioned Great Tusk and Ogerpon-Wellspring, as well as Pokemon like Kingambit, Swords Dance Iron Valiant SD iron valiant outspeeds cinderace and CC kills after minimal chip, Dragonite, and Zamazenta. Cinderace that run Will-O-Wisp are often used in tandem with Blaze, being able to force itself into range of Blaze and be able to fire off a boosted Pyro Ball, with this interaction allowing it to OHKO Ogerpon-Wellspring and Swords Dance Iron Valiant after a round of Burn damage and Spikes this is great but i suggest you mention this when talking about the benefits of blaze over libero. Libero-boosted Sucker Punch can be opted for to give Cinderace a useful priority option, able to pick off offensive threats such as Dragapult as well as Choice Scarf Gholdengo after chip damage. Libero-boosted Gunk Shot gives Cinderace a powerful coverage tool, able to OHKO the likes of Enamorus and Primarina, as well as Hatterene after Spikes while also slamming other foes wanting to come in on Cinderace such as Raging Bolt and Moltres enamorus already gets slammed by pyro ball but everything else looks fine as is. Low Kick is an additional option that may be worth considering to 2HKO Ting-Lu, Samurott-Hisui, and Kyurem, but the opportunity cost of running Low Kick makes it not as favourable as an option compared to the others also hits garganacl really hard which is crucial, you should definitely mention that here. While Cinderace often doesn't have to use Terastallization thanks to its good natural typing and Libero letting it change its own typing naturally, Tera Fire is able to give Pyro Ball a massive power boost, letting it 2HKO even the likes of Zamazenta without its Dauntless Shield and Gliscor whereas Tera Flying removes Cinderace's weakness to Ground- and Fighting-types, letting it get a Will-O-Wisp on Landorus-T, Great Tusk, and Zamazenta or safely use Court Change on them. Blaze is often used in conjunction with Cinderace that opt for Will-O-Wisp so that it can fire off Blaze-boosted Pyro Ball, while Libero is typically chosen when utilise Cinderace's strong coverage options. Max Attack and Speed can be run to maximise Cinderace's offensive potential, letting it ensure a 2HKO on uninvested Kyurem and Galarian Slowking and an OHKO on Iron Crown with Pyro Ball, as well as Kingambit after Spikes, while still being able to survive hits such as Iron Valiant's Close Combat and +1 Zamazenta's Body Press. 224 HP with 32 Attack allows Cinderace to OHKO Tinkaton, Weavile, and uninvested Gholdengo, with a chance to also OHKO Rillaboom, while the bulk gives Cinderace the ability to live +2 Shadow Ball from Iron Valiant, Ting-Lu's Earthquake and two of Bulky Nasty Plot Gholdengo's Shadow Balls.


Cinderace fits excellently on bulky offense and balance teams that love the support that it can offer while maintaining an offensive presence and keeping momentum. Other defensive pivots capable of generating momentum that compliment Cinderace such as Galarian Slowking, Corviknight, and Landorus-T work excellently with it. Galarian Slowking is able to check Primarina and Raging Bolt, Corviknight can handle Hisuian Samurott, Roaring Moon, and Great Tusk, and Landorus-T is able to deal with a large amount of physical threats thanks to the combination of Intimidate and Rocky Helmet, as well as offensively break through the likes of Raging Bolt and Iron Moth which would otherwise feel safe coming in on Cinderace. In return, Cinderace is able to threaten Gholdengo, Kingambit, and Weavile weavile can be dangerous for cinderace to handle, but something like iron crown would be a good mention here while being able to swap the hazards on each side of the field and helping further check Zamazenta. Offensive teammates that appreciate hazard removal and the chance for their own hazards, as well as safe entry through Cinderace's U-turn such as Roaring Moon, Ogerpon-W, Raging Bolt, and non-Heavy-Duty Boots Kyurem synergise well with it, being given the chance to come in on the likes of Garganacl, none of the pokemon mentioned can safely come in on garganacl Alomomola, Primarina, Landorus-T, and Moltres and force them out. Other wallbreakers that appreciate the Water- and Dragon-types Cinderace lures in such as Rillaboom, Iron Valiant, Enamorus-T, enam-T? and Primarina are great partners, with Cinderace being able to handle the Grass- and Steel-types that they may otherwise struggle with. Great Tusk's works amazingly with Cinderace's Court Change, being able to trade hazards with the opponent and then later remove the ones remaining on your own side of the field with Rapid Spin, on top of helping check the aforementioned Garganacl, Gliscor, and Zamazenta with the exception of tera ghost bulk up sets great tusk isn't a very good check to zamazenta. Dragapult is an amazing offensive partner for Cinderace, benefitting from the status it spreads with Will-O-Wisp to maximise Hex damage while forming a powerful pivoting core.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmicky.540289/
Quality checked by:
https://www.smogon.com/forums/members/viivian.584916/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

QC 1/2 once implemented!
 
hey, this is QC 2/2 (approved by kd458)
add remove comment
[SET]
name: Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Will-O-Wisp / Sucker Punch / Gunk Shot
item: Heavy-Duty Boots
tera type: Fire / Flying
ability: Blaze / Libero
nature: Jolly
evs: 224 HP / 32 Atk / 252 Spe OR 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
In a metagame dominated by hazards, Cinderace thrives as a pivot thanks to its unique utility options in Court Change and Will-O-Wisp and a plethora of high-power STAB options such as Gunk Shot and Pyro Ball thanks to Libero (this could be a bit clearer - Libero granting it STAB options in...) with its excellent base 119 Speed, being able to outpace opposing offensive threats like Ogerpon-Wellspring, Iron Crown, and Great Tusk while Speed tying with Roaring Moon. U-turn is the crux of this set, being able to gain chip damage on Pokemon who may want to come in on Cinderace's STAB such as Great Tusk, Dondozo, and Raging Bolt for its teammates being able to both bring in teammates and chip down foes that come in on Cinderace like Great Tusk, Dondozo, and Raging Bolt while dealing super-effective damage to the likes of Hisuian Samurott, Ting-Lu, and Roaring Moon. Court Change has the ability to swap field effects with your opponent, being able to trade any Spikes, Stealth Rock, Aurora Veil and more, giving Cinderace its own unique form of hazard control allows Cinderace to remove hazards, even against Gholdengo, as well as steal opposing Aurora Veil. Will-O-Wisp is used to weaken and burn opposing threats such as the aforementioned Great Tusk and Ogerpon-Wellspring (trying to wisp Wellspring either means that it SD'ed on you that turn or you're sacking Cinderace - it's very likely not switching in nor are you), as well as Pokemon like Kingambit, Dragonite, and Zamazenta. Libero-boosted Sucker Punch can be opted for to give Cinderace a useful priority option, able to pick off offensive threats such as Dragapult as well as Choice Scarf Gholdengo after chip damage. Libero-boosted Gunk Shot gives Cinderace a powerful coverage tool, able to OHKO the likes of Enamorus and Primarina, as well as Hatterene after Spikes while also slamming other foes wanting to come in on Cinderace such as Raging Bolt and Moltres (it's a 55% roll to 3HKO Moltres, slam is overselling it). Low Kick is an additional option that may be worth considering to 2HKO Ting-Lu, Samurott-Hisui, Garganacl, and Kyurem, (OHKOing Gambit could be worth a mention when Pyro only 2HKOs) but the opportunity cost of running Low Kick makes it not as favourable as an option compared to the others fluff. While Cinderace often doesn't have to use Terastallization thanks to its good natural typing and Libero letting it change its own typing naturally, Tera Fire is able to give Pyro Ball a massive power boost, letting it 2HKO even the likes of Zamazenta without its Dauntless Shield and specially defensive Gliscor Gliscor whereas Tera Flying lets it turn the tables on removes Cinderace's weakness to Ground- and Fighting-types, letting it get a Will-O-Wisp on Landorus-T, Great Tusk, and Zamazenta or safely use Court Change on them. (mention that Tera neutralizes Libero, so you no longer get STAB on coverage) Blaze is often used in conjunction with Cinderace that opt for Will-O-Wisp, being able to force itself into range of Blaze and fire off a boosted Pyro Ball, with this interaction allowing it to OHKO Ogerpon-Wellspring and Swords Dance Iron Valiant after a round of Burn damage and Spikes SD Valiant calc is hyperspecific and the bulky set doesn't OHKO Wellspring while Libero is typically chosen when wanting to utilise Cinderace's strong coverage options. 224 HP with 32 Attack allows Cinderace to OHKO Tinkaton, Weavile, and uninvested Gholdengo, with a chance to also OHKO Rillaboom, while the bulk gives Cinderace the ability to live +2 Shadow Ball from Iron Valiant, Ting-Lu's Earthquake and two of Bulky Nasty Plot Gholdengo's unboosted Shadow Balls. Max Attack and Speed can be run to maximise Cinderace's offensive potential, letting it ensure a 2HKO on uninvested Kyurem and Galarian Slowking and an OHKO on Iron Crown with Pyro Ball, as well as Kingambit after Spikes. , while still being able to survive hits such as Iron Valiant's Close Combat and +1 Zamazenta's Body Press. 224 HP with 32 Attack allows Cinderace to OHKO Tinkaton, Weavile, and uninvested Gholdengo, with a chance to also OHKO Rillaboom, while the bulk gives Cinderace the ability to live +2 Shadow Ball from Iron Valiant, Ting-Lu's Earthquake and two of Bulky Nasty Plot Gholdengo's Shadow Balls. (flipped order to match set, no need to mention the hits that it survives for the offensive set as it isn't investing in bulk anyways)

Cinderace fits excellently on bulky offense and balance teams that love the support that it can offer while maintaining an offensive presence and keeping momentum. Other defensive pivots capable of generating momentum that compliment Cinderace such as Galarian Slowking, Corviknight, and Landorus-T work excellently with it. Galarian Slowking is able to check Primarina and Raging Bolt, Corviknight can handle Hisuian Samurott, Roaring Moon, and Great Tusk, and Landorus-T is able to deal with a large amount of physical threats thanks to the combination of Intimidate and Rocky Helmet, as well as offensively break through the likes of Raging Bolt and Iron Moth which would otherwise feel safe coming in on Cinderace. (Lando also gets Rocks up and forms something of a pivot core) In return, Cinderace is able to threaten Gholdengo, Kingambit, and Iron Crown, while being able to swap the hazards on each side of the field (is this really relevant for these examples? Glowking runs HDB and the two others are Spikes-immune - perhaps mention something that likes these pivots, like Specs Kyurem) and helping further check Zamazenta. Offensive teammates that appreciate hazard removal and the chance for their own hazards, as well as safe entry through Cinderace's U-turn such as Roaring Moon, Ogerpon-W, Raging Bolt, and non-Heavy-Duty Boots Kyurem synergise well with it, being given the chance to come in on the likes of Alomomola, Primarina, Landorus-T, and Moltres and force them out. Other wallbreakers that appreciate the Water- and Dragon-types Cinderace lures in such as Rillaboom, Iron Valiant, Enamorus, and Primarina are great partners, with Cinderace being able to handle the Grass- and Steel-types that they may otherwise struggle with. Great Tusk's works amazingly with Cinderace's Court Change, being able to trade hazards with the opponent and then later remove the ones remaining on your own side of the field with Rapid Spin, on top of helping check the aforementioned Garganacl, Gliscor, and Galarian Slowking. (Knock support is worth a mention) Dragapult is an amazing offensive partner for Cinderace, benefitting from the status it spreads with Will-O-Wisp to maximise Hex damage while forming a powerful pivoting core.

add Ting-Lu (hazard support + Bolt/Moth check)
re: offensive Boots-less threats like Valiant / Roaring Moon - mention that Cinderace is always able to remove Webs for them


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tidal.540289/
Quality checked by:
https://www.smogon.com/forums/members/viivian.584916/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
hello hello, AMGP check
add remove comment
[SET]
name: Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Will-O-Wisp / Sucker Punch / Gunk Shot
item: Heavy-Duty Boots
tera type: Fire / Flying
ability: Blaze / Libero
nature: Jolly
evs: 224 HP / 32 Atk / 252 Spe OR 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
In a metagame dominated by entry hazards, Cinderace thrives as a pivot thanks to its unique utility options in Court Change and Will-O-Wisp, (AC) and Libero granting it a plethora of high-power STAB options such as Gunk Shot and Pyro Ball. (AP) Its with its excellent base 119 Speed (RC) being able allows it to outpace opposing offensive threats like Ogerpon-Wellspring Ogerpon-W, Iron Crown, and Great Tusk while Speed tying with Roaring Moon. (the original sentence was very long, so it is worth splitting it into two shorter ones) U-turn is the crux of this set, being able to (cut filler) both bring brings in teammates and chip chips down foes that come in on Cinderace, (AC) like Great Tusk, Dondozo, and Raging Bolt, (AC) while dealing super-effective super effective damage to the likes of Hisuian Samurott, Ting-Lu, and Roaring Moon. Court Change allows Cinderace to remove hazards, even against Gholdengo, as well as steal opposing Aurora Veil. Will-O-Wisp is used to weaken and burn opposing threats such as the aforementioned Great Tusk (RC) as well as Pokemon like Kingambit, Dragonite, and Zamazenta. Libero-boosted Sucker Punch can be opted for to give Cinderace a useful priority option, able allowing it to pick off offensive threats such as Dragapult as well as and Choice Scarf Gholdengo after chip damage. Libero-boosted Gunk Shot gives Cinderace a powerful coverage tool, able to OHKO the likes of Enamorus and Primarina (RC) as well as Hatterene after Spikes, (AC) while also slamming other foes wanting to come in on Cinderace such as Raging Bolt. Low Kick is an additional option that may be worth considering to 2HKO Ting-Lu, Samurott-Hisui Hisuian Samurott, Garganacl, and Kyurem, as well as an OHKO on Kingambit, (AC) which Pyro Ball does not offer. While Cinderace often doesn't have to use Terastallization thanks to its good natural typing and Libero letting it change its own typing naturally, Tera Fire is able to give Pyro Ball a massive power boost, letting it 2HKO even the likes of Zamazenta without its Dauntless Shield and specially defensive Gliscor, (AC) Gliscor whereas Tera Flying lets it turn the tables on Ground- and Fighting-types, letting it get a Will-O-Wisp off on Landorus-T, Great Tusk, and Zamazenta, (AC) or safely use Court Change on them. Blaze is often used in conjunction with Cinderace that opt for Will-O-Wisp, being able to force itself into range of Blaze and fire off a boosted Pyro Ball, while Libero is typically chosen when wanting to utilise Cinderace's strong coverage options. 224 HP with 32 Attack EVs allows Cinderace to OHKO Tinkaton, Weavile, and uninvested Gholdengo, with a chance to also OHKO Rillaboom, while the bulk gives Cinderace giving it the ability to live +2 Shadow Ball from Iron Valiant, Ting-Lu's Earthquake, (AC) and two of Bulky Nasty Plot Gholdengo's unboosted Shadow Balls. Max Maximum Attack and Speed EVs can be run to maximise maximize Cinderace's offensive potential, letting it ensure a 2HKO on uninvested Kyurem and Galarian Slowking, (AC) and an OHKO on Iron Crown with Pyro Ball (RC) as well as Kingambit after Spikes.

Cinderace fits excellently on bulky offense and balance teams that love the support that it can offer while maintaining an offensive presence and keeping momentum. Other defensive pivots capable of generating momentum that compliment Cinderace such as Galarian Slowking, Corviknight, and Landorus-T work excellently with it. ("complement" and "work excellently with" mean the same thing here, so it is better to cut one of these. additionally, note that it is "complement" and not "compliment") Galarian Slowking is able to check Primarina and Raging Bolt, and Corviknight can handle Hisuian Samurott, Roaring Moon, and Great Tusk (RC). (AP) and Landorus-T is able to deal with a large amount of physical threats thanks to the combination of Intimidate and Rocky Helmet, as well as offensively break through the likes of Raging Bolt and Iron Moth, (AC) which would otherwise feel safe coming in on Cinderace, (AC) while setting up Stealth Rock and creating a solid pivoting core. (like earlier, the original sentence was very long, and it is worth splitting it into two sentences) In return, Cinderace is able to threaten Gholdengo, Kingambit, and Iron Crown, and it can also swap the entry hazards on each side of the field, (AC) which can help with further checking Zamazenta and Choice Specs Kyurem. Offensive teammates that appreciate hazard removal, (AC) and the chance for setting their own hazards, as well as and safe entry through Cinderace's U-turn, (AC) and ability to remove Sticky Webs ("ability to remove Sticky Webs" can be cut as here as it would fall under "hazard removal," which is mentioned earlier in the sentence) such as Roaring Moon, Ogerpon-W, Raging Bolt, and non-Heavy-Duty Boots Kyurem, (AC) synergise well with it, being given the chance to come in on the likes of Alomomola, Primarina, Landorus-T, and Moltres and force them out. Other wallbreakers that appreciate the Water- and Dragon-types Cinderace lures in, (AC) such as Rillaboom, Iron Valiant, Enamorus, and Primarina, (AC) are great partners, with Cinderace being able to handle the Grass- and Steel-types that they may otherwise struggle with. Great Tusk's Tusk works amazingly with Cinderace's Court Change, being able to trade hazards with the opponent and then later remove the ones remaining on your own side of the field with Rapid Spin, on top of providing Knock Off support and helping to check the aforementioned Garganacl, Gliscor, and Galarian Slowking. Ting-Lu is another great partner, providing even greater hazard support thanks to its access to Spikes while being able to check Raging Bolt and Iron Moth, two of Cinderace's biggest checks. Dragapult is an amazing offensive partner for Cinderace, benefitting from the status it spreads with Will-O-Wisp to maximise maximize Hex damage while forming a powerful pivoting core.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tidal.540289/
Quality checked by:
https://www.smogon.com/forums/members/viivian.584916/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Court Change allows Cinderace to remove hazards, even against Gholdengo, as well as steal opposing Aurora Veil.
is this phrasing correct? i didn't see this in GP standards, but at the same time i'm not sure if any correction is warranted here.

as well as an OHKO on Kingambit which Pyro Ball does not offer.
again, i think the bolded part seems relevant in context, but i'm not so sure how to rephrase this to make it more grammatically sound. or is there no need for correction here?

tysm :>
 
Last edited:
add comment remove
1/1 GP Team done

[SET]
name: Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Will-O-Wisp / Sucker Punch / Gunk Shot
item: Heavy-Duty Boots
tera type: Fire / Flying
ability: Blaze / Libero
nature: Jolly
evs: 224 HP / 32 Atk / 252 Spe OR 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
In a metagame dominated by entry hazards, Cinderace thrives as a pivot thanks to its unique utility options in Court Change and Will-O-Wisp, (AC) and Libero granting it a plethora of high-power STAB options such as Gunk Shot and Pyro Ball. (AP) Its with its excellent base 119 Speed (RC) being able allows it to outpace opposing offensive threats like Ogerpon-Wellspring Ogerpon-W, Iron Crown, and Great Tusk while Speed tying with Roaring Moon. (the original sentence was very long, so it is worth splitting it into two shorter ones) U-turn is the crux of this set, being able to (cut filler) both bring brings in teammates and chip chips down foes that come in on Cinderace, (AC) like Great Tusk, Dondozo, and Raging Bolt, (AC) while dealing super-effective super effective damage to the likes of Hisuian Samurott, Ting-Lu, and Roaring Moon. Court Change allows Cinderace to remove hazards, even against Gholdengo, as well as steal opposing Aurora Veil. Will-O-Wisp is used to weaken and burn opposing threats such as the aforementioned Great Tusk (RC) as well as Pokemon like Kingambit, Dragonite, and Zamazenta. Libero-boosted Sucker Punch can be opted for to give Cinderace a useful priority option, able allowing it to pick off offensive threats such as Dragapult as well as and Choice Scarf Gholdengo after chip damage. Libero-boosted Gunk Shot gives Cinderace a powerful coverage tool, able to OHKO the likes of Enamorus and Primarina, as well as Hatterene after Spikes while also slamming other foes wanting to come in on Cinderace such as Raging Bolt. Low Kick is an additional option that may might be worth considering to 2HKO Ting-Lu, Samurott-Hisui Hisuian Samurott, Garganacl, and Kyurem, as well as an OHKO on Kingambit, (AC) which Pyro Ball does not offer. While Cinderace often doesn't have to use Terastallization thanks to its good natural typing and Libero letting it change its own typing naturally, Tera Fire is able to give Pyro Ball a massive power boost, letting it 2HKO even the likes of Zamazenta without its Dauntless Shield and specially defensive Gliscor, (AC) Gliscor whereas Tera Flying lets it turn the tables on Ground- and Fighting-types, letting it get a Will-O-Wisp off on Landorus-T, Great Tusk, and Zamazenta, (AC) or safely use Court Change on them. Blaze is often used in conjunction with Cinderace sets that opt for Will-O-Wisp, being able to force itself into range of Blaze range and fire off a boosted Pyro Ball, while Libero is typically chosen when wanting to utilise Cinderace's strong coverage options. 224 HP with 32 Attack EVs allows Cinderace to OHKO Tinkaton, Weavile, and uninvested Gholdengo, with a chance to also OHKO Rillaboom, while the bulk gives Cinderace giving it the ability to live +2 Shadow Ball from Iron Valiant, Ting-Lu's Earthquake, (AC) and two of Bulky Nasty Plot Gholdengo's unboosted Shadow Balls. Max Maximum Attack and Speed EVs can be run to maximise maximize Cinderace's offensive potential, letting it ensure a 2HKO on uninvested Kyurem and Galarian Slowking, (AC) and as well as an OHKO on Iron Crown with Pyro Ball (RC) as well as and Kingambit after Spikes damage.

Cinderace fits excellently on bulky offense and balance teams that love the support that it can offer while maintaining an offensive presence and keeping momentum. Other defensive pivots capable of generating momentum that compliment Cinderace such as Galarian Slowking, Corviknight, and Landorus-T work excellently with it. ("complement" and "work excellently with" mean the same thing here, so it is better to cut one of these. additionally, note that it is "complement" and not "compliment") Galarian Slowking is able to check Primarina and Raging Bolt, and Corviknight can handle Hisuian Samurott, Roaring Moon, and Great Tusk (RC). (AP) and Landorus-T is able to deal with a large amount of physical threats thanks to the combination of Intimidate and Rocky Helmet, as well as offensively break through the likes of Raging Bolt and Iron Moth, (AC) which would otherwise feel safe coming in on Cinderace while setting up Stealth Rock and creating a solid pivoting core. (like earlier, the original sentence was very long, and it is worth splitting it into two sentences) In return, Cinderace is able to threaten Gholdengo, Kingambit, and Iron Crown, and it can also swap the entry hazards on each side of the field, (AC) which can help with further checking check Zamazenta and Choice Specs Kyurem. Offensive teammates that appreciate hazard removal, (AC) and the chance for to set their own hazards, as well as safe entry through Cinderace's U-turn, (AC) and ability to remove Sticky Webs ("ability to remove Sticky Webs" can be cut as here as it would fall under "hazard removal," which is mentioned earlier in the sentence) such as Roaring Moon, Ogerpon-W, Raging Bolt, and non-Heavy-Duty Boots Kyurem, (AC) synergise well with it, being given the chance to come in on the likes of Alomomola, Primarina, Landorus-T, and Moltres and force them out. Other wallbreakers that appreciate the Water- and Dragon-types Cinderace lures in, (AC) such as Rillaboom, Iron Valiant, Enamorus, and Primarina, (AC) are great partners, with Cinderace being able to handle the Grass- and Steel-types that they may otherwise struggle with. Great Tusk's Tusk works amazingly with Cinderace's Court Change, being able to trade hazards with the opponent and then later remove the ones remaining on your own its side of the field with Rapid Spin, on top of providing Knock Off support and helping check the aforementioned Garganacl, Gliscor, and Galarian Slowking. Ting-Lu is another great partner, providing even greater hazard support thanks to its access to Spikes while being able to check Raging Bolt and Iron Moth, two of Cinderace's biggest checks. Dragapult is an amazing offensive partner for Cinderace, benefitting from the status it spreads with Will-O-Wisp to maximise maximize Hex damage while forming a powerful pivoting core.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tidal.540289/
Quality checked by:
https://www.smogon.com/forums/members/viivian.584916/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/marlyne.664887/
https://www.smogon.com/forums/members/lustre.567354/

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