Pinsir #127
Type: Bug (Normal) | Bug/Flying (Mega)
HP - 65 | 65
Atk - 125 | 155
Def - 100 | 120
SpA - 55 | 65
SpD - 70 | 90
Spe - 85 | 105
Abilities
Hyper Cutter - Prevents other Pokémon from lowering its Attack stat.
Mold Breaker - Moves can be used on the target regardless of its Abilities.
Moxie (DW) - Boosts the Attack stat after knocking out any Pokémon.
Aerilate (Mega) - Normal-type moves become Flying-type moves.
Notable moves (STABs in italics, including STABs gained through Aerilate):
Body Slam
Bulk Up
Close Combat
Double-Edge
Earthquake
Frustration/Return
Quick Attack
Rock Slide
Stealth Rock
Stone Edge
Swords Dance
Thrash
X-Scissor
Overview
Pinsir has long stood in the shadows of his bash brother Heracross, being outclassed in practically every role due to his mono-type, weaker moves, and lesser abilities. About the only things Pinsir could claim over Heracross were an unSTABed Quick Attack and mediocre Mold Breaker Stealth Rock shenanigans.
This finally changes with the advent of Mega Evolutions. While both Heracross and Pinsir received one, Heracross' is of dubious value, while Pinsir's finally moves him into territory Heracross can't touch, with a different dual-STAB, higher speed, and unique, powerful priority. Mega Pinsir boasts a huge 155 Attack, solid 105 Speed, and decent 65/120/90 defenses, in addition to powerful coverage and boosting options. Meanwhile, the unique properties of Mega Evolution allow Pinsir to somewhat circumvent the biggest weakness of its fellow Bug/Flying types, Stealth Rock. While it may not be as eye catching as some of the other Mega Evolutions and must compete with them for a slot on the team, it is finally time for Pinsir to make its presence known.
Potential Movesets:
Mega Swords Dance
Moveset:
Swords Dance
Double-Edge/Return
Close Combat
Quick Attack / Earthquake / Stone Edge
Ability: Moxie
Item: Pinsirite (or w/e its called)
Nature: Jolly/Adamant
EVs: 252 Atk / 252 Spe / 4 HP
Mega Pinsir's unique ability, Aerilate, completely changes its moveset by changing Normal-typed moves to the Flying type. Unlike the beneficiaries of similar abilities Pixillate and Refrigerate, Pinsir has just the right moves to abuse with this ability. Double-Edge effectively becomes Brave Bird, combining with Close Combat for excellent coverage, being resisted only by Aegislash, Rotom, Dedenne, and Electric/Flying types. Swords Dance then boosts Pinsir's 155 Attack to insane levels. Return is a solid alternative to Double-Edge if you don't like recoil, as is Thrash if you don't mind being locked in.
The fourth slot is up to player preference. Quick Attack is the only form of Flying-typed priority outside of Talonflame, and is the preferred option since you aren't boosting Pinsir's Speed. If you're aiming for better coverage, Earthquake covers Aegislash, who is likely to be the most common switch in to Fighting/Flying, and has the added bonus of being non-contact, and as such, not triggering King's Shield. If you are more concerned about the likes of Zapdos or Thundurus, then Stone Edge is for you. Unfortunately, Pinsir is still stuck with X-Scissor as a Bug STAB, which is no stronger than unSTABed Close Combat and provides no notable coverage.
While ability choice is largely irrelevant due to it being overwritten by Aerilate upon evolving, Moxie is still the preferred choice. Pinsir still has 125 Attack and 85 Speed before evolving, leaving him more than capable of nabbing a KO on a slow or weakened mon, giving you a free +1 before evolving. Another one of Mega Pinsir's perks is its mono-Bug typing on its first switch in. This means that unlike other Bug/Flying types, Pinsir will only take 25% damage from Stealth Rock initially instead of a whopping 50%, circumventing the types greatest weakness and reducing reliance on a Rapid Spinner. However, it must be wary trying to switch in after evolving, as its Bug/Flying typing will be in full effect.
For choice of Nature, Jolly is preferred for the purpose of outspeeding Jolly 100-104s such as Garchomp. Adamant is also possible for blowing up all the things.
Type: Bug (Normal) | Bug/Flying (Mega)
HP - 65 | 65
Atk - 125 | 155
Def - 100 | 120
SpA - 55 | 65
SpD - 70 | 90
Spe - 85 | 105
Abilities
Hyper Cutter - Prevents other Pokémon from lowering its Attack stat.
Mold Breaker - Moves can be used on the target regardless of its Abilities.
Moxie (DW) - Boosts the Attack stat after knocking out any Pokémon.
Aerilate (Mega) - Normal-type moves become Flying-type moves.
Notable moves (STABs in italics, including STABs gained through Aerilate):
Body Slam
Bulk Up
Close Combat
Double-Edge
Earthquake
Frustration/Return
Quick Attack
Rock Slide
Stealth Rock
Stone Edge
Swords Dance
Thrash
X-Scissor
Overview
Pinsir has long stood in the shadows of his bash brother Heracross, being outclassed in practically every role due to his mono-type, weaker moves, and lesser abilities. About the only things Pinsir could claim over Heracross were an unSTABed Quick Attack and mediocre Mold Breaker Stealth Rock shenanigans.
This finally changes with the advent of Mega Evolutions. While both Heracross and Pinsir received one, Heracross' is of dubious value, while Pinsir's finally moves him into territory Heracross can't touch, with a different dual-STAB, higher speed, and unique, powerful priority. Mega Pinsir boasts a huge 155 Attack, solid 105 Speed, and decent 65/120/90 defenses, in addition to powerful coverage and boosting options. Meanwhile, the unique properties of Mega Evolution allow Pinsir to somewhat circumvent the biggest weakness of its fellow Bug/Flying types, Stealth Rock. While it may not be as eye catching as some of the other Mega Evolutions and must compete with them for a slot on the team, it is finally time for Pinsir to make its presence known.
Potential Movesets:
Mega Swords Dance
Moveset:
Swords Dance
Double-Edge/Return
Close Combat
Quick Attack / Earthquake / Stone Edge
Ability: Moxie
Item: Pinsirite (or w/e its called)
Nature: Jolly/Adamant
EVs: 252 Atk / 252 Spe / 4 HP
Mega Pinsir's unique ability, Aerilate, completely changes its moveset by changing Normal-typed moves to the Flying type. Unlike the beneficiaries of similar abilities Pixillate and Refrigerate, Pinsir has just the right moves to abuse with this ability. Double-Edge effectively becomes Brave Bird, combining with Close Combat for excellent coverage, being resisted only by Aegislash, Rotom, Dedenne, and Electric/Flying types. Swords Dance then boosts Pinsir's 155 Attack to insane levels. Return is a solid alternative to Double-Edge if you don't like recoil, as is Thrash if you don't mind being locked in.
The fourth slot is up to player preference. Quick Attack is the only form of Flying-typed priority outside of Talonflame, and is the preferred option since you aren't boosting Pinsir's Speed. If you're aiming for better coverage, Earthquake covers Aegislash, who is likely to be the most common switch in to Fighting/Flying, and has the added bonus of being non-contact, and as such, not triggering King's Shield. If you are more concerned about the likes of Zapdos or Thundurus, then Stone Edge is for you. Unfortunately, Pinsir is still stuck with X-Scissor as a Bug STAB, which is no stronger than unSTABed Close Combat and provides no notable coverage.
While ability choice is largely irrelevant due to it being overwritten by Aerilate upon evolving, Moxie is still the preferred choice. Pinsir still has 125 Attack and 85 Speed before evolving, leaving him more than capable of nabbing a KO on a slow or weakened mon, giving you a free +1 before evolving. Another one of Mega Pinsir's perks is its mono-Bug typing on its first switch in. This means that unlike other Bug/Flying types, Pinsir will only take 25% damage from Stealth Rock initially instead of a whopping 50%, circumventing the types greatest weakness and reducing reliance on a Rapid Spinner. However, it must be wary trying to switch in after evolving, as its Bug/Flying typing will be in full effect.
For choice of Nature, Jolly is preferred for the purpose of outspeeding Jolly 100-104s such as Garchomp. Adamant is also possible for blowing up all the things.
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