
Hello everyone, today i'd love to share a team of mine that i have successfully used twice to 1700:







(PinkLord was 1718 but that was a while ago and i didnt screencap that :(
Let me start by introducing the members that make up the team and write a bit about why i chose them and a little bit of the team-building process. Or if you don't want to read you can skip to the sets below

As far as i understand (only been playing since march) When ORAS came out there was much hype about this guy and he rose to the S rank with the CM set which was very potent, then people worked out how to deal with Sableye and he dropped. However i still think his utility set is pretty godly even if it is mostly very predictable so this is where i started.



Next i added the two classic staples of every dirty stall team, Chansey and Skarmory. One is a special wall without peer and the other a very strong defensive wall and between them they can wall about half the meta just by themselves as well as providing valuable team support with utility moves




While i already had a special/phsyical and mixed wall there are many mons that can give those three trouble due to super effective coverage moves or the ability to set up to set up to dangerous levels. Therefore at this point i decided to include Clefable who has great mono typing and with its ability turns many set up mons (who require the boosts to do damage) into manageable threats.





What stall team is complete without a bulky water? I chose slowbro because of solid typing and fantastic ability in regenerator which allows me to pivot in and out of attacks with ease and continue to check the threats it needs to such as keldeo and talonflame who could otherwise cause trouble for other members depending on the sets.






Finally my last team-slot went to Infernape. He is really key to success as he straight up counters two of the main pokemon i was having trouble with - Bisharp and Weavile. Taking no damage from knock offs and with a decent even mostly uninvested speed tier he can provide a real nuisance to other stall teams and performs an important stop to various offensive mons.
This team has three main win conditions:
Primary: Chip damage, residual and hazards.
Secondary: CM slowbro and CM clefable
Personally i believe that a decent stall team should have several ways to win a match or backup win conditions if the primary one is not possible to obtain. Stall is not just walling things to death until they eventually die after 100 turns due to miniscule chip damage (although i do get quite a few wins like that). If you cannot put some kind of pressure on the opposing team then you will have a much tougher time to win. Im not talking about the kind of pressure that HO or balance teams display but more of a discrete pressure.
Example: You have rocks and spikes on their side of the field and they know that they can only switch their Keldeo in another 2 times before it will faint from the hazards but they cant switch in their defogger currently because its been para'd and would allow me a free switch into something i want. So do they switch in their Keldeo to try and apply pressure upon me or do they risk their defogger coming out? Thats the kind of pressure stall can force on people and it is surprisingly effective.
Anyway onto the 'Mons and their sets:

Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play

Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Heal Bell
- Seismic Toss
- Soft-Boiled

Ability: Sturdy
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
- Spikes
- Whirlwind/Brave Bird/Iron Head
- Roost
- Defog

Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Wish
- Protect
- Moonblast

Ability: Regenerator
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
- Calm Mind
- Slack Off
- Thunder Wave
- Scald

Ability: Iron Fist
EVs: 252 HP / 212 Def / 44 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Slack Off
- Close Combat/Fire Punch
So thats basically the team. The synergy between Infernape and other members of the team is quite decent and honest to god its such an underrated mon which i think a fair few people are sleeping on or dont quite fully grasp how useful it can be.
Threatlist:
Im not going to list every single wallbreaker or stallbreaker under the sun just specific threats i feel this team struggles with (funnily enough most are flying types)





Replays:
Please note these are not to showcase my skill (which i consider middling at best). I make many mistakes in these games but hopefully they can display how the team works
http://replay.pokemonshowdown.com/ou-245981866 - Vs Heavy Offense
http://replay.pokemonshowdown.com/ou-245989839 - Vs Sceptile balance (Sorry for being disgusting)
http://replay.pokemonshowdown.com/ou-245977523 - Vs stall so long and boring but showcases Nape a bit with his fast taunt even if i make a few mistakes
http://replay.pokemonshowdown.com/ou-245140139 - Vs Zard-Y + Sub-salac Ches
http://replay.pokemonshowdown.com/ou-244817524 - Vs CM/RD manaphy balance
http://replay.pokemonshowdown.com/ou-244496258 - Vs M-Garde/Diggersby, i played pretty bad on reflection but this was the game where i learnt how to cope a bit with diggersby lol
http://replay.pokemonshowdown.com/ou-243587224 - Vs M-Scizor balance - misclicked taunt on Nape but won anyway i guess
http://replay.pokemonshowdown.com/ou-243578170 - Vs Hera Heavy Offense
http://replay.pokemonshowdown.com/ou-244198511 - Vs Mega Metagross balance (sorry those leaf storm misses didnt matter btw)
Importable:
Infernape @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 212 Def / 44 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Slack Off
- Close Combat
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Heal Bell
- Seismic Toss
- Soft-Boiled
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
- Spikes
- Whirlwind
- Roost
- Defog
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Wish
- Protect
- Moonblast
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
- Calm Mind
- Slack Off
- Thunder Wave
- Scald
Ability: Iron Fist
EVs: 252 HP / 212 Def / 44 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Slack Off
- Close Combat
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Heal Bell
- Seismic Toss
- Soft-Boiled
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
- Spikes
- Whirlwind
- Roost
- Defog
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Wish
- Protect
- Moonblast
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
- Calm Mind
- Slack Off
- Thunder Wave
- Scald






Thanks for reading everyone, I feel like this team is a good showcase of how stall can be played in the current metagame. Shoutouts to Bluwing and Henry my two tutors, thanks for your patience and allowing me to talk to you on skype over the past couple of months you've been more helpful than you could ever know :D
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