Hey everyone,
I decided to post an RMT for this NU team, which has been tested a little and works very well in theory. I have been unable to find all too many hard stops to it and would really appreciate it if anyone could point anything obvious out.
I decided to make a team starring everyone's favorite mouse.
Using Pikachu on a team is always a challenge, since he has paper bag defenses and can really only run one item. However, I didn't stop there. I decided to use another 1st Gen pokemon with a unique item that hits really hard.
Marowak is a pokemon with the potential to do an incredible amount of damage to the NU tier. Unfortunately, he needs quite a bit of team support to be able to do so. So I decided to give him and Pikachu the best possible chance of setting up with what is quite possibly the most annoying pokemon in the tier.
Lopunny's interesting set of setup moves provides both of my First Gen pokemon with a chance to sweep. However, I didn't want my team to become one dimensional; I realized I would have a hard time breaking through some of the sturdy walls in the tier without a powerful Special Attacker.
Ludicolo is capable of breaking through many of the walls that have a chance at stopping Pikachu or Marowak. He is very capable of being a threat on his own, but the next pokemon is able to help him set up and to sponge many of the attacks aimed at my guys.
Mantine serves as the only defensive pivot on what became a very offensive team. I looked at the five pokemon I had chosen and realized my team lacked immediate speed and power. I therefore decided on my final pokemon.
Braviary brings speed and raw power, as well as superb coverage to the table. So without further ado, my goofy NU team.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pikachu @Light Ball
Ability: Static
Nature: Jolly
EVs: 252 Att / 252 Spe / 4 HP
-Substitute
-Focus Punch
-Volt Tackle
-Encore
This Pikachu is the one I decided—nay, needed—to run. Focus Punch Pikachu hits incredibly hard with the Light Ball Boost. Volt Tackle is its most powerful attack, and while it hits hard, it takes an incredible toll on his health. Substitute eases prediction, as does encore, and both take advantage of the fact that I am not running standard Lightningrod Pikachu. Interestingly enough, substitute and encore allow me to lock a slower foe into a Ground type move (which are often aimed at the little guy) for Braviary, Mantine, or Ludicolo to take advantage of.
Marowak @Thick Club
Ability: Rock Head
Nature: Adamant
EVs: 252 Att / 252 Spe / 4 HP
-Substitute
-Bonemerang
-Stone Edge
-Double Edge
This Marowak is capable of inflicting serious damage, provided it can set up. Adamant nature makes the most of the Thick Club boost, and I use it over Jolly since Marowak is unlikely to be outpacing any foes on his own any time soon. Bonemerang over Earthquake for breaking Substitute, Sturdy, and Sashes (which is very useful since I don't have a Stealth Rocker on this team). The other two moves are used for coverage. Marowak also doesn't take recoil damage when using Double Edge due to his ability.
Lopunny @Leftovers
Ability: Limber
Nature: Jolly
EVs: 252 HP / 252 Spe / 4 Def
-Substitute
-Encore
-Agility
-Baton Pass
This Lopunny is often what I end up leading with. In an ideal situation, I will Substitute while the opponent uses a non-attacking move and will Encore them into said move. After that, I set up Agility, and Marowak is basically guaranteed to come in with full health and a doubled Speed stat. The ability to Baton Pass Substitute to Pikachu is worth noting because it often means I can get a Focus Punch off. This Lopunny set often catches people off guard, as they expect a Switcheroo set and react as if it were one. The surprise factor alone makes it worth using this Lopunny.
Ludicolo @Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 252 SpA / 252 Spe / 4 SpD
-Rain Dance
-Giga Drain
-Hydro Pump
-Ice Beam
My team finds another powerful setup sweeper in the form of Rain Dance Ludicolo. This set makes my Duxican able to deal with what few counters fully set up Marowak and Pikachu have. Alomomola, Golem, Vileplume, Tangela, Misdreavus, and Golurk are among those that give my physical attackers a hard time but are dispatched with relative ease by Ludicolo. Modest nature is to hit those walls as hard as possible, and is speed is often irrelevant as it is likely to be raining. Ludicolo also likes Baton Passed Substitutes from Lopunny, as it allows him to set up Rain Dance for free.
Mantine @Chesto Berry
Ability: Water Absorb
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpA
-Rest
-Rain Dance
-Scald
-Toxic
This Mantine is used as a defensive pivot, and is able to set up Rain Dance in the event that I don't want Ludicolo to take any damage. Scald is useful for the burn chance, and Toxic is useful on every team. I opted for RestoChesto over RestTalk because the idea of Sleep Talking Rain Dances made me uneasy. Mantine is bulky enough to take many attacks, and RestoChesto makes it easier for Mantine to set up the rain more than once in a match.
Braviary @Choice Scarf
Ability: Defiant
Nature: Jolly
EVs: 252 Att / 252 Spe / 4 SpD
-Brave Bird
-Return
-U-Turn
-Superpower
My team is obviously pretty slow without setup. Choice Scarf Braviary mitigates this problem, and is also incredibly powerful himself. His STAB also grants him the ability to deal with the bulky Grass types that give my other sweepers trouble. This is a standard Scarf set, and fits well with the rest of my team.
So there it is. My team revolves around sweeps from shenanigans with Lopunny, Swift Swim, or clean-up with Scarf Braviary. Substitute on three of my pokemon, as well as Encore on two makes setting up relatively easy. Once set up, any of my three main sweepers will put holes in the enemy team. The rest can be cleaned up by my other sweepers.
I would greatly appreciated any and all feedback while I continue to test the team. Thanks for reading.
-Wilhelm Vanderkünt
I decided to post an RMT for this NU team, which has been tested a little and works very well in theory. I have been unable to find all too many hard stops to it and would really appreciate it if anyone could point anything obvious out.
I decided to make a team starring everyone's favorite mouse.

Using Pikachu on a team is always a challenge, since he has paper bag defenses and can really only run one item. However, I didn't stop there. I decided to use another 1st Gen pokemon with a unique item that hits really hard.


Marowak is a pokemon with the potential to do an incredible amount of damage to the NU tier. Unfortunately, he needs quite a bit of team support to be able to do so. So I decided to give him and Pikachu the best possible chance of setting up with what is quite possibly the most annoying pokemon in the tier.



Lopunny's interesting set of setup moves provides both of my First Gen pokemon with a chance to sweep. However, I didn't want my team to become one dimensional; I realized I would have a hard time breaking through some of the sturdy walls in the tier without a powerful Special Attacker.




Ludicolo is capable of breaking through many of the walls that have a chance at stopping Pikachu or Marowak. He is very capable of being a threat on his own, but the next pokemon is able to help him set up and to sponge many of the attacks aimed at my guys.





Mantine serves as the only defensive pivot on what became a very offensive team. I looked at the five pokemon I had chosen and realized my team lacked immediate speed and power. I therefore decided on my final pokemon.






Braviary brings speed and raw power, as well as superb coverage to the table. So without further ado, my goofy NU team.






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pikachu @Light Ball
Ability: Static
Nature: Jolly
EVs: 252 Att / 252 Spe / 4 HP
-Substitute
-Focus Punch
-Volt Tackle
-Encore
This Pikachu is the one I decided—nay, needed—to run. Focus Punch Pikachu hits incredibly hard with the Light Ball Boost. Volt Tackle is its most powerful attack, and while it hits hard, it takes an incredible toll on his health. Substitute eases prediction, as does encore, and both take advantage of the fact that I am not running standard Lightningrod Pikachu. Interestingly enough, substitute and encore allow me to lock a slower foe into a Ground type move (which are often aimed at the little guy) for Braviary, Mantine, or Ludicolo to take advantage of.

Marowak @Thick Club
Ability: Rock Head
Nature: Adamant
EVs: 252 Att / 252 Spe / 4 HP
-Substitute
-Bonemerang
-Stone Edge
-Double Edge
This Marowak is capable of inflicting serious damage, provided it can set up. Adamant nature makes the most of the Thick Club boost, and I use it over Jolly since Marowak is unlikely to be outpacing any foes on his own any time soon. Bonemerang over Earthquake for breaking Substitute, Sturdy, and Sashes (which is very useful since I don't have a Stealth Rocker on this team). The other two moves are used for coverage. Marowak also doesn't take recoil damage when using Double Edge due to his ability.

Lopunny @Leftovers
Ability: Limber
Nature: Jolly
EVs: 252 HP / 252 Spe / 4 Def
-Substitute
-Encore
-Agility
-Baton Pass
This Lopunny is often what I end up leading with. In an ideal situation, I will Substitute while the opponent uses a non-attacking move and will Encore them into said move. After that, I set up Agility, and Marowak is basically guaranteed to come in with full health and a doubled Speed stat. The ability to Baton Pass Substitute to Pikachu is worth noting because it often means I can get a Focus Punch off. This Lopunny set often catches people off guard, as they expect a Switcheroo set and react as if it were one. The surprise factor alone makes it worth using this Lopunny.

Ludicolo @Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 252 SpA / 252 Spe / 4 SpD
-Rain Dance
-Giga Drain
-Hydro Pump
-Ice Beam
My team finds another powerful setup sweeper in the form of Rain Dance Ludicolo. This set makes my Duxican able to deal with what few counters fully set up Marowak and Pikachu have. Alomomola, Golem, Vileplume, Tangela, Misdreavus, and Golurk are among those that give my physical attackers a hard time but are dispatched with relative ease by Ludicolo. Modest nature is to hit those walls as hard as possible, and is speed is often irrelevant as it is likely to be raining. Ludicolo also likes Baton Passed Substitutes from Lopunny, as it allows him to set up Rain Dance for free.

Mantine @Chesto Berry
Ability: Water Absorb
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpA
-Rest
-Rain Dance
-Scald
-Toxic
This Mantine is used as a defensive pivot, and is able to set up Rain Dance in the event that I don't want Ludicolo to take any damage. Scald is useful for the burn chance, and Toxic is useful on every team. I opted for RestoChesto over RestTalk because the idea of Sleep Talking Rain Dances made me uneasy. Mantine is bulky enough to take many attacks, and RestoChesto makes it easier for Mantine to set up the rain more than once in a match.

Braviary @Choice Scarf
Ability: Defiant
Nature: Jolly
EVs: 252 Att / 252 Spe / 4 SpD
-Brave Bird
-Return
-U-Turn
-Superpower
My team is obviously pretty slow without setup. Choice Scarf Braviary mitigates this problem, and is also incredibly powerful himself. His STAB also grants him the ability to deal with the bulky Grass types that give my other sweepers trouble. This is a standard Scarf set, and fits well with the rest of my team.
So there it is. My team revolves around sweeps from shenanigans with Lopunny, Swift Swim, or clean-up with Scarf Braviary. Substitute on three of my pokemon, as well as Encore on two makes setting up relatively easy. Once set up, any of my three main sweepers will put holes in the enemy team. The rest can be cleaned up by my other sweepers.
I would greatly appreciated any and all feedback while I continue to test the team. Thanks for reading.
-Wilhelm Vanderkünt