(Click the image to go to the team's song)
Introduction
I really, really like Deoxys-Attack in Ubers, there are not a lot of Pokémon that can switch in safely against it, but I haven't found a lot of teams that uses it.
I actually don't build teams in Ubers, like... at all, despite of being my favourite tier to play, and I ussualy ladder with sample teams, or fun teams that I find online, so this would be my first time actually building a team in Ubers.
Teambuilding Process
I start building my team with Deoxys Attack, of course.
Whenever I play Deoxys Attack, the most annoying Pokémon to fight are Mega Kangaskhan, EKiller, GeoXern and Yveltal, since they can handle Deoxys.
After trying some checks combinations, like MegaMence, Giratina-O, Yveltal, Lucario, and some other mons, I found Arceus-Ghost, Mega Scizor and ScarfXern the more fitting.
So far with my team can't really handle Fire types really well, so Primal Kyogre seemed to be a good idea.
I know that Primal Groudon is ussualy the better option over Groudon most of the time, but I needed a Stealth Rocker that also could check Primal Groudon.
After the suggestions from Level 56 I have replaced Scizor with Klefki, Xerneas with Mega Salamence, and changed the sets of Arceus, Kyogre and Groudon.
The Team
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Deoxys Attack should really be used more often, it can 2HKO a big chunck, if not most of the metagame.
The set is pretty standard, but with 4 more EVs in speed to speed creep other Deoxys Attack.
Psycho Boost is obligatory STAB that hits like a truck, Superpower and Ice Beam is for coverage, and Extreme Speed is to pick up weakened Pokémon that can outspeed Deoxys.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Will-O-Wisp
- Defog
Arceus Ghost is amazing. It can beat 1v1 most EKiller sets, and deals completely with Mega Kangaskhan, it also can deal with opposing Mega Lucario, Mega Scizor and . The set is the standard, allowing it to tie with other Arceus Forms, and survives a Jolly Life Orb +2 Shadow Claw from EKiller.
Judgment is STAB, Recover for longevity and WoW cripples stuff. Defog helps me agianst hazard spam and Sticky Web, as well as helps keeping Salamence healthy. If you don't care about hazards, you can use Focus Blast over Defog, this allows you to 2HKO Refresh EKiller after rocks or burn damage.
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Klefki can check Xerneas without HP Fire/Ground, Latios and Latias. Access to Prankster Thunder Wave helps handling Pokémon that are faster than Deoxys Attack. Toxic wears down Pokémon like PGroudon, PKyogre, Lugia, Ho-Oh and other bulky Pokémon that can take a hit from Deoxys a kill with any move. The EVs spread gives Klefki max special bulk while taking less damage from hazards, and the 8 EVs in Attack gives Klefki an slightly better Play Rough
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Frustration
- Roost
- Dragon Dance
- Refresh
Mega Salamence is truly amazing. Refresh + Roost alows him to be a decent status absorber, helping against Ho-Oh, WoW Arceus, and PGroudon. Min Happiness gives Salamence max damage while making opposing Ditto with max Happiness hit for less. The EVs spread allows Mence to outspeed base 90 Pokémon, while giving him max bulk + minimun Stealth Rock damage.
Kyogre-Primal @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Ice Beam
Kyogre checks Pokémon like Ho-Oh, as well as it can bait opposing Primal Groudon to get them weakened so someone else in the team has an easier time cheking it. Sleep Talk allows me to soft check Darkrai as well.
12 EVs in Speed allows Kyogre to outspeed Diancie befor it mega evolves and OHKO it
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar
Primal Groudon is my Stealth Rock user, and helps me switching against Primal Kyogre, as well it gives me a check to Xerneas.
The set is the standard one, with Roar over Thunder Wave to deal with stuff like CM Lugia, which can destroy me unless I get a critical hit.
Groudon-primal will always survive a boosted Focus Blast from Geomancy Xerneas after Stealth Rock damage and two layers of Spikes. It also avoids the 2HKO from Primal Kyogre's Ice Beam, Zekrom's Outrage, and Jolly Mega Salamence's Double-Edge after Stealth Rock damage.
Conclusion
So, yeah, that was my first Ubers team, it is pretty fun to play with. It has some issues, so any suggestion to fix them is appreciated Ü
Introduction
I really, really like Deoxys-Attack in Ubers, there are not a lot of Pokémon that can switch in safely against it, but I haven't found a lot of teams that uses it.
I actually don't build teams in Ubers, like... at all, despite of being my favourite tier to play, and I ussualy ladder with sample teams, or fun teams that I find online, so this would be my first time actually building a team in Ubers.
Teambuilding Process

I start building my team with Deoxys Attack, of course.




Whenever I play Deoxys Attack, the most annoying Pokémon to fight are Mega Kangaskhan, EKiller, GeoXern and Yveltal, since they can handle Deoxys.
After trying some checks combinations, like MegaMence, Giratina-O, Yveltal, Lucario, and some other mons, I found Arceus-Ghost, Mega Scizor and ScarfXern the more fitting.





So far with my team can't really handle Fire types really well, so Primal Kyogre seemed to be a good idea.






I know that Primal Groudon is ussualy the better option over Groudon most of the time, but I needed a Stealth Rocker that also could check Primal Groudon.






After the suggestions from Level 56 I have replaced Scizor with Klefki, Xerneas with Mega Salamence, and changed the sets of Arceus, Kyogre and Groudon.
The Team

Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Deoxys Attack should really be used more often, it can 2HKO a big chunck, if not most of the metagame.
The set is pretty standard, but with 4 more EVs in speed to speed creep other Deoxys Attack.
Psycho Boost is obligatory STAB that hits like a truck, Superpower and Ice Beam is for coverage, and Extreme Speed is to pick up weakened Pokémon that can outspeed Deoxys.

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Will-O-Wisp
- Defog
Arceus Ghost is amazing. It can beat 1v1 most EKiller sets, and deals completely with Mega Kangaskhan, it also can deal with opposing Mega Lucario, Mega Scizor and . The set is the standard, allowing it to tie with other Arceus Forms, and survives a Jolly Life Orb +2 Shadow Claw from EKiller.
Judgment is STAB, Recover for longevity and WoW cripples stuff. Defog helps me agianst hazard spam and Sticky Web, as well as helps keeping Salamence healthy. If you don't care about hazards, you can use Focus Blast over Defog, this allows you to 2HKO Refresh EKiller after rocks or burn damage.

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Klefki can check Xerneas without HP Fire/Ground, Latios and Latias. Access to Prankster Thunder Wave helps handling Pokémon that are faster than Deoxys Attack. Toxic wears down Pokémon like PGroudon, PKyogre, Lugia, Ho-Oh and other bulky Pokémon that can take a hit from Deoxys a kill with any move. The EVs spread gives Klefki max special bulk while taking less damage from hazards, and the 8 EVs in Attack gives Klefki an slightly better Play Rough

Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Frustration
- Roost
- Dragon Dance
- Refresh
Mega Salamence is truly amazing. Refresh + Roost alows him to be a decent status absorber, helping against Ho-Oh, WoW Arceus, and PGroudon. Min Happiness gives Salamence max damage while making opposing Ditto with max Happiness hit for less. The EVs spread allows Mence to outspeed base 90 Pokémon, while giving him max bulk + minimun Stealth Rock damage.

Kyogre-Primal @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Ice Beam
Kyogre checks Pokémon like Ho-Oh, as well as it can bait opposing Primal Groudon to get them weakened so someone else in the team has an easier time cheking it. Sleep Talk allows me to soft check Darkrai as well.
12 EVs in Speed allows Kyogre to outspeed Diancie befor it mega evolves and OHKO it

Groudon-Primal @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar
Primal Groudon is my Stealth Rock user, and helps me switching against Primal Kyogre, as well it gives me a check to Xerneas.
The set is the standard one, with Roar over Thunder Wave to deal with stuff like CM Lugia, which can destroy me unless I get a critical hit.
Groudon-primal will always survive a boosted Focus Blast from Geomancy Xerneas after Stealth Rock damage and two layers of Spikes. It also avoids the 2HKO from Primal Kyogre's Ice Beam, Zekrom's Outrage, and Jolly Mega Salamence's Double-Edge after Stealth Rock damage.
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Will-O-Wisp
- Defog
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Frustration
- Roost
- Dragon Dance
- Refresh
Kyogre-Primal @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Ice Beam
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar
Ability: Pressure
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Will-O-Wisp
- Defog
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Frustration
- Roost
- Dragon Dance
- Refresh
Kyogre-Primal @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Ice Beam
Groudon-Primal @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar
Conclusion
So, yeah, that was my first Ubers team, it is pretty fun to play with. It has some issues, so any suggestion to fix them is appreciated Ü
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