AAA Physically Defensive Corviknight [Done]

UT

Get vaccinated. Vaccines save lives.
is a Tournament Directoris a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Top Community Contributoris a Top Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Team Rater Alumnusis a Metagame Resource Contributor Alumnusis a Tiering Contributor Alumnus
Appeals + PS Admin
[SET]
Physically Defensive (Corviknight) @ Leftovers
Ability: Fluffy / Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird / Body Press
- U-turn
- Roost
- Defog

[SET COMMENTS]
Corviknight's unparalleled role compression as a physical wall, entry hazard remover, and slow pivot that doesn't need Regenerator makes it a defensive staple on the majority of teams. Fluffy provides the most protection against wallbreakers like Choice Band Galarian Zapdos, Iron Boulder, and Roaring Moon while not letting Corviknight fall victim to Scrappy Great Tusk, whereas Intimidate provides additional protection against Chien-Pao and Ogerpon-C at the cost of needing a secondary physical check to deal with the aforementioned threats reliably. Brave Bird is Corviknight's strongest neutral move and hits Ghost-types and key targets like Great Tusk and Galarian Zapdos, while Body Press fits well on Intimidate sets to do more damage to Roaring Moon, Ogerpon-C, and Chien-Pao. Corviknight is exceedingly passive, so it needs powerful and fast offensive teammates like Barraskewda and Azelf to re-gain momentum; in exchange, it provides them safe entry with its slow U-turn and entry hazard removal. Slower wallbreakers like Galarian Zapdos and Ceruledge also appreciate Corviknight's slow pivoting services. Corviknight, especially Fluffy variants, needs a teammate like Swampert, Manaphy, or Well-Baked Body Gholdengo to handle the Fire-types it cannot check. Hazard-weak teammates like Chien-Pao and the Ogerpon formes appreciate Corviknight's ability to remove hazards semi-reliably.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:
AMQC Add Remove Conjecture
[SET]
Physically Defensive (Corviknight) @ Leftovers
Ability: Fluffy / Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird / Body Press
- U-turn
- Roost
- Defog
[SET COMMENTS]
Corviknight's unparralelled unparalleled role compression as a physical wall, entry hazard remover, and slow pivot that doesn't need Regenerator makes it the worst Pokemon you will use on 75% of your teams. Fluffy provides the most protection against wallbreakers like Choice Band Galarian Zapdos, Iron Boulder, and Roaring Moon while not falling victum victim to Scrappy Great Tusk, while Intimidate provides additional protection against Chien-Pao and Ogerpon-C and doesn't get melted as badly by unexpected Fire-type coverage from Garchomp. (Don't think this is relevant considering that Garchomp is barely used and also still gets 2HKOed by Fire Blast) (Should also probably mention a need for a secondary wall if running intimidate since Corvi will no longer reliably check previously mentioned breakers) Brave Bird is Corviknight's strongest neutral move and hits Ghost-types (I guess? not really relevant since u'd rather click U-Turn on them), while Body Press fits well on Intimidate sets to do more damage to Roaring Moon, Ogerpon-C, and Chien-Pao. Corviknight is exceedingly passive, so it needs powerful and fast offensive teammates like Barraskewda and Azelf to re-gain momentum; in exchagne exchange, it provides them safe entry with its slow U-turn. (Mention how slower wallbreakers like Ceruledge, Galarian Zapdos, etc also appreciate Corviknight's slow pivoting) Corviknight, especially Fluffy variants, needs a teammate like Swampert, Manaphy, or Well-Baked Body Gholdengo to handle the Fire-types it cannot check. Hazard-weak teammates like Chien-Pao (More examples would be nice here aswell) appreciate Corviknight's ability to remove hazards semi-reliably.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
add remove comment

[SET]
Physically Defensive (Corviknight) @ Leftovers
Ability: Fluffy / Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird / Body Press
- U-turn
- Roost
- Defog

[SET COMMENTS]
Corviknight's unparalleled role compression as a physical wall, entry hazard remover, and slow pivot that doesn't need Regenerator feels unnecessary but this is a judgement call ultimately makes it the worst Pokemon you will use on 75% *50% of your teams. Fluffy provides the most protection against wallbreakers like Choice Band Galarian Zapdos, Iron Boulder, and Roaring Moon while not falling victim to Scrappy Great Tusk, while Intimidate provides additional protection against Chien-Pao and Ogerpon-C at the cost of needing a secondary physical check to the aforementioned threats. Brave Bird is Corviknight's strongest neutral move and hits Ghost-types I'd maybe specify to say Ceru / Pecha, but also being able to deal damage to Tusk, Slither Wing, and Zapdos-G is notable too, while Body Press fits well on Intimidate sets to do more damage to Roaring Moon, Ogerpon-C, and Chien-Pao. Corviknight is exceedingly passive, so it needs powerful and fast offensive teammates like Barraskewda and Azelf to re-gain momentum; in exchange, it provides them safe entry with its slow U-turn and entry hazard removal too. Slower wallbreakers like Galarian Zapdos and Ceruledge also appreciate Corviknight's slow pivoting services. Corviknight, especially Fluffy variants, needs a teammate like Swampert, Manaphy, or Well-Baked Body Gholdengo to handle the Fire-types it cannot check. Hazard-weak teammates like Chien-Pao and the Ogerpon formes appreciate Corviknight's ability to remove hazards semi-reliably. Also discussed potentially having a secondary physical wall due to it potentially being worn down, add if you feel thats necessary as it is important to clarify.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2
 
add remove comment

[SET]
Physically Defensive (Corviknight) @ Leftovers
Ability: Fluffy / Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird / Body Press
- U-turn
- Roost
- Defog

[SET COMMENTS]
Corviknight's unparalleled role compression as a physical wall, entry hazard remover, and slow pivot that doesn't need Regenerator makes it the worst Pokemon you will use on 50% of your teams. (change to something like "makes it a useful defensive Pokemon you will use on many teams" if you want) Fluffy provides the most protection against wallbreakers like Choice Band Galarian Zapdos, Iron Boulder, and Roaring Moon while not falling letting Corviknight fall victim to Scrappy Great Tusk, while whereas Intimidate provides additional protection against Chien-Pao and Ogerpon-C at the cost of needing a secondary physical check to deal with the aforementioned threats reliably. Brave Bird is Corviknight's strongest neutral move and hits Ghost-types and key targets like Great Tusk and Galarian Zapdos, while Body Press fits well on Intimidate sets to do more damage to Roaring Moon, Ogerpon-C, and Chien-Pao. Corviknight is exceedingly passive, so it needs powerful and fast offensive teammates like Barraskewda and Azelf to re-gain momentum; in exchange, it provides them safe entry with its slow U-turn and entry hazard removal. Slower wallbreakers like Galarian Zapdos and Ceruledge also appreciate Corviknight's slow pivoting services. Corviknight, especially Fluffy variants, needs a teammate like Swampert, Manaphy, or Well-Baked Body Gholdengo to handle the Fire-types it cannot check. Hazard-weak teammates like Chien-Pao and the Ogerpon formes appreciate Corviknight's ability to remove hazards semi-reliably.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
 
  • Love
Reactions: UT
Back
Top