[SET]
Physically Defensive (Corviknight) @ Leftovers
Ability: Fluffy / Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird / Body Press
- U-turn
- Roost
- Defog
[SET COMMENTS]
Corviknight's unparalleled role compression as a physical wall, entry hazard remover, and slow pivot that doesn't need Regenerator makes it a defensive staple on the majority of teams. Fluffy provides the most protection against wallbreakers like Choice Band Galarian Zapdos, Iron Boulder, and Roaring Moon while not letting Corviknight fall victim to Scrappy Great Tusk, whereas Intimidate provides additional protection against Chien-Pao and Ogerpon-C at the cost of needing a secondary physical check to deal with the aforementioned threats reliably. Brave Bird is Corviknight's strongest neutral move and hits Ghost-types and key targets like Great Tusk and Galarian Zapdos, while Body Press fits well on Intimidate sets to do more damage to Roaring Moon, Ogerpon-C, and Chien-Pao. Corviknight is exceedingly passive, so it needs powerful and fast offensive teammates like Barraskewda and Azelf to re-gain momentum; in exchange, it provides them safe entry with its slow U-turn and entry hazard removal. Slower wallbreakers like Galarian Zapdos and Ceruledge also appreciate Corviknight's slow pivoting services. Corviknight, especially Fluffy variants, needs a teammate like Swampert, Manaphy, or Well-Baked Body Gholdengo to handle the Fire-types it cannot check. Hazard-weak teammates like Chien-Pao and the Ogerpon formes appreciate Corviknight's ability to remove hazards semi-reliably.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Physically Defensive (Corviknight) @ Leftovers
Ability: Fluffy / Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird / Body Press
- U-turn
- Roost
- Defog
[SET COMMENTS]
Corviknight's unparalleled role compression as a physical wall, entry hazard remover, and slow pivot that doesn't need Regenerator makes it a defensive staple on the majority of teams. Fluffy provides the most protection against wallbreakers like Choice Band Galarian Zapdos, Iron Boulder, and Roaring Moon while not letting Corviknight fall victim to Scrappy Great Tusk, whereas Intimidate provides additional protection against Chien-Pao and Ogerpon-C at the cost of needing a secondary physical check to deal with the aforementioned threats reliably. Brave Bird is Corviknight's strongest neutral move and hits Ghost-types and key targets like Great Tusk and Galarian Zapdos, while Body Press fits well on Intimidate sets to do more damage to Roaring Moon, Ogerpon-C, and Chien-Pao. Corviknight is exceedingly passive, so it needs powerful and fast offensive teammates like Barraskewda and Azelf to re-gain momentum; in exchange, it provides them safe entry with its slow U-turn and entry hazard removal. Slower wallbreakers like Galarian Zapdos and Ceruledge also appreciate Corviknight's slow pivoting services. Corviknight, especially Fluffy variants, needs a teammate like Swampert, Manaphy, or Well-Baked Body Gholdengo to handle the Fire-types it cannot check. Hazard-weak teammates like Chien-Pao and the Ogerpon formes appreciate Corviknight's ability to remove hazards semi-reliably.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Last edited: