GS VR
I really liked the idea of this thread following the release of DLC 1, but did not find the time to create one myself. Which is a mistake I would like to correct this time around. I have been playing a lot, and so far have been enjoying the new meta and all the brokenness that has come with it. A little note about myself is that I tend to naturally gravitate towards bulky offensive teams, so my selections will probably show some kind of bias towards mons that I have enjoyed using on those types of teams. I only plan on ranking through B- with this post, as I feel ranking any lower is kind of a waste of time at this junction. That said I will be a little liberal when it comes to that B- rank allowing a few additional picks that serve a very specific stylistic niche on my VR, so they are not left off even though they would more than likely end up in C somewhere in an actual VR. Also I really want to write a few sentences per mon to justify their position and just give my general opinions on them all as the meta is still so new, but we will see how long that lasts as I continue writing this. Will at least do all of A rank, but will not fully commit to B and if I do I'll write significantly less for them.
S Rank
Kyurem-Black: Kyurem-B is the total package this generation. Kyurem-B has always been held back by its movepool, but with the additions of Icicle Spear and Dragon Dance it has reached juggernaut status. the loss of HP Fire is definitely noticed, but overall Kyurem-B is almost unwallable in practice and just steam rolls the tier. I do not see it as a super healthy addition to the metagame, but while it is here it deserves to be at the top in S.
Zygarde: On top of one of the best signature moves in Pokemon history (Thousand Arrows), Zygarde is a pokemon that has all the tools to switch up its set enough to break through would be counters. Zygarde is one of those special mons that gets to pick what beats it, and then has the added advantage of not revealing what that thing is that beats it until it comes out in the game. Making it an annoyance at preview. At the end of the day, Zygarde is simply a great pokemon that can adapt to fit on most teams in a beneficial manner with very little drawback.
A+ Rank
Heatran: Heatran has always been amazing, and this generation is no different. Heatran continues to be a flexible mon that can run offensive sets aimed at stallbreaking, as well as it can run bulky rocks sets. Heatran will definitely miss Z moves this generation as it was an amazing abuser, but it will also be happy with the loss of Hidden Power allowing it even more defensive utility completely walling mons like Volcarona. There is no doubt in my mind that Heatran will continue to be a great pick on a lot of teams that always seems to do something to help its team make progress towards winning.
Landorus-Therian: The king has returned. Landorus-T has been overshadowed by Landorus-I since release, but with it being banned Lando-T finally has the chance to shine. That said I still expect Lando to take a step back initially. Without HP Ice, or Z Moves to power SD sets Landorus-T finds itself a little short handed when it comes down to being the ultimate do it all Pokemon. I am positive people will try things out and Landorus-T will thrive, but for right now people have not had enough time to explore after Landorus-I being banned for Landorus-T to make the jump to S.
Magearna: Magearna is as solid as it ever was. With perhaps the best typing in the game and enough options to keep enemies guessing Magearna is still a monster. Between Shift Gear, Specs, and Bulkier sets Magearna can really do whatever is asked of it. I believe new toy syndrome has really stopped people from noticing Magearna is still amazing, but with new additions to the tier like Melmetal and Heatran it seems possible Magearna sticks around this time.
Melmetal: Melmetal is as much of a force as it ever was. After a fairly controversial banning earlier in the generation it has been given another chance and it making the most of it. That said with an influx of strong Ground and Fire types it has not been as problematic to deal with, at least in my experiences. Melmetal is also taking advantage of a large number of Trick Room setters returning to the tier and decimating opposing teams on those builds.
Pheromosa: It is definitely not as strong this generation as the last without Z Moves, but Pheramosa is still incredibly strong. With an elite speed tier and solid coverage it is hard to keep this bug contained. It recently started running Drill Run more often allowing it to better pressure some of its premiere checks earlier on like Toxapex and Aegislash. And is also shifting towards Triple Axel on some sets over Ice Beam to help against Sub Coil Zygarde, showing Pheramosa has flexibility to help make up for the raw power it lost with the removal of Z moves.
Urshifu-S: It still has enough power and coverage to be a huge threat in the tier. I don't know if it is quite as good as it was in the DLC 1 meta, but that is to be expected with all the new offensive toys that have flooded the tier. Urshifu is a very straight forward mon, so there is not a lot to say except for that it is still incredibly hard to wall Urshifu throughout the course of a game.
A Rank
Blaziken: This chicken had a lot of hype at release, and several people thought it was going to be broken (including myself). However, it really has not been that hard to deal with. Blaziken has struggled with 4mss a bit as I find myself really wanting Stabs + one coverage move and then both Protect and SD, which just does not add up. So until people find that really prime Blaziken set I am fine with it sticking around in OU, but I am skeptical that it stays healthy for long.
Cinderace: The new DLC brought a few new defensive Cinderace checks like Garchomp into the fold, but more importantly it brought plenty of faster mons. In the DLC1 meta Cinderace had an incredibly elite speed tier that made it difficult to revenge kill, but with tons of naturally faster mons like Koko and Pheramosa, weather abusers like Dracozolt, and solid scarfers it has become a lot easier to revenge kill Cinderace. That said Cinderace still has the ability to basically avoid chip with Heavy Duty Boots in an incredibly effective manner. Until more new toy syndrome wears off I do not really expect Cinderace to be on the radar of many people, but I would not be surprised to see it tested at some point this gen.
Clefable: Clefable really should be A+, but I have some bias. I am sick and tired of seeing this thing. On top of several Clefable answers coming into the tier like Heatran and Melmetal, on top of more competition from other fairies like Tapu Fini it's not impossible Clefable takes a step back. That said this pink blob always perseveres and ends up at the top, but I am hopeful it might finally take a step back.
Corviknight: Corviknight continues to be a solid choice in the metagame. It struggled a bit earlier on with Gravity Landorus-I and will continue to dislike Zygarde making Corv less of a Ground type answer, but it's still solid overall. The emergence of new steels competing for team slots is also annoying for Corviknight. That said Corviknight hasn't really gotten any worse at what it does, there are just more options in the new metagame that will probably put Corv's role as the primary catch all Steel in jeopardy as other options emerge. I would expect a decline in usage, but it will still be great when used.
Dragapult: This might be the best example of usage hindered by new toy syndrome in the entire tier. Dragapult is still a monster that can run multiple sets and be effective in the metagame. Especailly as it seems that Ghost types are still amazing to have. It will dislike sharing the role of offensive ghost with Spectrier but Dragapults defensive utility, coverage options, and general utility still give it a niche over the horse on a lot of teams. As teams start to actually run more ghost resists on a regular basis I think Dragapult will really start to seperate from the field again due to its flexibility in the builder.
Ferrothorn: Simply a solid mon. Great defensive typing and all the utility it needs to be successful. With all the offensive threats in the tier Spikes are extremely useful which only stands to benefit Ferrothorn as it's the best Spikes user in the tier.
Latios: Latios got some new toys this generation with Aura Sphere and Mystical Fire. Great coverage moves that will help Latios break past some of its more common checks, especially useful after the loss of HP Fire. Also Latios no longer has to worry about Pursuit, which will help its longevity overall, not worrying about getting into a 50/50 for survival everytime it comes in if the opponent has a Dark type like Ttar or Weavile.
Spectrier: Like most of the new mons in DLC2 Spectrier suffers from a lack of coverage. However, it makes up for it by making use of its Stab incredibly well. Between Specs and Sub Plot sets Spectrier has been a nearly unstoppable force in the OU metagame thus far. The lack of coverage makes it easier to adapt to, as it cannot switch up moves over and over to break past whatever beats it, but until the meta actually takes those steps to shut down this horse it will be a force. Also important to remember that the number of really solid Dark and Normal types isn't that large, which works in the favor of Spectrier. Also I feel really strongly about the viability of Tspikes in the metagame going forward, which only stands to benefit this strong Hex user.
Tapu Fini: Fini does a lot in the current metagame. It can serve as a solid Water resist, and provides teams with that coveted Fairy typing. Fini is also a fairly solid Zygarde checks, which you can never have to many of. Fini being a solid mon should not really be a surprise, in pretty much any tier in a modern gen fat waters have always been viable, and Fini is one of the best OU has to offer.
Tornadus-Therian: To this point I think Tornadus-Therian has under performed expectations as a breaker with Nasty Plot, but it is still an exceptional pivot. In past generations if Tornadus-T had a downside it was its weakness to Stealth Rock, which is now alleviated with Heavy Duty Boots. At this point Tornadus-T is almost the perfect pivot and will only have its success hampered by a Hurricane miss.
Toxapex: Da Pex is still a great choice in the metagame. With the tier favoring a more offensive approach right now it has taken a bit of a step back, but once a few more of the more broken mons in the tier exit I think Toxapex will be back in the spotlight. Also I think the tier is full of amazing Tspike abusers right now, and what better to set Tspikes than Toxapex.
Tyranitar: I am probably the biggest Tyranitar fan on the planet right now. I think it's a phenomenal choice in the current metagame. It gives teams a solid Ghost Resist and sets Sand which I am a big fan of right now. It can effectively run bulkier sets with Rocks + Twave or still put in work with offensive sets like Choice Band. Even without Pursuit Tyranitar can still help switch into Heatran, which is very appreciated. Tyranitar just seems to find a way to put in work and help pressure the opposing team every time I use it.
Zapdos: Zapdos is a Pokemon that I was fairly unsure of where it would best be ranked. It provides teams with a ground immunity, has Static to help punnish teams that spam U-turn, and was greatly boosted by the introduction of Heavy Duty Boots helping it keep up its health throughout a game. That said it did lose HP Ice which means it's not nearly as helpful with mons like Landorus-T and Zygarde. Plus a lot of the mons that Zapdos can be relied on to check like Kartana, Rillaboom, or Hawlucha have not really taken off in the tier at this point which makes their checks less important. So for right now this is definitely a potential pick, but I could see Zapdos easily slipping to A- in my eyes.
A- Rank
Excadrill: excadrill is still an amazing choice in the metagame, it just seems like every niche it can fill for teams is being challenged. Lead Excadrill is being challenged by Landorus-T, Sand Rush sets are competing with Dracozolt, more bulky steels have arrived like Heatran and Melmetal, and offensive grounds outside of sand like Garchomp and Zygarde compete for slots with Excadrill as well. So overall Excadrill is still good at what it does, it's just being challenged when it comes to whether or not it is the best at any of those roles.
Garchomp: Still no Dragon Dance, but Scale Shot is a step in the right direction. Garchomp is still able to run a variety of sets from TankChomp to Swords Dance sets. The lose of Z moves definitely hurts Garchomp, but it definitely hurts SD Landorus-T more which ends up being a net positive for Garchomp when it comes to who fills that role best. I do not think Garchomp will ever be metadefining this generation, but it will be a respectable breaker.
Hawlucha: I think a lot of people are sleeping on Hawlucha. This ties pretty closely to the Tapus and Rillaboom not getting a ton of usage. But whenever I just look at the builder of use a Hawlucha of my own it just seems like I'm always facing lucha food. I'm probably overstating how good Hawlucha is, but I still think it has a place as a Hyper Offense staple and can fit on some bulky offenses that use a Terrain mon. If you have not used Hawlucha yet this DLC, I strongly recommend you give it a try.
Kartana: Kartana is still a monster. It is not as game breaking as it was last gen as SD sets no longer have the ability to utilize Z moves to break past would be checks, but it is still a strong force. Band, Scarf, and SD sets are all good. That said I think Band is probably the best option for Kartana right now.
Latias: Latias is not as good as her brother, but Latias still definitely has a niche. The extra bulk on Latias can be appreciated, and Healing Wish is extremely useful to a lot of teams. I have mostly seen Latias running a scarf set at this point taking advantage of the defensive utility of Latias + Healing Wish to help more offensive teams with speed control + a second chance with one of their more threatening mons like Kyurem-B or Magearna. Latias might not be the most splashable mon in the current meta, but it definitely makes certain types of teams better.
Mandibuzz: Mandibuzz is in a pretty good spot right now as Dark types are at a premium. Being a good check vs Rillaboom, Cinderace, and the newly introduced Spectrier really ingrains Mandibuzz as a defensive staple in the tier again like it was pre-Cinderace ban. As new toy syndrome settles down, I expect this mon to get better and better.
Regieleki: Regieleki cannot help but drawn comparisons with Dracovish, and for good reason. That said Regieleki is truly hampered by a lack of coverage, and with Ground types being great in the meta it is not hard to naturally cover this mon when building. That said between the power and game breaking speed Regieleki provides teams with it is hard to pass up on this mons potential. It will require team support to work. If you want to build with Regieleki you will need be able to lure ground types and actually KO them, not just weaken them. If you can do that, the game gets pretty simple.
Rillaboom: Rillaboom is still a strong option in the metagame. Grassy Terrain is appreciated by a solid portion of the metagame. RillaTran is a core I have loved using. Providing utility like Knock Off, priority, and U-turn over Bulu really helps give Rillaboom a leg up. With other offensive Grass types like Kartana entering the tier the utility of Rillaboom also improves. At this point Rillaboom is a really strong glue mon for a variety of teams, and I expect it to do well for the entirety of the generation.
Slowbro: Future Sight + Teleport is still solid. Slowbro helps check several strong offensive Pokemon in the metagame like Zygarde, Blaziken, and Excadrill. On top of this all Slowbro has access to Regenerator, which allows it to stay healthy throughout a game and hold up vs all the offensive threats running around in the meta. Like I mentioned earlier with Fini, fat waters will always find a way to be successful in any tier, and Slowbro is one of the best options.
Tangrowth: This DLC brought several strong Ground and Electric types into the fold, and Tangrowth helps check both of those. On top of solid defensive typing Tangrowth can be extremely useful in Regen cores. Also the loss of HP Ice / Fire is annoying when it comes to checking stuff like Zygarde and Kartana respectively, but Tangrowth can still be useful and help. Tangrowth definitely has its issues, but might be the best actual defensive Ground resist, which is certainly something.
Tapu Koko: Koko has been a bit of a let down as many of us expected it to get Rising Voltage this generation, but it sadly was not meant to be. Koko still can set screens, run offensive sets, and is the best Electric Terrain setter in the tier which has several strong abusers. So far this generation people have not been depending on Terrain all that often, but it remain a strong option, and this rank on Koko reflects that.
Tapu Lele: Expanding Force was simply to good to be true. After that let down not many have used this mon, and it has actually fallen to UU. That said Lele is still strong and will be a good breaker going forward. I really think CM sets will terrorize fatter teams. Also Lele is by no means a bad scarfer.
Victini: Victini is pretty interesting. It has all the coverage in the world, and a great signature move. Without its omni boost I don't think it will be as devastating in the builder. But in a generation without the Z-Moves we've grown accustom to, V-Create acts as a great substitute. Victini will definitely be a bit of a matchup mon, you either have strong Fire resists or you lose a mon every time it comes in against bulkier teams.
B+ Rank
Aegislash: It is a ghost type so it is always going to find some use. That said it has been losing its niche as a good Pheromosa answer as it has started running Drill Run regularly which has hurt it. With other dominant Steels and Ghosts in the meta I see Aegislash taking a backseat for a while.
Blissey: Blissey overtook Chansey this generation with Heavy Duty Boots being deemed more important than the defense boost that Eviolite gave Chansey. However, some defensive calcs especailly concerning Zygarde give Chansey the edge, but for the time being I believe it is appropriate to give Blissey a slight edge. Not much to say except it is the ultimate special wall and a staple of fat/stall teams.
Buzzwole: Buzzwole is a cool mon that has the ability to check both Zygarde and Urshifu-S, which is pretty incredible. I have not had the easiest time coming up with defensive cores that work with Buzzwole, but when you do it's a great mon. With that in mind B+ feels right as it can wall several mons at the top of the meta, but it lacks the splashability over other more high profile mons.
Celesteela: How Celesteela learns to seperate itself from Corviknight will be a major factor in how this mon does throughout the generation. It has more coverage options like Flamethrower and Earthquake along with the ability to run some more offensive set up sets, but when it comes to balance/bulky offensive teams I really think Corviknight will be the better choice most of the time which hurts the viability of Celesteela.
Cresselia: The supreme bulk of Cresselia has allowed it to be a solid mon in the tier defensively early on, but as the metagame develops I expect this space duck to get phased out. Cresselia is also a Trick Room staple, which is a style that has seen some decent success early this generation which helps out Cresselia.
Ditto: Ditto does Ditto things. It can help vs fat teams with essentially infinite PP, and has the ability to revenge kill a large number of the offensive threats running around right now.
Dracozolt: I am really high on Dracozolt. I think it is truly a menace on this thing as a Sand abuser. Bolt Beak is no joke, and anything that is not immune/resist just drops. I really think mixed sets are the best way to go, Band just not get the job done having to rely on Outrage.
Hydreigon: As I have mentioned a lot now, Dark types are important. Hydreigon is also one of the best Heatran switch ins around right now. It is definitely hampered by less than ideal speed, and whilie it will never be as great as Dragapult or Kyurem-B it can definitely work.
Kommo-o: Kommo-o has good typing and can help check a good portion of the tier. Similar to Buzzwole I have not found it the easiest to fit, but when it does it always puts in work.
Magnezone: The ability to trap some steels in the tier, coupled with an already solid typing helps Magnezone stay relevant. It now struggles to trap Ferrothorn, Heatran, and Melmetal which leaves things looking a little gloom, but I think Magnezone will get along just fine. There are plenty of things that appreciate the removal of mons like Celesteela and Corviknight, and will capitalize just fine with the other steels still present.
Rotom-Heat: I have been extremely high on Rotom-H the entire generation. I posted about how great this thing is the day Dynamax was banned. That said King Tran has returned and Rotom-H will definitely take a step back. However, the Ground immunity will definitely be helpful, and its Electric typing allowing it serve as a Flying resist will also be appreciated by teams.
Slowking: Once again Future Sight + Teleport will always be nice. Slowking is a bit more specially bulky which allows it to help check a few mons that Slowbro would struggle against more like Tapu Lele or Latios, at the expense of not checking threats like Zygarde as well. The two are fairly interchangeable in my eyes, really depends what you need to check with the slot. I think Slowbro is the better option most of the time, but Slowbro definitely fits on some teams.
Swampert: Flip Turn has been a god send for pert. Great typing, the ability to set Stealth Rock, Toxic, and now the ability to grab momentum really helps Swampert stick out from the competition. In the past Swampert did not really do anything better than either of Gastrodon or Seismitoad, but that has now changed.
Zapdos-Galar: Good speed and power, along with strong offensive typing has set Gapdos up for success. On top of that Defiant helps deal with Defog users, and makes Landorus-T fear switching in throughout a game.
Zarude: Zarude is another Dark type that can function in the tier. Zarude also is a really strong answer to Zygarde as it resists Thousand Arrows and can heal off a Toxic with Jungle Healing if necessary. On top of all this is a decent speed tier and good enough coverage to make progress in a lot of match ups. There are definitely better options for everything this monkey likes to do, but Zarude provides some good role compression that will allow it to help a good amount of teams function.
B Rank
Alakazam: Alakazam has failed to live up to expectation all generation after acquiring Nasty Plot, but it is still a powerful mon with a good speed stat. Regular Zam is no Mega-Alakazam, but with Nasty Plot it will be interesting to see if Zam finds a way to function on Psychic Spam now that Lele has answered the fold. My hopes are not high, but this thing is to strong and to fast to be any lower.
Chansey: After being ousted by Blissey earlier this generation, the return of several strong offensive mons have made the bulk from Chansey more prevalent again. I still think Blissey is the better choice at the moment, but Chansey is definitely in a better spot than it was in the DLC1 meta, and we will have to see where metatrends take the two pink blobs.
Crawdaunt: Daunt is still a strong mon with priority. That said it simply feels like there are plenty of better options right now. I really do not know what to say except that it only feels like I use this mon if I really want to and build around it specifically, but I am never a few mons into a team thinking about how good Crawdaunt would be here.
Dragonite: Multiscale + Boots is a great combination. That said lackluster speed and eh stabs with Dual Wing Beat not being a great replacement for Z-Fly I still find myself a bit underwhelmed. However, I am positive some HO builds can make Dnite work if for the revenge killing abilities granted by Multiscale alone.
Hippowdon: Fat Ground type with recovery. Also can set sand, and if you are not using Ttar you are using Hippowdon. With Regieleki in the tier being able to conserve your Ground type for late game, and Slack Off allows Hippowdon to have the best longevity in the tier when it comes to Ground types.
Moltres: Pretty cool mon with good defensive typing. Really benefits from having Heavy Duty Boots, so will have to be careful as several of the mons this thing wants to check like Kartana and Rillaboom often carry Knock Off.
Pelipper: Pelipper is the one true staple of rain, and I think rain as an archetype is worth a B rank, so that is where Peli will land.
Scizor: Pretty cool anti offense mon on HO teams. Can act as a cool revenge killer, and has some actual breaking power on top of it all. I personally think it is going to drop off a bit as time goes on once some mons like Pheramosa and DD Kyurem-B get the boot.
Shuckle: Is the primary Sticky Web setter in the tier right now. And with how prevalent those teams are right now it makes sense their actual linchpin be ranked around where the style overall should be.
Tapu Bulu: Bulu is suffering a bit with the emergence of Rillaboom. That said Bulu still can provide a team with that coveted Fairy typing and is a fair bit bulkier than Rillaboom, so it can be more effective on certain bulkier teams. I think SpDef SD sets will be interesting to see in the metagame.
Urshifu-R: Having a move that always crits is pretty interesting, and Water/Fighting is pretty solid typing. A good mon in rain and outside of it. That said I would not be surprised to see this thing fall to UU eventually.
Volcarona: Walled by Heatran and the loss of Z moves means it does not have the means to 1hko tons of stuff like Zygarde and Garchomp. I think it will still be a threat, as it will have auto-win match ups, but it wont be as destructive as it has in the past, and Boots is not going to change that.
B- Rank
Barraskewda: A solid rain option, and for that niche I am throwing it on my VR even though it would probably actually be around C+ as that is where top end weather/niche offensive mons end up.
Gastrodon: Cool typing with the ability to recover. It seems like Gastrodon always has 2-3 separate months throughout a gen that it becomes the newest trend, that said Gastrodon has solid defensive utility and while it may not be OU by usage it is always a decent niche option for certain teams to fill out their defensive core. Also if you don't use the blue/green Gastrodon you are dumb.
Kingdra: A solid rain option, and for that niche I am throwing it on my VR even though it would probably actually be around C+ as that is where top end weather/niche offensive mons usually end up. I do think Kingdra is a bit more consistent than Barraskwda, but not my much.
Kyurem: Still has a lot of offensive potential with Specs sets, and bulkier Roost sets are interesting right now as I really am high on Tspikes, which this thing could benefit from immensely.
Nidoking: Nidoking is a cool offensive option, especially with Lando-I leaving a hole in the meta for a strong special attacker that spams Epower. Nidoking also gets Tspikes, which makes it an interesting pick in my eyes. I would consider Nidoqueen too, but it has 76 speed which is just unfortunate in a meta with Heatran and its 77 speed.
Quagsire: Unaware Clefable can now use Soft-Boiled, but stall will still need a Ground-type, and Quagsire is one of the best options for that position.
Reuniclus: Can run Future Sight abusing sets, but also has some bulky setup sets that can put in work. Another solid abuser of Tspikes I really wanted to throw on late.
Torkoal: Sun is fairly viable in the current meta, so I really wanted to include Torkoal as a reflection of the style being usable. As it is the primary Drought mon in the tier.
Uxie: Trick Room s fairly viable in the current meta, so I really wanted to include Uxie as a reflection of the style being usable. As it is one of the primary TR setters.
Venusaur: Top sun abuser in the tier. Without Venusaur sun takes a big step back, so it felt right ranking it alongside Torkoal as a representative of the style as a whole.