SV OU DLC2: Post-Turtle Edition
Okay I may be hating on some of the lower tiers here and I'm not too sure on some placements in the mid ranges but I'll explain the higher tier picks here, initially had a separate S and S- but the only mon in S was Deo-S and I wasn't sure what else to put up there so I just merged them since I don't think Deo-S is really head and shoulders above anything else rn. Very loosely ordered within tiers, will explain my S and A+/A tier placements below.
----- S Tier -----
: Doesn't feel broken but it can do so much while outrunning the entire tier unboosted along with outpacing most Scarf users, hazard lead is fine but the best sets are offensive imo. Even with relatively low offensive stats it's hard to switch in to at +2 while great coverage lets it clean up weakened teams, the low power, frailty/weakness to priority and being outsped by booster mons keeps it in check.
: This is the best Za's been in a long minute, great speed control with a positive matchup into a lot of the tier right now. Currently would say that Boots sets are the best, Band and IDef are still good but Boots is really nice to not get 3HKOd by hazards. Puts attempts at Sand teams in the dirt by itself while loading well into Sun and HO.
: Kyurem is just really good, DD is pretty nice with Tblast Ground, Specs is insanely strong as usual, even Special + Scale Shot for the speed boost is a fun and usable set. Great natural bulk and Ice STAB hits a lot of the tier, losing Roost means this isn't as broken as it would have been with it but it's a very good mon.
: Boulder's definitely surprised me, maybe it's just A+ but I'd personally put it up here. The speed on Booster is insane and you threaten a lot with super effective, SD turns it into a great sweeper and cleaner. Very one-dimensional but it's great at what it does.
: To no one's surprise, this is still a giga threat with limited defensive counterplay. Skarm and Scor are good checks until you run into Tera Flying with Taunt, but it does feel more manageable than before and very tera-reliant as usual. Sun loves having their banded speed control back and Knock makes this a terrifying wallbreaker, easily deserves S to me.
: I didn't actually think this would be that great on release, but it's insane on Sun while being a great mon outside of it. Burning Bulkwark is a pretty fun tech, Morning Sun lets this be a fun Roost Zard-X LARP on DD while there is definitely some unexplored potential for non-DD sets with its great bulk, access to recovery and phasing moves.
: Wake got nothing back, but his bros being around / Sun getting better makes Wake a massive threat. It's as hard as ever to pack consistent switch-ins and Flip Turn really comes into play with some of the other powerful options Sun has now that it was lacking before, this is a meta where Wake thrives.
: I initially had this in A+ but this is just too good of a glue mon, although I think the prevalence of Spikes meaning that it either runs Boots or has to take way too much on every switch-in hurts its viability (would have been a clear S to me before). Good general wall / remover / Knock user and Sun helps him be even better on both offensive and defensive sets.
----- A+ Tier -----
: Val is Val and Fairy STAB hits a lot of the tier right now, got nothing new with the DLC but Booster is still great and other options like Boots or Specs are worth considering.
: Pult is Pult and it's still a Dragapult, maybe not the S I'd have given it before due to the rise of Dark-types helping with Shadow Ball spam and faster threats (both Deo-S and Booster mons) but it's definitely not fallen off hard.
: Bolt is really good, the bulk is fantastic while the offensive power is near unmatched off that monstrous 137 Sp.Atk with Dracos that even dent Lu. Maybe not as S tier as his bros imo but it's one of the best new options we got.
: Volc literally doesn't do anything new at all, benefits somewhat from the drop in popularity of Heatran but it's still QD / Fire move / usually Giga Drain / whatever you want to hit. Gets forced to Tera more by faster mons though which is nice and Lu still exists.
: Stellar Tera Blast is very, very strong with Contrary on Scarf sets. Would put it higher but I do think it only really works on Scarf due to 106 being pretty mediocre base Speed in this meta, meaning that the initial power isn't actually that high.
: Spikes are as good as ever and we have more things back that set them, what more can be said? Not like we have anything to run Defog though, Corv and Mandi is basically it...
: Scor sits on the field, absorbs status and Knock Off, heals 200% per game and gets up max layers. It actually gets threatened now by multiple meta threats though, so doesn't get as many free turns and is definitely not even suspect-worthy imo.
: Maybe a more niche pick but it invalidates Ogerpon, checks Boulder and Serp, can eat a hit off almost anything physical with PhysDef sets (Tusk Ice Spinner bounces off) and is just a great Regen pivot right now, meta definitely needed this.
: Contrary Leaf Storm is as good as ever and Tera Blast, particularly Stellar, gives fantastic coverage while Stellar has more synergy with Contrary. Glare is incredibly annoying for things that otherwise would wall it, hard mon to face if you don't have something faster.
: I had no idea Skarm would be this good considering how bad Corv feels to use but should have seen it coming. This is Corvi with Spikes over Defog, Iron Press 1v1s most physical threats and you get free layers on half the meta.
: Lu checks so much on the special side and is a perfect pair with Skarm on balance, Whirlwind lets you handle Booster spam with the good natural physical bulk letting you deal with things like Boulder and Gouging.
----- A Tier -----
: I genuinely think Triple Axel on this thing is better than Weavile, Boots Pivot sets with Protean are fantastic with that massive Ice STAB while Knocking and U-turning out on switch-ins is never bad.
: Sun is in the best place it's been for a long time, all three of the Paradox Beasts are great for it while Moon being back is another fantastic option that makes it the best weather right now by far.
: Gambit is still a great mon that'll win a ton of games but honestly? Meta's never been more hostile to it imo, Skarm is back as a direct counter while Zama dominates the meta.

: Really good offense killer and the priority is so nice to have, unfortunately a lot of Balance that Dnite is less good into and Skarm + Scor force weird coverage but it's definitely not bad.
: There's more competition for a spiker from both Skarm and Scor (common theme here) but Samu-H is still good, I particularly like Boots Encore variants.
: Maybe this is a high placement but this hard carries Rain while also 1v6ing Rain and helping G Terrain to stay somewhat relevant. Under rain it's incredibly tough to 1v1 and will almost always trade if not just run away with the game.
: Axel makes this actually threatening now, along with the dip in popularity of Gambit and rise of Ice-weak mons that Weav can outrun and OHKO. Zama and Skarm are an issue for it but don't stop it from being a great choice.
: The meta has a lot of physical threats and Dozo teaches them all a valuable lesson, with the fall of Ogerpon-W helping out too. Gouging Fire? Zamazenta? Roaring Moon? No sweat off this guy's back.
: It may not be dominating the meta but people love calling this terrible and it's definitely not, Plot can easily clean up a weakened team with utility options like Wisp and Hypnosis while Scarf outruns and threatens almost every Booster mon in the tier.
: Moth is still hard to switch into and safely handle, somewhat overshadowed by the return of Volc but Heatran dropping in usage and Sun gaining popularity is very nice.
: Not as overbearing as it was pre-DLC2, but it's still a great mon that can soft check a lot of threats and get off big damage, spread paralysis on or pivot around half the meta.