[SET]
name: Drizzle Bird
move 1: U-turn
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hurricane / Roost
item: Damp Rock
ability: Drizzle
nature: Quiet / Relaxed
tera type: Ground / Grass
evs: 252 HP / 252 SpA / 4 Def
ivs: 0 Spe
[SET COMMENTS]
* Hydro Pump significantly weakens opponents when rain-boosted, often picking up surprise KOs.
* The choice between Hurricane and Roost is a matter of coverage versus longevity. Hurricane gives Pelipper a powerful secondary STAB move, while Roost takes advantage of its decent physical bulk, increasing its staying power. This is particularly useful in weather wars.
*A Quiet or Relaxed nature with 0 Speed IVs are used to underspeed uninvested Hippowdon, giving Pelipper the initial advantage in weather wars.
*An alternative EV spread of 252 HP / 252 Def / 4 SpA gives Pelipper a better matchup against dominant, powerful physical attackers like Choice Banded Dragpault and Extremespeed Dragonite. In addition, 252 Spe and SpA can be used to outspeed uninvested Corviknight and others in that Speed tier for a more offensive build.
Tera Types
========
**Ground**: Tera Ground gives Pelipper an immunity to Volt Switch, which is often used against it early-game. This wastes a turn for the opponent and gives Pelipper the chance to safely U-turn or deal massive damage with a rain-boosted Hydro Pump.
**Grass**: Tera Grass is a viable option for Rotom-W, which primarily uses Hydro Pump on lead while providing a Volt Switch resistance.
Items
========
* Choice Specs can be used to take advantage of Pelipper's powerful STAB moves, while Sitrus Berry provides longevity on defensive sets.
[CREDITS]
- Written by: [[StarkGod, 62165]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [Sulo, 528036]]
name: Drizzle Bird
move 1: U-turn
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hurricane / Roost
item: Damp Rock
ability: Drizzle
nature: Quiet / Relaxed
tera type: Ground / Grass
evs: 252 HP / 252 SpA / 4 Def
ivs: 0 Spe
[SET COMMENTS]
* Hydro Pump significantly weakens opponents when rain-boosted, often picking up surprise KOs.
* The choice between Hurricane and Roost is a matter of coverage versus longevity. Hurricane gives Pelipper a powerful secondary STAB move, while Roost takes advantage of its decent physical bulk, increasing its staying power. This is particularly useful in weather wars.
*A Quiet or Relaxed nature with 0 Speed IVs are used to underspeed uninvested Hippowdon, giving Pelipper the initial advantage in weather wars.
*An alternative EV spread of 252 HP / 252 Def / 4 SpA gives Pelipper a better matchup against dominant, powerful physical attackers like Choice Banded Dragpault and Extremespeed Dragonite. In addition, 252 Spe and SpA can be used to outspeed uninvested Corviknight and others in that Speed tier for a more offensive build.
Tera Types
========
**Ground**: Tera Ground gives Pelipper an immunity to Volt Switch, which is often used against it early-game. This wastes a turn for the opponent and gives Pelipper the chance to safely U-turn or deal massive damage with a rain-boosted Hydro Pump.
**Grass**: Tera Grass is a viable option for Rotom-W, which primarily uses Hydro Pump on lead while providing a Volt Switch resistance.
Items
========
* Choice Specs can be used to take advantage of Pelipper's powerful STAB moves, while Sitrus Berry provides longevity on defensive sets.
[CREDITS]
- Written by: [[StarkGod, 62165]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [Sulo, 528036]]
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