
[OVERVIEW]
Pelipper has a great defensive typing, resisting Water, Fighting, Bug, Steel, and Fire while also sporting a Ground immunity. Pelipper has good physical bulk as well, allowing it to check a plethora of physical attackers such as Sawk, Gurdurr, and Samurott. It also has reliable recovery in Roost, allowing it to tank hits throughout the match. Pelipper's special bulk, however, is slightly lackluster, meaning it is 2HKOed by powerful, resisted special attacks such as Life Orb Samurott's Hydro Pump. Pelipper's Stealth Rock weakness cuts into its bulk even further, chipping off 25% of its HP every time it switches in while Stealth Rock is up. As a Defogger, Pelipper has a decent matchup against Stealth Rock setters such as Rhydon and Regirock thanks to its Water-type STAB moves, though it fears the Rock-type STAB moves they tend to carry; however, this is remedied by Roost temporarily getting rid of that weakness. It also beats Steelix, another common Stealth Rock setter, as it resists its Steel-type STAB moves while being immune to its Ground-type STAB moves. Pelipper only has two weaknesses to Rock and Electric, though those two types are extremely common. Pelipper also lacks an offensive presence despite having access to decent offensive options in Hydro Pump and Hurricane.
[SET]
name: Physically Defensive
move 1: Defog
move 2: Roost
move 3: Scald
move 4: Hurricane / U-turn
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 248 HP / 204 Def / 56 Spe
[SET COMMENTS]
Moves
========
Defog clears all entry hazards on both sides of the field. Roost gives Pelipper a form of reliable recovery while removing its weakness to Rock and dampening its Electric weakness for one turn. Scald gives Pelipper a solid STAB move that has a 30% chance to burn the foe, deterring physical attackers. Hurricane is a good Flying-type STAB move that hits Pokemon resistant to Water, such as Lilligant, Ludicolo, and Poliwrath, hard and heavily damages Gurdurr and Samurott, which otherwise easily set up on Pelipper. U-turn allows Pelipper to provide momentum while getting out of a possibly unfavorable situation.
Set Details
========
248 HP EVs give Pelipper an HP number not divisible by four, allowing it to switch into Stealth Rock five times from full HP. 56 Speed EVs allow Pelipper to outrun Adamant Rhydon, while the rest of the EVs are dumped into Defense for Pelipper to tank as many hits as it can from physical attackers. A Bold nature further bolsters Pelipper's Defense stat. Leftovers gives Pelipper a form of passive recovery.
Usage Tips
========
Pelipper can pivot in multiple times throughout the match thanks to its access to Roost and its many resistances against Pokemon such as Klinklang, Swords Dance Samurott, and Sawk. However, Sawk can catch it with a Stone Edge, while special Samurott variants can 2HKO it with Hydro Pump, so Pelipper must be more careful switching into them. Pelipper can use its switch in opportunities to Defog when necessary, and while it can threaten common Stealth Rock setters, such as Steelix, Rhydon, and Regirock, it can sometimes be hard to switch into them because of its weakness to Rock. When Pelipper doesn't need to Defog or Roost, it's best to either use Scald on switch-ins to fish for a burn or use U-turn to maintain momentum. Pelipper should focus on pivoting into physical attackers, taking advantage of its decent resistances and invested physical bulk.
Team Options
========
Pelipper should be used on balance teams that appreciate a bulky Defogger that can take on the many Fighting-types in NU, namely Sawk, Gurdurr, and Hariyama. Ground-types, such as Steelix, Rhydon, and Torterra, all pair well with Pelipper, as they are immune to Electric and resist Rock; meanwhile, Pelipper takes on Water- and Grass-types that threaten Ground-types. Lanturn is a really good partner, as, thanks to Volt Absorb, Lanturn can tank Electric-type hits for Pelipper, while Pelipper takes the Ground-type moves aimed at Lanturn; Lanturn also tanks special attacks, while Pelipper takes care of physical attackers. Frail attackers such as Liepard and Jynx appreciate Pelipper's slow U-turn and ability to get rid of entry hazards as do hazard-weak Pokemon such as Magmortar, Scyther, Pyroar, and Aurorus, all of which are worn down fairly quickly by entry hazards. Focus Sash Jynx, in particular, appreciates entry hazard removal to keep its Focus Sash intact. Pelipper fits nicely on balanced VoltTurn teams, as it can provide one's team with a physical wall, entry hazard control, and decent resistances all in one slot. Klinklang is a good partner as well, as it appreciates Pelipper's ability to threaten its common checks, such as Poliwrath and Gurdurr, with Hurricane; however, Hurricane-lacking Pelipper cannot check these threats as well. Grass-types such as Lilligant, Shiftry, Sceptile, and Ferroseed appreciate Pelipper's ability to clear entry hazards; in return, they break down Water-types such as Lanturn, Samurott, and Prinplup, which tend to switch into Pelipper.
[SET]
name: Mixed Wall
move 1: Scald
move 2: Roost
move 3: U-turn / Hurricane
move 4: Defog
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 248 HP / 156 Def / 104 SpD
[SET COMMENTS]
Moves
========
Defog allows Pelipper to clear all entry hazards from both sides of the field. Roost gives Pelipper a form of reliable recovery and removes its Flying typing for one turn, negating its Rock weakness while lessening its Electric weakness. Scald gives Pelipper a STAB move with a 30% chance to burn, deterring physical attackers. U-turn allows Pelipper to provide momentum while getting out of a bad situation. Hurricane, however, gives Pelipper a decent Flying-type STAB move that hits Pokemon that resist Water such as Lilligant, Ludicolo, Sceptile, and Poliwrath hard as well as heavily damaging Gurdurr and Samurott, which either take advantage of Scald's burn or resist it, respectively.
Set Details
========
248 HP EVs give Pelipper an HP number not divisible by four, allowing it to switch into Stealth Rock five times from full HP. The Special Defense EVs allow Pelipper to avoid the 2HKO from Life Orb Samurott's Ice Beam, while the Defense EVs take advantage of Pelipper's great Defense stat. Maximum Special Defense investment is disadvantageous because Pelipper ends up being 2HKOed by Choice Band Sawk's Close Combat. A Bold nature strengthens Pelipper's Defense stat. Leftovers provides Pelipper with another form of recovery.
Usage Tips
========
This set can switch in on the likes of special Samurott, Ludicolo, Floatzel, Poliwrath, and other special attackers much better thanks to its invested special bulk, its access to reliable recovery in Roost, and its resistances against Pokemon such as Klinklang and Samurott. It can also still switch in against most Fighting-types, such as Hitmonchan, Gurdurr, and Hariyama, with the invested physical bulk at the cost of being a more shaky Sawk check. Pelipper can use its switch in opportunities to Defog when necessary, and while it can threaten common Stealth Rock setters, such as Steelix, Rhydon, and Regirock, it can sometimes be hard to switch into them or Defog on them because of its Rock weakness. When Pelipper doesn't need to Defog or Roost, it's best to either Scald switch-ins and hope for a burn or U-turn to maintain momentum.
Team Options
========
Pelipper should be used on teams that appreciate a bulky Defogger that can switch into special and physical attackers by taking advantage of its typing. A sturdier Pokemon that resists Fighting, such as Musharna or Mesprit, makes for a good partner due to Pelipper being not as reliable as a check to Fighting-types such as Sawk and Gurdurr. Ground-types such as Steelix, Rhydon, and Torterra all pair well with Pelipper, as they are immune to Electric and resist Rock; in return, Pelipper takes on Water- and Grass-types that threaten the Ground-types. Lanturn makes for a great partner, as it can tank Electric-type hits for Pelipper, while Pelipper takes the Ground-type moves aimed at Lanturn. A Normal-type check, such as Steelix, Regirock, or Klinklang, can help Pelipper take on some of the powerful Normal-types such as Kangaskhan and Tauros, as Pelipper lacks the invested bulk to tank hits from such Pokemon.
[STRATEGY COMMENTS]
Other Options
=============
Knock Off lets Pelipper remove items and wear down foes even more by getting rid of Eviolite and Leftovers. Tailwind is a nice option on more offense-oriented teams to allow nothing but priority to revenge kill them; however, Pelipper is better off on more balanced teams and is already pressed for moveslots. Air Slash is a more reliable Flying-type STAB move compared to Hurricane, though the power difference is very noticeable with Pelipper lacking an offensive presence. A specially defensive set is plausible, although it faces competition from Mantine, which has much better natural special bulk; such a set would also be a much less reliable check to Fighting-types such as Sawk and Hariyama, as well as other physical attackers such as Klinklang. Pelipper has reliable recovery in Roost and is able to get out of an unfavorable situation with U-turn, however. An offensive pivot set with Hydro Pump, Hurricane, U-turn or Defog, and Roost is another possible set, allowing Pelipper to hit hard while still checking Fighting-types, Klinklang, and Swords Dance Samurott, albeit not as reliably as the defensive sets. Rocky Helmet is an item option for both sets; however, Pelipper is extremely reliant on Leftovers, as switching into Stealth Rock and attacks wears it down easily, meaning it cannot reliably Defog, Roost, or U-turn like it should with Rocky Helmet.
Checks and Counters
===================
**Electric-types**: Lanturn resists both of Pelipper's STAB moves and has Heal Bell to ward off any unwarranted Scald burns. Lanturn can also force Pelipper out with STAB-boosted Volt Switch or cripple it with Toxic. Zebstrika, Rotom, and Raichu all are able to outspeed and OHKO Pelipper with their STAB moves; however, they are all frail and cannot continually switch into Pelipper for fear of Scald burns.
**Bulky Pokemon**: Mega Audino, Musharna, and Ferroseed can tank Pelipper's attacks and set up on it in Mega Audino's case or force it out using Leech Seed in Ferroseed's case. Mega Audino and Musharna can also get rid of Scald burns with Heal Bell, while Ferroseed has a harder time dealing with Pelipper after being burned, as it has no passive recovery, which severely limits the number of times it can switch in.
**Special Attackers**: Aurorus, Pyroar, and Mesprit all hit Pelipper on its weaker Special Defense. Jynx deserves a special mention, as it is immune to Pelipper's Water-type STAB moves thanks to Dry Skin and can hit Pelipper hard with a STAB-boosted Psychic. Sceptile, while being weak to Pelipper's Flying-type STAB move, is able to OHKO defensive Pelipper after Stealth Rock damage with a Life Orb-boosted Leaf Storm.
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