REUNICLUS OFFENSE (CLICK FOR POKEPASTE)
Have been very very busy but here's a team. Everybody's complaining about gen 9's hazard meta and absurd speed tiers so here's trick room which absolutely fucks with spikestack and absolutely shits on (probably the most dishonest mon of all time). Instead of trying to keep up with the speed arms race (using unserious picks like scarf and scarf ) we are using TR to outspeed everything. I peaked 1991 elo and then servers stopped working but you best believe I'll continue my ladder grind soon as servers are up (hope I reach 2000!!!!!!).
Anyways thank you for checking out my RMT or supporting me on my previous RMT <3 Yall. Also hope u guys fw this compact design for the RMT. Have fun using this team
Anyways thank you for checking out my RMT or supporting me on my previous RMT <3 Yall. Also hope u guys fw this compact design for the RMT. Have fun using this team
I was at the 1700s so decided to use some garbage (TR zong)
I tried room service serp which is one of the coolest sets of all time but I didn't like how it kinda needs tera to function, and I knew I wanted to pair TR with which loves tera.
After realising more mons other than serp exist I switched up some of the mons and I really liked boots + bootspam spikes at first, but it didn't have enough immediate power that facilitates
I was still lowkey attached to the spikestack bootspam idea since has magic guard but again it wasn't quite working. This was when I switched to tera fairy so from here on I changed the team to facilitate gambit more.
I let go of the spikes idea and instead of trying to ignore hazards I decided to try to out-offense it with specs and other immediate threats.
The team was kinda stacking on weaknesses so I tried switching out the glue mons. I also switched off specs val since I found myself clicking shadow ball instead of being able to click moonblast.
Ended up with this squad.
I tried room service serp which is one of the coolest sets of all time but I didn't like how it kinda needs tera to function, and I knew I wanted to pair TR with which loves tera.
After realising more mons other than serp exist I switched up some of the mons and I really liked boots + bootspam spikes at first, but it didn't have enough immediate power that facilitates
I was still lowkey attached to the spikestack bootspam idea since has magic guard but again it wasn't quite working. This was when I switched to tera fairy so from here on I changed the team to facilitate gambit more.
I let go of the spikes idea and instead of trying to ignore hazards I decided to try to out-offense it with specs and other immediate threats.
The team was kinda stacking on weaknesses so I tried switching out the glue mons. I also switched off specs val since I found myself clicking shadow ball instead of being able to click moonblast.
Ended up with this squad.
Metastasis @ Life Orb
Ability: Magic Guard
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic Noise
- Focus Blast
- Shadow Ball
Role: used to be the most feared dude around with CM sets and ignoring passive damage. Most dismissed as being unviable since it is outclassed by other setup mons like and cannot absorb knock as well as . There is something unique that fulfils which is setting own trick room (OTR) while having the bulk and typing to check mons that are annoying for offensive like or all the booster speed mons. At best you'll get a few kills with and at worst you force a tera or die, which allows you to send in . Gambit under TR is worth like 3 ubers mons. Unlike other OTR mons like or , does not care about all the hazards flying around gen 9, and it also makes look like a PU mon. Seriously, farms BOs which otherwise have tools to shut down conventional offense. If they get cheeky and switch around your coverage (under TR) they might not have chipped enough to prevent you to simply set another TR up since is really bulky. Unlike this mon can't OHKO but this is fine since if they are flamethrower (non-sludge) you win the 1v1 and if it's sludge then you have the free-est setup ever.
Set Details: Psychic noise so that if you get the turn wrong you still deal unhealable chip. Also really good at pressuring . Focus blast for darks and shadow ball for and .
Tera: Resist dark and makes focus blast unreasonably strong.
Other Options: Tera steel or thunder/recover
Murasama @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Tera Blast
- Sucker Punch
Role: alone is pretty hard to handle for many teams that rely on out-offensing you with speedy threats. However, it can run into or take too much damage e.g. trading with . Thus I needed a mon that abuses TR in case runs out of steam. under TR is actually unstoppable especially if you reserve your tera. is also useful at abusing the opponent tera'ing to prevent , which makes it easier for to sweep.
Set Details: HP-investment goes a very long way especially with lefties which synergizes with TR since if they switch around to stall TR you heal passively. Fairy blast to collect OHKOs on and at +2 which is important to save TR turns.
Tera: Become the best type in the game and gain amazing fairy coverage.
Other Options: Whatever
Terratomere @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Substitute
Role: Progress-maker, punishes greedy play with sub, soft-checks a lot of mons like or even with tera.
Set Details: Play rough isn't needed since we have and fairy gambit. Low kick is an option but I ended up choosing sub as the last slot which can auto-win some MUs. It's really good into leads or defensive twave . Encore is better on most other teams but I already have encore on .
Tera: Tera water is an underrated pick for this mon but it's good trust me
Other Options: Trailblaze, knock, u-turn, encore, taunt
Earth @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 32 Def / 224 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Taunt
- U-turn
Role: Checks physical attackers, chips 's checks with helmet, rocker, ground, ground immunity.
Set Details: I like EQ for greedy but also it can force kills if they sack their ground immunity early, and also it's better into . Enough speed for and but slower than opposing so you get slow U-turns.
Tera: Tera water for and weather.
Other Options: Stone edge, grass knot, earth power
Excelsus @ Pixie Plate
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Knock Off
- Vacuum Wave
- Encore
Role: Breaker, knocker, soft-checks and . Speed control with vacuum wave. Booster isn't needed since we have for speed control. If they tera poison (e.g. on ) then has an easier time winning.
Set Details: Most people run boots with this set but I'm a big fan of pixie plate which makes moonblast way stronger (noticeable vs or when you tera). Knock is mandatory so that has an easier time to break through . Vacuum wave for or mons on 1HP if missed out on a kill barely.
Tera: Moonblast go brrrrrrr
Other Options: Psyshock, sub, specs, boots
Solar Flare @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Gunk Shot
- U-turn
- Court Change
Role: Forces chip on or . Outspeeds almost everything once booster mons are exhausted (after they switch out of ). Checks fairies and . Lures . Semi-removal mainly for and . Basically functions how does but with longevity and is slower (better on this team since you have TR to force out fast booster mons).
Set Details: STAB, a way to deal with fairies since isn't iron move. Gunk is also better into and opposing Walled by so just U-turn out and get TR up with .
Tera: I've never tera'd on this team so this doesn't really matter,
Other Options: Sucker, wisp, zen, or some terablast lure set e.g. ice.
can be really bad depending on their squad but you have , or tera . Get rocks up ASAP. Once you force it to switch with TR then can pressure it overtime.
structures can put too much pressure on or so you have to play aggressive.
is one of the best answers since it also comes with a free spike.
SD is really annoying since it forces damage on . Mix up your // switches to prevent them from making too much progress. Also apply pressure with your offensive guys.
is used to check but can also get outta hand with tera. Don't fuck around with this threat since if it gets +2atk it can autowin. Reserve tera.
structures can put too much pressure on or so you have to play aggressive.
is one of the best answers since it also comes with a free spike.
SD is really annoying since it forces damage on . Mix up your // switches to prevent them from making too much progress. Also apply pressure with your offensive guys.
is used to check but can also get outta hand with tera. Don't fuck around with this threat since if it gets +2atk it can autowin. Reserve tera.