JIRACHI RAIN BO
INTRODUCTION
Yo, so I made this team a while back originally building around



POKEPASTE
Better Version






Old Version






PROOF OF PEAK
TEAM BREAKDOWN
Rain has been heavily experimented with ever since

















Downpour @ Damp Rock
Ability: Drizzle
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Surf
- Hurricane
- U-turn
- Roost
Role: Rain,


Moveset: Surf over weather ball to hit


Tera: Spinblocks and gets rid of rocks weakness
Other Options: Knock off could be used over roost, and tera steel/poison for


Monsoon @ Choice Specs
Ability: Swift Swim
Shiny: Yes
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Draco Meteor
- Hurricane
- Hydro Pump
Role: Speed control, it might be tempting to replace this mon with a breaker like


Moveset: Weather ball and draco irreplaceable, hurricane opens up midgrounds and hits



Tera: Stronger dragon stab and crucially resist


Other Options: Flip turn, ice beam, dragon pulse are all valid replacements. Tera water is also good.
Atlantis @ Choice Band
Ability: Swift Swim
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Aqua Jet
- Flip Turn
Role: Speed control 2, flip turn allows you to safely scout their tera.
Moveset: Standard skewda stuff.
Tera: Allows you to rk

Other Options: Tera water is obviously an option, psychic fangs can be run to hit water absorb


Scorched Earth @ Assault Vest
Ability: Stamina
Tera Type: Fairy
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Body Press
- Electro Shot
Role: Defensive anchor and midgame breaker, checks




Moveset: Again, standard 4 moves.
Tera: Amazing neutral defensive type, resists sucker, immunity to draco.
Other Options: Maybe tera fighting, but this standard set cannot go wrong.
Alula Australis @ Shuca Berry
Ability: Serene Grace
Tera Type: Ghost
EVs: 252 HP / 40 SpD / 216 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
Role: Jirachi is legit in rain. Consolidates rocks, pivot move, and defensive utility in 1 slot. Most importantly, allows you to run healing wish which turns





Moveset: Rocks, hwish are mandatory since it takes advantage of rachi's unique options. Iron head forces



Tera: Spinblocker.
Other Options: Jirachi is very customisable but I don't think you can fit random coverage such as thunder or icy wind since this mon is just meant to get up, hwish or u-turn out.
Grax @ Assault Vest
Ability: Protosynthesis
Tera Type: Fighting
EVs: 64 HP / 12 Atk / 248 SpD / 184 Spe
Adamant Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Role: This tusk set is goated. It patches up all defensive weaknesses on this team so well, checking most special attackers including










Moveset: Knock and spin are mandatory. STABs has good general coverage since you want to knock their flying type anyways.
Tera: Allows you to 2hko skarm and removes your water/ice/grass weakness
Other Options: One of the STABs could be replaced to ice spinner. If you drop CC, tera can be changed to steel/whatever.
BAD MUs












REPLAYS
Peak vs Sun






Vs water absorb clod + zapdos sand






Vs raging bolt offense






I felt like overpredicting in this one






Vs darkrai HO





