Peace! - Z-Celebrate Victini Super Squad
Hi everyone!
This is my 4rd RMT now, I think. My first two RMTs didn't get much attention at all, and that's likely because of the overall unattractiveness (is that a word?) of the RMT (and my lack of ability to create actual viable pokemon teams). My third RMT got a bit more attention (1 comment!!) so my new style of making RMT's was definitely working (and my ability to create somewhat okay teams).
I feel that Z-Celebrate Victini is an underrated, powerful and potent set-up sweeper that not a lot of teams are actually prepared for. I decided to make a team around it, and I won the majority of my games. The whole idea was to weaken the opponents team, and when I saw an opportunity (such as choice users locked into the wrong move) I would attempt to set-up and sweep with Victini. It worked amazingly well, mainly because most teams that I fought weren't prepared for it. Anyway, enjoy!

Don't think I need to put much description here, as the team is built around it.


I chose Weavile to be Victini's partner-in-crime. Mega-Latios is a huge issue for Victini, as it resists Victini's dual STAB combination (and its filler move; Focus Blast). Weavile can Pursuit-trap and kill Latios-M with ease, making the Victini sweep a heck of a lot easier. Despite Victini at +1 being quite deadly, it still fails to KO Garchomp and Zygarde. Weavile takes care of these mons and others such as Landorus, Gliscor etc. Overall a solid partner for Victini.



To complete the offensive trio, I chose Hoopa-U. While it shares Psychic and Dark typing with Victini and Weavile respectively which can result in lack of coverage, I think this monster fits on the team quite well. I chose it mainly because I love the idea of Specs Hoopa being able to pick up a kill basically every time it comes in, if not just putting holes in the opponent's team to help Victini muscle through bulkier mons.




I realised that if I wanted to take advantage of opportunities where Victini could potentially come in and sweep, I needed a way to bring it in safely. I chose Rotom-W for the job, and as a general utility mon with great bulk. It's able to clear Rocks which both Weavile and Victini don't appreciate, cripple physical attackers to make Victini's job of setting up easier, and most importantly, give Victini a slow Volt Switch to allow it to set-up.





Tangrowth is and always has been an absolute beast. With the combination of a huge HP stat, great Def and Sp.Def stats (with an AV), and Regenerator, it serves a pivot and a special wall. It has great coverage with okay attacking stats, which actually allows it to not only tank many hits, but fight back with its own moves. Also, another Zygarde check can't hurt.






For the final member of the team, I chose Heatran. I used him for the utility and another solid defensive mon. I'm debating whether I should run a more offensively inclined Heatran, but I've got a general utility set for now.
Super Squad

Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Focus Blast
- Stored Power
The star of the team, and the reason behind the name of the team - 'Peace!' Normalium-Z works in conjunction with Celebrate (which, by the way, Smogon, DOES have a competitive use, same for Happy Hour, Hold Hands, etc.) to give Victini it's power. Stored Power has a 120BP after boosting, which is absurd. Searing Shot is used over Fire Blast for its accuracy and chance to burn. Focus Blast is used as a coverage move to hit Heatran and the likes, and gets a slight accuracy boost from Victory Star. The EV spread is pretty self-explanatory. Timid Nature is needed to outspeed Lando and other 90-100 base Speed mons.

Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard
Weavile Pursuit-traps Mega-Latios, which is a huge issue for Victini. It also serves as my check to many common threats in the tier, such as Zygarde, Garchomp, Landorus and Gliscor. Knock Off is his most powerful Dark STAB, and Icicle Crash is his most powerful Ice STAB. Pursuit is needed to make Weavile work, and Ice Shard is for priority to pick off weakened mons. I prefer Life Orb over Choice Band as I don't like to be locked into Pursuit if i mispredict.

Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Psyshock
- Psychic
- Focus Blast
People seriously underestimate the power of this monster. Every time it comes in, it either gets a guaranteed kill or severely damages opposing Pokemon, so Weavile or Victini can clean up. Dark Pulse is extremely spammable, and few mons can take a hit from it. Psyshock and Psychic is needed for Chansey, and this beast doesn't need too much coverage. Once again, the EV spread is to let Hoopa hit as hard and as fast as possible. Choice Specs gives him immense power and wallbreaking abilities.

Tangrowth @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Defog
Rotom-W is the team's Defogger, and quite a reliable one, I must say. Its great bulk allows it to stomach hits and give Victini or other mons a slow Volt Switch. Will-o-Wisp allows it to cripple physical attackers. 56 Speed EV's are to outspeed Adamant Tyranitar. The rest are poured into HP and Defense with a Bold nature. Hydro Pump for *unreliable* STAB and Volt Switch for momentum.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Earthquake
This mon is broken lol. With Assault Vest it becomes absurdly bulky and has very good coverage with decent attacking stats. Regenerator allows it to consistently pivot in and out of attacks to allow Victini and others to come in and maintain momentum. 28 EVs in Defense allows Tangrowth to live a +1 Devastating Drake from Adamant Zygarde at full health. Rest are put into Sp.Def and HP. Be wary of Greninja, as it may be Protean running Gunk Shot rather than Battle Bond.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
The final member for this team is Heatran. My team was missing a rocker and Heatran provides good utility for the team. Magma Storm allows Tran to trap Steel types such as Celesteela. Earth Power provides coverage against opposing Heatran and other mons. Taunt to break annoying mons like Chansey, and Stealth Rock is fairly obvious. Overall a solid mon.
Threats
Protean Greninja is problematic for my team, especially scarf variants, as my Weavile is unable to outspeed it. You need to play around it and predict a fair bit. I haven't seen any other major threats other than that, but if I notice more I'll edit the post.
So that's it! Thanks for taking the time to read this, and hopefully you'll have some time to give some feedback on how I can improve the team! Have a good day!