Ubers Stall
Introduction












Introduction
This is a stall team I've been working on for a little while now, and it's been working very well. I built this around a desire to see Primal Groudon and Primal Kyogre being used together on stall. I think both of them have great tanking capabilities, and I wanted to take full advantage of those. I'm pretty new to Ubers so any criticism is greatly appreciated!
In-Depth






Sableye-Mega @ Sablenite
Ability: Prankster
Nature: Impish
EVs: 244 HP / 252 Def / 8 SpD / 4 Spe
Moves: Foul Play | Will-O-Wisp | Recover | Toxic
For my lead, I chose the standard option of Mega Sableye because it can place large amounts of pressure on entry hazard setters and status users. Foul Play is my first move because it allows sableye to do respectable chunks of damage to the many strong physical attackers in Ubers (namely +1 Atk Mega Salamence). Next is Will-O-Wisp, a nice complement to Sableye's EV spread, which allows it to stay out longer against Klefki and physical setup sweepers (excluding Swords Dance Primal Groudon) after crippling them with a burn. The main purpose of toxic is to punish the common Primal Groudon switch-ins to Sableye, or to limit the time specially offensive threats can stay out.
This pokemon can typically check/counter/wall:



































Lugia @ Leftovers
Ability: Multiscale
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Moves: Roost | Whirlwind | Toxic | Ice Beam
Next I chose Lugia for my team because of it's excellent bulk. Lugia serves as a nice wall, being able to take a hit excellently. The defense EVs along with Multiscale allow lugia to easily take a hit from Ho-Oh before phazing it out. Lugia is also my go-to switch in for Primal Groudon, as it can tank hits from it rather easily. Whirlwind is great for forcing out threats or setup sweepers like Xerneas, and racking up Stealth Rock damage; Ice Beam allows Lugia to take care of Mega Salamence, as well as have a chance of freezing opponents.
This pokemon can typically check/counter/wall:



































Blissey @ Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 4 HP / 252 Def / 252 SpD
IVs: 0 Atk
Moves: Toxic | Snatch | Soft-Boiled | Aromatherapy
At this point, my team was very weak to strong special attackers, so I chose Blissey to serve as a special wall. Toxic is mandatory for stalling, but it is also useful because it stops Blissey from getting PP stalled by forcing switches. Snatch is used to keep Blissey from being used as setup bait. Soft boiled is prefered over wish because all my pokemon already have healing moves, and because I need to keep a slot open for Aromatherapy. This set has great synergy with Lugia, because of Blissey's ability to soak up powerful special attacks which would otherwise threaten physically defensive Lugia.
This pokemon can typically check/counter/wall:




























Kyogre-Primal @ Blue Orb
Ability: Drizzle
Shiny: Yes
Nature: Calm
EVs: 248 HP / 248 SpD / 12 Spe
IVs: 0 Atk
Moves: Rest | Sleep Talk | Scald | Calm Mind
I decided that defensive Primal Kyogre should be this team's win condition and main Darkrai check due to it's immense Special bulk. As soon as Kyogre is sent out, its immediate goal is to get one or two Calm Minds in to boost its special stats up to very high levels. Kyogre can then Scald spam (this sometimes may take priority over Calm Mind boosting if there is a threatening physical attacker out), and tank its way through the opponent's team. Rest and Sleep Talk are essential as they give Kyogre a way to heal itself of its damage and its status, and because they allow it to switch into Darkrai's Dark Voids with little consequence. Sleep Talking lets Kyogre (hopefully) use either calm mind or Scald to beat Darkrai. It's also the best Mega Gengar check I have, but it is still unable to deal with PerishTag variants.
This pokemon can typically check/counter/wall:








































Groudon-Primal @ Red Orb
Ability: Drought
Shiny: Yes
Nature: Impish
EVs: 244 HP / 252 Def / 12 Spe
Moves: Rest | Roar | Stealth Rock | Precipice Blades
At this point, the team has a glaring weakness to electric type moves from pokemon like Zekrom and Geomancy Xerneas, and no solid checks to Primal Kyogre, so I chose Primal Groudon to fix both of these issues. On a switch in, Primal Kyogre's STAB moves will fail, forcing it to switch out, or try to Ice Beam Groudon to death. Kyogre will usually choose the former. Groudon also has the ability to serve as my team's lightning rod, and absorb +2 Thunder from Xerneas with no problem. Precipice Blades is Groudon's strongest STAB move, and it is exceedingly difficult to switch into for anything isn't immune to it. Even most Primal Kyogres will be unwilling to switch into it, as it will take a sizable chunk of their health before they even get the chance to attack. Stealth Rock helps to prevent Ho-Oh from switching in and out too often. Roar is used to achieve reliable phazing of common setup sweepers like Extreme Killer or Geomancy Xerneas.
This pokemon can typically check/counter/wall:




































Arceus-Fairy @ Pixie Plate
Ability: Multitype
Nature: Timid
EVs: 248 HP / 204 Def / 56 Spe
IVs: 0 Atk
Moves: Judgment | Recover | Defog | Will-O-Wisp
The biggest issue with the team at this point was a lack of hazard removal to keep Lugia's Multiscale active. My immediate thought was to add Waterceus, but the idea of having a third electric weakness on my team gave me misgivings. Then I thought about going for Dragonceus, but I realized that nothing on my team particularly wants to take a STAB dragon type move as it is. At this point, Fairyceus seemed like the best choice, as it doesn't stack any more weaknesses, and it gives me a solid switch-in to things like Outrage or Draco Meteor. Will-O-Wisp allows me to cripple physical attackers if Sableye has fainted. Judgment, aside from hitting dragons, can also be helpful for turning Fairyceus into an emergency Darkrai check.
This pokemon can typically check/counter/wall:
















Threats





Importable
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 244 HP / 252 Def / 8 SpD / 4 Spe
Impish Nature
- Foul Play
- Will-O-Wisp
- Recover
- Toxic
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Toxic
- Ice Beam
Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Snatch
- Soft-Boiled
- Aromatherapy
Kyogre-Primal @ Blue Orb
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Calm Mind
Groudon-Primal @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Rest
- Roar
- Stealth Rock
- Precipice Blades
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Defog
- Will-O-Wisp
Ability: Prankster
EVs: 244 HP / 252 Def / 8 SpD / 4 Spe
Impish Nature
- Foul Play
- Will-O-Wisp
- Recover
- Toxic
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Toxic
- Ice Beam
Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Snatch
- Soft-Boiled
- Aromatherapy
Kyogre-Primal @ Blue Orb
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Calm Mind
Groudon-Primal @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Rest
- Roar
- Stealth Rock
- Precipice Blades
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Defog
- Will-O-Wisp