Gen 1 Paralysis Abuse Team

Team structure:

2 electric sweepers with twave
2 wrappers with twave + agility
2 paralysis abusers


Sweepers
Jolteon
-Twave
-Thunderbolt
-Toxic
-Double Kick/Pin Missile

Zapdos
-Twave
-Agility
-Thunderbolt
-Drill Peck

Dragons
Dragonite
-Wrap
-Twave
-Agility
-Surf

Dragonair
-Wrap
-Thunder Wave
-Agility
-Hyper Beam

Abusers
Tauros
-Body Slam
-Hyper Beam
-Earthquake
-Rest

Snorlax
-Amnesia
-Reflect
-Psychic
-Body Slam


Jolteon lead paralyses whatever. Toxic covers Rhydon, which can be a major threat. Toxic triples damage per turn when wrapping from 3% to 9%. Double kick covers chansey and pin missile covers Exeggutor. You can even have both and drop thunderbolt.

Dragonair aims to lure out a fast pokemon, the dragons will wrap whatever is slower than them and paralyze what is faster than them, simple. An advantage of Dragonair is that it has a higher chance of surviving Starmie blizzard. Which one you want to show first is your choice, showing Dragonite first hides the fact that you have a second wrap+paralyzer, while showing Dragonair first allows you to use Dragonite as an abuser later, as you usually sacrifice your first dragon in exchange for a paralysis.

Tauros is tauros, paralysis aids a lot, improves a tauros ditto from a coinflip to an advantageous matchup barring a crit. Improves chances vs Starmie, chansey. Reflax is still hard, but you have a better chance at beating it. Rest instead of Blizzard gives you even more chances to abuse paralysis, and reset your own.

Finally I'm using Snorlax as a second abuser, you could go for a Taurosish Snorlax, which is bulkier, does more damage, and doesn't suffer slow speed as much thanks to all the paralysis. But I'm opting for a setupper here. Amnesia + Reflect, assuming you bring lax in front of a paralyzed pokemon, will allow you to choose the right defensive move before your opponent damages you. Psychic covers Rhydon, Cloyster, Gengar and Chansey, which can ignore body slam.

Against a paralyzed chansey, you have a fair shot at winning if you just body slam, but your best play is to time a psychic drop and follow that with a body slam, thanks to the speed bug. At +4 Psychic does 30%, and Body slam does 44%, so whenever Chansey has 74% health, it's essentially in kill range.

Other Options

Victreebel with Razor Leaf can threaten Rhydon harder than Toxic. Victreebel can carry stun spore to further paralyze the team, or Swords Dance to improve its own sweep, however you won't often have a chance to use either of these moves without sacrificing yourself to paralysis, Body slam or psychic.
Sleep powder is also a move, but with so much wrapping, it's easier to wake up from it.

Cloyster with clamp and explosion is a very valid mon to either abuse paralysis or advance the game. It can't paralyze on faster pokemon, but it can boom, which can be just as good. In addition to Blizzard, Rest can be a nice 4th move, as it can throw off the opponent when you go for a boom, or abuse paralysis.

Zapdos would be the mon to remove here. In order to improve rhydon matchup.


Replays: (1400 elo):
Win vs bad opp: https://replay.pokemonshowdown.com/gen1ou-2140197702-wl983qwvxahjozelif9xpsrzhie6hrcpw
Win vs good quirky team: https://replay.pokemonshowdown.com/gen1ou-2140213124
Standard match vs Rhydon + Starmie + Tauros: https://replay.pokemonshowdown.com/gen1ou-2140216845-p0jwo1cyd5iox33qf8y1c38l0panwhepw
 
https://replay.pokemonshowdown.com/gen1ou-2140916732

Nice win. Opponent misplayed, but that is common if you have never played multiparas, especially if you've never faced multipara.

Perhaps some of the earlier matches can be analyzed for common counterplay. There have been no wrap underflows so far, although one starmie was close (but I got a wrap miss on my 32nd wrap.)

Rest didn't seem particularly useful, would have appreciated reflect more.

Hyper beam was key. Body Slam Psychic set misses it a lot. Fourth move was EQ. Gengar/Rhydon insurance I guess.
 
https://replay.pokemonshowdown.com/gen1ou-2140925023

Gotta upload the defeats as well.

Rhydon is just a hard matchup, stops electrics, and wrappers. At least both sweepers can deal with it.


Jynx also a threat, ice types threaten 0hko on dragons, Arbok, and victreebel also weak here. Kinesis Zam could work as a paraphazer , albeit obviously weaker in paraphazing role. Much more stats in general, would improve team by a lot. But the double wrap would be lost, Zam can also switch in for Zapdos, but this leaves the team weaker to chansey, and stronger to rhydon.


Zam for Zapdos
 
Win vs standard 1070 player. (weird tauros lead.)

https://replay.pokemonshowdown.com/gen1ou-2141007806

This is definitely not a high elo team, if you want to max ladder points use standard mons and shy team comps.

Could have definitely gone the other way, I relied on a weird end game EQ immunity pivot into jolteon to retrigger toxic vs a rest rhydon, then camping twave on dragonite, which without blizzard or surf was kind of useless. Definitely an interesting and uncommon scenario in OU. As toxic is a rare move, so style points in my favour.
 
Here's a somewhat revised version. This one has 6 paralyzers. 1 wrap sweeper and 1 slowbro. Almost every mon can either explode or suicide, especially against threats slower than dragonite. Also lead electrode works just fine in general.

Again the objective is to paralyze all or most pokemon, then Use dragonite to wrap until the opponent sends their last unparalyzed pokemon. Added twist is that this is easier to do if you just trade pokemon 1-1.

Bonus points, no normal mons.

Working fine in 1300-1400


Team:
Electrode
Ability: No Ability
- Thunderbolt
- Explosion
- Toxic
- Thunder Wave

Exeggutor
Ability: No Ability
- Stun Spore
- Explosion
- Sleep Powder
- Psychic

Slowbro
Ability: No Ability
- Thunder Wave
- Amnesia
- Surf
- Rest

Alakazam
Ability: No Ability
- Thunder Wave
- Psychic
- Recover
- Kinesis

Dragonite
Ability: No Ability
- Wrap
- Thunder Wave
- Agility
- Hyper Beam

Zapdos
Ability: No Ability
- Thunderbolt
- Drill Peck
- Thunder Wave
- Agility



Sample game

https://replay.pokemonshowdown.com/gen1ou-2233085928

Notes, Zapdos is probably interchangeable with Jolteon. Starmie works as well, although flash has lower accuracy. (BTW that's a phazer set. Works great vs Exeggutor boom)
 
Game 4

https://replay.pokemonshowdown.com/gen1ou-2233100933

Lacked trigger discipline on the Blizzard vs rhydon

Opponent counterplayed by pp stalling wrap, very nicely executed.

Good replay, shows some electric-toxic play vs rhydon.

Probably missed hyperbeam on dnite.

All in all, unlike a stall team, the win distribution is much more skewed in these type of teams. It's a strategy profile that aims to get 60-70% winrates. Even 55% would be a good winrate. And in terms of distribution against elo, it might not be the best for ladder, but may work in tournament vs a higher elo opponent.
 
https://replay.pokemonshowdown.com/gen1ou-2233109305

Worst loss so far. Although not by THAT much.

Electrode failed to bait out Rhydon, and I had little counterplay. Surf would have been better than Blizzard here.
A second toxic on either Zapdos or Jolteon would be viable.

Now a lot of these mon have 4 move syndrome. But that is not bad in itself, beacuse it means the opponent doesn't really know which moves we have. We should employ a nash strategy with a randomized probability for each move. For example:

Jolteon:
- Thunder Wave (99%)
- Thunderbolt(85%)
- Double Kick(65%)
- Toxic (60%)
- Pin Missile(45%)
- Sand Attack (30%)
- Rest (10%)

Closing Session 1 of this new breed of HO with a 40% winrate.
 
An additional note is that these offensive team archetypes are much more likely to be viable in formats with 0HKO moves, which might be an anachronistic rule.

While no mons in the all para team have access, aside from slowbro. Rhydon and tauros can also use horn drill or fissure, and they often don't miss their 4th move too much.
 
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