Parakoopa

Hello! This is my second RMT, and hopefully it will be better than my first! Well, after a pretty successful run with my rain stall team that I posted up a while ago (under the same username) I decided I wanted to have a second team which I could use. I wanted it to be different from the first, so definitely not a rain team and preferably weatherless or a balanced/offensive team. I experimented with a sort of trap team using Dugtrio and Gothitelle but that didn't work too well, I tried trick room too, but this wasn't a huge success either. So after a couple of days thinking about it, and after coming across a helpful Smogon article (Core Crisis) I decided to build my team. Although the article was outdated from the rapidly developing metagame, I was pretty sure the same basic principles would apply. The suggested core was Jirachi and Machamp, so with little thinking I thought I would add Togekiss to the fray to create a truly annoying combination. I didn't want the team to simply rely on parahax however (although it is a handy outcome!) so I added pokemon that I felt had good offensive and defensive synergy with the rest if the team. I have always liked Togekiss and he seemed like a natural partner for Jirachi, having good synergy with eachother. I have had good success with this team and although I have had quite a large amount of people raging at me through chat, this is of course down to the two paraflinching pokemon, I do not howver rely on the luck aspect to win games as I have been winning consistently with this team and therefore it has not in fact been down to luck. I don't want this team to be given the label of a 'hax' team either as the team, I believe, is well balanced and would work well without Togekiss and Jirachi having paralysing or flinching moves. Well, enough background information, here's the team!

Jirachi-RS.png


Jirachi @ Leftovers
Trait: Serene Grace
EVs: 164 HP / 168 Atk / 176 Spd
Jolly Nature
- Iron Head
- Fire Punch
- Thunder Wave
- Substitute

The first of my paraflinch combo. Jirachi acts as my main status spreader, the basic aim is to paralyse the opponents pokemon, then proceed to either switch or spam iron head if the opponent's pokemon does not pose much of a threat. Jirachi can be incredibly annoying for the opposition as the combination of iron head and paralysis leaves them with only a 30% chance to move every turn. Combine this with good stats across the board and a great typing and Jirachi becomes a great all round pokemon. The moves are pretty easy to understand, Iron Head to get the flinches, fire punch against steel types such as Scizor or Ferrothorn, Thunder Wave to induce the paralysis and Substitiue to avoid status, or against weaker attacking pokemon. Substitute is also great against opposing Jirachi if they lack Fire Punch. Leftovers are pretty essential to recover health when the opponent can't move and the EVs and nature balance some bulk with attack and speed. Jirachi also works well outside of paralysis, thanks to its great stats and typing.

468Togekiss.png


Togekiss @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Body Slam
- Air Slash
- Flamethrower
- Roost

If my opponent thought they had removed my paraflincher when they defeated Jirachi, they are in for a shock. Jirachi and Togekiss are really what the team is based around, and despite being UU Togekiss has excellent bulk, comfortably taking attacks such as Politoed's Hydro Pump or Tornadus' Hurricane and proceeding to paralyse and recover health through Roost until the opponent loses a turn though paralysis. Although Jirachi had a sure way to paralyse with thunder wave, Togekiss has body slam, enabling me to paralyse ground pokemon. Body Slam also gets STAB which is always useful. Air Slash is here to flinch and Togekiss can often reel off about three or four of these without getting touched. Flamethrower fries any steel types such as Scizor, Ferrothorn or Skarmory and Roost provides good and important recovery and helps to avoid rock, ice or electric moves which would otherwise be super effective if Togekiss can move first. Leftovers are useful in the same way as they are for Jirachi, to regain health whilst often not losing any. EVs and nature maximise special bulk. Although, paralysis really helps this guy along, even without it, he can wall special attackers through a combination of Roost and Air Slash, although normally it is worth using Body Slam especially against faster threats.

068Machamp.png


Machamp @ Lum Berry
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- DynamicPunch
- Ice Punch
- Payback
- Bullet Punch

Machamp has one main downfall in my opinion, and that is his speed (although it is true his defences are not fantastic either!). Remove this problem and he becomes a terrifying pokemon, with massive base attack and STAB 100% accurate guaranteed confusion Dynamic Punch, he can even break through some of the toughest of walls. Machamp will often come in after another has fainted, or switch into to a paralysed pokemon it counters and threaten it with Dynamic Punch. Although he will be mostly using Dynamic Punch, Ice Punch hits pokemon such as Landorus, Dragonite and Gliscor for pretty big damage, Payback is great against pokemon weak to dark type, even if this move does not combine very well with paralysis as Machamp will be going first, and Bullet Punch to finish off an unparalysed opponent or to to revenge kill a weakened opponent. This set obviously benefits greatly from paralysis, but it again, works outside without it. Machamp hits like a truck, regardless of whether he moves first or second. Lum Berry mainly to take a burn or another status move to make sure it can deliver its Dynamic Punch at its full power, and all the EVs and nature dumped into attack to maximise this asset, whilst HP investment to make it a bit bulkier.

20100417200544%21205Forretress.png


Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Volt Switch

Although Jirachi can take physical hits pretty well, forretress can take them even better. He acts as my rapid spinner and hazard setter, whilst taking physical hits well. Stealth rock to lay some hazards down and Rapid Spin to remove them, then Earthquake and Volt Switch to deal some damage too. EVs to take physical hits with some investment in special and an impish nature over the general relaxed one. This is because he does not run gyro ball and will often outspeed paralysed pokemon which can be useful. Leftovers again for recovery.

479-wash.png


Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 232 SDef / 28 SAtk
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

Rotom provides good bulk and offense at the same time. He has fantastic offensive and defensive synergy with Jirachi in particular and fits well into the team. Volt Switch keeps up momentum and allows a switch whilst dealing damage. STAB Hydro Pump needs no explaining, even this specially defensive version has good special attack and hits hard. Thunder Wave adds to this teams strategy by paralysing even more of the opponents's pokemon and Pain Split provides semi reliable recovery and combines well with Rotom's low HP statistic. As explained already, this Rotom-W is specially defensive and the EVs and nature reflect this. Leftovers for, actually I think I have explained this enough times by now!!

20091223220735%21381Latios.png


Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Roost
- Hidden Power [Fire]

When the battle is almost done and both sides are worn. My side with severely weakened pokemon and the opponent with a bunch of paralysed pokemon, this monster can come in and pretty much finish the job. Although it can be useful to take electric and fire hits with can cause problems especially if Rotom-W is down, this pokemon only really has one purpose and that is late game sweeping and revenge killing. EVs and nature are easy to understand, max out its speed and special attack, and Life Orb (huh? not Leftovers?!) gives an extra boost whilst allowing him to switch moves. Draco meteor severely dents any pokemon not called Blissey, Chansey or who isn't a steel type, and surf and hidden power fire deal with many of these counters. Roost is useful to recover Life Orb damage and can be useful to regain health if it has the time to do so, however, I am not sure whether Psyshock would be a better option.

Possible changes I have considered:

Any suggestions over these points would be of great help!
1.Having a grass move somewhere? Gastrodon can be annoying, and I do not have any grass attacks either whereas most other important attacking types are covered. Should I change Latios' HP to grass? Or introduce a grass move somewhere else? Or is it even necessary?
2.Choice Specs/Scarf or Life Orb on Latios? And is Roost necessary or would Psyshock be better?
3.Donphan over Forretress?


Conclusion

This team has brought me good success and has achieved a higher rating than my previous team before the suggested changes were made to it. I find it easy to use, but satisfying at the same time, and I'm sure I would hate to have to face it myself! Which is always a good sign. I have not in fact come across any obvious threats which is why the threat list is non existant. I suppose the only real problems I have found are teams with clerics, although aromatherapy celebi is uncommon, and the pink blobs often do not carry heal bell and if they do, Machamp can scare them away with some good timing. Although rare, trick room teams could cause me some problems although I have only faced two or three so I cannot really judge, this is as paralysis helps them more than hinders them. I think that is all I have to say, so I hope you enjoyed reading! Any changes whether they are big or small are gratefully welcomed and much appreciated! Be as harsh as you like, you are the experts! But please do not criticise the play style itself. I understand people may not like it, but it is perfectly legitimate and I enjoy using it and the most important part is to win and have fun!
 
Hello there, got the request,

Cool team you have here, Paraspam teams aren't common in the current bw ou metagame so props for using it. However, I have some advice to give you to improve your team so let's go with the rate. Well, first of all, I'd change Machamp's set in a Substitute + 3 Attacks one because Substitute Machamp is better than your current to take advantage of Thunder Wave and Body Slam, therefore I'd change Bullet Punch into Substitute and I'd change Lum Berry into Leftovers since if you decide to use Substitute, you don't need Lum Berry to avoid annoying status like bulky water-types' Scald or Jellicent's Will-O-Wisp and because Leftovers gives Machamp more staying power which is always useful. Then, on Latios I'd change Hidden Power Fire into Psyshock because he doesn't need at all Hidden Power Fire since steel-types like Ferrothorn and Scizor aren't a problem for your team and because Psyshock allows Latios to hit harder special walls like Blissey and Amoonguss and it allows Latios to become a better wall-breaker in general. Next, on Jirachi I suggest you to use Body Slam replacing Thunder Wave because many ground-types like Landorus often switch into Jirachi and with Body Slam you can punish effectively their switch in. As last thing, I suggest you to use Spikes replacing Earthquake on Forretress because it has a low attack so Earthquake can't do a lots of damages, Spikes otherwise are always useful and since your team creates a lots of switches with the paralysis, Spikes seem a very great option for your team.

Good luck.
 
Hi, thanks for rating the team! I probably agree with all that you have said and I shall definitely try implementing all of your suggestions. On the matter of Forretress, Earthquake actually hits for some decent damage especially against those that it hits for super effective damage, but I shall try putting Spikes on and see how it works. Thanks a lot again!
 
Pretty cool team here, Huifao.

Ok. So, I've noticed two major threats to your team: Scarf users and opposing VoltTurn teams. Your team also seems to have an astranged Sableye weakness, as it can utilize priority Will-O-Wisp to cripple just about your entire team. I'd honestly suggest using an alternative Pokémon to Machamp. Perhaps its bulk cousin, Conkeldurr. With Guts, Conkeldurr gets a decent power boost, while it can keep itself healthy with Drain Punch. Now that you have Guts ability, you may prefer to use either Payback or Ice Punch depending on your preferance. I'd personally suggest Payback, since it only misses out on KOing Gliscor or Landorus-T; which is a good reason Latios is there with an LO boosted Surf. Conkeldurr also helps a bit more against your Sand weakness alot, as its bulk often aids it in going up against Pokémon than threaten Machamp. An example is 252 Attk/252 Spd Terrakion, who scores a 2HKO on 252 Hp/252 Attk Machamp and a 3-4HKO on 252 Hp/252 Attk Conkeldurr. <The results sorta speak for themselves.

To cover your Scarf users weakness, I'd suggest using Scarfed Latias, which has been steadily rising in popularity in the current OU meta. This means Latios would need to have Psyshock over Hidden Power(Fire) to have 350 Speed(as opposed to 349 Speed w/ 30 Spd IVs) to outpace, if not speed tie, with opposing Scarfed Latis.

So far, it's all I can see that would help. Good luck and I hope I helped! :)

Conkeldurr
534.gif

Conkeldurr@Leftovers/ FlameOrb
Trait: Guts
Adamant nature
252 Hp/ 252 Attk/ 4 Sp.Def
Mach Punch, Drain Punch, Payback/Ice Punch & Bulk Up


Latios
381.gif

Latios@ChoiceScarf
Trait: Levitate
Timid nature
252 Sp.Attk/ 252 Spd/ 4 Def
Draco Meteor, Psyshock, Surf & Trick/Dragon Pulse
 
Problems:
  • +
I always hate coming across these kinds of teams on the ladder, but I'll try to help you out anyways. Despite the lengthy list of threats I posted, the team's core is rather solid. With a few modifications, there will be several things that will become less problematic. First of all, stall is a major issue for your current line up. Your whole team is easily walled by common threats on stall teams. Jellicent can wall Jirachi, Forretress, Togekiss, and Machamp while being able to tank a Draco Meteor from Latios and a Volt Switch from Rotom-W and Recover it off. Gastrodon is another problematic threat since it can completely take away your momentum by switching into Rotom-W and it can basically take your whole team on 1v1 bar Machamp. Common Dragon-type Pokemon nowadays, take Dragonite for example, carry Fire Punch as a secondary move. Forretress and Jirachi both are pounded by Fire Punch and then Dragonite can simply click Outrage and you lose. This applies to other Dragons like Salamence as well. Gliscor and Tentacruel can both Poison your whole team while not being threatened by the Steel-types and gain the upper hand through Toxic + Protect damage. Substitute + Calm Mind Jirachi with Psyshock, one of the sets gaining popularity in Rain, maintains its Substitute versus Jirachi and can set up on most of your team while hitting Machamp, a Pokemon who can tank the Psyshock-less versions decently, for a OHKO at +1. Terrakion is a common Fighter that takes pitiful damage from Earthquake Forretress and isn't even OHKO'd at -1 from Machamp's piss-poor Bullet Punch and can KO most of your team.

Solutions:
479-wash.gif

Rotom-W @ Choice Specs | Levitate
Timid | 252 SpA / 4 SpD / 252 Spe
Hydro Pump / Hidden Power Grass / Volt Switch / Trick



Donphan @ Leftovers | Sturdy
Impish | 252 HP / 4 Atk / 252 Def
Stealth Rock / Ice Shard / Earthquake / Rapid Spin



Latias @ Leftovers | Levitate
Timid | 248 HP / 8 SpD / 252 Spe
Calm Mind / Roost / Substitute / Dragon Pulse

To help solve your issues with Gastrodon, Stall, and Jellicent to an extent, I recommend a Specs Rotom-W instead of your current Specially Defensive varient. Specially Defensive Rotom-W isn't that great in this metagame anymore due to the fact that Genesect and Tornadus-T, two of the Pokemon a Specially Defensive set was used for, are now banned. With a Specs set, your team gains a powerful wallbreaker that can utilize Trick to break opposing stall, or you can simply spam powerful Volt Switches against Stall to rack up Stealth Rock damage. Hidden Power Grass on this set allows you to lure in the pesky Gastrodon, a very problematic Pokemon for your team, opening the door for Togekiss and Jirachi to do some heavy hitting. Your team struggles with opposing Terrakion and Dragons like I stated earlier, so I recommend a Defensive Donphan instead of Forretress. Donphan is cool since it has a Priority Ice Shard, albeit very weak priority, to hit Dragons with. It still 2HKO's most Dragons so it has decent power, and additionally it has STAB Earthquake unlike Forretress to OHKO Terrakion. It also isn't weak to any of Dragonite's common coverage moves, meaning it is a much better check. Salamence as well. Lastly, it checks opposing Calm Mind + Psyshock Jirachi which Forretress could only dream of. Lastly, to solve your weakness to users with Toxic, I recommend a SubCM Latias instead of Latios. With Substitute it can spam and beg for a Para, abusing your team's cool asset, while also evading and checking common Toxic users like Jellicent and Gliscor. Obviously you can't switch in, but with good prediction you should be able to keep Latias healthy to check said Pokemon. Latias is also much bulkier than Latios to check Special Landorus since you now run an Offensive Rotom-W.

Good luck.
 
Hi CedOmega, I haven't had too much trouble with Volt Turn teams, but that is probably because I have not come across many! And Sableye... Haha, I know! He is one annoying pokemon! I do normally manage to play around him somehow but I agree that he is problematic. I will have a look into using Conkeldurr as I do agree he has greater longevity and hits hard as well. The main reason I use Machamp is to cause confusion combined with paralysis, but I can see the advamtages in using Conkeldurr, so I shall try that out and see how it works.
I also do not have any experience with Scarf Latios so I cannot comment on how good it is, but it certainly seems like an interesting idea so I will also try implementing this idea. Thanks in advance for the proposed sets and thanks for taking the time to rate my team!
 
Hi Princess Bri,
I agree with the problems that you have mentioned, especially Gastrodon and Jellicent. I think that as you mentioned stall teams are a problem. Against some of the faster threats, I usually manage to get a paralysis in allowing me to take it out, but late game, I do agree that they are problematic.
I fully agree that Specs Rotom-W will be better and it will give me that grass move I mentioned in my possible changes, so I will most probably stick with that. Again, as I said in the possible changes. I have thought about using Donphan as it would fill the same role as Forretress but in a better way as suppose. Another priority move would be helpful too! And yes, I suppose if I am playing Specs Rotom-W m need for a powerful pokemon like Latios is somewhat lessened. I shall try using Latias, and see how it goes, it will most probably be a great addition! Thanks a lot for the long and detailed rate! I'm sure it will help me along a lot.
 
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