OU Teambuilding Competition
Hey everyone :) This is a new project I will hopefully be running and updating weekly, barring mod censorship or fatal RL accidents. Let me explain how it works briefly and then we can get started.
Teambuilding for me is the best part of the game. It rewards creativity and intelligence, unlike actual battling which rewards luck and mindless offense; which is why I felt like the Overused forum could use a new teambuilding game. The CCAT threads are cool but they fall down in trying to get us to cooperate, basically. Therefore, I'm throwing cooperation out the window. Here's how it works.
Every round, I will be picking a core of two Pokémon. You clever teambuilding boffins go away and then come back with a completed team. Once entries are closed, the community will vote on which user's team was the most innovative and well put together, the winner gets the honour of having their name and entry immortalised in this original post, and then we move on to the next round. Hopefully we can also get some good discussion going during the process about the teams submitted and the core itself.
Rules
- Entry Submission: Okay, a team importable in HIDE tags coupled with a description of your teambuilding process is the minimum here. Pictures are really helpful.
- Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar movesets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified.
- Discussion and Team Changes: One part of the process is to have discussion about the teams and the core. While I'd like to keep this from being a speedy RMT thread, suggestions of improvements to entered teams are allowed. In the interests of fairness though, I'd ask that any suggestions don't involve anything more major than moveset changes, and that if you've already submitted a team you won't change the Pokémon in it. Basically, just be sure that you're happy with the team before you post.
- Fairness: Last rule, user Lavos Spawn is not allowed to win consecutive rounds.
Time for an example. Say the two Pokémon chosen are Tentacruel and Heatran. An entry should look like:
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 Def / 76 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Roar
- Slack Off
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 120 Def / 136 SDef
Impish Nature (+Def, -SAtk)
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Toxic
- Protect
- Roar
Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Frustration
- Wild Charge
- Superpower
- Pursuit
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 180 Def / 76 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Toxic Spikes
- Knock Off
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Refresh
/example teambuilding process - I always feel like I need weather in this metagame, even though Tentacruel and Heatran are great checks for Rain and Sun respectively. My first instinct was to go for Hail, since both Tentacruel and Heatran are commonly used in it and synergise well with Abomasnow / Kyurem, but that core has been done to death and doesn't allow for much creativity. Sunstall was possible but I decided to go with a defensive Sand team because it's much less restrictive. I chose Hippowdon as my inducer because it covers Heatran and Tentacruel's physical weaknesses nicely. Latias was added because I needed a counter to Breloom, Keldeo and Lando, I didn't want to use something like SpDef Zapdos because of the extra pressure on Tenta to Spin in sandstorm, and Celebi never really does much for me. Ferrothorn gives me another solid Water and Dragon resist, more hazards and makes me less vulnerable to Rotom-W+Tyranitar cores. Finally, Stoutland was added to clean up after hazards have taken their toll, revenge the likes of Landorus or Dragonite if needed, and trap Latios since Heatran + Ferro are vulnerable to it if it predicts well.
No excuses for badly formatted entries now =P That's just about everything... oh and this is my first non-RMT thread, so any suggestions for improvements would be really appreciated.
Hall of Fame
Dice (post #7):
Round One
Entries will close 21st June at 12pm (GMT+8)