Hi Smogon
My first RMT on this forum. This team is an evolution of the Pearl team I had eighteen months ago, of when I was a noob (I was happy having six lvl 100 pokemon back then). Since then, I've transfered my Pearl pokemon into HeartGold, and improved the team (or changed it entirely). This team won more than it lost, but it might need improvement. Note that Zapdos and Starmie weren't tested yet, and were changes from the original team.
My first RMT on this forum. This team is an evolution of the Pearl team I had eighteen months ago, of when I was a noob (I was happy having six lvl 100 pokemon back then). Since then, I've transfered my Pearl pokemon into HeartGold, and improved the team (or changed it entirely). This team won more than it lost, but it might need improvement. Note that Zapdos and Starmie weren't tested yet, and were changes from the original team.
Ze team at a glance:







Guillotine (Gliscor) @ Power Herb
Ability: Hyper Cutter
EVs: 136 Atk / 252 Def / 120 Spe
Nature: Impish
- Stealth Rock
- Earthquake
- Ice Fang
- Sky Attack
This guy is really evil, he cuts heads and smokes herb. He takes drugs because, then, Sky Attack is used in one turn. I chose this attack not only because it has a power of 210, with the stab, but also because of more chances of making a critical hit and/or a flinch. Sky Attack is meant for Machamp, which won't expect it, for offensive Gyarados (risk of OHKO after Stealth Rocks), and 2KO's some pokemon with Earthquake. Earthquake is for 2KO on Metagross. Ice Fang against dragons and Zapdos if Sky Attack is not used, and against anything that resistant or immune to Earthquake once Sky Attack is used. Ice + Ground attacks are awesome covevage. No Roost because Gliscor is often OHKO'ed by the bulky waters that come in, and by most other special attackers. Stealth rocks first mainly if the opposite lead is not a fast taunter (Swampert and Metagross).
I would switch on another pokemon of the team if the opposing lead is a special attacker (I'm thinking of Azelf, Heatran, or Roserade).
This guy can come on a harmless physical attack later on in the match, and do the most damage it can.

Tchernobyl (Tyranitar) @ Babiri Berry
Ability: Sand Stream
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
DD Tyranitar. He would come on the first turn of the match against Azelf. If Azelf hasn't used Taunt, then I would have the occasion to try the DD on the second turn and put some pressure on the opponent.
Stone Edge is for Stab and is against anything that's not steel, rock, or ground. Crunch is against pokemon that are resistant to Stone Edge (usually with a ground type), or against a weakened pokemon that would otherwise appreciate the miss of Stone Edge. Fire punch is against Steel types and Shaymin. It's great paired with Babiri Berry against Scizor's Bullet Punch and Metagross's Meteor Mash. Dragon Dance is mainly for the end of the match, because Swampert and Flygon need to be killed first by other pokemons of my team.
Tyranitar, with Sand Stream, adds damage after he comes in. He hurts usually more the opponent because 4 of my pokemon resist sandstorm.
Sand Stream might also be useful if I didn't put Stealth Rocks in.

Pumpdra (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 168 Spe / 88 HP
Nature: Modest
- Hydro Pump
- Draco Meteor
- Dragon Pulse
- Rain Dance
Pumpdra, or one of the most powerful Hydro Pump launchers in the game. He loves taking scarfted Heatran's Fire Blast in order to place Rain Dance.
Rain Dance beats in speed about everything in the metagame in speed if it's placed. Rain Dance also helps Metagross and Scizor take Fire attacks if they're not too strong. Hydro Pump is for anything that's not plant, bulky water (except Swampert), Blissey, or dragon. LO + Rain + 120 + stab means usually OHKO. Dragon Pulse is against all dragons (however, Dragonite needs to be damaged by SR). Draco Meteor is against Gyarados, which can't kill me after one DD. No Signal Beam because of its 75 base power. No HP electric because I can switch to Starmie if Empoleon comes in (I just have to hope Empoleon does not carry Grass Knot if he subs). No Waterfall because I am not scared of Blissey when Scizor and Tyranitar are around. Dragon Pulse + Draco Meteor will be against Shaymin and Celebi.

Misty (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 252 Spd / 4 HP
Nature: Timid
- Hydro Pump
- Thunderbolt
- Ice Beam
- Grass Knot
Hydro Pump + BoltBeam is equal to awesome coverage. Hydro Pump is for anything that's not plant, bulky water (except Swampert), Blissey, or dragon. It might get boosted by rain, and hits OHKO's on something with a weak special defense. Thunderbolt is against bulky waters and Gyarados. Ice Beam is against plants and dragons. Starmie is my Swampert counter, because he takes the Ice Beam aimed at Gliscor, before doing Grass Knot. I don't need Rapin Spin because I can use Thunderbolt against lead Skarmony. Psychic could be an option, but it's only needed against Machamp. Timid nature to outspeed Gengar. No scarf because many teams are weak to LO Starmie.

Powerhouse (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 156 Def / 100 Spe
Nature: Bold
- Discharge
- Heat Wave
- Roost
- Substitute
SubRoost Zapdos. EVs and nature are used to counter Gyarados with (Def IV) or without a DD (speed EVs) on, but they might change depending on the Zapdos I get. Discharge has a better chance of paralysis than Thunderbolt, which helps my team set up once Zapdos is gone. Heat Wave is to counter steel and grass types. Roost + Sub to stall the opponent as most as possible. I will sub if the opponent has a bulky water in. Zapdos is good for countering some dangerous threats of my team because he can take Attacks boosters hits decently.

Iron Bug (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 Def
Nature: Adamant
- Bullet Punch
- Superpower
- U-Turn
- Aerial Ace / Quick Attack
CBScizor, or one of the best revenge killers in the game, with 40 base power Technician stabbed Bullet Punch. Bullet punch is against non-steel and non-water weakened opponents. Superpower will usually be used at the beginning of the match to kill a Heatran that is switched in and to do a lot of damage. It will often 2KO something that doesn't resist to it, and occasionnally OHKO. U-turn is there in also for strong power against Psychics and Plants, among others. It lets my other team members place their strategy more easily (it will often be Kingdra). I am hesistating on the last slot with Aerial Ace and Quick Attack. Quick Attack gives priority against Gyarados, but makes less damage than Aerial Ace. Aerial Ace could also be against Machamp. No Pursuit because I can Bullet punch Gengar and because I can U-Turn Starmie, and because it's usually only against these two and Dusknoir.
I think DD Dragonite is a threat after the changes. Does it means Starmie has to hold a choice scarf while he still has trouble with... Mixed Dragonite if he does Draco Meteor on my switch.
There might be others threats than Dragonite. And maybe I am weak against certain type of teams.
Good luck rating and helping me...
Changes in bold