OU OU Tornadus-Therian [QC 1/1] [GP 1/1]

zinnias

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[OVERVIEW]

With its great Speed, decent bulk, and superb utility toolkit, Tornadus-T is one of the best pivots in the tier, fitting on a wide variety of teams. It provides teams with consistent entry hazard removal with Defog thanks to its perfect-fitting ability in Regenerator, and it can pester various defensive switch-ins with options like Knock Off and Taunt. It works well both as a defensive piece and as an attacker, with multiple options like Flyinium Z and Fightinium Z to deal huge damage. Its respectable offensive presence provides lots of opportunities to pivot out with U-turn to bring in other offensive teammates. However, its offensive presence is quite linear, meaning that its easily checked by the likes of Tapu Koko and Zapdos and struggles to dent Magearna. It's deathly afraid of paralysis from the likes of Chansey and Serperior, and it often has to rely on the poor accuracy of Hurricane in order to beat threats like Kartana, Mega Medicham, and the aforementioned Serperior.

[SET]
name: Bulky Pivot
move 1: Hurricane
move 2: Knock Off / Heat Wave
move 3: U-turn / Taunt / Heat Wave
move 4: Defog
item: Rocky Helmet / Flyinium Z
ability: Regenerator
nature: Timid
evs: 240 HP / 64 Def / 204 Spe

[SET COMMENTS]
Moves
=========

Hurricane deals solid damage to neutral targets like Landorus-T and lets Tornadus-T OHKO Serperior, Mega Medicham, and Kartana in a pinch. Knock Off is a great punish to common Hurricane answers like Chansey, Magearna, and Celesteela, reducing their bulk or longevity so that they're easier to break through. Heat Wave is another option that allows Tornadus-T to accrue chip damage on various Steel-types like Magearna and Mega Mawile, lets it threaten Ferrothorn significantly better, and OHKOes Kartana with consistent accuracy. U-turn is an invaluable momentum tool that allows Tornadus-T to capitalize on the switches it forces as well as chip Mega Tyranitar and Rotom-W. Taunt is great for passive walls like Chansey, Toxapex, and Skarmory, as it prevents them from healing off damage and responding with status. It's additionally useful for forcefully preventing entry hazards from the likes of Heatran, Ferrothorn, and Landorus-T and prevents Zapdos from healing off Stealth Rock damage. Defog synergizes well with Regenerator, as Tornadus-T heals off Stealth Rock damage by default, allowing it to clear hazards with less risk.

Set Details
========

240 HP EVs and 64 Defense EVs let Tornadus-T survive an Ice Punch from Mega Medicham from full health. The Speed investment allows Tornadus-T to outspeed Choice Scarf Magnezone. Rocky Helmet chips away at contact attackers like Landorus-T and Mega Medicham, while Flyinium Z provides both access to an accurate powered-up Hurricane and less damage from Knock Off.

Usage Tips
========

Tornadus-T has the unique benefit of being a Defogger with Regenerator, meaning that it will heal off Stealth Rock damage; however, Tornadus-T cannot meaningfully heal itself up while Stealth Rock is on the field, so it should avoid trading significant amounts of health while Stealth Rock is active. If carrying Taunt, can aggressively come in on Stealth Rock Gliscor, Chansey, and Ferrothorn to remove their entry hazards, but otherwise, it risks taking a crippling status condition. Early-game, Tornadus-T can switch in to scout or threaten Grass-types like Kartana and Tapu Bulu and defensive Landorus-T and can punish their contact moves with Rocky Helmet. Since Tornadus-T can heal off minor chip damage with Regenerator, it finds easy entry against passive walls like Toxapex, Gastrodon, and Gliscor, not caring so much about Scald and Toxic damage as long as it doesn't stay in for too long. Against overly hostile offense matchups, Tornadus-T is most useful brought in through other pivots or as a revenge killer.

Team Options
========

Tornadus-T fits well on teams ranging from bulky offense to balance, providing consistent entry hazard removal and pivoting support. Other pivots like Landorus-T and Magearna have great synergy because they can work in tandem with Tornadus-T to generate momentum, with Landorus-T sharing resistances with Tornadus-T and reducing its defensive burden. Wallbreakers like Mega Medicham and Mega Tyranitar are the prime beneficiaries of the momentum that Tornadus-T generates, and they can break through the likes of Magearna and Zapdos to make Tornadus-T more potent. Bulky Ground-types like Seismitoad, Gastrodon, and Excadrill check Electric-types like Zapdos, Tapu Koko, and Rotom-W and block Volt Switch, with Tornadus-T handling Grass-types like Kartana for them in return. Tornadus-T is a great choice for a Defogger on rain teams, too, as it has a great resistance to Grass, and its Hurricane is boosted to 100% accuracy while rain is active. Sand teams are another good option due to Tornadus-T's aforementioned good synergies with Mega Tyranitar and Excadrill, the latter providing excellent speed control and Rapid Spin support to free Tornadus-T's moveslots. Other Regenerator users like Toxapex and Slowbro form consistent defensive pivoting cores, and they can be switched between each other infinitely to stall out Celesteela's Leech Seed and potentially force a draw against stall teams. Mega Latias shares resistances to Grass and Fighting with Tornadus-T and reduces its defensive burden, additionally helping to check Electric-types for it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/

[SET]
name: Offensive Pivot
move 1: Hurricane
move 2: Knock Off / Focus Blast / Heat Wave
move 3: U-turn / Taunt
move 4: Defog
item: Flyinium Z / Fightinium Z
ability: Regenerator
nature: Timid
evs: 128 HP / 8 Def / 156 SpA / 216 Spe

[SET COMMENTS]
Moves
=========

Hurricane is a solid damage-spreading option, and Supersonic Skystrike blows through neutral targets with consistent accuracy and great power without using an extra slot. Knock Off is a traditional complement to Hurricane for punishing Steel-types by removing their item, but All-Out Pummeling is a great option to snipe certain Steel-types like Heatran and Excadrill and others like Mega Tyranitar. Heat Wave is complementary coverage for Flyinium Z sets that threatens Steel-types switching in and gives a higher accuracy move to OHKO Kartana without wasting Tornadus-T's Z-Move. U-turn generates momentum while chipping defensive answers like Rotom-W and Mega Tyranitar. Taunt makes damage stick to targets by blocking their recovery, blocks status attempts from the likes of Chansey and Gliscor, and makes Tornadus-T a much better Defogger by proactively stopping entry hazards from Gliscor and Toxapex to take the pressure off of itself.

Set Details
========

216 Speed EVs allow Tornadus-T to outpace Choice Scarf Tyranitar. 128 HP EVs ensure that Tornadus-T survives Flamethrower from Mega Charizard Y in sun, with the extra 8 Defense EVs letting it survive Mega Medicham's High Jump Kick after Stealth Rock damage. Focus Blast should only be used with Fightinium Z due to the low reward compared to the risk. Otherwise, Flyinium Z should be used.

Usage Tips
========

This set can be used to check Grass-types, revenge kill the likes of Kartana and Mega Medicham, remove entry hazards with Defog, and generate momentum with U-turn, but the lack of bulk makes it more important to conserve HP, especially against the likes of Choice Scarf Kartana. Supersonic Skystrike can be used to surprise neutral targets like Landorus-T and Tapu Lele early-game, and it can also be saved as a perfect accuracy move for crucial turns against the likes of Mega Medicham. Hurricane into Supersonic Skystrike finishes off Toxapex and specially defensive Gliscor, so it can pivot with U-turn to build momentum if the opponent attempts to scout the Z-Move. Tornadus-T can OHKO Mega Tyranitar and offensive Heatran with All-Out Pummeling, though it never hurts to scout with U-turn first in case Mega Tyranitar switches to scout or Heatran is specially defensive. Other times, Tornadus-T can use its Z-Move to heavily dent or finish off Mega Mawile or Mega Diancie. Hurricane's accuracy is too poor to trade damage consistently, so the focus should be on using it to chip switch-ins and then pivoting out straight away.

Team Options
========

This set fits best on bulky offense and balance teams, where it can make progress on top of serving as a pivot and Defogger. Other pivots like Magearna form a pivoting core with Tornadus-T, getting it in easier and keeping up momentum. Bulky Ground-types like Seismitoad and specially defensive Gliscor can patch up Tornadus-T's poor matchup against Electric-types and block Volt Switch. Ferrothorn can handle Electric-types for Tornadus-T and set Spikes to chip down the likes of Tapu Koko, Heatran, and Magearna. Calm Mind Mega Latias greatly benefits from Tornadus-T removing Heatran and Mega Tyranitar with Fightinium Z. Spikes from Ferrothorn and Skarmory aids Tornadus-T in chipping switch-ins like Jirachi and Magearna and making its U-turn generally more potent against grounded targets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/

[STRATEGY COMMENTS]
Other Options
=============

Icy Wind can be used with Icium Z to snipe Swords Dance Gliscor as well as Landorus-T and Garchomp, though it has very little other use. Superpower is a way to hit Mega Tyranitar and Heatran without going full send on Fightinium Z, but it doesn't do as much damage, failing to OHKO either. Firium Z can be used with Heat Wave to OHKO Mega Scizor, Ferrothorn, and Mega Mawile and deal significant damage to other Steel-types like Jirachi and Celesteela. Life Orb increases Tornadus-T's offensive potency without using up a Z-Crystal, though the recoil cuts into its immediate longevity, especially while Stealth Rock is up. Toxic provides a safe punish to the likes of Zapdos, Rotom-W, and Tapu Koko by putting them on a timer. Assault Vest is an option to enable Tornadus-T to more safely make trades and scout special attacks when Defog is taken care of by another teammate.


Checks and Counters
===================

**Bulky Steel-types**: Steel-types like Magearna, Heatran, and Mega Mawile resist Hurricane and can hit Tornadus-T back hard, though the likes of Heatran and Celesteela are really bothered by Knock Off.

**Electric-types and Electric-type Coverage**: Tapu Koko, Rotom-W, and Zapdos all defensively check and threaten out Tornadus-T with their Electric typing. Electric-type coverage is also quite threatening, with examples including Thunder Punch from Kommo-o and Thunder from Clefable and Mega Latias.

**Ice-types and Ice-type Coverage**: Weavile outspeeds and threatens to OHKO Tornadus-T with Icicle Crash, though it can't switch in safely. Kyurem-B can tank hits and beat Tornadus-T without much issue. Ice-type coverage is commonplace, so watch out for Ice Punch from Mega Medicham and Kommo-o and Ice Beam from Clefable and Protean Greninja.

**Rock-types and Rock-type Coverage**: Mega Tyranitar and Mega Diancie both destroy Tornadus-T one-on-one, though the former needs to scout for Fightinium Z from Tornadus-T. Mega Tyranitar is especially irritating due to its powerful STAB Pursuit forcing damage and potentially removing Tornadus-T entirely. Landorus-T and Tapu Bulu can snipe incoming Tornadus-T with Stone Edge, sometimes boosted into Continental Crush by Rockium Z for a clean OHKO.

**Faster Attackers**: Mega Alakazam, Ash-Greninja, and Mega Lopunny all outspeed and can threaten a chipped Tornadus-T, though none of them are interested in switching in directly.

**Paralysis** Thunder Wave users like Chansey, Slowbro, and Ferrothorn completely ruin Tornadus-T by removing its crucial good Speed, which prevents it from pivoting safely and revenge killing. Serperior can catch Tornadus-T with Glare as it switches in, and Zapdos's Static ensures Tornadus-T is never free to use Knock Off and U-turn.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
[OVERVIEW]

With its great Speed, decent bulk, and superb utility toolkit, Tornadus-T is one of the best pivots in the tier, fitting on a wide variety of teams. It provides teams with consistent entry hazard removal with Defog thanks to its perfect-fitting ability in Regenerator, and it can pester various defensive switch-ins with options like Knock Off and Taunt. It works well both as a defensive piece and as an attacker, with multiple options like Flyinium Z and Fightinium Z to deal huge damage. Its respectable offensive presence provides lots of opportunities to pivot out with U-turn to bring in other offensive teammates. However, its offensive presence is quite linear, meaning that its easily checked by the likes of Tapu Koko and Zapdos and struggles to dent Magearna. It's deathly afraid of status from the likes of Chansey and Serperior Since Tornadus is not afraid of Burn and dont mind that much Poison, would just explain Paralyze is deadly since the speed is vital for Torn to check, like u said, the like of Serperior and it often has to rely on the poor accuracy of Hurricane in order to beat threats like Kartana, Mega Medicham, and the aforementioned Serperior.

[SET]
name: Bulky Pivot
move 1: Hurricane
move 2: Knock Off / Heat Wave
move 3: U-turn / Taunt / Heat Wave Fit more other options section imo
move 4: Defog
item: Rocky Helmet / Flyinium Z
ability: Regenerator
nature: Timid
evs: 240 HP / 64 Def / 204 Spe

[SET COMMENTS]
Moves
=========

Hurricane deals solid damage to neutral targets like Landorus-T and lets Tornadus-T OHKO Serperior, Mega Medicham, and Kartana in a pinch. Knock Off is a great punish to common Hurricane answers like Chansey, Magearna, and Celesteela, reducing their bulk or longevity so that they're easier to break through. Heat Wave is another option that allows Tornadus-T to accrue chip damage on various Steel-types like Magearna and Mega Mawile as well as letting it threaten Ferrothorn significantly better and OHKO Kartana with consistent accuracy Put that in other options section if u agree with moving the move in that same section. U-turn is an invaluable momentum tool that allows Tornadus-T to capitalize on the switches it forces U-turn is also very useful to escape from Heatran's Magma Storm and weaken fly-resist with bad staying power such as Tyranitar-Mega (while you avoid a free Pursuit). Taunt is great for passive walls like Chansey, Gliscor, and Cresselia as it prevents them from healing off damage and responding with status Since Gliscor and Cresselia can answer with either Facade/U-turn and Ice Beam/Psyshock respectively, I think stuff likes Toxapex and Skarmory are better examples (esp when Gliscor cheat with the healing thanks to Poison Heal). It's additionally useful for forcefully preventing entry hazards from the likes of Heatran, Ferrothorn, and Landorus-T and prevents Zapdos from healing off Stealth Rock damage. Defog synergizes well with Regenerator as Tornadus-T heals off Stealth Rock damage by default, allowing it to clear entry hazards with less risk.

Set Details
========

240 HP EVs in combination with 64 Defense EVs let Tornadus-T survive an Ice Punch from Mega Medicham from full health. The Speed investment allows Tornadus-T to outspeed Choice Scarf Magnezone.

Usage Tips
========

Tornadus-T has the unique benefit of being a Defogger with Regenerator, meaning that it will heal off Stealth Rock damage; however, Tornadus-T cannot meaningfully heal itself up while Stealth Rock are on the field, so it should avoid trading significant amounts of health while Stealth Rock are active. If carrying Taunt, Tornadus-T can aggressively come in on Stealth Rock Gliscor, Chansey, and Ferrothorn to remove their entry hazards, but otherwise it risks taking a crippling status condition. Tornadus-T finds entry against Grass-types like Kartana and Tapu Bulu as well as defensive Landorus-T and can punish their contact moves with Rocky Helmet. All of these pokemon have common options to either greatly pressure or punish Tornadus (esp if rocks are up on the field). Imo, Torn finds easily opening against walls that rely on chip damage to progress such as Lava Plume Spedef Heatran, Skarmory, Gastrodon or Toxapex. Against offensive MU, the best way to bring Torn on the field is with volt-turn support from the likes of Landorus-Therian or Magearna (or smart double with proper scouting on key-threats likes Kartana). Overall, Tornadus's mid bulk force it to act as a secondary answer to most threat but will cheat against most MU thanks to great speed + stab hurricane + Regenerator.

Team Options
========

Tornadus-T fits well on teams ranging from offense to balance, providing consistent removal and pivoting support Tornadus on Offense is fake af for me since, a bit like Gliscor, it dont have the bulk to properly fit Offensive structure. I agree with Torn on BO tho. Other pivots like Landorus-T, Rotom-W, and Magearna have great synergy because they can work in tandem with Tornadus-T to generate momentum, with Landorus-T additionally setting Stealth Rock to dig into Tornadus-T's switch-ins like Zapdos Few things I disagree. Tornadus + Rotom sounds a bit too old as a core. I agree with Lando + Torn core but, instead of mentionning Rocks able to punish Torn's checks, I would focus on the fact they both help each other to relieve the pressure on physical threats (esp when Lando's intimidate + slow u-turn pattern is useful to ease the work of Torn against Kart/Medi while Lando likes the potential free switch on Pex/Tran) . Wallbreakers like Mega Medicham and Kyurem-B are the prime beneficiaries of the momentum that Tornadus-T generates, and they can punch through the likes of Magearna and Zapdos to make Tornadus-T more potent KB + Torn sounds really fake as a core. Better examples would be Tyranitar-Mega or Diancie-Mega (esp when Tttar can pursuit trap Zapdos and Diancies provide Magic Bounce). Bulky Ground-types like Seismitoad, Gastrodon, and specially defensive Any Excadrill's sets is good with Tornadus Excadrill help out against Electric-types like Zapdos, Tapu Koko, and Rotom-W by checking them and blocking Volt Switch, with Tornadus-T handling Grass-types like Kartana for them in return. Weavile can chip away at shared Steel-type checks like Magearna and threaten out Zapdos. Tornadus-T is a great choice for a Defogger on rain teams, too, as it has a great resistance to Grass and its Hurricane is boosted to 100% accuracy while rain is active.
Should mention:
-Sand since it synergize very well with both Excadrill and Tyranitar-Mega (esp when Torn is the easiest to fit speed control outside of exca's sand rush)
-Rege-core: while Tang + Pex + Torn is fake af nowadays, Torn + Pex or Torn + (M-)Bro (even the 3 together) is still a staple on Balance structure (since, not only it improve the consistency of pivoting, rege-core is a real winco against playstyle such as Stall or certain walls likes Celesteela)
-Complimentary walls: In general, it's important to insist that Torn should never be the main answer to anything. Therefore, duplicating its resistances is common with it. Some examples are: Fight-resist with Clefable or Latias-Mega, Grass-Resist with Celesteela or Heatran or Ground-Immunity with Landorus-Therian or Gliscor


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
real american patriots
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[SET]
name: Offensive Pivot
move 1: Hurricane
move 2: Knock Off / Focus Blast / Heat Wave Same as Bulky Pivot set
move 3: U-turn / Taunt
move 4: Defog
item: Flyinium Z / Fightinium Z
ability: Regenerator
nature: Timid
evs: 128 HP / 8 Def / 156 SpA / 216 Spe

[SET COMMENTS]
Moves
=========

Hurricane is a solid damage spreading option and a great candidate for a Z-Move, as it blows through neutral targets with consistent accuracy and great power without using an extra slot. Knock Off is a traditional compliment to Hurricane for punishing Steel-types by removing their item, but Focus Blast with Fightinium Z is a great option to snipe certain Steel-types like Heatran and Excadrill as well as others like Mega Tyranitar. Heat Wave is some complimentary coverage for Flyinium Z sets that threatens Steel-types switching in and gives a higher accuracy move to kill Kartana without wasting the Z-Move Same as Bulky Pivot set. U-turn generates momentum while chipping defensive answers like Rotom-W and Mega Tyranitar. Taunt makes damage stick to targets by blocking their recovery, blocks status attempts from the likes of Chansey and Gliscor, and makes Tornadus-T a much better Defogger by proactively stopping entry hazards from Gliscor and Toxapex to take the pressure off of itself.

Set Details
========

216 Speed EVs allow Tornadus-T to outpace Choice Scarf Tyranitar. Focus Blast should only be used with Fightinium Z, due to the low reward compared to the risk. Otherwise, Flyinium Z should be used. Need to explain the purpose of 128 + 8 ev spread

Usage Tips
========

This set plays similarly to its defensive pivot set in that it can be used to check Grass-types and revenge kill the likes of Kartana and Mega Medicham as well as Defogging entry hazards in front of Landorus-T Like I said, Lando has too much common options to punish Torn to consider what u write as a consistent sequence and generating momentum with U-turn, but the reduced bulk makes it more important to conserve HP, especially against the likes of Choice Scarf Kartana. Flyinium Z can be dropped to surprise neutral targets like Landorus-T and Tapu Lele early-game, and it can also be saved as a perfect accuracy move for crucial turns against the likes of Mega Medicham. Tornadus-T can take out Mega Tyranitar and offensive Heatran in one with All-Out Pummeling, though it never hurts to scout with U-turn first in case Mega Tyranitar switches to scout or Heatran is specially defensive. Would add that z-fight heavily dent the likes of Mawile-Mega or Diancie-Mega.
Overall, the offensive investement is great to punish builds using raw spedef bulk instead of fly-resist to check Torn (Toxapex, Gastrodon, ...). The best way to use it is to hit-and-run with Hurricane and slowly wear down checks with inferior staying power. I would add that, since you will have to reveal early the offensive invest (which leaks the potential Z-move), Tornadus will easily generate momentum with sequence such as pressuring Toxapex/Gliscor into a free u-turn thanks to them switching due to being at the range of z-fly.


Team Options
========

This set fits best on bulky offense and balance teams, where it can make progress on top of serving as a pivot and Defogger. Other pivots like Landorus-T and Magearna form a pivoting core with Tornadus-T, getting it in easier and keeping up momentum. Wallbreakers like Tapu Lele and Mega Mawile appreciate Tornadus-T's pivoting, with Mega Mawile taking advantage of Tornadus-T removing checks like Landorus-T and Gliscor with Flyinium Z and both appreciating the removal of Heatran with Fightinium Z. I never saw offensive torn with lele or maw Bulky Ground-types like Seismitoad and specially defensive Gliscor can patch up Tornadus-T's poor matchup against Electric-types and block Volt Switch. Ferrothorn can handle Electric-types for Tornadus-T and set Spikes to chip down the likes of Tapu Koko, Heatran, and Magearna. Calm Mind Mega Latias greatly benefits from Tornadus-T removing Heatran and Mega Tyranitar with Fightinium Z. You can mention Latios-Mega instead if u want, but CM Latias rarely expect Torn to beat those threats (esp when hazards supports or niche tech such as surf, sub, reflect type are superior for those cases).
I think any hazards stacks partner (spikes from Skarm/Ferro or T-spikes from Pex) is valid to mention in general.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
real american patriots
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[STRATEGY COMMENTS]
Other Options
=============

Icy Wind can be used with Icium Z to snipe Swords Dance Gliscor as well as Landorus-T and Garchomp, though it has very little other use. Superpower is a way to hit Mega Tyranitar and Heatran without going full send on Fightinium Z, but it doesn't do as much damage, failing to OHKO either. Firium Z can be used with Heat Wave to OHKO Mega Scizor, Ferrothorn, and Mega Mawile and deal significant damage to other Steel-types like Jirachi and Celesteela.
Should mention:
-Instead of Icy Wind, HP Ice (with or without spA invest) is a better example of Torn running ice coverage to ease the MU against Gliscor/Chomp
-LO as an option if u are running z-move on another pokemon. LO also works better with certain options such as Superpower for tran/ttar, Heat Wave into Mag/Celesteela or HP ice into lando/chomp/glis
-Toxic, while I find it a bit underwhelming, is great to put a timer on Koko, Rotom, Zapdos or Latias-Mega
Could add;
-More specific, Sludge Bomb (with a potential z-poison) is a desperate tech to snipe Koko (and fairies) while u can fish Poison on the like of sableye-mega or gastrodon
-Assault Vest, while it's almost outdated, on paper, it's still fonctionnal is u dont care about support options like defog or taunt
-Iron Tail if u want to really snipe diancie lol


Checks and Counters
===================

**Bulky Steel-types**: Steel-types like Magearna, Heatran, and Mega Mawile resist Hurricane and can hit back hard, though the likes of Heatran and Celesteela are really bothered by Knock Off.

**Electric-types and Electric-type Coverage**: Tapu Koko, Rotom-W, and Zapdos all defensively check and threaten out Tornadus-T with their Electric-typing. Electric-type coverage is also quite threatening, with examples including Thunder Punch from Mega Mawile, Thunderbolt from Magearna, and Thunder from Mega Latias. I dislike those examples since the stabs of these pokemon already beat Torn. I think Kommo-o with Tpunch or Clefable with Thunder are better examples.

**Ice-types and Ice-type Coverage**: Weavile outspeeds and threatens to OHKO Tornadus-T with Icicle Crash, though it can't switch in safely. Kyurem-B can tank hits and beat Tornadus-T without much issue. Ice-type coverage is commonplace, so watch out for Ice Punch from Mega Medicham and Kommo and Ice Beam from Magearna and Mega Latias. Same as electric-type coverage, if u wanna add Ice Beam users, I prefer prot gren or clefable

**Rock-types and Rock-type Coverage**: Mega Tyranitar and Mega Diancie both destroy Tornadus-T one-on-one, though the former needs to scout for Fightinium Z from Tornadus-T. Landorus-T and Tapu Bulu can snipe incoming Tornadus-T with Stone Edge, sometimes boosted into Continental Crush by Rockium Z for a clean OHKO. Insist that Ttar can heavily punish Torn spamming Hurri or Knock off early game with stabed Pursuit

**Faster Attackers**: Mega Alakazam, Ash-Greninja, and Mega Lopunny all outspeed and can threaten a chipped Tornadus-T, though none of them is interested in switching in directly.

Could add a category with Twave (chansey, slowbro, ferrothorn, ...), Glare and Static users since, by far, losing the speed tier on torn is almost a dead sentence against the likes of SD kart or Medi

Could add a category with raw spedef walls since, often, due to Torn lacking the stats (esp with Bulky Pivot variant), your fly-resist will be the like of Toxapex, Scizor or Gliscor.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
real american patriots
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

DM me when u make the change.
 
[OVERVIEW]

With its great Speed, decent bulk, and superb utility toolkit, Tornadus-T is one of the best pivots in the tier, fitting on a wide variety of teams. It provides teams with consistent entry hazard removal with Defog thanks to its perfect-fitting ability in Regenerator, and it can pester various defensive switch-ins with options like Knock Off and Taunt. It works well both as a defensive piece and as an attacker, with multiple options like Flyinium Z and Fightinium Z to deal huge damage. Its respectable offensive presence provides lots of opportunities to pivot out with U-turn to bring in other offensive teammates. However, its offensive presence is quite linear, meaning that its easily checked by the likes of Tapu Koko and Zapdos and struggles to dent Magearna. It's deathly afraid of paralysis from the likes of Chansey and Serperior, (comma) and it often has to rely on the poor accuracy of Hurricane in order to beat threats like Kartana, Mega Medicham, and the aforementioned Serperior.

[SET]
name: Bulky Pivot
move 1: Hurricane
move 2: Knock Off / Heat Wave
move 3: U-turn / Taunt / Heat Wave
move 4: Defog
item: Rocky Helmet / Flyinium Z (no explanation in this [set comments])
ability: Regenerator
nature: Timid
evs: 240 HP / 64 Def / 204 Spe

[SET COMMENTS]
Moves
=========

Hurricane deals solid damage to neutral targets like Landorus-T and lets Tornadus-T OHKO Serperior, Mega Medicham, and Kartana in a pinch. Knock Off is a great punish to common Hurricane answers like Chansey, Magearna, and Celesteela, reducing their bulk or longevity so that they're easier to break through. Heat Wave is another option that allows Tornadus-T to accrue chip damage on various Steel-types like Magearna and Mega Mawile, (comma) lets as well as letting it threaten Ferrothorn significantly better, (comma) and OHKOes OHKO Kartana with consistent accuracy. U-turn is an invaluable momentum tool that allows Tornadus-T to capitalize on the switches it forces as well as chip Mega Tyranitar and Rotom-W. Taunt is great for passive walls like Chansey, Toxapex, and Skarmory, as it prevents them from healing off damage and responding with status. It's additionally useful for forcefully preventing entry hazards from the likes of Heatran, Ferrothorn, and Landorus-T and prevents Zapdos from healing off Stealth Rock damage. Defog synergizes well with Regenerator, (comma) as Tornadus-T heals off Stealth Rock damage by default, allowing it to clear entry hazards with less risk.

Set Details
========

240 HP EVs in combination with and 64 Defense EVs let Tornadus-T survive an Ice Punch from Mega Medicham from full health. The Speed investment allows Tornadus-T to outspeed Choice Scarf Magnezone.

Usage Tips
========

Tornadus-T has the unique benefit of being a Defogger with Regenerator, meaning that it will heal off Stealth Rock damage; however, Tornadus-T cannot meaningfully heal itself up while Stealth Rock is are on the field, so it should avoid trading significant amounts of health while Stealth Rock are is active. If carrying Taunt, Tornadus-T can aggressively come in on Stealth Rock Gliscor, Chansey, and Ferrothorn to remove their entry hazards, but otherwise, (comma) it risks taking a crippling status condition. Early-game, Tornadus-T can be switched can switch in to scout or threaten Grass-types like Kartana and Tapu Bulu and as well as defensive Landorus-T and can punish their contact moves with Rocky Helmet. Since Tornadus-T can heal off minor chip damage with Regenerator, it finds easy entry against passive walls like Toxapex, Gastrodon, and Gliscor, not caring so much about Scald and Toxic damage as long as it doesn't stay in for too long. Against overly hostile offense matchups, Tornadus-T is most useful brought in through other pivots or as a revenge killer.

Team Options
========

Tornadus-T fits well on teams ranging from bulky offense to balance, providing consistent entry hazard removal and pivoting support. Other pivots like Landorus-T and Magearna have great synergy because they can work in tandem with Tornadus-T to generate momentum, with Landorus-T sharing resistances with Tornadus-T and reducing its defensive burden. Wallbreakers like Mega Medicham and Mega Tyranitar are the prime beneficiaries of the momentum that Tornadus-T generates, and they can break through the likes of Magearna and Zapdos to make Tornadus-T more potent. Bulky Ground-types like Seismitoad, Gastrodon, and Excadrill help out against check Electric-types like Zapdos, Tapu Koko, and Rotom-W by checking them and blocking and block Volt Switch, with Tornadus-T handling Grass-types like Kartana for them in return. Tornadus-T is a great choice for a Defogger on rain teams, too, as it has a great resistance to Grass, (comma) and its Hurricane is boosted to 100% accuracy while rain is active. Sand teams are another good option due to Tornadus-T's aforementioned good synergies with Mega Tyranitar and Excadrill, the latter providing excellent speed control and Rapid Spin support to free Tornadus-T's moveslots. Other Regenerator users like Toxapex and Slowbro form consistent defensive pivoting cores, and they can be switched between each other infinitely to stall out Celesteela's Leech Seed and potentially force a draw against stall teams. Mega Latias shares resistances to Grass and Fighting with Tornadus-T and reduces its defensive burden, additionally helping to check Electric-types for it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
overview + bulky pivot
 
[SET]
name: Offensive Pivot
move 1: Hurricane
move 2: Knock Off / Focus Blast / Heat Wave
move 3: U-turn / Taunt
move 4: Defog
item: Flyinium Z / Fightinium Z
ability: Regenerator
nature: Timid
evs: 128 HP / 8 Def / 156 SpA / 216 Spe

[SET COMMENTS]
Moves
=========

Hurricane is a solid damage-spreading (hyphen) option, (comma) and a great candidate for a Z-Move, as it and Supersonic Skystrike blows through neutral targets with consistent accuracy and great power without using an extra slot. Knock Off is a traditional compliment complement to Hurricane for punishing Steel-types by removing their item, but All-Out Pummeling Focus Blast with Fightinium Z is a great option to snipe certain Steel-types like Heatran and Excadrill as well as and others like Mega Tyranitar. Heat Wave is some complimentary complementary coverage for Flyinium Z sets that threatens Steel-types switching in and gives a higher accuracy move to kill OHKO Kartana without wasting Tornadus-T's Z-Move the Z-Mov. U-turn generates momentum while chipping defensive answers like Rotom-W and Mega Tyranitar. Taunt makes lets (list rules = 3 different or same verbs, u can change "lets" if you want) damage stick to targets by blocking their recovery, blocks status attempts from the likes of Chansey and Gliscor, and makes Tornadus-T a much better Defogger by proactively stopping entry hazards from Gliscor and Toxapex to take the pressure off of itself.

Set Details
========

216 Speed EVs allow Tornadus-T to outpace Choice Scarf Tyranitar. 128 HP EVs ensure that Tornadus-T survives Flamethrower from Mega Charizard Y in sun, with the extra 8 Defense EVs letting it survive Mega Medicham's High Jump Kick after Stealth Rock damage too. Focus Blast should only be used with Fightinium Z (remove comma) due to the low reward compared to the risk. Otherwise, Flyinium Z should be used.

Usage Tips
========

This set plays similarly to its defensive pivot set in that it (cross-referencing between sets is no good) can be used to check Grass-types, (comma) and revenge kill the likes of Kartana and Mega Medicham, (comma) as well as Defogging remove entry hazards with Defog and, (comma) and generate generating momentum with U-turn, but the reduced lack of bulk makes it more important to conserve HP, especially against the likes of Choice Scarf Kartana. Flyinium Z can be dropped Supersonic Skystrike can be used (for clarity) to surprise neutral targets like Landorus-T and Tapu Lele early-game, and it can also be saved as a perfect accuracy move for crucial turns against the likes of Mega Medicham. Hurricane into Supersonic Skystrike finishes off Toxapex and specially defensive Gliscor, so it can pivot with U-turn to build momentum if the opponent attempts to scout the Z-Move. Tornadus-T can OHKO take out Mega Tyranitar and offensive Heatran in one with All-Out Pummeling, though it never hurts to scout with U-turn first in case Mega Tyranitar switches to scout or Heatran is specially defensive. Other times, Tornadus-T can use its Z-Move to heavily dent or finish off Mega Mawile or and Mega Diancie. Hurricane's accuracy is too poor to trade damage consistently, so the focus should be on using it to chip switch-ins and then pivoting out straight away.

Team Options
========

This set fits best on bulky offense and balance teams, where it can make progress on top of serving as a pivot and Defogger. Other pivots like Magearna form a pivoting core with Tornadus-T, getting it in easier and keeping up momentum. Bulky Ground-types like Seismitoad and specially defensive Gliscor can patch up Tornadus-T's poor matchup against Electric-types and block Volt Switch. Ferrothorn can handle Electric-types for Tornadus-T and set Spikes to chip down the likes of Tapu Koko, Heatran, and Magearna. Calm Mind Mega Latias greatly benefits from Tornadus-T removing Heatran and Mega Tyranitar with Fightinium Z. Spikes from Ferrothorn and Skarmory aids aid Tornadus-T in chipping switch-ins like Jirachi and Magearna and making its U-turn generally more potent against grounded targets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[STRATEGY COMMENTS]
Other Options
=============

Icy Wind can be used with Icium Z to snipe Swords Dance Gliscor as well as Landorus-T and Garchomp, though it has very little other use. Superpower is a way to hit Mega Tyranitar and Heatran without going full send on Fightinium Z, but it doesn't do as much damage, failing to OHKO either. Firium Z can be used with Heat Wave to OHKO Mega Scizor, Ferrothorn, and Mega Mawile and deal significant damage to other Steel-types like Jirachi and Celesteela. Life Orb increases Tornadus-T's offensive potency without using up a Z-Crystal, though the recoil cuts into its immediate longevity, especially while Stealth Rock is up. Toxic provides a safe punish to the likes of Zapdos, Rotom-W, and Tapu Koko by putting them on a timer. Assault Vest is an option to enable Tornadus-T to more safely make trades and scout special attacks when Defog is taken care of by another teammate.


Checks and Counters
===================

**Bulky Steel-types**: Steel-types like Magearna, Heatran, and Mega Mawile resist Hurricane and can hit Tornadus-T back hard, though the likes of Heatran and Celesteela are really bothered by Knock Off.

**Electric-types and Electric-type Coverage**: Tapu Koko, Rotom-W, and Zapdos all defensively check and threaten out Tornadus-T with their Electric typing (remove hyphen). Electric-type coverage is also quite threatening, with examples including Thunder Punch from Kommo-o and Thunder from Clefable and Mega Latias.

**Ice-types and Ice-type Coverage**: Weavile outspeeds and threatens to OHKO Tornadus-T with Icicle Crash, though it can't switch in safely. Kyurem-B can tank hits and beat Tornadus-T without much issue. Ice-type coverage is commonplace, so watch out for Ice Punch from Mega Medicham and Kommo-o and Ice Beam from Clefable and Protean Greninja.

**Rock-types and Rock-type Coverage**: Mega Tyranitar and Mega Diancie both destroy Tornadus-T one-on-one, though the former needs to scout for Fightinium Z from Tornadus-T. Mega Tyranitar is especially irritating due to its powerful STAB Pursuit forcing damage and potentially removing Tornadus-T entirely. Landorus-T and Tapu Bulu can snipe incoming Tornadus-T with Stone Edge, sometimes boosted into Continental Crush by Rockium Z for a clean OHKO.

**Faster Attackers**: Mega Alakazam, Ash-Greninja, and Mega Lopunny all outspeed and can threaten a chipped Tornadus-T, though none of them are is interested in switching in directly.

**Paralysis** Thunder Wave users like Chansey, Slowbro, and Ferrothorn completely ruin Tornadus-T by removing its crucial good Speed, which prevents it from pivoting safely and revenge killing. Serperior can catch Tornadus-T with Glare as it switches in, and Zapdos's Static ensures Tornadus-T is never free to use Knock Off and U-turn.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
GP Team done
 
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