Project OU Teambuilding Competition V9 (Done! See you all in Sun & Moon)

MrAldo

Hey
is a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Taken over from AM
Permission given by celticpride
Past thread Here

Some magnificent Art goes here

OU Teambuilding Competition V9 (that many?!)
So yeah. Not much else to say here besides that AM is on a hiatus and Ill be your official sponsor on this. Lets get down to business.

Rules:

1.
Entry submission: Post team in the thread itself with import and explanation in hide tags.
2. Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar move sets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified. If you are caught doing this there is a high possibility you will not be allowed to post in the building stage for an indefinite amount of time.
3. Discussion and team changes: One part of the process is to have discussion about the teams and the core. While I'd like to keep this from being a speedy RMT thread, suggestions of improvements to entered teams are allowed. In the interests of fairness though, I'd ask that any suggestions don't involve anything more major than move set changes, and that if you've already submitted a team you won't change the Pokémon in it. Basically, just be sure that you're happy with the team before you send it in.
4. No bandwagonning: Please do a favor to me, and yourself, and dont post for whatever team where you recognize the name of the poster or if he has a shiny trophy or whatever. Vote for who you want to win, not who your friend wants you to vote for. I would appreciate it. Obviously it'll be hard to enforce this, but please use some common sense.
5. Make sure that the teams you post are for the core that I post. Isnt that hard to read.

Here is an example of the format you will be posting in this thread. Just for formality sake and because otherwise I may as well reject the team if it doesnt follow the format. Ok, here goes:

Credit to the team goes to Tokyo Tom

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This is a team I made originally for the Mawilite Suspect Ladder, revolving around Mienshao to scout items and beat common leads at the time (such as SashMamo, Breloom, SashChomp, or SR setters like Landorus-T and Ferro etc.), and Charizard-X which is probably the most broken Mega left in XY OU. HP Ice Mienshao and EQ Latios pushed significant damage on DD Zard-X's premier counters, Landorus-T and Heatran, opening the way for Zard-X to potentially sweep lategame. Additionally, the core of Mienshao / SpexKou / ScarfLando-T offered a fast VoltTurn chain that could easily break down the opponents checks with very little prediction and Stealth Rock support from one of the sturdiest SR setters in the game, Ferrothorn. The concept began as a fun team but the team did see some success as Ben Gay used it to peak #1 on the Mawilite Suspect Ladder, and was one of the teams he used to peak #1 more recently on the actual OU ladder, during the first cycle of the Smogon Ladder Tournament. Overall, a neat little offensive team focused on luring threats and keeping momentum to wear down the opponent, opening them up for almost any of the Pokemon to clean up lategame.
Dark Fantasy (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Outrage

Devil in a New Dress (Mienshao) @ Life Orb
Ability: Regenerator
EVs: 32 HP / 232 Atk / 244 Spe
Naive Nature
IVs: 30 Spe
- High Jump Kick
- Fake Out
- U-turn
- Hidden Power ice

All of the Lights (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Earthquake
- Defog
- Psyshock

Lost in the World (Raikou) @ Choice Specs
Ability: Pressure
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
- Volt Switch

Hell of a Life (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Protect
- Leech Seed

Power (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 248 Atk / 236 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
Thanks to AM for like 90% of the post! Lets get it on then.

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Hall of Fame
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Round 1: Mew + Gliscor: Post #9 Page 1: GeeMick

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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Impish Nature
- Swords Dance
- Earthquake
- Facade
- Roost

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 44 Def / 176 SpD / 36 Spe
Calm Nature
- Taunt
- Will-O-Wisp
- Roost
- Knock Off

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 248 HP / 32 Atk / 112 SpD / 116 Spe
Adamant Nature
- Flare Blitz
- Earthquake
- Will-O-Wisp
- Roost

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 44 HP / 212 Atk / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Ice Punch

Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Leech Seed

Round 2: Mienshao + Rotom-H: Post #42 Page 2: FookMi? & Nedor

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Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 108 Def / 144 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Overheat
- Volt Switch
- Will-O-Wisp

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 20 SpA / 236 Spe
Naive Nature
- High Jump Kick
- U-turn
- Hidden Power [Ice]
- Poison Jab

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Stealth Rock
- Power Whip
- Thunder Wave
- Iron Head

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roar
- Scald
- Rest
- Sleep Talk

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch

Round 3: Sableye + Suicune: Post #57 Page 3: ArchPhantom

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Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 64 Def / 192 SpD / 4 Spe
Impish Nature
- Will-O-Wisp
- Recover
- Snatch
- Knock Off

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Roar
- Scald
- Rest

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Spikes

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 188 Def / 76 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Latios @ Life Orb
Ability: Levitate
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Draco Meteor
- Defog
- Thunderbolt

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Brave Bird
- Bulk Up

Round 4: Breloom + Flying Type: Post #87 Page 4: FlamingVictini

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Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Azumarill @ Lum Berry
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Power-Up-Punch

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Landorus-Therian @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Smack Down

Round 5: Entei + Celebi: Post #111 Page 5: p2

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Entei @ Flame Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 56 Atk / 88 Def / 112 Spe
Impish Nature
- Swords Dance
- Seed Bomb
- Baton Pass
- Recover

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Poison Jab

Landorus-Therian @ Lum Berry
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunder
- Defog

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Ice Punch

Round 6: Mega Altaria + Volcarona: Post #147 Page 6: bludz

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Altaria @ Altarianite
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Superpower

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def/ 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Leech Seed
- Power Whip

Round 7: Dark Spam: Post #188 Page 8: You...You...

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Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Trick
- Psyshock
- Draco Meteor

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Round 8: Gyarados + Meloetta: Post #232 Page 10: theurbandear

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Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Psychic
- Focus Blast
- Hyper Voice
- U-turn

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 136 HP / 120 SpA / 252 Spe
Timid Nature
- Hurricane
- Hidden Power [Ice]
- U-turn
- Heat Wave

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 180 Def / 76 SpD
Calm Nature
- Soft-Boiled
- Flamethrower
- Moonblast
- Calm Mind

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 16 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide

Round 9: Life Orb Scolipede + Keldeo: Post #270 Page 11: jacob

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Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Aqua Tail
- Poison Jab
- Protect

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Iron Head

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance

Round 10: Gourgeist: Post #311 Page 13: slurmz

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healing wounds (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Leech Seed
- Shadow Sneak
- Seed Bomb

from broken parts (Skarmory) (M) @ Leftovers
Ability: Sturdy
EVs: 228 HP / 252 SpD / 28 Spe
Careful Nature
- Spikes
- Whirlwind
- Roost
- Iron Head

counterpart (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Slack Off
- Earthquake

shooting stars (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 236 HP / 224 SpD / 48 Spe
Calm Nature
- Toxic Spikes
- Knock Off
- Scald
- Rapid Spin

broken heart (Altaria-Mega) (F) @ Altarianite
Ability: Pixilate
Shiny: Yes
Happiness: 0
EVs: 228 HP / 64 Atk / 216 Spe
Jolly Nature
- Dragon Dance
- Roost
- Frustration
- Heal Bell

survivors (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide

Round 11: Mamoswine + Slowking: Post #338 Page 14: henry

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Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Earthquake
- Ice Shard
- Icicle Spear

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Def / 248 SpD
Calm Nature
- Psyshock
- Scald
- Slack Off
- Calm Mind

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge

Scizor @ Scizorite
Ability: Light Metal
EVs: 240 HP / 44 Atk / 16 Def / 192 SpD / 16 Spe
Impish Nature
- Swords Dance
- U-turn
- Bullet Punch
- Roost

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hidden Power [Ice]
- Hurricane
- Superpower
- U-turn

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind

Round 12: Tyranitar + Jellicent: Post #367 Page 15: ArchPhantom

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Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Crunch
- Pursuit
- Stone Edge
- Stealth Rock

Excadrill @ Air Balloon
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rapid Spin
- Iron Head
- Earthquake

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 28 Atk / 252 SpA / 228 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Hidden Power [Fire]

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind

Heatran @ Passho Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Magma Storm
- Solar Beam
- Sunny Day

Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Recover
- Will-O-Wisp
- Taunt

Round 13: Diggersby + Kyurem-B: Post #413 Page 17: (Tie) YOungNIckel5"9 & ArchPhantom

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Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Fire Punch
- Quick Attack

(Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Iron Head
- Fusion Bolt
- Outrage

Jirachi @ Leftovers
EVs: 252 HP / 96 Atk / 160 Spe
Adamant Nature
- Substitute
- Toxic
- Iron Head
- Fire Punch

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Smack Down
- U-turn
- Stealth Rock

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
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Kyurem-Black @ Chople Berry
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Hidden Power [Fire]
- Fusion Bolt
- Ice Beam
- Iron Head

Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Frustration
- Quick Attack
- Fire Punch

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Substitute

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 104 Def / 160 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Taunt

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Healing Wish
- Zen Headbutt
- U-turn

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Draco Meteor
- Psyshock
- Defog

Round 14: Hoopa-Unbound + Zygarde: Post #439 Page 18: Bendiving

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Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Trick

Zygarde @ Leftovers
Ability: Aura Break
EVs: 200 HP / 252 Def / 56 Spe
Impish Nature
- Glare
- Earthquake
- Dragon Tail
- Substitute

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Ice Beam

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Round 15: Trick Room: Post #465 Page 19: MattyBrollic

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Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
IVs: 20 Spe
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance

Slowbro @ Wise Glasses
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Scald
- Psychic
- Fire Blast

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 8 SpA / 248 Spe
Timid Nature
- Moonblast
- U-turn
- Trick Room
- Encore

Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot

Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Moonlight
- Lunar Dance
- Psychic

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Fire Blast
- Earth Power
- Stealth Rock
- Eruption

Round 16: Victini + Terrakion: Post #495 Page 20: Bro Kappa

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Victini @ Expert Belt
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Blue Flare
- Energy Ball
- Glaciate
- Focus Blast

Terrakion @ Salac Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Swords Dance
- Substitute

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 36 Def / 224 Spe
Timid Nature
- Rapid Spin
- Recover
- Scald
- Thunder Wave

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Superpower
- U-turn

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 244 HP / 204 SpA / 60 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Fire]

Round 17: Talonflame + Gastrodon: Post #531 Page 22: Moony

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LirikThump (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 Def / 112 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Roost

Kappa (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Knock Off
- Foul Play
- Will-O-Wisp
- Recover

BabyRage (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

4Head (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

ResidentSleeper (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 32 Def / 168 SpD / 60 Spe
Careful Nature
- Taunt
- Will-O-Wisp
- Brave Bird
- Roost

Kreygasm (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Curse
- Earthquake
- Scald
- Recover

Round 18: Mega Abomasnow: Post #556 Page 23: yuruuu

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Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 192 HP / 64 Atk / 252 SpA
Quiet Nature
- Ice Shard
- Blizzard
- Giga Drain
- Earthquake

Kyurem @ Choice Scarf
Ability: Pressure
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Draco Meteor
- Blizzard
- Ice Beam
- Earth Power

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 88 HP / 216 SpA / 204 Spe
Timid Nature
- Taunt
- Magma Storm
- Flash Cannon
- Earth Power

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 172 Def / 76 SpD / 12 Spe
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Moonblast
- Encore

Round 19: Clefable + Gengar: Post #580 Page 24: Jaguar360

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Thunder Wave
- Moonblast
- Healing Wish

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Substitute

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Roost
- Swords Dance
- Bug Bite

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Thunderbolt
- Draco Meteor
- Psyshock

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- Taunt
- U-turn

Round 20: Manaphy + Thundurus: Post #610 Page 25: You...You...

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Manaphy @ Wacan Berry
Ability: Hydration
EVs: 96 HP / 248 SpA / 164 Spe
Timid Nature
- Tail Glow
- Scald
- Energy Ball
- Hidden Power [Fire]

Thundurus @ Life Orb
Ability: Prankster
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Knock Off

Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Close Combat
- Quick Attack

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Hidden Power [Fire]

Round 21: Alakazam + Dragonite: Post #642 Page 26: Shaka Brah

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tender love (Snorlax) (M) @ Sitrus Berry
Ability: Gluttony
Shiny: Yes
Happiness: 0
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Substitute
- Belly Drum
- Crunch
- Frustration

MAJESTICCASUAL (Dragonite) (M) @ Life Orb
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 SpA
Quiet Nature
- Draco Meteor
- Fire Blast
- Extreme Speed
- Outrage

wikid smaat ked (Alakazam) @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Spe
- Trick Room
- Magic Coat
- Counter
- Encore

qt fetus (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 108 Atk / 148 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Baton Pass
- Trick Room
- Explosion

>be me (Gengar) @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 240 HP / 240 Atk
Brave Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Destiny Bond
- Counter

muthurr (Marowak) (F) @ Thick Club
Ability: Rock Head
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Earthquake
- Knock Off
- Double-Edge
- Swords Dance

Round 22: Sticky Web: Post #687 Page 28: You...You...

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Shuckle (M) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Encore
- Infestation
- Stealth Rock

Gengar (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Focus Blast
- Sludge Wave

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Thundurus @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Superpower
- Wild Charge
- Knock Off

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hidden Power [Ice]
- Gunk Shot
- Fire Punch

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Round 23: Amoonguss + Heatran: Post #715 Page 29: yuruuu

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barton hollow (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog

face (her) (Heatran) @ Chople Berry
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Taunt
- Stealth Rock

you and me (Slowbro-Mega) @ Slowbronite
Ability: Regenerator
EVs: 240 HP / 208 Def / 52 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind

sex (Skarmory) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 16 Def / 140 SpD / 100 Spe
Impish Nature
- Iron Head
- Taunt
- Roost
- Spikes

mess i made (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

hide & seek (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Outrage
- Fusion Bolt
- Iron Head
- Ice Beam

Round 24: Mega Latias + Togekiss (New thread) post #4: MegaStarUniverse

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Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Recover
- Calm Mind

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Roost
- Defog
- Thunder Wave

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Taunt

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 176 SpD / 88 Spe
Careful Nature
- Swords Dance
- Roost
- Stone Edge
- Earthquake

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Knock Off
- Leech Seed
- Gyro Ball

Round 25: Mega ranked below A- (new thread) post #22: SketchUp
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Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 200 HP / 124 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Nasty Plot
- Air Slash
- Aura Sphere

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Hidden Power [Fire]
- Leaf Storm / Substitute

Round 26: Tailwind (new thread) post #52: SCARF ROCKS
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The Arbiter (Volcarona) @ Focus Sash
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Bug Buzz
- Tailwind
- Hidden Power [Ground]

SGT. Johnson (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance

Master Chief (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Spore
- Bullet Seed
- Mach Punch

Buck (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 156 Def / 68 SpA / 36 Spe
Bold Nature
- Tailwind
- Roost
- Thunderbolt
- Hidden Power [Ice]

Cortana (Gardevoir-Mega) @ Gardevoirite
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Calm Mind
- Psyshock
- Focus Blast

Mickey (Landorus-Therian) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Round 27: Hydreigon + Jirachi (new thread) post #72: FlamingVictini
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Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Roost

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 152 Atk / 116 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Wish
- Body Slam

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Serperior @ Assault Vest
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Giga Drain

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 16 HP / 240 Atk / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Electric]

Round 28: Tornadus-Therian + Tangrowth (new thread) post #99: imsosorrylol
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Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Earthquake

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 108 Def / 144 SpD / 4 Spe
Bold Nature
- Psyshock
- Shadow Ball
- Calm Mind
- Recover

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp

Round 29: Nidoking (new thread) post #135: Vinc608
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Nidoking @ Life Orb
Ability: Sheer Force
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Sucker Punch

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 36 Def / 224 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 68 HP / 252 SpA / 188 Spe
Rash Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Rock Polish

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Memento
- Roost

Round 30: Toxicroak + Gyarados (new thread) post #161: Decision Makers
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Crucify Me (Gyarados-Mega) @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Dragon Dance
- Waterfall
- Taunt

I'm Your Idol (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

DOOMSDAY (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Sludge Wave
- Focus Blast

Evil Rules (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Alien Workshop (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Taunt
- Spikes
- Iron Head
- Roost

Brooklyn Finest (Latios) @ Life Orb
Ability: Levitate
EVs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Recover
- Surf

Round 31: Feraligatr (new thread) post #184: Seirle
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Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Superpower
- Crunch
- Dragon Dance

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Calm Mind
- Soft-Boiled

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Rock]
- Flash Cannon

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Thunderbolt
- Defog
- Roost

Round 32: Slowbro + Mandibuzz (new thread) post #210: NotFalse
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Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Impish Nature
- Foul Play
- Knock Off / Taunt
- Defog
- Roost

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 216 Def / 28 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Psyshock / Scald
- Thunder Wave / Scald
- Calm Mind
- Slack Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk / 12 Spe
- Moonblast
- Thunderbolt
- Calm Mind
- Soft-Boiled

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Thunder Wave / Reflect Type
- Recover

Round 33: Underdogs (Unranked mon = Durant); (new thread) post #239: CrystalRam
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Durant @ Life Orb
Ability: Hustle
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Hone Claws
- X-Scissor
- Iron Head
- Superpower

Sceptile-Mega @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 60 Atk / 196 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Rock Slide

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Hydro Pump
- Volt Switch
- Thunder Wave

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Magma Storm
- Earth Power

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Knock Off
- Hurricane
- Icy Wind
- Superpower

Garchomp @ Salac Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Endure
- Swords Dance
- Dragon Claw
- Earthquake

Round 34: Volcanion + Pursuit Trapper (new thread) post #276: FlamingVictini
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Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Modest Nature
- Steam Eruption
- Fire Blast
- Earth Power
- Hidden Power [Electric]

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Substitute

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 4 Atk / 216 Def / 28 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish

Azumarill @ Choice Band
Ability: Huge Power
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Focus Punch

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Crunch
- Stone Edge
- Pursuit
- Superpower

Round 35: Klefki + Garchomp (new thread) post #315: DracoNinja
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D4RR3N (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 216 Def / 28 SpA / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail

ADVERSARY (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Fairy Lock
- Spikes
- Play Rough
- Thunder Wave

SAKUYA (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Focus Blast

ASTOUNDED (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

SCORPDESTROYER (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Explosion
- U-turn

SMURF (Alakazam) (M) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Psychic
- Focus Blast
- Encore

Round 36: Keldeo + Reuniclus (new thread) post #333: FlamingVictini
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Light of Dawn (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast / Shadow Ball
- Recover
- Calm Mind

Runaway (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower

Ethereal (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 168 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Thunder Wave
- Rock Slide
- Pursuit

So Far Away (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 224 HP / 8 Def / 252 SpD / 24 Spe
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

Small Losses (Keldeo) @ Mystic Water
Ability: Justified
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Open Your Eyes (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 176 Def / 76 SpD / 8 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Spore
- Hidden Power [Fire]

Round 37: Scizor + Alakazam (new thread) post #367: H.M.N.I.P
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Speed Of Sound (Alakazam-Mega) (M) @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Encore

Hardest Part (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Light it Up (Keldeo-Resolute) @ Rocky Helmet
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

In My Place (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Sound & Color (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Recover
- Defog

Stand By Me (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off

Round 38: Azumarill + Dragalge (new thread) post #391: MegaStarUniverse
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Time to Shine (Alakazam-Mega) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]

Easter Egg Hunt (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet

magical glory (Dragalge) @ Black Sludge
Ability: Adaptability
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Toxic Spikes
- Draco Meteor
- Sludge Bomb
- Focus Blast

Rough Fissure (Landorus-Therian) @ Earth Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 27 Spe
- Stealth Rock
- Earthquake
- Smack Down
- U-turn

Keys Open Doors (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Flash Cannon
- Magnet Rise

Mayweather (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Spore
- Bullet Seed
Huge thanks to Dr Ciel for gathering the entire hall of fame from the past thread, really appreciate that.
 
Last edited:
Reserved for good measure

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Hall of Fame
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Round 39: Through the Reveal Glass (Tornadus-I or Thundurus-T); post #425: Tressed
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Tornadus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Tailwind

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Secret Sword
- Calm Mind

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Protect
- Diamond Storm
- Moonblast
- Hidden Power [Fire]

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Solar Beam
- Flash Cannon
- Earth Power

Serperior @ Lum Berry
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt

Round 40: Heracross + Talonflame; post #456: Sobi
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Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Fire]
- Psychic
- Rapid Spin

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Pursuit

Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Round 41: Goodra; post #487: FlamingVictini
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my heart beats (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 16 Atk / 216 Def / 28 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- U-turn

Nearly There (Goodra) @ Leftovers
Ability: Sap Sipper
EVs: 184 HP / 252 SpA / 48 SpD / 24 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Sludge Wave
- Muddy Water

should not think (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 248 HP / 56 Atk / 80 Def / 124 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance

to speak my mind (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind

out of time (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Rock Slide

shining bright (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 172 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Recover
- Rapid Spin

Round 42: Charizard (Mega X or Mega Y) + Starmie; post #508: Martin.
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Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake / Roost

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Rapid Spin
- Psychic

Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Substitute
- Glare / Leech Seed
- Leaf Storm
- Hidden Power [Fire]

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- U-turn
- Iron Head
- Heart Stamp

Round 43: Gengar + Mega Aerodactyl; post #531: FlamingVictini
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Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Aqua Tail
- Pursuit

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Sludge Wave
- Taunt

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 236 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Body Slam
- U-turn

Round 44: Empoleon + Landorus-Therian; post #556: p2
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Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Scald
- Stealth Rock
- Flash Cannon

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Surf
- Roost

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Curse
- Recover
- Earthquake

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower

Round 45: DNA Splicers Experiment (Kyurem-B or Kyurem); post #592: komet3
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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Roost

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Pursuit

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Psyshock
- Surf

Round 46: Introducing Type Spam; post #641: AM
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RZA (Lopunny-Mega) (M) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 244 Atk / 12 SpA / 252 Spe
Naive Nature
- Frustration
- High Jump Kick
- Ice Beam
- Fake Out

Raekwon (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
Shiny: Yes
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Pursuit
- Stone Edge
- Aqua Tail
- Crunch

Method Man (Terrakion) @ Choice Scarf
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Toxic

ODB (Tangrowth) (M) @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 188 Def / 56 SpD / 12 Spe
Bold Nature
- Giga Drain
- Knock Off
- Toxic
- Sleep Powder

InspectahDeck (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 240 HP / 160 Def / 20 SpD / 88 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

GhostfaceKillah (Heatran) (M) @ Chople Berry
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Round 47: Alomomola + Heatran; post #671: p2
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Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Stun Spore
- Clear Smog

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Taunt
- Toxic

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Atk / 21 Spe
- Calm Mind
- Moonblast
- Thunder Wave / Stored Power
- Soft-Boiled

Round 48: Crawdaunt; post #703: HailFall
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Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Crunch
- Aqua Jet
- Crabhammer

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 32 Atk / 44 Def / 124 SpD / 60 Spe
Impish Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Thunderbolt
- Hidden Power [Fire]
- Recover

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Calm Mind
- Soft-Boiled

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

Round 49: Hydreigon + Dugtrio; post #742: HailFall
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Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Draco Meteor
- Flash Cannon
- U-turn

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Naive Nature
IVs: 21 HP / 0 Def / 0 SpD
- Earthquake
- Reversal
- Screech
- Stone Edge

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 244 HP / 32 Atk / 52 Def / 124 SpD / 56 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Roost
- Defog

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 72 Def / 20 SpD / 168 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock

Round 50: Toxic Spikes; post #768: AOJ
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Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 120 HP / 4 Def / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Toxic Spikes

Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 240 HP / 124 Def / 144 Spe
Timid Nature
- Recover
- Hex
- Will-O-Wisp
- Taunt

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Leech Seed

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Ice Punch
- Crunch

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Quick Attack

Round 51: Cobalion; post #791: FlamingVictini
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amoonguss.gif
rotom-wash.gif

Crave (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Razor Sharp (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 184 Atk / 64 SpD / 12 Spe
Adamant Nature
- Stealth Rock
- Crunch
- Stone Edge
- Pursuit

Frame of Mind (Alakazam-Mega) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Calm Mind

Before We Fade (Cobalion) @ Leftovers
Ability: Justified
EVs: 24 HP / 224 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Flash Cannon
- Substitute
- Calm Mind

Till It's Over (Amoonguss) @ Black Sludge
Ability: Regenerator
Happiness: 0
EVs: 240 HP / 152 Def / 92 SpD / 24 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
- Spore

Far Away (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Round 52: Zapdos; post #816: CrystalRam
lopunny-mega.gif
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jirachi.gif

Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 244 Atk / 12 SpA / 252 Spe
Naive Nature
- Fake Out
- Ice Beam
- Frustration
- High Jump Kick

Hawlucha @ Liechi Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 228 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Discharge
- Heat Wave

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower
- Moonblast
- Soft-Boiled

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 152 HP / 96 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Draco Meteor
- Psychic
- Surf

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 96 Atk / 160 Spe
Jolly Nature
- Substitute
- Toxic
- Iron Head
- Fire Punch

Round 53: Vinc to the Cune, Vincune; post #840: FlamingVictini
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tornadus-therian.gif
tyranitar.gif

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Protect

Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Toxic Spikes
- Earth Power
- Poison Jab

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 56 Def / 204 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Leech Seed
- Sleep Powder

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 240 HP / 140 Def / 128 SpD
Relaxed Nature
- Bullet Punch
- U-turn
- Roost
- Hidden Power [Fire]

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Pursuit
- Superpower

Round 54: Lucario; post #864: ericaroselia
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latios.gif
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Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Will-O-Wisp
- Focus Blast
- Psyshock

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Close Combat
- Swords Dance
- Iron Tail

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Endeavor
- Secret Sword

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Recover
- Thunderbolt
- Surf

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Round 55: HALLOWEEN TRAIN; post #888: Dehors
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clefable.gif
ferrothorn.gif
heatran.gif
landorus-therian.gif

Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 88 Def / 168 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Taunt
- Will-O-Wisp
- Scald

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Shadow Ball
- Psychic
- Focus Blast

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 SpD
Calm Nature
IVs: 0 Atk / 16 Spe
- Calm Mind
- Soft-Boiled
- Thunder Wave
- Moonblast

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Spikes
- Knock Off
- Power Whip

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Roar
- Stealth Rock
- Lava Plume

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge

Round 56: Serperior + Tyranitar; post #923: Vague
serperior.gif
tyranitar.gif
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Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Leech Seed

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Roost
- Thunderbolt

Rotom-W @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
 
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Voting time!

Team 1

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Nice bulky core here, gives quite a bit of problems for balance teams to handle. I started by adding Heatran to the core, which I knew would work well here. I went on to add Keldeo to help with things like Bisharp and Tyranitar, then added a Gengar to help with stall teams, and rounded off with Raikou for momentum and not lose automatically to Electrics, as Mega Latias alone could get worn down very very easily. I replaced Raikou with Rotom-W after some testing, as I thought that the team was way too weak to Sand teams. With Rotom-W, the build seemed to be tending towards a more balanced build. It was also very very weak to Mega Metagross. As such, I decided to replace Gengar with Gourgeist-XL, a very niche choice. With the addition of Gourgeist-XL, I decided to try replacing Keldeo with Tyranitar to break stall teams as well as Pursuit trap things like Hoopa-U which if given multiple switch ins would get a kill every time. At this point, I was mostly done with the build. However, the team was very weak to things like Bisharp and Charizard-X. A ground type was needed, but I liked that Rock typing, as Rotom-W alone gets worn down by Mega Pinsir, especially as I don't have recovery outside of Leftovers. I decided against Hippowdon, and went with Rhyperior because it looked better, and just stopped physical threats better.

Choice Scarf Heatran was chosen, as I needed some form of speed control on such a slow team. Rhyperior has Toxic for Azumarill, which is pretty dangerous, as Gourgeist-XL cannot outspeed unless I drop tons of bulk, and I only have Rotom-W, so I wanted to be able to lure it. The team basically aims to spread status and eventually set up with Mega Latias. I know that Gourgeist-XL without spikes is very weird - I heavily considered some other options, like Chesnaught (thanks SunnyORAS), Klefki, etc - but I didn't like it after testing it.
you belong with me (Latias) @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Calm Mind
- Roost
- Hidden Power [Fighting]
- Stored Power

make it to me (Togekiss) (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Heal Bell
- Roost
- Defog
- Air Slash

you found me (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Flash Cannon
- Flamethrower
- Hidden Power [Ice]

photograph (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 36 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave

she will be loved (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 160 Def / 44 SpD / 52 Spe
Impish Nature
- Will-O-Wisp
- Leech Seed
- Synthesis
- Seed Bomb

let her go (Rhyperior) @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 228 Def / 4 SpD / 12 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

Team 2
latias-mega.gif
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- Latias CM stored power is so cool and works really well with his bulk and cool speed. Tbolt for general coverage and megaGyara. Max def to be surprinsingly bulky+takes better pursuit.
- Togekiss NP to break stall.
- Ferrothorn to have a dragon/fairy/steel core because it sounds cool. Twave to support team (mainly togekiss air slashes) and cripple really annoying mons for the team like megaZam.
- Keldeo restalk to counter dark spam (mainly weavile and bisharp who run through the team without keldeo).
- Tyranitar scarf for some annoying birds mainly.
- Excadrill to have hazard control + better speed control + he's a cool mon with all those scars.
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Roost
- Calm Mind
- Thunderbolt

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Roost
- Heal Bell

Ferrothorn @ Chople Berry
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 Spe
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave

Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Rest
- Sleep Talk

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Team 3
latias-mega.gif
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I thought with something like Mega Latias+Togekiss, the obvious way to go would be spike stacking balance.Hippowdon, and Ferrothorn get hazards on to the field, while Togekiss breaks stall with the NP/Air Slash/Bell set, while the Thunder Wave/Stun Spore spam from Rotom-W/MLatias/Ferrothorn cripple offensive teams, which allows Togekiss at some point to put in work even versus those squads. Keldeo, is just here so that I'd have something fast, that's able to exploit the hazards that have been laid on the field and the fact that it gives me an extra sharp check so that Hippowdon isn't overly pressured really helps. The team basically has ways to deal with most play styles, but does have trouble have trouble with some balance breakers like KyuB,MCross, and MMedi. The status spam also helps Keldeo just rip into teams, that have been chipped away at enough.
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 SpD / 176 Spe
Calm Nature
- Thunder Wave
- Thunderbolt
- Ice Beam
- Roost

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Heal Bell
- Air Slash
- Roost
- Nasty Plot

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Hidden Power [Electric]
- Secret Sword

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Power Whip
- Iron Head
- Thunder Wave
- Spikes

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 160 Def / 92 SpD
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Slack Off

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Thunder Wave

Team 4
latias-mega.gif
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So first off i have the core M-Latias + Togekiss then i wanted to cover its weaknesses by adding good teammates. First off was Keldeo because it can switch into Bisharp , Weavile and its stabs Steel , Ice , and Dark which gives this core trouble. Then Stuff like Talonflame, Clefable , Gardevior, M-Venusaur, etc Give this team trouble so i thought heatran would a perfect pokemon to help the team out resisting Fairy , Poison, Flying , Grass , Fire , Ice, etc. this also gives us our rocks. next was Gliscor because i needed something that can help vs stall and a bulky ground with recovery. Gliscor fits this perfectly. Next up is Ferrothorn. i wanted another water resist and spikes along with Utility. and another steel because those fairy and psychc types can get out of hand lol. next i will explain the sets

Mega-Latias has its CM Bolt-Beam set which has great coverage. Timid Nature . 248 HP ,68 Def , and 192 Speed to outspeed max speed garchomp.
Next is Togekiss. I chose to run a defog set because hazards on my side can be hurtful to my team and pressure me. I don't think a nasty plot set is needed because my SD Gliscor + Support + Hazards from my team members already can handle fat teams. Bold Nature. 248 HP, 240 Def, 20 speed to not get 2 hit ko'ed by latios's Psyshock even after rocks. 252 SpA Life Orb Latios Psyshock vs. 248 HP / 240+ Def Togekiss: 129-152 (34.5 - 40.7%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery. And 20 speed ev's to outspeed M-Venusaur if needed.
Next is Keldeo which is our Dark , Steel , Ice Resistance pokemon. and speed control pokemon being able to outspeed a lot of the meta with its scarf. I Choose the scarf set because this team lacked speed which was bad so i put a scarf on to outspeed pokemon that danger this team and could late game sweep.
Next up is Heatran. its SpD Set fits on this team being able to put on rocks, switch into Talonflame, Ferrothorn , Clefable , and M-Venusaur pretty safely while being able to toxic and taunt stuff and burn pokemon with lava plume. Next is Gliscor with EQ , Roost , SD , and Stone egde. This SD set can be very good vs certain balance and stall teams and being a status absorber. Stone edge can catch people off guard when they think their Talonflame, Togekiss etc are safe and you just surprise them with those flying stones. Last is Ferrothorn for the support. Leech seed for recovery , Spikes, Knock Off to take away a pokemon's Item, and Gyro Ball

This team has 3 win conditions. Set up hazards. Weaken the other teams pokemon then Late Game Sweep with CM M-Latias or Scarf keldeo or win with Gliscor.
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Recover
- Calm Mind

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Roost
- Defog
- Thunder Wave

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Taunt

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 176 SpD / 88 Spe
Careful Nature
- Swords Dance
- Roost
- Stone Edge
- Earthquake

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Knock Off
- Leech Seed
- Gyro Ball
This was for round 24 but since there is no way in hell Im copying the entire hall of fame from past thread... lets start fresh on this one, shall we? This is for "week 1" now.

Voting goes until friday night, 9:30 PM to be exact, GMT -5
 
Wanted to say that if celticpride unlocks the v8 thread for a little bit, you can try to "reply" to the OP or "hall of fame posts" and then copy everything that appears inbetween the quote thingie, it might be preferable to quickly transfer everything that way and mark it out as being part of the 8th edition of this since we're in the middle of a round? :D

I'm having a tough time deciding between teams 2 and 4. They both seem like the most solid ones of the 4 for this round. Team 4 seems like it has more outs to deal with major threats to its team, but it also has a few more situations (in comparison to team 2 or just any optimal team i guess) where you can handle things, but in an unsatisfactory manner (such as bisharp or weavile, which may necessitate keld losing its scarf, or tornadus-t, which may necessitate pivoting around it and trying to lure it with an edge from glisc or something). Team 2 seems week to opposing driller and some other stuff but the solid sand core + keld + ferro and then the defensive prowess of mlati and toge makes me feel like the perceived threats to the team are really not that bad as they seem on paper.

I'm gonna go with team 4 just because it still seems good while also being a bit more creative and having a few useful tricks and ways to win.
 
I'm quite disappointed at the utter lack of checks to Mega Metagross

I'll play around a bit later and see how the teams work, but I am not particularly impressed. Kyurem-B also looks problematic for every team but I guess that's to be expected from this core.
 
-snip- but since there is no way in hell Im copying the entire hall of fame from past thread... -snip-

it doesn't take nearly as long as you think. in fact, here. i took the liberty of, like, half an hour to copy and brush up the Hall of Fame from the last thread. post it in bbcode editor, not rich text editor, by the way. http://pastebin.com/ZMNKzgFr

and for good measure, voting Team 4
 
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I'm quite disappointed at the utter lack of checks to Mega Metagross

I'll play around a bit later and see how the teams work, but I am not particularly impressed. Kyurem-B also looks problematic for every team but I guess that's to be expected from this core.
Erm I'm not one to nitpick stuff usually but there are plenty of Mega Metagross checks here. There's a Gourgeist, 2 Chople + T-Wave Ferrothorns, a Hippowdon (beating non GK variants) and Rotom-W as well as Scarf Heatran which are certainly checks. Agreed about Kyu-B I guess, Ferro's one of the better checks to it, but yeah Clefable's not fitting onto any of these teams when Togekiss is in the core.

Gonna go with Team 4
 
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Alright, time to update this!

Winner of this round is Team 4 which belongs to: MegaStarUniverse

Congratulations, will be added to the hall of fame whenever Smogon stop causing an error when I try to edit it... Huge thanks to Dr Ciel for gathering the entire hall of fame from the previous thread so I can post it here. Will get credited whenever the post stop causing an error whenever I try to edit it... ok

In the meantime lets go the next round!

Round 25:

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Build a team with a mega that is below A- rank on the viability rankings. Here is the viability rankings thread.

Have fun and good luck!
 
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you found me (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Will-O-Wisp

nothing (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover

demons (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 16 Atk / 120 Def / 28 SpD / 96 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

the A team (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

m00ns nemesis (Whimsicott) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Encore
- Taunt
- Giga Drain
- Stun Spore

iris (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
Mega Houndoom team. Added Reuniclus for the stallbreaking prowess so I never have to worry about it again, and Mega Houndoom takes on Mega Sableye that Reuniclus has problems handling. Landorus-T for rocks. Keldeo punishes Tyranitar switch-ins for Mega Houndoom. Offensive Scizor to clean up after Mega Houndoom as well as some priority. Whimsicott destroys m00ns and eases set-up for both Scizor and Mega Houndoom if necessary.
 
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Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk/ 252 Spe
Naughty Nature
- Outrage
- Fire Blast
- Earthquake
- Swords Dance

Starmie @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 44 Def / 224 Spe
Timid Nature
- Ice Beam
- Thunderbolt
- Recover
- Rapid Spin

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Will-O-Wisp
- Brave Bird
- Roost

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Stealth Rock
- Crunch
- Slack Off
- Earthquake

Bisharp @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

This is my take on an MChomp+Hippo team. I have hazards outta the wazoo,and a Bisharp+Starmie to control the hazards game. Chople Ferro is a lure to check MVoir better and eliminate Keldeo which is a pain for Bisharp to deal with otherwise,while the Garchomp set is a neat bit of innovation that can bluff a Mix'd set and then go to town late game after its check have been weakened enough. Lum Berry on Bisharp is to help me setup/kill Mew if it is in on Sharp and decides to be cute and WoW me,the Talonflame here is a really solid glue, holding everything together,checking ZardY,Gengar,Lando-I and various other things that the rest of the team doesn't want to deal with,Chople Ferro also lets me stay in stuff like MVoir and other stuff that normally really threatens balance. Starmie is obviously here for Rapid Spin,but also serves a role on the team as my second Keldeo,I obviously need to have a secondary Keldeo check in case of facing Keldeo+Pursuit builds hence the Chople Ferrothorn. This team thrives on whittling down threats into range for SD Garchomp which is a terrific late game sweeper,especially with the help of hazards which this team adequately provides.

This team thrives on controlling hazards be it through Bisharp or via Rapid Spin with Starmie,so it becomes quickly apparent that MSableye can be a pain for this team and to a lesser extent MDiancie. MSableye is taken care of by Bulk Up Talonflame,while Mixed Defensive Hippowdon,and Ferrothorn check MDiancie reasonably well. Sand Force Mega Garchomp needs very little help to plough through opposing teams,especially after an SD,but there will be times when it is to your adavantage to remain to not Mega Evolve to take advantage of base form Garchomp's higher base speed,so be sure to keep that in mind. Remember Mega Garchomp in the back is your wincon versus bulkier teams,so be sure not to let it get too weakened early game, Smooth Rock Hippowdon is also an option to give Mega Garchomp more turns to mess with the opponents team,but seeing as how its supposed to sweep late game I felt that Leftovers' passive recovery would be of more use to this team.
 
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Picked MegaScep (don't ask me why). MegaScep & Gyara are friends 4 life, since the first can easily dispatch those bulky waters, pesky electrics or physical walls who hinder a Gyara sweep, while the latter can sub vs special walls and just punch holes after a couple of DDs. Rocky Helmet Lando was added 'cause it forms a nice double Intimidate core with Gyara + all the good things the standard Rocks set does. AV Meta joined the party since Clef/Fairies in general are a big problem and I needed to at least check a portion of the specially offensive spectrum of the metagame. Hazards suck so I threw in Offensive Starmie who btw also lures Ferro and Scizor with HP Fire (they would otherwise be a pretty big pain in the ass). Talon rounds up everything and is another wincon, also forming a nice specially defensive core with Meta and providing the team with some always useful priority.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Dragon Pulse
- Focus Blast

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Zen Headbutt

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Hidden Power Fire
- Ice Beam

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp
 
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Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 200 HP / 124 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Nasty Plot
- Air Slash
- Aura Sphere

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Hidden Power [Fire]
- Leaf Storm / Substitute
This is a team I made really quickly because a friend of me wanted to play with SubCM Chandelure and Mega Sceptile fit pretty well in the end. SubCM Chandelure + BD Azu was the core the team started with. Chandelure has a really easy time against bulky teams but against offensive teams it lacks the speed and common pokemon like Tyranitar can beat it pretty easily. BD Azumarill takes advantage of a choice locked Tyranitar, while also providing strong priority to help against threats such as Excadrill and Weavile. Jolly Knock Off Azu beats many common checks like Rotom-W and Amoonguss and the only pokemon that really take a hit is Mega Venusaur, which still takes 80% if offensive, and is setupfodder for Chandelure if defensive.
Tyranitar + Excadrill is a standard offensive core which provides hazard control and a way to beat threats such as Clefable, Latios and offensive electric types. Team was pretty Bisharp weak but I didn't see a really reliable way to deal with it that fit in the team at the moment so I went a bit more gimmicky and used Aura Sphere Togekiss in order to lure in Bisharp. It also does a lot do Excadrill, Heatran and Tyranitar. 200 HP is enough to survive a +2 Sucker Punch from Bisharp after you switched in with Stealth Rock up twice. Finally Sceptile was added to help break bulky water types and revengekill pokemon like Manaphy, Mega Medicham and Kyurem-B.
Team did pretty well when tested (9-0 on midladder and challenges). Threats are the same threats standard offense struggles with but I have ways to deal with all of the threats in some way:
- Excadrill. If Adamant, Excadrill outspeeds and OHKO's. Sceptile can take a hit against Balloon sets and Azu can revengekill with Aqua Jet (does around 70%)
- Bisharp. It only gets setup opportunities against Tyranitar and even after it has set up it has to deal with Togekiss. Chandelure and Sceptile (if sub) can play mindgames and Excadrill can take an unboosted Sucker Punch
- Water types. No real switchins to water types (surprise surprise @ offensive team) Rotom-W is annoying but is stopped after Mega Sceptile Mega Evo'd and can also be worn down by Togekiss and Chandelure and lured in by Jolly Azumarill. Ice Beam Manaphy is annoying but just play careful with Sceptile, Azumarill and Excadrill and you can deal with it. Same with Azumarill and Keldeo kinda.
- Mega Lopunny. Again no real switchins but Azumarill, Togekiss, Excadrill and MSceptile win 1v1.

While there are some big threats to the team, none of them will win by matchup. Hazards, sand damage, priority and high speed from Excadrill and Mega Sceptile help beat most offensive threats.

If you have any ways of improving this team without removing many things please let me know after this round ends.
 
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Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Fire Fang

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunder
- Roost

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]

someone already beat me to the megachomp team, but i'll post mine. not a lot to say about the build honestly, it's just really generic megachomp sand. anyway, i feel megachomper is incredibly underrated as a breaker, thing cuts through so many teams once sand is up and it's fairly bulky so its living a bunch of attacks that would kill regular chomp, especially after lo recoil and all that. so yeah, solid breaker, best to pair with ttar and exca which just lets you cover most playstyles with garchomp and exca overwhelming stuff like lando-t for exca to run wild and break offense while garchomp breaks balance and stall pretty well. amoonguss is an incredible mon on sand, checks a ton of threatening mons in rotom, keld, azu, loom. it's so good. latios helps with zard y and annoying things like venu and helps ease pressure off amoonguss when it comes to keldeo and stuff. scarf keldeo was a nice fit because it helps v darks and ive got pursuit support so yeah. i think this team is pretty solid, it's picked up a grand total of 2 wins so far in ost so its gotta be good.
 
Oops, forgot to put up a deadline.

Building stage ends on wednesday at 9:00 pm GMT -5

Good submissions so far, keep it up everyone.
 
You have 15 minutes from this post (as in do it fast)

And please, just be sure that you're happy with the team before you send it in. Im gonna be more lenient this first round but hope it doesnt become the standard behavior on future rounds.
 
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Ampharos-Mega @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Will-O-Wisp

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 92 Def / 152 SpD / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Mirror Coat
- Toxic Spikes

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
This is a pretty solid hazard stacking build made around an interesting mon in mega fabio. Fabio is so nice since it can check so many threats to common stall builds like mpinsir, zardy, and LO tornt. It also is a pretty solid pivot with volt switch that can get in other mons. Skarm is my primary check to faries like garde, diancie, and clef while also providing a valuable mon to beat physical attackers like weavile and ttar, and it can shuffle around the opposing team to rack up damage as well as stack up spikes to make grounded mons get worn down quickly. Clef is a solid wincon that provides a secondary weavile check as well as a check to kyub and mhera among other threats to stall. Talonflame is a secondary check to fairies as well as stuff like msab and LO serp that threatened the team, and it provided a secondary wincon with bulk up. Tentacruel was the obligatory hazard removal on the talon build, and it was a nice manaphy check for the team. Mirror coat is a cool move to lure in manaphy and kill it. This set is EV'd to tank a +3 psychic 100% of the time and respond with mirror coat. Lastly, hippo is a nice check for elecs and talon among other mons that can trouble these kinds of builds, and it provides a secondary shuffler with whirlwind that can further wear down the opposing team.
 
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