I'm new to Smogon but battled somewhat long, but not too much, so I apologize for any mistakes. If I make typos, please tell me. My team is meant to be offensive for the most part.
Gengar @ Focus Sash
Ability: Levitate
EVS: 252 Satk, 252 spd, 4 Sdef
Timid Nature (+spd, -atk)
-Shadow Ball
-Icy Wind
-Taunt
-Destiny Bond
The main job of this Gengar is to either stop the opponent from setting up SR if I'm faster, or Icy Wind + Shadow Ball the quicker leads, since most faster leads are frail. I sometimes lose out on Tyranitar, but I will usually try to destiny bond, because I think that if Ttar attacks me, and I live with Focus Sash, but SS kills me, I'll take him down also. EVS are for most speed I can get, and for more power with shadow ball & Icy wind.
Heatran @ Choice Scarf
Ability: Flash Fire
EVS: 252 Satk / 252 Spd / 4 def
Timid Nature (+spd, -atk)
-Overheat
-Flamethrower
-Earth Power
-Hidden Power Ice
Pretty standard smogon set. It's a revenge killer, and it's got good type synergy with 3 of my teamates (Bronzong, Salamence, Espeon). Overheat is when I need immediate power to take out something, while Flamethrower is for consistency. Earth Power is for other Heatran, and Flash Fire users, while HP ice is for dragons.(However, I lose to Kingdra, but that's banned in the rain for now, so it's not that much of a threat)
Bronzong @ Leftovers
Ability: Leviate
EVS: 252 HP / 84 atk / 80 def / 92 Sdef
Sassy Nature (+sdef, -spd)
-Stealth Rock
-Gyro Ball
-Earthquake
-Hidden Power Ice
Yet another smogon set, I use this for my dragon resist, especially when a poke goes into outrage. HP ice to nail them for super effective damage, and even other things like Gliscor, while still being a tank to most things. Gyro ball will heavily damage faster threats, such as Terrakion or Azelf. Earthquake is just a filler, but also has a nice purpose - To OHKO after a gyro ball if it's holding an air balloon.
Salamence @ Life Orb
Ability: Intimidate
EVS 252 atk / 4 satk / 252 spd
Naive Nature (+spd, -sdef)
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
Salamence is one of my favorite pokemon, and it wasn't voted up to Uber in 4th gen for no reason! With nice offensive base stats of 135/110/100, it's easy to see how much power he has. He's meant to sweep late-game, when steel types are weakened or gone altogether, but can also come in mid-game or even in the beginning! DD is obvious, boost speed and atk to high levels, and Outrage is for STAB, and since it's supposed to sweep late game, most steel types will already be weakened. Earthquake gets nice coverage with Outrage, hitting many steel types that resist it. Fire blast is for Ferrothorn, Skarmory, Bronzong, Forretress and Scizor, which (didn't run damage calcs, but I'm assuming) OHKO Ferro, OHKO physically defensive versions, 2HKOs bronzong, OHKOs offensive Scizor and not sure about forretress. As stated before, has nice synergy with my other teamates, and keeps the pressure going with my Heatran, racking up SR damage, especially if they're weak to it.
Espeon @ Life Orb
Magic Bounce
EVS: 252 Satk / 252 spd / 4 sdef
Timid Nature (+spd, -atk)
-Calm Mind
-Psyshock
-Shadow Ball
-Hidden Power Fighting
Since Espeon will come in on most things trying to set up SR, spikes, or status, most forced to be switched out, i.e Ferrothorn. CM on the switch, and prepare to sweep. 110 speed is quite fast. Psyshock for STAB and so I don't get sat on by blissey/chansey, while Shadow ball + HP fighting is for perfect neutral coverage. It depends when I bring it in because of the pokemon the other guy is using.
Scafty @ Life Orb
Ability: Moxie
EVS: 252 atk / 252 spd / 4 def
Jolly Nature (+spd, - satk)
-Dragon Dance
-Drain Punch
-Ice Punch
-Crunch
He has nice synergy with my Gengar, too bad he's usually a suicide lead, or I save him for a death fodder. After a DD + Jolly Nature + 252 speed EVS, he outspeeds base 111 speed pokemon like thundurus, and can OHKO with Ice punch. Drain punch is to recover damage tooken + LO recoil, and also gets STAB on it. Crunch is for the other stab moves, and has nice coverage with his dual STABs. Ice punch is for those flying/dragon types, killing most of them.
Threat List
Aerodactyl - Since it's in lead position the most, Gengar will take care of it.
Archeops - Heatran, bronzong, maybe even Gengar or Scrafty.
Azelf - Same thing as Aerodactyl, however it's not always in the lead position, so Bronzong, Heatran and Scrafty do well also.
Bisharp - Bronzong's EQ, Salamence with good predicting, Heatran
Breloom - Gengar taunt, Heatran
Chandelure - Bronzong + Heatran combo, or even salamence/espeon
Cobalion - I don't see any of these, but...Salamence, Heatran, Espeon if weakened, or Scrafty.
Conkeldurr - My best bet is Salamence to lower his attack, and possibly Espeon
Darmanitan - Salamence and Heatran,
Deoxys-S - It's not too threatening, only sets up SR or spikes, which is reflected by Espeon, and she has a super effective move
Dragonite -Salamence, Heatran, Bronzong(depends on moveset), Scrafty all carry x4 moves, except Salamence.
Druddigon -Not seen often, but Same as dragonite.
Eelektross - Set up a DD on Salamence, use Outrage, maybe scrafty
Electivire - Heatran
Emboar - Salamence, Espeon
Empoleon - I haven't seen any of these, but I guess Salamence/Scrafty
Espeon - If more defensive, my Espeon is a good choice, but if it isn't, Heatran or Bronzong would be nice counters.
Escavalier - Relatively slow, can take it out with Fire Blast on Sala
Excadrill - Bronzong maybe, Scrafty if it doesnt have a SD,
Garchomp - Semi problem, have to sacarfice Salamence to get in Bronzong to 1 or 2HKO with HP ice
Genesect - Not done
Gengar - Not done
Golurk - Not done
Gyarados - Not done
Haxorus - Not done
Heatran - Not done
Heracross - Not done
Hydreigon - Not done
Infernape - Not done
Jirachi - Not done
Jolteon - Not done
Keldeo - Not done
Kingdra - Not done
Krookodile - I think they're scarfed often, so I'll sacarfice Heatran to bring in my Salamence, and DD on switch and wreck havoc on their team. If it isn't scarfed, Salamence, Espeon, and Heatran get the job done.
Kyurem - Not done
Landorus - Not done
Latios - Not done
Lilligant - I honestly had no idea this could be considered a threat, can't write anything about it since I've hardly see any. I think my team can handle it though.
Lucario - Not done
Machamp -Outclassed by Conkeldurr, but I still sometimes see though, so I guess go to Sala to weaken it's attacks, and either DD if I know it's not packing Ice Punch, and if it is, switch to my Heatran. Espeon is a good counter as well.
Magnezone -Heatran, Salamence, Bronzong if at good health & doesn't have balloon(or it's popped)
Mamoswine - Not done
Meloetta-S - Not done
Meloetta-V - Not done
Metagross - Salamence, Heatran
Mienshao - Not done
Reuniclus - Not done
Roserade - Not done
Salamence - Heatran or one of my DDers.
Sawsbuck - Not done
Scizor - Sacarfice a pokemon if it's banded, then bring in pokemon to counter the locked in move
Scrafty-Depends on set a lot, as they play differently. Mine own has a good chance against others, since Scrafty isn't a popluar switch-in to itself, so it'll most likely have a +1 attack, maybe even +2 if I get a DD in
Seismitoad - I see them most often in the rain, which is where they cause problems. My best bet is to try and get Scrafty in safely, and Drain punch it.
Serperior - Doesn't have a good movepool, has to rely on HP imo, so which HP determines which counter.
Shaymin - Usually a SubSeeder, which is nullified by Espeon.
Sigilyph - not a threat, has to go to modest nature for power most times, so Sala outspeeds, and OHKOs with Outrage.
Smeargle - Used in lead position I belive, so Gengar.
Starmie -Heatran if it's low on health, maybe even gengar if used as an anti-lead, as it's a good one imo.
Terakion - Espeon, Salamence, Bronzong, Heatran, Scrafty maybe
Thundurus - If Scrafty has a DD, outspeeds and OHKOs, but if it doesn't, Heatran is nice to fall back on.
Togekiss - Oh boy, I hate this thing. Have to weaken it from SR + attacks such as Bronzong Gyro Ball. Or espeon to reflect T-wave
Tornadus - I don't understand how this is #53 in usage, I never see em. So suggestions anybody?
Tyranitar - Bronzong does a nice job, Heatran does too, if it's weakened. Sala/Scrafty work too.
Venusaur - Espeon to bounce back sleep powder.
Victini - Isn't this LU? Heatran, Salamence, Gengar, Scrafty,
Virizion - Heatran, don't know what these can do?
Volcarona - Pretty hard to counter if it sets up, but can only do so on Bronzong, but sadly, it's weak to it, so Volcarona might switch in often
Weavile - Heatran again, Bronzong.
Zoroark - Well, they'll usually be hidden as a diff pokemon, so...
I'll finish the threat list sometime soon, probably later today or tomorrow. Also, might expand some pokemon's descriptions tomorrow, didn't have too much time while posting this.
Changes will be in Bold, names will be italized and bolded.
Ability: Levitate
EVS: 252 Satk, 252 spd, 4 Sdef
Timid Nature (+spd, -atk)
-Shadow Ball
-Icy Wind
-Taunt
-Destiny Bond
The main job of this Gengar is to either stop the opponent from setting up SR if I'm faster, or Icy Wind + Shadow Ball the quicker leads, since most faster leads are frail. I sometimes lose out on Tyranitar, but I will usually try to destiny bond, because I think that if Ttar attacks me, and I live with Focus Sash, but SS kills me, I'll take him down also. EVS are for most speed I can get, and for more power with shadow ball & Icy wind.
Ability: Flash Fire
EVS: 252 Satk / 252 Spd / 4 def
Timid Nature (+spd, -atk)
-Overheat
-Flamethrower
-Earth Power
-Hidden Power Ice
Pretty standard smogon set. It's a revenge killer, and it's got good type synergy with 3 of my teamates (Bronzong, Salamence, Espeon). Overheat is when I need immediate power to take out something, while Flamethrower is for consistency. Earth Power is for other Heatran, and Flash Fire users, while HP ice is for dragons.(However, I lose to Kingdra, but that's banned in the rain for now, so it's not that much of a threat)
Ability: Leviate
EVS: 252 HP / 84 atk / 80 def / 92 Sdef
Sassy Nature (+sdef, -spd)
-Stealth Rock
-Gyro Ball
-Earthquake
-Hidden Power Ice
Yet another smogon set, I use this for my dragon resist, especially when a poke goes into outrage. HP ice to nail them for super effective damage, and even other things like Gliscor, while still being a tank to most things. Gyro ball will heavily damage faster threats, such as Terrakion or Azelf. Earthquake is just a filler, but also has a nice purpose - To OHKO after a gyro ball if it's holding an air balloon.
Ability: Intimidate
EVS 252 atk / 4 satk / 252 spd
Naive Nature (+spd, -sdef)
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
Salamence is one of my favorite pokemon, and it wasn't voted up to Uber in 4th gen for no reason! With nice offensive base stats of 135/110/100, it's easy to see how much power he has. He's meant to sweep late-game, when steel types are weakened or gone altogether, but can also come in mid-game or even in the beginning! DD is obvious, boost speed and atk to high levels, and Outrage is for STAB, and since it's supposed to sweep late game, most steel types will already be weakened. Earthquake gets nice coverage with Outrage, hitting many steel types that resist it. Fire blast is for Ferrothorn, Skarmory, Bronzong, Forretress and Scizor, which (didn't run damage calcs, but I'm assuming) OHKO Ferro, OHKO physically defensive versions, 2HKOs bronzong, OHKOs offensive Scizor and not sure about forretress. As stated before, has nice synergy with my other teamates, and keeps the pressure going with my Heatran, racking up SR damage, especially if they're weak to it.
Magic Bounce
EVS: 252 Satk / 252 spd / 4 sdef
Timid Nature (+spd, -atk)
-Calm Mind
-Psyshock
-Shadow Ball
-Hidden Power Fighting
Since Espeon will come in on most things trying to set up SR, spikes, or status, most forced to be switched out, i.e Ferrothorn. CM on the switch, and prepare to sweep. 110 speed is quite fast. Psyshock for STAB and so I don't get sat on by blissey/chansey, while Shadow ball + HP fighting is for perfect neutral coverage. It depends when I bring it in because of the pokemon the other guy is using.
Ability: Moxie
EVS: 252 atk / 252 spd / 4 def
Jolly Nature (+spd, - satk)
-Dragon Dance
-Drain Punch
-Ice Punch
-Crunch
He has nice synergy with my Gengar, too bad he's usually a suicide lead, or I save him for a death fodder. After a DD + Jolly Nature + 252 speed EVS, he outspeeds base 111 speed pokemon like thundurus, and can OHKO with Ice punch. Drain punch is to recover damage tooken + LO recoil, and also gets STAB on it. Crunch is for the other stab moves, and has nice coverage with his dual STABs. Ice punch is for those flying/dragon types, killing most of them.
Threat List
I'll finish the threat list sometime soon, probably later today or tomorrow. Also, might expand some pokemon's descriptions tomorrow, didn't have too much time while posting this.
Changes will be in Bold, names will be italized and bolded.