Okay, so I've made some teams in the past that have worked out for me, using a base set and trying to alter it to make it my own, but this is the first team I've made entirely on my own.
I've wanted to make a team based around a bulky Togekiss for a while and now I thought of doing this from scratch.
I am open to improvements and alterations to my team, even replacing pokemon if need be, but I'd like to keep Togekiss. Here it is:
Togekiss @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Calm Nature
- Thunder Wave
- Air Slash
- Roost
- Dazzling Gleam
Since I wanted to make a team based around it, here's Togekiss, and this is a classic paraflinch set. I added the bulk to its defences and HP so it can take the hits and it would also be able to hit hard with its base spA. While also being able to take out any dragons with the STAB Dazzling gleam, Air Slash and T-wave go hand in hand to make it so that the opposition is almost unable to move. Roost is there for health regen along with the leftovers in case I do need to swap into Togekiss.
Lopunny @ Lopunnite
Ability: Klutz
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Return
- Ice Punch
My choice of mega evolution and is my main sweeper. Scrappy helps with dealing with Gengar and can also resist such things like stealth rock if ever I need to switch into it when it's evolved. Fake Out is there for an initial bit of damage and both Return and High Jump Kick are there for main attack STABs, while Ice Punch is used for coverage.
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Iron Head
- Knock Off
- Stone Edge
This is mainly used to check Choice users such as Raikou or Hydreigon with Pursuit and the Steel type is useful for taking any resistant moves on the chin. Its massive attack stat paired with Defiant can make this Pokemon into a physical sweeper if need be. Stone Edge I feel is important for coverage since I don't have much to take out flying type pokemon and both Iron Head and Knock Off is there for some useful flinching and item-removing STABs.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Keldeo is the one I'm least sure of, with it being a special sweeper giving the extra oomph Togekiss might not have. Having good spA and speed, Keldeo can hit hard and fast, importantly burning physical attackers like Landorus-Therian with Scald and Hydro Pump being its main STAB. Again, since I don't have much against flying or water, HP Electric is there for coverage.
Gothitelle @ Choice Scarf
Ability: Shadow Tag
Shiny: Yes
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Trick
- Calm Mind
- Rest
- Psychic
This is primarily my trapper because Gothitelle's Shadow Tag is so useful to break down a team. The scarf initially is there to either out-speed a weak opponent or to Trick it and render a Ferrothorn or Hippowdon useless. This leads on to the invested EVs into its speed stat And the added effect of Calm Mind and Psychic can really bulk it up. Rest is there in case it comes in weak and when I can get it off, stalling out the scarfed pokemon.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 70 Def / 188 Spe
Impish Nature
- U-Turn
- Earthquake
- Roost
- Toxic
My final pokemon, Gliscor, acts as my physical wall, and partnered up with Poison Heal I feel that this is a strong set. This would act as my residual destroyer with Toxic and Roost along with Gliscor's ability keeping my team alive and killing my opponent's. The other two moves are there primarily for coverage, but Earthquake is there for an added STAB bonus and U-turn is there to get me out of a bad pairing, possibly scouting as well.
Again, completely open to any suggestions as to improve this team, be it a move for coverage, psyshock instead of psychic or any pokemon to be replaced will not offend me. Thanks!
I've wanted to make a team based around a bulky Togekiss for a while and now I thought of doing this from scratch.
I am open to improvements and alterations to my team, even replacing pokemon if need be, but I'd like to keep Togekiss. Here it is:
Togekiss @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Calm Nature
- Thunder Wave
- Air Slash
- Roost
- Dazzling Gleam
Since I wanted to make a team based around it, here's Togekiss, and this is a classic paraflinch set. I added the bulk to its defences and HP so it can take the hits and it would also be able to hit hard with its base spA. While also being able to take out any dragons with the STAB Dazzling gleam, Air Slash and T-wave go hand in hand to make it so that the opposition is almost unable to move. Roost is there for health regen along with the leftovers in case I do need to swap into Togekiss.
Lopunny @ Lopunnite
Ability: Klutz
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Return
- Ice Punch
My choice of mega evolution and is my main sweeper. Scrappy helps with dealing with Gengar and can also resist such things like stealth rock if ever I need to switch into it when it's evolved. Fake Out is there for an initial bit of damage and both Return and High Jump Kick are there for main attack STABs, while Ice Punch is used for coverage.
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Iron Head
- Knock Off
- Stone Edge
This is mainly used to check Choice users such as Raikou or Hydreigon with Pursuit and the Steel type is useful for taking any resistant moves on the chin. Its massive attack stat paired with Defiant can make this Pokemon into a physical sweeper if need be. Stone Edge I feel is important for coverage since I don't have much to take out flying type pokemon and both Iron Head and Knock Off is there for some useful flinching and item-removing STABs.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Keldeo is the one I'm least sure of, with it being a special sweeper giving the extra oomph Togekiss might not have. Having good spA and speed, Keldeo can hit hard and fast, importantly burning physical attackers like Landorus-Therian with Scald and Hydro Pump being its main STAB. Again, since I don't have much against flying or water, HP Electric is there for coverage.
Gothitelle @ Choice Scarf
Ability: Shadow Tag
Shiny: Yes
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Trick
- Calm Mind
- Rest
- Psychic
This is primarily my trapper because Gothitelle's Shadow Tag is so useful to break down a team. The scarf initially is there to either out-speed a weak opponent or to Trick it and render a Ferrothorn or Hippowdon useless. This leads on to the invested EVs into its speed stat And the added effect of Calm Mind and Psychic can really bulk it up. Rest is there in case it comes in weak and when I can get it off, stalling out the scarfed pokemon.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 70 Def / 188 Spe
Impish Nature
- U-Turn
- Earthquake
- Roost
- Toxic
My final pokemon, Gliscor, acts as my physical wall, and partnered up with Poison Heal I feel that this is a strong set. This would act as my residual destroyer with Toxic and Roost along with Gliscor's ability keeping my team alive and killing my opponent's. The other two moves are there primarily for coverage, but Earthquake is there for an added STAB bonus and U-turn is there to get me out of a bad pairing, possibly scouting as well.
Again, completely open to any suggestions as to improve this team, be it a move for coverage, psyshock instead of psychic or any pokemon to be replaced will not offend me. Thanks!
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