The team is basically meant to help out one very fragile pokemon, shedinja. Everything in my team is used to help out shedinja. I guess you could call shedinja my star pokemon of my team. Well, here's my team:
Nature:Adamant
Held Item: Focus Sash
EVs: 252 Attack, 252 Spe
Moves: Swords Dance/protect, Confuse Ray/ Protect, Shadow Sneak/ Sucker Punch, Will-o-wisp/toxic
Purpose on my team: Shedinja is sort of my "wall" in this
team. The best part about shedinja is the fact that it can
take many hits and will not die due to the fact that it's ability is wonderguard.
Moves: Swords Dance is there because if it sets up enough, it could potently sweep the opponent's team. The other option I have is protect. I have protect to scout for what move the opponent might have that is super effective against Shedinja.Since Shedinja is my "wall", I have confuse ray as the other move for Shedinja. Having the opponent confused is a really good opportunity to set up even further if they are confused. Now for shadow sneak, it's there for priority. it gets STAB and is very powerful when Shedinja uses swords dance. The other option I have is sucker punch. Again, it's there for priority. But for a different reason; even though it doesn't get STAB, it could do some damage due to it having decent base attack, which could be useful in different situations. For the last move Shedinja has, it is will-o-wisp. Will-o-wisp can be very useful in rotation battles because there are many physical such as haxorus, lucario, honchcrow, and other pokemon. If they do get burned, I can potently try to burn-stall them with protect. The other option I have is Toxic. Toxic is good for other things for things that cannot be burned because of their type or anything else, and since Toxic is also more accurate than will-o-wisp, so I use toxic more often than will-o-wisp.
Held Item: Leftovers
Ability:Drizzle
Nature:Bold
EVs: 252 HP, 152 Def, 104, Sp. Def
why I chose the moves: Scald, toxic, protect, Substitute
Purpose on my team: Due to there being sandstorm as a weather that can OHKO Shedinja even with focus sash, I can counter the sandstorm with Politoed, which has the ability Drizzle. It can also stop sun teams from setting up sun, and can counter fire types trying to KO Shedinja with super effective moves. Politoed is also one of my other walls in my team. This team has a lot of "walls" and stuff like that. :P
Why I chose the moves: Scald is there because it has a very good chance to burn the opponent as well as being STAB. Toxic is there to make the opponent's pokemon's health slowly go down due to poison, and it works well for politoed's other move that it has: Protect. Protect is a good move to have on this set because it can 1. scout what move the opponent wants to use 2. get more leftover recovery 3. Toxic stall the opponent with protect. For politoed's last move, substitute is there to make politoed survive even longer because it is my only pokemon that can make perm rain to stop other weather, and it can be useful for stopping things that try to toxic or paralyze politoed.
Held Item: Lum berry
EVs:252 HP, 140 Def, 116 Sp. Def
Moves: Payback, taunt/Wish, toxic/protect, heal bell/mean look
Nature: Impish
Ability: Synchronize
Purpose on this team: The reason why Umbreon is here is because of Shedinja's weakness to dark and ghost. At first I thought a good dark type pokemon to counter dark types would be zoroark or something like, but I needed a defensive pokemon I could I switch into, so I picked umbreon as my defensive pokemon, and Umbreon is a good support pokemon for shedinja. Now, the reason why I don't have leftovers on Umbreon is because if it gets bruned or something, I might not have anything to use other than heal bell, but I don't use that move that much.
Why I chose the moves: Payback is there for my only attacking move that I can use when I'm done setting up toxic or whatever, and is there in case Umbreon gets taunted. Taunt is there to stop pokemon from setting up, setting entry hazards, or trying to inflict some kind of status move such as toxic or will-o-wisp. The other option I put for Umbreon is Wish. Wish is there to heal up other pokemon in my team, and heal umbreon as well. Toxic is there to toxic stall pokemon with with wish and protect, and is a good move to have to use to drain the opponent's pokemon's health down. For the other option I have is protect. Protect is used to scout what move the other pokemon might use, stall with toxic and wish. For its last move, I chose heal bell because if I get status inflicted with burn or something like that, it will be a pain having it on Umbreon or another pokemon, even though I rarely have heal bell on a set. For the other option, I chose mean look because if they try to switch out when they are inflicted with toxic or something like that, I can mean look and try to stop them from switching out.
Held Item: Shell Bell
EVs:252 HP, 132 Def, 112, Sp. Def, 12 Sp. Att
Nature: Magic Bounce
Moves Psyshock, Wish, Toxic, Protect
Purpose in this team: Espeon is there to switch in for things such as stealth rock, spikes, and things like that due to its ability, Magic Bounce, and is a counter to fighting types, which Umbreon is weak to.
Why I chose The Moves: Psysock is a really strong psychic type which hits hard. Wish to to heal Espeon and pass it of to other pokemon in my team. Toxic is good for stalling out the opponent's pokemon's health, and is a good mvoe to use with protect. For the last move I chose on Espeon is protect to scout for whatever move the other pokemon could be trying to use and get more recovery with shell bell.
Infernape @ Choice Scarf
Trait: Iron Fist
EVs: 4 HP / 220 Atk / 32 SAtk / 252 Spd
Naughty Nature
- Flare Blitz
- U-turn
- Close Combat
- SolarBeam
This is my counter-lead. I chose choice scarf because since it is my lead, I want it to be as fast as possible to scout and see if I can have any other pokemon. The reason I have iron fist instead of Blaze, is because of the next pokemon's ability, so I thought it wouldn't be useful with blaze. I chose its ability to be Naughty, because I want it to out-speed almost everything. Since Infernape is a bit frail, special defense won't really be a matter since it would most likely faint in a hit anyways.
Let's start with the moves. Flare blitz is for my STAB fire attack, and can wreck things like Ferrothorn or any other things in the OU tier, and U-turn is there in case I need to get out of there quickly and switch into a different pokemon.
Close Combat is the move I mostly use. STAB, and Iron fist together make up for a pretty devastating blow. It can KO lots of things in a few turns just by using Close Combat, and it can also bait T-tars to set up sand and thinking that my Infernape isn't scarfed.
My last move I chose is solarbeam. I chose solarbeam because there are things that Infernape can't really do any damage to because of its 3 other moves. Infernape is there to counter most things in OU. It can counter, sand, and sunny day teams. I used to have hidden power ice, but I changed it because I've noticed lots of sunny day teams with gastrodon and other pokemon like that. Infernape is one of the best pokemon on this team IMO.
I couldn't find the sprite for thundurus therian form :P
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 32 Def / 208 SAtk / 16 SDef / 252 Spd
Timid Nature
- U-turn
- Thunder
- Hidden Power [Ice]
- Grass Knot
Last, but not least, here is thundurus-Therian. I actually used thundurus and not his other form, but now it's Ubers, so I had to choose this one. It's my sweeper for this team. Volt absorb is a good switch in if there are any electric type attacks that I can take advantage of, and the reason why I chose timid is because I don't really need attack EVs for this moveset. So, I stuck with timid.
Now, the EVs might look like a jumbled mess, but I think I should put the EVs into HP instead of both defenses. Anyways, I chose 252 speed to get the max speed possible since its other form is faster anyways. I put 208 EVs into SP. Attack so that it will get a good boost in that stat.
Now for the moves, I chose u-turn to get out of there if I needed to or If I predict a switch, I'll go for u-turn. Thunder is there for my main STAB move, and is boosted by life orb. Hidden power ice is for things like Dragonite or Haxorus which I would have trouble dealing with. Grass knot is there for things like Gastrodon and things like that.
Also, should I replace Thundurus with Zapdos, Espeon with Jirachi, and Umbreon with Ferrotress, or ferrothorn? I'm just saying this because I have nothing else besides magic bounce to get rid of entry hazards. Thanks you guys!

Nature:Adamant
Held Item: Focus Sash
EVs: 252 Attack, 252 Spe
Moves: Swords Dance/protect, Confuse Ray/ Protect, Shadow Sneak/ Sucker Punch, Will-o-wisp/toxic
Purpose on my team: Shedinja is sort of my "wall" in this
team. The best part about shedinja is the fact that it can
take many hits and will not die due to the fact that it's ability is wonderguard.
Moves: Swords Dance is there because if it sets up enough, it could potently sweep the opponent's team. The other option I have is protect. I have protect to scout for what move the opponent might have that is super effective against Shedinja.Since Shedinja is my "wall", I have confuse ray as the other move for Shedinja. Having the opponent confused is a really good opportunity to set up even further if they are confused. Now for shadow sneak, it's there for priority. it gets STAB and is very powerful when Shedinja uses swords dance. The other option I have is sucker punch. Again, it's there for priority. But for a different reason; even though it doesn't get STAB, it could do some damage due to it having decent base attack, which could be useful in different situations. For the last move Shedinja has, it is will-o-wisp. Will-o-wisp can be very useful in rotation battles because there are many physical such as haxorus, lucario, honchcrow, and other pokemon. If they do get burned, I can potently try to burn-stall them with protect. The other option I have is Toxic. Toxic is good for other things for things that cannot be burned because of their type or anything else, and since Toxic is also more accurate than will-o-wisp, so I use toxic more often than will-o-wisp.

Held Item: Leftovers
Ability:Drizzle
Nature:Bold
EVs: 252 HP, 152 Def, 104, Sp. Def
why I chose the moves: Scald, toxic, protect, Substitute
Purpose on my team: Due to there being sandstorm as a weather that can OHKO Shedinja even with focus sash, I can counter the sandstorm with Politoed, which has the ability Drizzle. It can also stop sun teams from setting up sun, and can counter fire types trying to KO Shedinja with super effective moves. Politoed is also one of my other walls in my team. This team has a lot of "walls" and stuff like that. :P
Why I chose the moves: Scald is there because it has a very good chance to burn the opponent as well as being STAB. Toxic is there to make the opponent's pokemon's health slowly go down due to poison, and it works well for politoed's other move that it has: Protect. Protect is a good move to have on this set because it can 1. scout what move the opponent wants to use 2. get more leftover recovery 3. Toxic stall the opponent with protect. For politoed's last move, substitute is there to make politoed survive even longer because it is my only pokemon that can make perm rain to stop other weather, and it can be useful for stopping things that try to toxic or paralyze politoed.

Held Item: Lum berry
EVs:252 HP, 140 Def, 116 Sp. Def
Moves: Payback, taunt/Wish, toxic/protect, heal bell/mean look
Nature: Impish
Ability: Synchronize
Purpose on this team: The reason why Umbreon is here is because of Shedinja's weakness to dark and ghost. At first I thought a good dark type pokemon to counter dark types would be zoroark or something like, but I needed a defensive pokemon I could I switch into, so I picked umbreon as my defensive pokemon, and Umbreon is a good support pokemon for shedinja. Now, the reason why I don't have leftovers on Umbreon is because if it gets bruned or something, I might not have anything to use other than heal bell, but I don't use that move that much.
Why I chose the moves: Payback is there for my only attacking move that I can use when I'm done setting up toxic or whatever, and is there in case Umbreon gets taunted. Taunt is there to stop pokemon from setting up, setting entry hazards, or trying to inflict some kind of status move such as toxic or will-o-wisp. The other option I put for Umbreon is Wish. Wish is there to heal up other pokemon in my team, and heal umbreon as well. Toxic is there to toxic stall pokemon with with wish and protect, and is a good move to have to use to drain the opponent's pokemon's health down. For the other option I have is protect. Protect is used to scout what move the other pokemon might use, stall with toxic and wish. For its last move, I chose heal bell because if I get status inflicted with burn or something like that, it will be a pain having it on Umbreon or another pokemon, even though I rarely have heal bell on a set. For the other option, I chose mean look because if they try to switch out when they are inflicted with toxic or something like that, I can mean look and try to stop them from switching out.

Held Item: Shell Bell
EVs:252 HP, 132 Def, 112, Sp. Def, 12 Sp. Att
Nature: Magic Bounce
Moves Psyshock, Wish, Toxic, Protect
Purpose in this team: Espeon is there to switch in for things such as stealth rock, spikes, and things like that due to its ability, Magic Bounce, and is a counter to fighting types, which Umbreon is weak to.
Why I chose The Moves: Psysock is a really strong psychic type which hits hard. Wish to to heal Espeon and pass it of to other pokemon in my team. Toxic is good for stalling out the opponent's pokemon's health, and is a good mvoe to use with protect. For the last move I chose on Espeon is protect to scout for whatever move the other pokemon could be trying to use and get more recovery with shell bell.

Infernape @ Choice Scarf
Trait: Iron Fist
EVs: 4 HP / 220 Atk / 32 SAtk / 252 Spd
Naughty Nature
- Flare Blitz
- U-turn
- Close Combat
- SolarBeam
This is my counter-lead. I chose choice scarf because since it is my lead, I want it to be as fast as possible to scout and see if I can have any other pokemon. The reason I have iron fist instead of Blaze, is because of the next pokemon's ability, so I thought it wouldn't be useful with blaze. I chose its ability to be Naughty, because I want it to out-speed almost everything. Since Infernape is a bit frail, special defense won't really be a matter since it would most likely faint in a hit anyways.
Let's start with the moves. Flare blitz is for my STAB fire attack, and can wreck things like Ferrothorn or any other things in the OU tier, and U-turn is there in case I need to get out of there quickly and switch into a different pokemon.
Close Combat is the move I mostly use. STAB, and Iron fist together make up for a pretty devastating blow. It can KO lots of things in a few turns just by using Close Combat, and it can also bait T-tars to set up sand and thinking that my Infernape isn't scarfed.
My last move I chose is solarbeam. I chose solarbeam because there are things that Infernape can't really do any damage to because of its 3 other moves. Infernape is there to counter most things in OU. It can counter, sand, and sunny day teams. I used to have hidden power ice, but I changed it because I've noticed lots of sunny day teams with gastrodon and other pokemon like that. Infernape is one of the best pokemon on this team IMO.
I couldn't find the sprite for thundurus therian form :P
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 32 Def / 208 SAtk / 16 SDef / 252 Spd
Timid Nature
- U-turn
- Thunder
- Hidden Power [Ice]
- Grass Knot
Last, but not least, here is thundurus-Therian. I actually used thundurus and not his other form, but now it's Ubers, so I had to choose this one. It's my sweeper for this team. Volt absorb is a good switch in if there are any electric type attacks that I can take advantage of, and the reason why I chose timid is because I don't really need attack EVs for this moveset. So, I stuck with timid.
Now, the EVs might look like a jumbled mess, but I think I should put the EVs into HP instead of both defenses. Anyways, I chose 252 speed to get the max speed possible since its other form is faster anyways. I put 208 EVs into SP. Attack so that it will get a good boost in that stat.
Now for the moves, I chose u-turn to get out of there if I needed to or If I predict a switch, I'll go for u-turn. Thunder is there for my main STAB move, and is boosted by life orb. Hidden power ice is for things like Dragonite or Haxorus which I would have trouble dealing with. Grass knot is there for things like Gastrodon and things like that.
Also, should I replace Thundurus with Zapdos, Espeon with Jirachi, and Umbreon with Ferrotress, or ferrothorn? I'm just saying this because I have nothing else besides magic bounce to get rid of entry hazards. Thanks you guys!