OU Team 1 - Infernape

Salutations, fellow Pokemon fans! I'm here with my first decent competitive team, as in not my favorites, but actual OU 'Mons. I've used them in a few battles already, and they seem to fare well, with a 4:3 win/loss ratio out of the ~30 battles played (I know that isn't a lot, but time is an issue).

AT A GLANCE:
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Team Building Process:
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I started with a mixed attacker, which I love. It needed to have breakneck speeds and a massive variety of type coverage. With one of its types being Fighting, among the best offensive types in the game, being an amazing all-around wall-breaker, and being on fire, Infernape immediately joined team (insert clever title here).

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Since Infernape is so frail, I needed something immensely bulky to help fill in the cracks. Among the list of top walls in OU: Blissey. Over 700 HP and a gigantic Sp. Def, with team healing options and free 100 damage (Remember, this thing has no attacking stats), Blissey was my next choice.

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But, alas! I still have no physical defenders, nor Stealth Rock support, nor a Spinner! Rocks would annihilate the Nape. Since it'd have only one or two attacking moves, it should be some sort of offensive type --- Ground --- and when you still technically have a space open, why not a little priority? It's needed somewhere. And that is the story behind Donphan.

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This is the Cleaner. Here for one reason, and only one. With the Nape and Donphan, there's a huge Water Weakness so far. With it as one of its types, now, it can better resist such an attack. It also has STAB as one of the two types that are SE against Water. With it being pretty hefty itself, it can stand up to a few hits. Oh, I forgot! Cleaner is a Rotom-Wash.

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These two can be done in a single step. My team had a mixed attacker, a special wall, a physically bulky SR/Spinner, and Rotom-W. I needed some one-spectrum Attackers. I also could use a Dragon to combat all the other Dragons, and a Psychic-Type to deal with rival Blisseys and the like. Haxorus' Dragon Dance set seemed to fit, and Alakazam, being wicked fast, with wicked high Sp. Atk and a vast pool of moves, was the missing piece.

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Alakazam wasn't doing very well. Another user had recommended Gengar, and by God, does it work!

And with that, team (insert clever name here) is done!

IN-DEPTH:

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@ Life Orb
Hasty, Blaze
-Overheat
-Close Combat
-Stone EdgeU-Turn
-HP Ice
EV's: 252 Atk, 4 S. Atk, 252 Speed

This is Furious Geroge, my mixed attacking primate. Overheat is a great STAB move, and since you'll be going in and out anyway, it's great for guerilla warfare. Close Combat is another superb option, especially since your Defense drops won't matter anyway, what with Nape's frailty. Stone Edge is added for coverage, and makes a monkey out of Gyarados and the like. U-Turn is for when stat un-boosts are too meddlesome, or a switch too risky. HP Ice is a bit more unusual, but just as effective. Oh, you switched in a Salamence? Enjoy being OHKO'd! True story. It drove that guy bananas. You may see I haven't used Iron Fist. That's because there are no punching moves, unless CC counts.

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@ Leftovers
Calm, Natural Cure
-Wish
-Aromatherapy / Heal Bell
-Seismic Toss
-Toxic Thunder Wave
EV's: 252 HP, 4 Speed, 252 Sp. Def

Meet Benedict, my special wall and supporter. Wish is a bit slower of a recovery, but it can be used for anyone else. HB/Aroma removes any and all status effects from any and all of my team, which scrambles the opponent's mind, and is great for dealing with Toxic Spikes and Jellicent. Seismic Toss is Blissey's only decent attack, guaranteeing 100 damage on anything not Ghost. (Which, in OU, is only Jellicent and Gengar , by the way.) Toxic is more indirect, but can be like a poacher after a while. Thunder wave slows the enemies down; can be useful for me. The four speed EV's help to win speed ties between others, so the battle will be over, easy.

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@ Leftovers
Impish, Sturdy
-Earthquake
-Ice Shard
-Stealth Rock
-Rapid Spin
EV's: 252 HP, 4 Atk, 252 Def

This is Babar, my bulky Spinning Rocker and my priority user. Stealth Rock is a quick way to put up an entry hazard, which can really put some pressure on the opposite team. Rapid Spin is a quick way to remove hazards I get hurt by, and Donphan's got a pretty thick skin for those kinda things. Ice Shard is a priority move as valuable as ivory, since it hits all types for some sort of damage. Earthquake is normally awesome, but with STAB, it's like getting hit with a 9-ton fist at 30 mph. At this point, my puns are getting really obvious, so I'll stop. According to Smogon, this would be the Defensive Rapid Spinner set, but with Ice Shard instead. I find the value of priority much higher than Toxic or Knock Off.

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@ Life Orb
Modest, Levitate
-Substitute
-Pain Split
-Thunderbolt / Shadow Ball
-Hydro Pump / Shadow Ball
EV's: 252 Speed, 236S. Atk, 20 Sp. Def

Here is The Cleaner, my rain blocking, SubSplit Rotom-W. With low HP, SubSplit is easy to pull off. With Volt Switch everywhere, an example being TrickSpecs Rotom formes, one can usually put up a doll turn 1. According to Smogon: “Substitute and Pain Split form an effective combo that can put dents into opponents while safely restoring Rotom-W's health. The EVs and a Modest nature are designed to give Rotom-W the most power and Speed while giving its Substitute a good chance of surviving Gastrodon's rain-boosted Scald. Hydro Pump provides Rotom-W with a powerful STAB; in a similar vein, Thunderbolt is chosen to provide power while still remaining reliable.” Shadow Ball is a former stab that helps with my Ghost weakness.

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@ Focus Sash
Timid, Levitate
-Substitute
-HP Fire
-Focus Blast
-Shadow Ball
EV's: 252 S. Atk, 252 Speed, 4 HP

This is GenGULP!, my special sweeper. Substitute puts a doll in front of your face which likes protecting you. Always good for wicked fast Mons. Focus Blast and Shadow Ball have incredible coverage, and the latter is STAB. HP Fire is for the occasional Scizor or Ferro (two Pokes that could wreak havoc after Ape is gone) and defeats them like crazy. According to Smogon: "Due to the popularity of the previous two sets, Hidden Power Fire is sometimes neglected as a possible third move that can unexpectedly smash Scizor and Ferrothorn for the OHKO. Hidden Power Fire also hits Skarmory, Bronzong, and Jirachi for super effective damage, possibly 2HKOing Jirachi with Spikes on the field. Since Focus Blast's inability to hit consistently is such a letdown, Hidden Power Fire makes a great option over Thunderbolt for hitting Steel-types. "

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@ Lum Berry
Adamant, Mold Breaker
-Dragon Dance
-Earthquake
-Outrage
-Taunt
EV's: 36 HP, 252 Atk, 220 Speed

Meet Hax 'R' Us Kid, my main physical sweeper. His 97 Base speed is nothing to sneeze at, but just barely outsped. This, unlike most base 100's, can be remedied with Dragon Dance. The extra Attack boost is nice, too. Outrage is a STAB move that can get reckless, what with the no switching thing. Earthquake Is added for coverage, and taking care of Steels. Taunt is to assure that you can at least get a DD up, because it will stop other taunters, nix Base >97s and Prankster users. The EV spread maximizes power, but not sacrificing speed or survivability.

LAST LOOK:​

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THREAT LIST: (how it's helped)
Ghosts (Gengar/Rotom's Shadow Ball)
Weather in general (Rain- Rotom, Sun- Ape)
Scizor/Ferro after Ape is gone (Gengar's HP Fire kinda helps)
Skarmory/Bulky Steels
Scarf Latios
SubEncore Whimsicott
Dragonite after Ape is gone
[to be edited as a threat comes along]

Constructive criticism will be welcomed with open arms. Sprites aren't mine. New changes in red, formers crossed out. Go to town... and thank you!​
 
You should post the ETT of your team rather than using abbreviations such as DD / EQ or names like Focus Miss. Other than that, i find Choice Scarf Dragon Pulse Latios and Power Whip Ferrothorn as two huge threats of the team, being able to put the hurt on anything. Also Choice Band Landorus will be hard to take down, I'd run Thunder Wave > Toxic on Blissey to cripple Scarf users (eg. Terrakion, Rotom-W), or maybe replacing Rotom-W - its main role is to pull off Volt Switches, a mix of SubSplit and attacker doesn't work that well. Once Infernape is gone, Scizor can sweep you clear, being able to kill even Rotom-W with a +2 Superpower / U-Turn. You may use Heatran > Blissey to carry a strong special wall and at the same time spamming Will-O-Wisp and Roars to rack up some prior damage. Alakazam doesn't look that great, you may try Gengar with Substitute + Shadow Ball + Focus Blast + Hidden Power Fire/Ice. Also Choice Scarf Moxie Salamence > Haxorus could be an option
 
I find Choice Scarf Dragon Pulse Latios and Power Whip Ferrothorn as two huge threats of the team, being able to put the hurt on anything.
I've found that, too.

Also Choice Band Landorus will be hard to take down, I'd run Thunder Wave > Toxic on Blissey to cripple Scarf users (eg. Terrakion, Rotom-W)
Noted and testing.

Once Infernape is gone, Scizor can sweep you clear, being able to kill even Rotom-W with a +2 Superpower / U-Turn. You may use Heatran > Blissey to carry a strong special wall and at the same time spamming Will-O-Wisp and Roars to rack up some prior damage.
I'll try it; I'm pretty sure on which set to use.

Alakazam doesn't look that great, you may try Gengar with Substitute + Shadow Ball + Focus Blast + Hidden Power Fire/Ice.
I'll do that.
Also Choice Scarf Moxie Salamence > Haxorus could be an option
Sure. I'm game (get it? Game? Coz it's Pokemon? ... *wallows in loneliness*)

Keep the advice coming in, guise!
 
I'll be trying this Heatran set in place of Blissey, see if it works:
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@ Leftovers
Calm, Flash Fire
-Lava Plume
-Stealth Rock
-Earth Power
-Will-O-Wisp
EVs: 248 HP, 100 Sp. Def, 160 Speed

I've never used this set(Hell, I've never used Heatran), so I'm just going to use Smogon's description. "Lava Plume is chosen due to its high 30% burn rate, which makes Heatran incredibly difficult to take down on the physical side. Stealth Rock makes it easier for offensive teammates to sweep the opponent's team, whereas Roar is useful for phazing out an enemy sweeper or troublesome wall. Roar is more suited for stall teams that already have a Stealth Rock user, and because Heatran is notorious for causing switches, Roar will allow it to accumulate a lot of Spikes damage. Protect is an excellent utility move on Heatran to scout for Choice users, gain Leftovers recovery, and accumulate status damage on the opponent. Finally, Toxic enables it to dispose of Chansey, Blissey, bulky Water-type Pokemon, and other defensive Pokemon who would otherwise wall Heatran. Will-O-Wisp is still a good option to nail incoming Tyranitar, although Lava Plume means that Toxic is generally the superior option. Since Pokemon immune to Toxic, such as Tentacruel, Gliscor, and opposing Heatran, can trouble Heatran if it chooses to run these moves, Earth Power and Hidden Power Ice are options over Protect to take out threats."
 
I'd only like to suggest a few things. Change Infernape's nature to Naive as it avoids the 2HKO from CB Scizor's Bullet Punch after Stealth Rock damage. Also on Gengar, replace the item with Leftovers so 'cause Focus Sash + Substitute is shit and it doesn't even make sense. Anyway, love the idea of using InfernRape. And excuse my pun cause seriously, Ape rapes everything it sees. Oh and you can use that as a title if you like. Also, I can share a bit of personal opinion: Thunderpunch is a bit better than U-turn in your case since Gyarados just walls the hell out of Infernape and you're totally screwed if you let it set up since your physical wall (who uses Earthquake like awesome and hitting with a 9-ton fist at 30 mph) is weak to Waterfall.
 
I find the Sub + 3 Attacks much more useful for this team, the 3rd here (with Thunderbolt to kill bulky waters and Volt Switch on Rotom-W)

The Thunderbolt is unnecessary, as many bulky Waters could be dealt with by the other Pokes on the team (T-bolt won't even hit Gastrodon). The Disable allows Gengar to stop Pokes that try to set up like any Dragon with DD or Bulk Up/DD Scrafty. It also stops some walls from setting hazards or posing as a threat for the time.
 
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