This is a new team i have been trying out and so far having a lot of fun ...both winning and losing ...
just wanted to get thoughts and any improvements
The idea of this team is to setup seed while sponging attacks as your opponent just dies away from seed+rock+toxic spike damage
Usual leads are either Ferrothorn or Whimsicott...with the team being centered around them
<--- Initial Team
Floatzilla (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
My floatzilla is my usual lead to scout the other persons lead, barring a fire type/move holder pokemon this guy sets up leech seed then stealth rock.
Already good with defence and the EV in SDef makes him ideal to also sponge some outrage damage...very good for Haxorus/Dnite (not carrying Fire punch).
Protect is the FIRST move i always use against doubtful pokemon to see if they are carrying fire moves then switch to my Toad. Jolteon is a threat
so leech/power whip and protect.
Furry (Whimsicott) (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Substitute
- Taunt
- Protect
- Leech Seed
Ah yes the thorn (excuse the reference) in everyones side. Revenge killer, comes in with leech seed (into someone who can't kill him) then with leftys and subtitutes
and leech seed recovery, he can literally just alternate between protect and substitute to keep full HP and sponge attacks while the opponenet dies away.
Also prankster taunt from behind a subtitute can stop Dnite/Gyrado from dancing. Also a deathe fooder leech seeder to die and seed.
Drainy (Tentacruel) (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Comes in ALWAYS after Politoed to benefit from Drizzle Dish, this is to sponge anything not psychic and EQ or thunder. Lefty's and protect + Dish make for good healing.
Rapid Spin to spin away any hazards setup for me, and scald for main attack. Good burn rate. Sets up toxic spikes when it gets a chance for major damage on switchins
Wet'em (Politoed) (M) @ Choice Scarf
Trait: Drizzle
EVs:
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Dark]
Ah the drizzler, comes in to take any fire moves aimed at Ferrothorn and 'scott. Weaken fire effectiveness allowing them to stay in for a lot longer.
Also sets up tentacruel for his entry.Ice beam for Haxorus and non t-punching Dnite. Focus blast for opposing Blisseys/Forretress/Ferrothorn etc. Hidden power dark was
initially a mistake but i kept it for magic bounce espeon.
Heal'em (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Softboiled
- Toxic
- Heal Bell
My Specially defensive helaer. Wish to heal any dieing pokemon for switchins, softboiled to stay alive
Toxic for flying types who avoid toxic spikes and heal bell for offset Thunderwave and burn.
Nightwing (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Roost
This guy is my main late game sweeper, come into something that can't 2HKO it, then Dance, Roost then Sweep.
By now (Hopefully) i have seed setup (from at least fodder 'scott) and toxic spikes, so maybe 3 opponent pokemon left.
(if its any more ...then submit)...anyway ... After 2 /3 Dances Firepunch (even in the rain) for steel...or simply outrage.
Any thoughts, improvements, constructive criticism is appreciated
Edit...Edited and put up a more descriptive strategy, fixed Blissey EV's (i have been using this guy for at least a week without realizing) lol
just wanted to get thoughts and any improvements
The idea of this team is to setup seed while sponging attacks as your opponent just dies away from seed+rock+toxic spike damage
Usual leads are either Ferrothorn or Whimsicott...with the team being centered around them







Floatzilla (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
My floatzilla is my usual lead to scout the other persons lead, barring a fire type/move holder pokemon this guy sets up leech seed then stealth rock.
Already good with defence and the EV in SDef makes him ideal to also sponge some outrage damage...very good for Haxorus/Dnite (not carrying Fire punch).
Protect is the FIRST move i always use against doubtful pokemon to see if they are carrying fire moves then switch to my Toad. Jolteon is a threat
so leech/power whip and protect.

Furry (Whimsicott) (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Substitute
- Taunt
- Protect
- Leech Seed
Ah yes the thorn (excuse the reference) in everyones side. Revenge killer, comes in with leech seed (into someone who can't kill him) then with leftys and subtitutes
and leech seed recovery, he can literally just alternate between protect and substitute to keep full HP and sponge attacks while the opponenet dies away.
Also prankster taunt from behind a subtitute can stop Dnite/Gyrado from dancing. Also a deathe fooder leech seeder to die and seed.

Drainy (Tentacruel) (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Comes in ALWAYS after Politoed to benefit from Drizzle Dish, this is to sponge anything not psychic and EQ or thunder. Lefty's and protect + Dish make for good healing.
Rapid Spin to spin away any hazards setup for me, and scald for main attack. Good burn rate. Sets up toxic spikes when it gets a chance for major damage on switchins

Wet'em (Politoed) (M) @ Choice Scarf
Trait: Drizzle
EVs:
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Dark]
Ah the drizzler, comes in to take any fire moves aimed at Ferrothorn and 'scott. Weaken fire effectiveness allowing them to stay in for a lot longer.
Also sets up tentacruel for his entry.Ice beam for Haxorus and non t-punching Dnite. Focus blast for opposing Blisseys/Forretress/Ferrothorn etc. Hidden power dark was
initially a mistake but i kept it for magic bounce espeon.

Heal'em (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Softboiled
- Toxic
- Heal Bell
My Specially defensive helaer. Wish to heal any dieing pokemon for switchins, softboiled to stay alive
Toxic for flying types who avoid toxic spikes and heal bell for offset Thunderwave and burn.

Nightwing (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Roost
This guy is my main late game sweeper, come into something that can't 2HKO it, then Dance, Roost then Sweep.
By now (Hopefully) i have seed setup (from at least fodder 'scott) and toxic spikes, so maybe 3 opponent pokemon left.
(if its any more ...then submit)...anyway ... After 2 /3 Dances Firepunch (even in the rain) for steel...or simply outrage.
Any thoughts, improvements, constructive criticism is appreciated
Edit...Edited and put up a more descriptive strategy, fixed Blissey EV's (i have been using this guy for at least a week without realizing) lol