Welcome. This team's purpose is to weaken HO teams to let Gardevoir clean late-game. Against stall or more balanced teams, Gardevoir can stallbreak and/or sweep.
Teambuilding Process
Teambuilding Process
On to the sets!
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
This set aims to avoid the 2HKO from Latios's Psyshock while hitting the hardest and being the fastest it can be. Also, 0 attack IV's are run to take less from Foul Play.With Taunt, Gardevoir can successfully stallbreak and shut down slower hazard or status users(pretty much everybody). She is part of the Fairy/Dragon/Steel core formed with Bisharp and Kyurem-Black. The move set is pretty self-explanatory and standard.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Earthquake
- Taunt
- Roost
- Acrobatics
Standard Fast Wall set. He can also serve as a stall breaker with Taunt, as well. Acrobatics is for when he gets his Poison Heal up, so he can switch into Knock Off's and boost it's power. It is also for killing Breloom and M-Heracross. The rest of the moveset is pretty much standard Gliscor with the exception of Toxic being replaced with Acro. The spread is so he can outspened base 75's with positive speed natures like Smeargle and Taunt them.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Muh antiscarf. Hydro Miss is for killing standard stuff. Scald for burning Azu's and other shizz. Secret Sword is the secondary STAB move that allows Keldeo to be a pseudo-mixed attacker. Icy Wind is for killing Lando-T, Garchomp, and the Latis on the switch. The spread is the lame 252/252/4 that noobs use when they're too lazy to use a damage calculator.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
- Earth Power
Muh mixed wallbreaker. Not really an unorthodox set, its just mainly special. Again, Ice Beam is the STAB, F-Bolt is for Azu and the such, HP Fire is for Ferro and Scizor and the like, and EP is for Rotom-Wash and Excadrill. Full special attack investment as his attack is good enough uninvested. Life Orb is for even more power, though he does get worn down fairly quickly. Forms the Fairy/Dragon/Steel core with Garde and Sharp.
Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Standard SD Bisharp as this thing wrecks most OU teams with Knock Off and Sucker Punch. Dark is the best attacking type as it is resisted by
Thats it people! Please rate and try it out!
Importable:
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
- Earth Power
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Earthquake
- Taunt
- Roost
- Acrobatics
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Acid Armor
- Wish
- Protect