Here’s the pokepaste before I get into anything so you can use the team
https://pokepast.es/230c4e694b5a5f89
here is the team as taken directly from showdown, with their explanations. Please note that I am using Quagsire here out of preference. I would prefer to keep Quagsire, changing moves is fine, but I love quagsire
(I made this without viability in mind, picking out what I thought was good moveset and pokemon wise)
Cinderace @ Expert Belt
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Gunk Shot
- Court Change
- Pyro Ball
Cinderace provides hazard support and potentially a sweep, it’s expert belt is put there purely because of the coverage being able to eliminate some common defensive types (mainly steel with pyro ball) and it can open up the quad weak Quagsire against grass types.
Rillaboom @ Grassy Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Drum Beating
- Earthquake
- Acrobatics
The grass sweeper with acrobatics for coverage and earthquake to deal with fire and steel. I feel grassy seed is good because it opens up acrobatics and provides a defensive boost.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Haze
- Recover
- Liquidation
- Earthquake
The quagsire, pretty standard except haze to ruin set up sweepers and liquidation for the 5 base power and defense drop over scald. Also it fires of his better attack stat. Leftovers for the passive recovery so he doesn’t have to recover against little hits like entry hazards or other forms of chip damage
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Air Slash
- Extrasensory
- U-turn
- Dark Pulse
A very offensive tornadus with u turn to keep up chip damage and momentum, other then that mainly coverage with a emphasis on flinches, with this all out attacking set, assault vest made sense
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Aromatherapy
- Seismic Toss
- Substitute
- Soft-Boiled
Felt the team was a little to offensive for my playstyle, so I added blissy to get some special bulk and aromatherapy to help against status, other than that, basic blissy set, sorta, with leftovers so I don’t have to heal off chip like u turn or stealth rock.
Ferrothorn @ Normal Gem
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Spikes
- Explosion
- Flash Cannon
While this seems counter intuitive with court change, explosion boosted by the gem is a great way to scuicide so they can’t spin.
please rate myteam, I’m low/middle ladder looking to get to top 500 (also note I’m on mobile so these might be shorter then three lines, but I feel I provided a good explanation)
https://pokepast.es/230c4e694b5a5f89
here is the team as taken directly from showdown, with their explanations. Please note that I am using Quagsire here out of preference. I would prefer to keep Quagsire, changing moves is fine, but I love quagsire
(I made this without viability in mind, picking out what I thought was good moveset and pokemon wise)
Cinderace @ Expert Belt
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Gunk Shot
- Court Change
- Pyro Ball
Cinderace provides hazard support and potentially a sweep, it’s expert belt is put there purely because of the coverage being able to eliminate some common defensive types (mainly steel with pyro ball) and it can open up the quad weak Quagsire against grass types.
Rillaboom @ Grassy Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Drum Beating
- Earthquake
- Acrobatics
The grass sweeper with acrobatics for coverage and earthquake to deal with fire and steel. I feel grassy seed is good because it opens up acrobatics and provides a defensive boost.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Haze
- Recover
- Liquidation
- Earthquake
The quagsire, pretty standard except haze to ruin set up sweepers and liquidation for the 5 base power and defense drop over scald. Also it fires of his better attack stat. Leftovers for the passive recovery so he doesn’t have to recover against little hits like entry hazards or other forms of chip damage
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Air Slash
- Extrasensory
- U-turn
- Dark Pulse
A very offensive tornadus with u turn to keep up chip damage and momentum, other then that mainly coverage with a emphasis on flinches, with this all out attacking set, assault vest made sense
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Aromatherapy
- Seismic Toss
- Substitute
- Soft-Boiled
Felt the team was a little to offensive for my playstyle, so I added blissy to get some special bulk and aromatherapy to help against status, other than that, basic blissy set, sorta, with leftovers so I don’t have to heal off chip like u turn or stealth rock.
Ferrothorn @ Normal Gem
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Spikes
- Explosion
- Flash Cannon
While this seems counter intuitive with court change, explosion boosted by the gem is a great way to scuicide so they can’t spin.
please rate myteam, I’m low/middle ladder looking to get to top 500 (also note I’m on mobile so these might be shorter then three lines, but I feel I provided a good explanation)