Hey everyone,
This is the first team I've made for myself and had relative success with (1514 elo) so I thought I would share!
It's based on this post from Cdijk16 where they talk about pairing an offensive Vaporeon with Dugtrio to trap common special walls to let your special threats go ham. The idea sounded fun so I thought I'd have a try at building around that.
The main strategy is to angle your opponent into playing their special walls into a Dugtrio trap (or exploding on it with Metagross if not) to allow Jolteon, Zapdos and to a lesser extent, Vaporeon to go wild.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Substitute
- Ice Beam
- Baton Pass
Good against some common leads like T-tar or Salamence. Lots of people seem to underestimate how hard this can hit- or be taken by suprise by ice beam, so this becomes an extra threat later on in the game. For example, Ice beam does ~80% to an incoming Zapdos, and surf over 50% to Gengar, so you can get some decent damage in with this after the job of eliminating Blissey/Jirachi/Celebi is done. The main thing I'm aiming for is to get a sub-pass into dugtrio on their Blissey if possible.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Hidden Power [Bug]
- Aerial Ace
- Rock Slide
This is the set I'm currently using for Dugtrio. I'm not fully decided between Adamant and Jolly- there have been games won by the extra attack into more bulky Blisseys, and games lost by getting outsped by some threats I would have been able to eliminate otherwise- like Gengar or Starmie. The main aim of this is to trap and kill Blissey behind a sub- and also deals with other common special walls like Jirachi and Celebi. I may experiment with a Jolly set that is EVed to survive Blissey Ice Beam next, as that may be the way to get the best of both worlds.
Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Baton Pass
- Hidden Power [Ice]
- Thunder Wave
I'm using Jolteon because it outspeeds everything- can revenge kill DD T-Tar, spread paralysis to other Jolteons, and pass subs around. Once the opponent's speacial walls are dealt with, this can go crazy with Zapdos. I'm using HP-Ice to deal with Salamence, as I think Vaporeon, HP-Grass on Zapdos, and the occasional Metagross boom are enough answers to Swampert. I could see myself experimenting with/swapping around the hidden powers on Zapdos and Jolteon, but this arrangement has been working out alright so far.
Swampert @ Leftovers
Ability: Torrent
EVs: 108 Def / 252 SpA / 148 Spe
Rash Nature
IVs: 30 SpA
- Hydro Pump
- Earthquake
- Ice Beam
- Brick Break
Offensive Swampert; Ice beam deals with Salamence and can get good chip on incoming Celebi. Using Hydro Pump for the extra damage, but I may swap to surf because I have lost more than one game to Aerodactyl where Surf would have killed and Hydro Pump missed. Brick Break is the question mark on this set. I had a choice of Protect, Brick Break and Focus Punch; I had run into a surprising amount of teams using screens recently so I chose Brick Break. It has been a solid minute since I've actually clicked it so I may swap that out soon.
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Meteor Mash
- Earthquake
- Protect
- Explosionm
Standard Bulky Metagross. This is mostly a flex spot on the team, and I am using Metagross because of how good it is all round- especially switching in on things like banded Metagross, Aerodactyl, Snorlax etc. I often use this to explode on non-Blissey special walls I come across, especially Snorlax. I may experiment with a T-Tar/Banded Metagross/Salamence/Snorlax in future, but as of right now I have found the flexibility of this set to be really useful.
Zapdos @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Drill Peck
Another standard set that acts as one of the main damage dealers on the team paired with Jolteon. I'm using drill peck for Heracross and Breloom, as my other pokemon, barring Dugtrio, don't have a good answer to these. HP-Grass deals with Swampert if they stay in, and gets good damage on Claydol to try and bait it to explode on a Metagross switch in instead of Swampert.
Let me know if you have any feedback/ suggestions for the team, thanks for reading!
This is the first team I've made for myself and had relative success with (1514 elo) so I thought I would share!
It's based on this post from Cdijk16 where they talk about pairing an offensive Vaporeon with Dugtrio to trap common special walls to let your special threats go ham. The idea sounded fun so I thought I'd have a try at building around that.
The main strategy is to angle your opponent into playing their special walls into a Dugtrio trap (or exploding on it with Metagross if not) to allow Jolteon, Zapdos and to a lesser extent, Vaporeon to go wild.






Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Substitute
- Ice Beam
- Baton Pass
Good against some common leads like T-tar or Salamence. Lots of people seem to underestimate how hard this can hit- or be taken by suprise by ice beam, so this becomes an extra threat later on in the game. For example, Ice beam does ~80% to an incoming Zapdos, and surf over 50% to Gengar, so you can get some decent damage in with this after the job of eliminating Blissey/Jirachi/Celebi is done. The main thing I'm aiming for is to get a sub-pass into dugtrio on their Blissey if possible.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Hidden Power [Bug]
- Aerial Ace
- Rock Slide
This is the set I'm currently using for Dugtrio. I'm not fully decided between Adamant and Jolly- there have been games won by the extra attack into more bulky Blisseys, and games lost by getting outsped by some threats I would have been able to eliminate otherwise- like Gengar or Starmie. The main aim of this is to trap and kill Blissey behind a sub- and also deals with other common special walls like Jirachi and Celebi. I may experiment with a Jolly set that is EVed to survive Blissey Ice Beam next, as that may be the way to get the best of both worlds.
Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Baton Pass
- Hidden Power [Ice]
- Thunder Wave
I'm using Jolteon because it outspeeds everything- can revenge kill DD T-Tar, spread paralysis to other Jolteons, and pass subs around. Once the opponent's speacial walls are dealt with, this can go crazy with Zapdos. I'm using HP-Ice to deal with Salamence, as I think Vaporeon, HP-Grass on Zapdos, and the occasional Metagross boom are enough answers to Swampert. I could see myself experimenting with/swapping around the hidden powers on Zapdos and Jolteon, but this arrangement has been working out alright so far.
Swampert @ Leftovers
Ability: Torrent
EVs: 108 Def / 252 SpA / 148 Spe
Rash Nature
IVs: 30 SpA
- Hydro Pump
- Earthquake
- Ice Beam
- Brick Break
Offensive Swampert; Ice beam deals with Salamence and can get good chip on incoming Celebi. Using Hydro Pump for the extra damage, but I may swap to surf because I have lost more than one game to Aerodactyl where Surf would have killed and Hydro Pump missed. Brick Break is the question mark on this set. I had a choice of Protect, Brick Break and Focus Punch; I had run into a surprising amount of teams using screens recently so I chose Brick Break. It has been a solid minute since I've actually clicked it so I may swap that out soon.
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Meteor Mash
- Earthquake
- Protect
- Explosionm
Standard Bulky Metagross. This is mostly a flex spot on the team, and I am using Metagross because of how good it is all round- especially switching in on things like banded Metagross, Aerodactyl, Snorlax etc. I often use this to explode on non-Blissey special walls I come across, especially Snorlax. I may experiment with a T-Tar/Banded Metagross/Salamence/Snorlax in future, but as of right now I have found the flexibility of this set to be really useful.
Zapdos @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Drill Peck
Another standard set that acts as one of the main damage dealers on the team paired with Jolteon. I'm using drill peck for Heracross and Breloom, as my other pokemon, barring Dugtrio, don't have a good answer to these. HP-Grass deals with Swampert if they stay in, and gets good damage on Claydol to try and bait it to explode on a Metagross switch in instead of Swampert.
Let me know if you have any feedback/ suggestions for the team, thanks for reading!
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