So I was one of those people stuck in the 1000-1250 ladder and it was kinda frustrating. Most of my teams were okay-ish but was never enough to reach me past 1300 and so for me, 1300 became a milestone. It wasn't until I thought of this team that it finally got me past 1300 and I continue to win more battles with it. Tell me what you guys think after seeing my team and if there is anything that I can improve it.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 20 Def / 24 SpD / 212 Spe
Adamant Nature
- Earthquake
- Power-Up Punch
- Ice Punch
- Waterfall
The main wallbreaker and sweeper for this team. Unlike how I seen a lot of people do, I don't max Swamperts speed. I instead give him some slight bulk so that it can give him a better likely hood of surviving those situational moments when a pokemon is able to out speed and hit him or if he can't OHKO a pokemon. The swift swim already makes him faster than any pokemon without choice scarf or an ability that resembles something like swift swim. Other than that, his move set is pretty standard. The Earthquake and Waterfall are great stabs especially Waterfall with rain. Ice Punch is for dragons and power up punch is to help him hit even harder.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Hurricane
- Scald
- Defog
- Roost
Pelipper is core for this team. Not only does it have Drizzle to help the team but it also makes it a surprising threat on it's own. I feel the best way to use Pelipper is to give him tanky stats. Rain boosted scald does quite good stab damage as well as Hurricane since it will have 100% accuracy in rain so I don't think I need to give him offensive stats. Defog is for getting rid of pesky entry hazards like Stealth Rock, Spikes and Sticky Webs. Roost makes it harder for people to take you out since you can constantly restore your health.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wild Charge
- U-turn
- Brave Bird
- Iron Head
Tapu Koko is helpful wallbreaker. The main reason I added Tapu Koko was to counter hard to deal with walls like Toxapex and Celesteela. Brave Bird is for dealing with Tapu Bulu and is very good for taking down Mega Venusaur. Iron head is for mainly dealing with Fairy's and people often don't expect me to have it.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Rain Dance
- Seismic Toss
- Toxic
- Soft-Boiled
Chansey is an amazing wall for the team. Sp.Atk's don't mean nothing to Chansey because of its insane hp and Sp.Def stat and Eviolite makes it even more bulky. There really isn't much point in maxing HP since its naturally very high, instead maxing Sp.Def and Def is the better choice. Maxing Def combined with Eviolite makes Chansey actually do well against physical attacks. I'm not sure if I should replace Rain Dance. I only really use it for when I have to rely on my Swampert or Kingdra to sweep if I can't use my Pelipper for rain.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Dragon Pulse
- Flash Cannon
My main late game sweeper. Kingdra naturally doesn't have a very strong Sp.Atk but with Choice Specs it makes it a very hard hitting Pokemon and with the swift swim it's practically unmatched in speed. I also like the pretty nice variety of moves it can learn especially Flash Cannon which helps dealing with Fairy Types. I chose Surf over Hydro Pump because I like having more accuracy.
Skarmory @ Rocky Helmet
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Stealth Rock
- Defog
- Roost
Lastly, we have Skarmory. I was surprised to see how well Skarmory helps the team. Skarmory stops nearly all physical pokemon in their tracks because it's very high defense and even better, Skarmory is able to take attacks like Flame Charge, Flare Blitz, Fire Punch etc.) much much better when rain is active. Rocky helmet and roost combo makes it a huge nightmare for physical pokemon. I then added stealth rocks for entry damage especially when they try to bring in fire types to take down Skarmory.
Thats it and if you can, rate the team.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 20 Def / 24 SpD / 212 Spe
Adamant Nature
- Earthquake
- Power-Up Punch
- Ice Punch
- Waterfall
The main wallbreaker and sweeper for this team. Unlike how I seen a lot of people do, I don't max Swamperts speed. I instead give him some slight bulk so that it can give him a better likely hood of surviving those situational moments when a pokemon is able to out speed and hit him or if he can't OHKO a pokemon. The swift swim already makes him faster than any pokemon without choice scarf or an ability that resembles something like swift swim. Other than that, his move set is pretty standard. The Earthquake and Waterfall are great stabs especially Waterfall with rain. Ice Punch is for dragons and power up punch is to help him hit even harder.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Hurricane
- Scald
- Defog
- Roost
Pelipper is core for this team. Not only does it have Drizzle to help the team but it also makes it a surprising threat on it's own. I feel the best way to use Pelipper is to give him tanky stats. Rain boosted scald does quite good stab damage as well as Hurricane since it will have 100% accuracy in rain so I don't think I need to give him offensive stats. Defog is for getting rid of pesky entry hazards like Stealth Rock, Spikes and Sticky Webs. Roost makes it harder for people to take you out since you can constantly restore your health.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wild Charge
- U-turn
- Brave Bird
- Iron Head
Tapu Koko is helpful wallbreaker. The main reason I added Tapu Koko was to counter hard to deal with walls like Toxapex and Celesteela. Brave Bird is for dealing with Tapu Bulu and is very good for taking down Mega Venusaur. Iron head is for mainly dealing with Fairy's and people often don't expect me to have it.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Rain Dance
- Seismic Toss
- Toxic
- Soft-Boiled
Chansey is an amazing wall for the team. Sp.Atk's don't mean nothing to Chansey because of its insane hp and Sp.Def stat and Eviolite makes it even more bulky. There really isn't much point in maxing HP since its naturally very high, instead maxing Sp.Def and Def is the better choice. Maxing Def combined with Eviolite makes Chansey actually do well against physical attacks. I'm not sure if I should replace Rain Dance. I only really use it for when I have to rely on my Swampert or Kingdra to sweep if I can't use my Pelipper for rain.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Dragon Pulse
- Flash Cannon
My main late game sweeper. Kingdra naturally doesn't have a very strong Sp.Atk but with Choice Specs it makes it a very hard hitting Pokemon and with the swift swim it's practically unmatched in speed. I also like the pretty nice variety of moves it can learn especially Flash Cannon which helps dealing with Fairy Types. I chose Surf over Hydro Pump because I like having more accuracy.
Skarmory @ Rocky Helmet
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Stealth Rock
- Defog
- Roost
Lastly, we have Skarmory. I was surprised to see how well Skarmory helps the team. Skarmory stops nearly all physical pokemon in their tracks because it's very high defense and even better, Skarmory is able to take attacks like Flame Charge, Flare Blitz, Fire Punch etc.) much much better when rain is active. Rocky helmet and roost combo makes it a huge nightmare for physical pokemon. I then added stealth rocks for entry damage especially when they try to bring in fire types to take down Skarmory.
Thats it and if you can, rate the team.
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