Hi guys, I made this team as a change of pace from my last one. It's basically meant to come in and absolutely demolish the opponent through hitting hard.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Taunt
- Focus Blast
The main wallbreaker of the team. Modest hyper voice 2hkos most switch ins, even with a resist. It outright ohkos Bisharp as well. Psyshock is for Chansey, while taunt shuts down mons that might come in to stall out my team. Focus blast is for Ferrothorn and Heatran. Modest is run since base 100 isn't as crucial of a speed tier to reach any more, at least imo.
Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Superpower
- Play Rough
- Aqua Jet
My team's answer to Lando-T and frail mons in general. Banded waterfall 2hkos most Scizor sets, and outright ohkos most frail pokemon. Superpower was run over knock off as it allows me to nail Ferrothorns on the switch and it still hits Chansey hard. Play Rough is my obligatory secondary STAB, nailing dragons and dark types. Finally, Aqua Jet is decent priority that enables me to clean up teams after dishing out enough prior damage.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Fire Punch
My main setup sweeper. Dragon Claw is run over Outrage due to the abundance of fairies. Espeed is the best priority move in the game, while fire punch hits Ferrothorn hard, and I have Excadrill for Heatran.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
An iffy member of my team. While he's supposed to check faster pokemon with priority T-waves, he feels far too frail for the job. I am seriously considering replacing him, especially since HP Ice fails to check scarf Lando-T and a couple other pokemon in the tier. Taunt is run because a second deterrent to hazards and setup is always nice.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 144 SpD / 116 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Taunt
My rocks setter. Once again, taunt is for opposing Heatrans (which the speed EVs enable me to typically outspeed), EP is for going against other Heatrans, Lava Plume is STAB and has a nice burn chance. This usually serves as my bird spam check, among others.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
My team's revenge killer. It 2hkos Mega Lopunny with EQ, Rapid Spin provides hazard control, Iron Head hits Clefable very hard, and Rock Slide offers coverage against Zard Y and Talonflame. An excellent revenge killer and spinner.
Feel free to criticize/tell me how to improve.

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Taunt
- Focus Blast
The main wallbreaker of the team. Modest hyper voice 2hkos most switch ins, even with a resist. It outright ohkos Bisharp as well. Psyshock is for Chansey, while taunt shuts down mons that might come in to stall out my team. Focus blast is for Ferrothorn and Heatran. Modest is run since base 100 isn't as crucial of a speed tier to reach any more, at least imo.

Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Superpower
- Play Rough
- Aqua Jet
My team's answer to Lando-T and frail mons in general. Banded waterfall 2hkos most Scizor sets, and outright ohkos most frail pokemon. Superpower was run over knock off as it allows me to nail Ferrothorns on the switch and it still hits Chansey hard. Play Rough is my obligatory secondary STAB, nailing dragons and dark types. Finally, Aqua Jet is decent priority that enables me to clean up teams after dishing out enough prior damage.

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Fire Punch
My main setup sweeper. Dragon Claw is run over Outrage due to the abundance of fairies. Espeed is the best priority move in the game, while fire punch hits Ferrothorn hard, and I have Excadrill for Heatran.

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
An iffy member of my team. While he's supposed to check faster pokemon with priority T-waves, he feels far too frail for the job. I am seriously considering replacing him, especially since HP Ice fails to check scarf Lando-T and a couple other pokemon in the tier. Taunt is run because a second deterrent to hazards and setup is always nice.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 144 SpD / 116 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Taunt
My rocks setter. Once again, taunt is for opposing Heatrans (which the speed EVs enable me to typically outspeed), EP is for going against other Heatrans, Lava Plume is STAB and has a nice burn chance. This usually serves as my bird spam check, among others.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
My team's revenge killer. It 2hkos Mega Lopunny with EQ, Rapid Spin provides hazard control, Iron Head hits Clefable very hard, and Rock Slide offers coverage against Zard Y and Talonflame. An excellent revenge killer and spinner.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Taunt
- Focus Blast
Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Superpower
- Play Rough
- Aqua Jet
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Fire Punch
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 144 SpD / 116 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Taunt
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Taunt
- Focus Blast
Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Superpower
- Play Rough
- Aqua Jet
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Fire Punch
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 144 SpD / 116 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Taunt
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
- Thundurus feels far too frail for its role, and I already feel like I have too many taunters.
- Lack of flying STAB means that certain pokemon can come in an wreck my entire team.
- Mega Lopunny
Feel free to criticize/tell me how to improve.