OU OU Mega Altaria [QC 1/1] [GP 1/1] [DONE]

zinnias

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[OVERVIEW]

With a unique, good typing and useful utility movepool, Mega Altaria carves out a small niche in the tier. Its Dragon / Fairy typing lets it match up well against Ash-Greninja, Volcarona, and both of the Mega Charizard formes. In addition to this, it has great support options that include the coveted Heal Bell as well as Defog, and it has the option to stay in its pre-Mega Evolved forme in the early- to mid-game to make use of Natural Cure despite the Stealth Rock weakness and different typing. It isn't weak, either; its Pixilate-boosted Fairy-type STAB moves hit neutral targets for consistent damage and dissuade the likes of Kyurem-B from switching in. However, despite the coverage options it has, Mega Altaria can be prone to passivity considering the many different defensive answers to it that Mega Altaria requires different coverage to threaten. Secondly, the tier is crammed with Pokemon that outspeed and threaten out Mega Altaria, with Mega Mawile, Tapu Lele, and Mega Diancie all being able to OHKO it.

[SET]
name: Utility
move 1: Body Slam
move 2: Roost
move 3: Roar / Earthquake
move 4: Heal Bell
item: Altarianite
ability: Natural Cure
nature: Impish
evs: 240 HP / 136 Def / 76 SpD / 56 Spe

[SET COMMENTS]
Moves
=========

Pixilate-boosted Body Slam allows Mega Altaria to OHKO plenty of offensive threats such as Mega Medicham and Kommo-o, to name a few, and pester the likes of Mega Charizard X, Landorus-T, and Mega Mawile with paralysis. Roost is a necessity to keep healthy in the face of attackers like Ash-Greninja and Mega Charizard Y that it may switch into handle multiple times throughout a game, as well as healing off entry hazard damage. Roar allows Altaria to phaze out opposing Pokemon and rack up entry hazard chip damage, preventing bulky setup sweepers like Reuniclus and Gliscor from setting up freely. It's especially potent against particularly hazard-weak Pokemon like Volcarona and the Mega Charizard formes. Earthquake could be used instead to threaten Heatran and chip down Magearna and Mega Mawile at the expense of its matchup against Fire-types. Heal Bell provides Altaria's whole team with extra longevity. Additionally, non-Mega Altaria's Natural Cure takes the pressure off of Heal Bell's PP, meaning Altaria doesn't have to spend it on itself.

Set Details
========

56 Speed EVs ensure that Mega Altaria outspeeds Crawdaunt. The Special Defense investment ensures that non-Mega Altaria always avoids the 2HKO from Greninja's Dark Pulse. The rest of the EVs are pooled into Defense to better take on the likes of Mega Charizard X and Hawlucha, notably avoiding the 2HKO from Mega Heracross's Rock Blast while Mega Evolved.

Usage Tips
========

Early in the game, Altaria often prefers to hold off on its Mega Evolution to retain Natural Cure to absorb status from the likes of Toxapex, Lava Plume Heatran, and Serperior. Mega Altaria prefers to be a secondary measure against the likes of Mega Charizard X and Ash-Greninja, though these matchups are prime examples of when Altaria should Mega Evolve should your primary answer to them get overwhelmed or needs to be saved for something else. Otherwise, usage of Altaria is somewhat straightforward in that it uses its defensive typing to check the aforementioned threats when needed, and it can find plenty of Heal Bell opportunities against these Pokemon or against status-reliant Pokemon like Serperior, Toxapex, and Gliscor before Mega Evolving.

Team Options
========

Altaria is used on balance and semi-stall teams as cleric support along with its defensive profile of checking Fire-types and Ash-Greninja as well as having the Fairy typing to block Kommo-o's Clangorous Soulblaze. Steel-types like Heatran, Jirachi, Ferrothorn, and Skarmory are directly beneficial to Altaria, handling Fairy-types like Clefable, Magearna, and Mega Mawile, with Mega Altaria providing an answer to offensive Fire-types like Mega Charizard X and Volcarona in response. The cleric support that Altaria brings is great for clearing Toxic for teammates like Gastrodon and Slowbro and paralysis for Reuniclus. To alleviate Mega Altaria's passivity, entry hazards like Spikes from Ferrothorn and Skarmory, Toxic Spikes from Toxapex, and Stealth Rock from Seismitoad and Heatran are helpful. Toxapex and Seismitoad provide a solid answer to Water- and Fire-types alongside setting hazards, taking pressure off of Mega Altaria defensively, with Toxapex additionally absorbing Toxic Spikes. Bulky Ground-types like the aforementioned Seismitoad and Gastrodon are great at handling Volt Switch users like Rotom-W and Tapu Koko, preventing them from using Mega Altaria for momentum, as well as beating Heatran and Magearna. Entry hazard removal is important due to pre-Mega Altaria's weakness to Stealth Rock and lack of passive recovery, so Defoggers like Tornadus-T, Skarmory, and Zapdos or other removal like Rapid Spin Excadrill is necessary support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

[STRATEGY COMMENTS]
Other Options
=============

Hyper Voice is better for physically defensive Pokemon like Landorus-T and Rotom-W and Substitute users like Hawlucha and Serperior, OHKOing the former, but it misses out on the paralysis chance of Body Slam. On this set, Toxic is preferred over Roar, as Body Slam's paralysis won't get in the way of it, and Mega Altaria should run a Bold nature and 32 SpA EVs taken out of Defense to allow it to 2HKO Mega Charizard X with Hyper Voice. Flamethrower allows Mega Altaria to 2HKO Ferrothorn, Mega Mawile, and Mega Scizor and OHKO Kartana and pressure other Steel-types barring Heatran. Ice Beam poses a major threat to Gliscor and Landorus-T, 2HKOing even fully specially defensive Gliscor. Mega Altaria can be used as a Defogger, but using it as the sole entry hazard removal of your team is less than preferable considering that before Mega Evolution, it's weak to Stealth Rock, after Mega Evolving, it's vulnerable to Spikes and Toxic Spikes, and it has no passive recovery in either forme. Dragon Dance can be used to make Mega Altaria a late-game wincon; however, it requires extensive support and has lots of poor matchups.

Checks and Counters
===================

**Steel-types**: Mega Mawile, Mega Scizor, and Excadrill find free entry and opportunities to set up with Swords Dance against Mega Altaria. Ferrothorn and Heatran also wall it and can use the opportunity to set entry hazards. Celesteela and Jirachi completely wall Mega Altaria and threaten it out with their Steel-type STAB moves. However, Mega Altaria can tack on Flamethrower to hit many of the listed Pokemon hard, notably 2HKOing Ferrothorn and Mega Mawile and OHKOing Kartana, as well as Earthquake to OHKO offensive Heatran and 2HKO its maximum HP sets.

**Ice-types and Ice-type coverage**: Weavile and Kyurem-B can threaten out Mega Altaria, with Weavile OHKOing with Icicle Crash after minimal chip and Kyurem-B vaporizing Mega Altaria with its Z-Move. However, these two don't want to switch in directly due to their weakness to Fairy. Ice Beam users like Mega Latias, Mega Latios, and Protean Greninja and Ice Punch users like Mega Swampert and Mega Medicham are significantly threatening to Mega Altaria, even more so before its Mega Evolution.

**Fairy-types**: Magearna resists Mega Altaria's STAB attacks and can bowl it over with Fleur Cannon in response. Mega Diancie and Tapu Lele outspeed Mega Altaria and threaten to OHKO it outright, with Tapu Koko only needing minimal chip to KO it with Choice Specs Dazzling Gleam and consistently removing Mega Altaria from full health with Twinkle Tackle. Clefable avoids the 2HKO from Body Slam, so it can set up on Mega Altaria with Calm Mind or otherwise waste its Roost PP with repeated Moonblasts.

**Bulky Setup Sweepers and Hazard Setters**: Bulky setup sweepers like Reuniclus, Clefable, and Swords Dance Gliscor aren't immediately threatened by Altaria and can set up on variants lacking Roar, though Gliscor must first activate its Toxic Orb lest it risk paralysis from Body Slam. Toxapex, Clefable, and the aforementioned Gliscor all find easy entry against Mega Altaria and can set entry hazards without much consequence.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[OVERVIEW]

With a unique, good typing and useful utility movepool, Mega Altaria carves out a small niche in the tier. Its Dragon / Fairy typing lets it match up well against Ash-Greninja, Volcarona, and both of the Mega Charizard formes. In addition to this, it has great support options that include Defog and the coveted Heal Bell, with its pre-Mega Evolved forme carrying a useful ability in Natural Cure to boot Would add that it's pre evo does not carry the dark-resist and is rock weaks. It isn't weak, either; Pixilate-boosted Hyper Voice or Body Slam hits neutral targets for consistent damage and dissuades the likes of Kyurem-B from switching in. However, there are plenty of Pokemon that can completely wall Mega Altaria, such as Magearna, Toxapex, and Heatran Malt has coverage to hit all of them. A better way to say it is that, despite its coverage, Malt is prone to be passive and will never act as a winco/breaker . The tier is crammed with Pokemon that outspeed and threaten out Mega Altaria, with Mega Mawile, Tapu Lele, and Mega Diancie all being able to OHKO it. Lastly, Mega Altaria suffers with four moveslot syndrome, not being able to fit all of the moves it would want to have at once. It's not super true since the moveset is team depended

[SET]
name: Utility
move 1: Hyper Voice Body Slam (While Hyper Voice is decent, Body Slam is usually better since it let's you handle threat such as Soundproof Kommo-o while u can fish for Para)
move 2: Roost
move 3: Toxic / Flamethrower Roar / Earthquake (Roar fill a similar role to Toxic while it avoid to overlaps with Para from Bslam. Eq makes more sense than flamethrower since Malt acting as a tran check is huge for balance/semi-stall while you also chip Magearna/Mawile)
move 4: Defog Malt is a really bad defogger / Heal Bell
item: Altarianite
ability: Natural Cure
nature: Bold Impish (better with bslam)
evs: 248 HP / 92 Def / 36 SpA / 76 SpD / 56 Spe 240 HP / 136 Def / 76 SpD / 56 Spe (take two dpulse unmega-ed, avoid 2HKO from rock blast mheracross in mega form, ...)

[SET COMMENTS]
Moves
=========

Pixilate-boosted Hyper Voice Body Slam allows Mega Altaria to OHKO plenty of offensive threats such as Hawlucha, Mega Medicham, and Kommo-o to name a few Add the fact Body Slam can para (which is neat to punish greedy breaker such as Zardx or Mawile). It also hits physically defensive Pokemon like Landorus-T and Rotom-W hard, and has the added bonus of hitting the likes of Hawlucha and Serperior through a Substitute. Roost is a necessity to keep healthy in the face of attackers like Ash-Greninja and Mega Charizard Y, which it may switch in to handle multiple times throughout a game, as well as healing off entry hazard damage. Toxic Roar is especially useful against Fire-types like Volcarona, the Mega Charizard formes, and Victini, and it also reduces non-Mega Altaria's passivity. Flamethrower could be used to threaten various Steel-types like Ferrothorn, Mega Mawile and Mega Scizor with 2HKOs, at the expense of its matchup against Fire-types You can keep this sentence but just replace Flamethrower with Earthquake (with the main target being Heatran, Magearna and Mawile). Defog lets Altaria support its team with entry hazard removal, directly preventing Greninja from stacking Spikes when it switches into it. Heal Bell provides Altaria's whole team with extra longevity. Additionally, non-Mega Altaria's Natural Cure takes the pressure off of Heal Bell's PP, meaning Altaria doesn't have to spend it on itself.

Set Details
========

56 Speed EVs ensure that Mega Altaria outspeeds Crawdaunt. 32 Special Attack EVs ensure that Mega Altaria 2HKOes uninvested Mega Charizard X. The Special Defense investment ensures that non-Mega Altaria always avoids the 2HKO from Greninja's Dark Pulse. The rest of the EV's are pooled into Defense to better take on the likes of Mega Charizard X and Hawlucha. Add the mhera calc I mentionned in the evs part (u can keep the sentence like that)

Usage Tips
========

Early-game, Altaria often prefers to hold off on its Mega Evolution to retain Natural Cure to absorb status from the likes of Toxapex, Lava Plume Heatran, and Serperior. When faced with threats like Ash-Greninja, Kommo-o, and Mega Charizard X, which Mega Altaria needs its Fairy typing to beat, then getting its Mega Evolution off as early as possible is very important Idk how u could write it but, like mlatias, malt should act as a secondary check/support rather than be the main answer to all of these threats. So, therefore, u still wanna keep the pre evo form and only mega if it's only necessary. Otherwise, usage of Altaria is somewhat straightforward in that it uses its defensive typing to check the aforementioned threats when needed, and it can find plenty of Defog or Heal Bell opportunities against these Pokemon or against status-reliant Pokemon like Serperior, Toxapex, and Gliscor before Mega Evolving I would add that careful positioning/pivot is necessary to exploit correctly malt. Once the opposing Steel-type is weakened or removed, Mega Altaria can actually be significantly threatening towards offensive teams with its Pixilate-boosted Hyper Voice, with potential revenge killers like Weavile, Tapu Lele, and Kyurem-B not being able to come in safely and pivots like Landorus-T and Rotom-W taking far too much for comfort.

Team Options
========

Altaria is used on balance and semi-stall teams as a way to compress either entry hazard removal or cleric support along with its defensive profile of checking Fire-types and Ash-Greninja as well as having the Fairy typing to block Kommo-o's Clangorous Soulblaze. Heatran has good defensive synergy with Altaria, as it can handle Fairy- and Steel-types like Clefable, Magearna, and Ferrothorn while Altaria handles Ash-Greninja, Mega Charizard X, and Hidden Power Ground Volcarona in return. Additionally, Taunt or Roar sets of Heatran can handle Substitute Volcarona, one of the few sets that can actually beat Mega Altaria. Ferrothorn is another option to help against Fairy-types, including Mega Diancie and Tapu Koko, as well as proving entry hazard support Bit weird to only focus on Heatran or Ferrothorn. In general, Steel are good with Malt (and, therefore, should mention steel-types such as Ferrothorn, Jirachi, Skarmory, Heatran,...). On teams that rely on Mega Altaria to handle Mega Charizard X and Hawlucha, it's better to have a different Pokemon carry Defog due to Mega Altaria potentially losing the one-on-one if it takes Stealth Rock damage before Mega Evolving. Tornadus-T frees up a moveslot for Mega Altaria to run Heal Bell and can revenge kill Mega Medicham and Kartana. For this part, it need to mention some more relevant stuff:
-It should be worth to add status-weak poke as potential partner (Reuniclus for para stuff, gastrodon for toxic, ...)
-Hazards support to compensate malt's passivity should be mentionned (spikes from ferro/skarm, t-spikes from pex, rocks from toad, ...)
-Bulky water such as Toad, Gastro or Toxapex
-Bulky ground such as Glis, toad, ...
-hazards countermeasure since malt is bad into hazards in general (defog skarm/glis, toxapex for t-spikes, torn, ...)


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
real american patriots
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

[STRATEGY COMMENTS]
Other Options
=============

Earthquake can be used to hit Heatran for a 2HKO, with the additional benefit of chipping down Assault Vest Magearna a little bit harder while it switches in. Roar allows Altaria to, alongside Toxic, beat Substitute Volcarona, as well as bringing in Pokemon like Charizard and the aforementioned Volcarona to take entry hazards damage. Sorry in advance, but I think this is where u can bring some on the stuff I removed above. For the options u should mention:
-Special variant with Hyper Voice + Toxic (which, like you said, helps against substitute user, lucha, no contact stab, ...)
-other coverage: Flamethrower, Ice Beam,
-Defog but explain that it should be avoided to use malt as your main defog user since pre-evo mega takes rocks and mega evo form is weak to spikes/t-spikes
-It's mid but DD variant should not be forgotten since it can act as a good winco in the right MU


Checks and Counters
===================

**Steel-types**: Steel-types are a horrible matchup for Altaria as they both resist its Fairy-type STAB and are immune to Toxic. Mega Mawile, Mega Scizor, and Excadrill find free entry and opportunities to set up with Swords Dance against Mega Altaria. Ferrothorn and Heatran also wall it and can use the opportunity to set entry hazards. Celesteela and Jirachi completely wall Mega Altaria and threaten it out with their Steel-type STAB. However, Mega Altaria can tack on Flamethrower to hit many of the listed Pokemon hard, notably 2HKOing Ferrothorn and Mega Mawile and OHKOing Kartana, as well as Earthquake to OHKO offensive Heatran and 2HKO its maximum HP sets.

**Ice-types and Ice-type coverage**: Weavile and Kyurem-B can threaten out Mega Altaria, with Weavile OHKOing with Icicle Crash after minimal chip and Kyurem-B vaporizing Mega Altaria with its Z-Move. However, these two don't want to switch in directly due to their weakness to Fairy. Ice Beam users like Mega Latias, Mega Latios, and Protean Greninja and Ice Punch users like Mega Swampert and Mega Medicham are significantly threatening to Mega Altaria, even more so before its Mega Evolution.

**Fairy-types**: Magearna resists Mega Altaria's STAB attacks and can bowl it over with Fleur Cannon in response. Mega Diancie and Tapu Lele outspeed Mega Altaria and threaten to OHKO it outright, with Tapu Koko only needing minimal chip to KO it with Choice Specs Dazzling Gleam and consistently removing Mega Altaria from full health with Twinkle Tackle. Clefable avoids the 2HKO from Hyper Voice Body Slam and has Magic Guard to ignore Toxic, so it can set up on Mega Altaria with Calm Mind or otherwise waste its Roost PP with repeated Moonblast.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
real american patriots
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

A lot to change lol, ping me on discord once u put all the modifications; that way I can re-check it.
 
:pmd/altaria-mega:

add remove comment

[SET]
name: Utility
move 1: Body Slam
move 2: Roost
move 3: Roar / Earthquake
move 4: Heal Bell
item: Altarianite
ability: Natural Cure
nature: Impish
evs: 240 HP / 136 Def / 76 SpD / 56 Spe

[SET COMMENTS]
Moves
=========

Pixilate-boosted Body Slam allows Mega Altaria to OHKO plenty of offensive threats such as Mega Medicham (RC) and Kommo-o, (AC) to name a few, additionally pestering and pester the likes of Mega Charizard X, Landorus-T, and Mega Mawile with paralysis. Roost is a necessity to keep healthy in the face of attackers like Ash-Greninja and Mega Charizard Y (RC) which that it may switch in to into handle multiple times throughout a game, as well as healing off entry hazard damage. Roar allows Altaria to phaze out opposing Pokemon and rack up entry hazard chip damage, preventing bulky setup sweepers like Reuniclus and Gliscor from setting up freely. It's especially potent against particularly hazard-weak Pokemon like Volcarona and the Mega Charizard formes. Earthquake could be used instead to threaten Heatran and chip down Magearna and Mega Mawile at the expense of its matchup against Fire-types. Heal Bell provides Altaria's whole team with extra longevity. Additionally, non-Mega Altaria's Natural Cure takes the pressure off of Heal Bell's PP, meaning Altaria doesn't have to spend it on itself.

Set Details
========

56 Speed EVs ensure that Mega Altaria outspeeds Crawdaunt. The Special Defense investment ensures that non-Mega Altaria always avoids the 2HKO from Greninja's Dark Pulse. The rest of the EV's EVs are pooled into Defense to better take on the likes of Mega Charizard X and Hawlucha, notably avoiding the 2HKO from Mega Heracross's Rock Blast while Mega Evolved.

Usage Tips
========

Early-game Early in the game, Altaria often prefers to hold off on its Mega Evolution to retain Natural Cure to absorb status from the likes of Toxapex, Lava Plume Heatran, and Serperior. Mega Altaria prefers to be a secondary measure against the likes of Mega Charizard X and Ash-Greninja, though these matchups are prime examples of when Altaria should Mega Evolve should your primary answer to them get overwhelmed or needs to be saved for something else. Otherwise, usage of Altaria is somewhat straightforward in that it uses its defensive typing to check the aforementioned threats when needed, and it can find plenty of Heal Bell opportunities against these Pokemon or against status-reliant Pokemon like Serperior, Toxapex, and Gliscor before Mega Evolving. (AP)

Team Options
========

Altaria is used on balance and semi-stall teams as cleric support along with its defensive profile of checking Fire-types and Ash-Greninja as well as having the Fairy typing to block Kommo-o's Clangorous Soulblaze. Steel-types like Heatran, Jirachi, Ferrothorn, and Skarmory are directly beneficial to Altaria, handling Fairy-types like Clefable, Magearna, and Mega Mawile, with Mega Altaria providing an answer to offensive Fire-types like Mega Charizard X and Volcarona in response. The cleric support that Altaria brings is great for clearing Toxic from for teammates like Gastrodon and Slowbro and paralysis from for Reuniclus. To alleviate Mega Altaria's passivity, entry hazards like Spikes from Ferrothorn and Skarmory, Toxic Spikes from Toxapex, and Stealth Rock from Seismitoad and Heatran are helpful. Toxapex and Seismitoad provide a solid answer to Water- and Fire-types alongside setting hazards, taking pressure off of Mega Altaria defensively, with Toxapex additionally absorbing Toxic Spikes. Bulky Ground-types like the aforementioned Seismitoad and Gastrodon are great at handling Volt Switch users like Rotom-W and Tapu Koko, preventing them from using Mega Altaria for momentum, as well as beating Heatran and Magearna. Entry hazard support removal is important due to pre-Mega Altaria's weakness to Stealth Rock and lack of passive recovery, so Defoggers like Tornadus-T, Skarmory, and Zapdos or other removal like Rapid Spin Excadrill is necessary support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
:pmd/altaria-mega:

add remove comment

[OVERVIEW]

With a unique, good typing and useful utility movepool, Mega Altaria carves out a small niche in the tier. Its Dragon / Fairy typing lets it match up well against Ash-Greninja, Volcarona, and both of the Mega Charizard formes. In addition to this, it has great support options that include the coveted Heal Bell as well as Defog, and it has the option to stay in its pre-Mega Evolved forme in the early- to mid-game to make use of Natural Cure despite the Stealth Rock weakness and different typing. It isn't weak, either; its Pixilate-boosted Fairy-type STAB moves hit neutral targets for consistent damage and dissuades dissuade the likes of Kyurem-B from switching in. However, despite the coverage options it has, Mega Altaria can be prone to passivity considering the many different defensive answers to it that Mega Altaria requires different coverage to threaten. Secondly, the tier is crammed with Pokemon that outspeed and threaten out Mega Altaria, with Mega Mawile, Tapu Lele, and Mega Diancie all being able to OHKO it.

[STRATEGY COMMENTS]
Other Options
=============

Hyper Voice is better for physically defensive Pokemon like Landorus-T and Rotom-W and Substitute users like Hawlucha and Serperior, OHKOing the former, though but it misses out on the paralysis chance of Body Slam. On this set, Toxic is preferred over Roar, as Body Slam's paralysis won't get in the way of it, and Mega Altaria should run a Bold nature and 32 SpA EVs taken out of Defense to allow it to 2HKO Mega Charizard X with Hyper Voice. Flamethrower allows Mega Altaria to 2HKO Ferrothorn, Mega Mawile, (AC) and Mega Scizor and OHKO Kartana and pressure other Steel-types barring Heatran. Ice Beam poses a major threat to Gliscor and Landorus-T, 2HKOing even fully specially defensive Gliscor. Mega Altaria can be used as a Defogger, (AC) but using it as the sole entry hazard removal of your team is less than preferable considering that before Mega Evolution, it's weak to Stealth Rock, and after Mega Evolving, it's vulnerable to Spikes and Toxic Spikes too, having, (AC) and it has no passive recovery in either forme. Dragon Dance can be used to make Mega Altaria a late-game wincon; however, it requires extensive support and has lots of poor matchups.

Checks and Counters
===================

**Steel-types**: Mega Mawile, Mega Scizor, and Excadrill find free entry and opportunities to set up with Swords Dance against Mega Altaria. Ferrothorn and Heatran also wall it and can use the opportunity to set entry hazards. Celesteela and Jirachi completely wall Mega Altaria and threaten it out with their Steel-type STAB moves. However, Mega Altaria can tack on Flamethrower to hit many of the listed Pokemon hard, notably 2HKOing Ferrothorn and Mega Mawile and OHKOing Kartana, as well as Earthquake to OHKO offensive Heatran and 2HKO its maximum HP sets.

**Ice-types and Ice-type coverage**: Weavile and Kyurem-B can threaten out Mega Altaria, with Weavile OHKOing with Icicle Crash after minimal chip and Kyurem-B vaporizing Mega Altaria with its Z-Move. However, these two don't want to switch in directly due to their weakness to Fairy. Ice Beam users like Mega Latias, Mega Latios, and Protean Greninja and Ice Punch users like Mega Swampert and Mega Medicham are significantly threatening to Mega Altaria, even more so before its Mega Evolution.

**Fairy-types**: Magearna resists Mega Altaria's STAB attacks and can bowl it over with Fleur Cannon in response. Mega Diancie and Tapu Lele outspeed Mega Altaria and threaten to OHKO it outright, with Tapu Koko only needing minimal chip to KO it with Choice Specs Dazzling Gleam and consistently removing Mega Altaria from full health with Twinkle Tackle. Clefable avoids the 2HKO from Body Slam, so it can set up on Mega Altaria with Calm Mind or otherwise waste its Roost PP with repeated Moonblast Moonblasts.

**Bulky Setup Sweepers and Hazard Setters**: Bulky setup sweepers like Reuniclus, Clefable, and Swords Dance Gliscor aren't immediately threatened by Altaria and can set up on variants lacking Roar, though Gliscor must first activate its Toxic Orb lest it risk paralysis from Body Slam. Toxapex, Clefable, and the aforementioned Gliscor all find easy entry against Mega Altaria and can set entry hazards without much consequence.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zinnias.569291/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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