OU Jirachi team!!

This is a team based around physically defensive CM+Wish Jirachi, definitely one of the best sweepers in the metagame. Enjoy!



Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/36 Def/220 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Stealth Rock
- Roost
Gliscor's a pretty good lead. I originally added him because I wanted a Lucario counter (okay ScarfTar can kinda check it and Rotom-h can beat versions without crunch but thats pretty risky!) and something to set up SR. Gliscor does both of those pretty well too! I used to run Stone Edge over Taunt, because I think Taunt kinda sucks without Toxic/U-turn, but I ended up never using Stone Edge so I just put Taunt back on. Also, he has 4 extra speed EVs to outrun Gliscor's ripping speed from the analysis so they can't Toxic me or anything else tricky. I took them out of defense, since I'm pretty sure that's where the leftover EVs were dumped but if I'm wrong and it's for something special please do tell!
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Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
I like this ScarfTar, even if no one runs it ):. Catches a lot of stuff off guard, such as defensive Celebi/Rotom-a/Latias. They plan to outspeed and reflect/grass knot or take a weak pursuit and WoW (that or they outspeed and WoW) but surprise surprise they get hit by a full power crunch! This is pretty important because those Pokemon make it harder to sweep with Jirachi (especially Celebi and Latias grr). I still use pursuit sometimes though, such as after they know I'm scarfed! Then they think its safe to switch since most ScarfTar don't have pursuit... Sandstorm also helps wear down stuff, especially when only two of my pokemon are hurt by it! Earthquake is pretty useless except for like a backup Lucario check if Gliscor is dead, but I can't think of anything better to put there.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 236 HP/232 Def/40 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
Jirachi's really good! Sometimes I'm not sure if I win just because jirachi's so good, and my team secretly sucks ):! But yeah Wish support is pretty useful and Psychic and Thunderbolt give pretty good coverage. Calm Mind is useful and its actually pretty easy to get to +6! I saw the set in jumpluff and Earthworm's RMT, and when I was reading the rates, Panamaxis suggested this spread. Apparently Gliscor's Earthquake is still only a 3HKO and it outspeeds something important which I forgot!
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Roar
- Surf
- Ice Beam
This was the last pokemon to go on the team, and he's been pretty much dead weight except for in a few games. I needed a Mence counter and Suicune does okay. I guess my main reasons for picking him over anything else was his ability to lure out Celebi and hit it with a +1 Ice Beam and being able to rack up hazard damage with roar. I just used the EV spread from the CroCune set because I wanted to be able to take +1 LO outrages better (I still don't know if I can take them though lol I've only faced like one ddmence and he tried to stall me out with roost for some reason until I froze him!). Also I badly needed a water resist, and I wanted a fire resist too! If you want to replace this guy, just remember the replacement should be able to beat DDMence. (unless you're suggesting another replacement that'll let me beat ddmence)
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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/60 Spd/198 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Whirlwind
- Roost
- Spikes
Taunt Skarmory! Taunt isn't metagame changing like Reverb said it would be but it's not as useless as Brave Bird! (brave bird isn't completely useless but taunt is better imo!) I used to run 40 speed because the set that was posted in Stark had 32 spd and I wanted to beat people who wanted to beat that set! But then I was still getting outsped a bunch so I read somewhere that 56 was standard so I bumpped it up to 60 and haven't lost a speed tie yet! I don't know if it's okay to take so much out of my defenses though... anyways the rest of the set is pretty obvious but yeah skarmory's pretty cool!! He can take pretty much any attack DDmence'll use, but all he can do is WW it away, and he takes too much from Fire Blast... Spikes is really valuable and helps deal with scizor who is soooo annoying when it spams U-turn! (They don't like to U-turn when spikes are up obviously) It also makes a nice check to ddtar and is my initial switch in in case they're running SDLuke+DDtar because if my Gliscor's been weakened too much Lucario's ESpeed will KO. Roost means I can stay alive for a long time obviously.
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Rest
- Sleep Talk
Yeah Rotom's my spin blocker and hes kinda useless outside of checking Gyarados (he can usually take a +1 waterfall???). But he's still valuable to the team. Will-o-wisp means he's only setup bait for stuff like Latias, Ttar and what not gets burned. Thunderbolt is my STAB move of choice, due to higher base power and better coverage (I think). Also it hits the afformentioned Gyarados wayyy harder. Rest increases his longevity so he's not completely reliant on Jirachi passing wish. Sleep Talk means he's not useless when he goes to sleep... The EVs mean I have pretty good defenses on both sides of the spectrum, with a slightly larger emphasis in defense, since the metagame is currently physically based.
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So overall this team has been pretty good and has won most of its games (I didn't count though I'm too lazy). I can't remember what it has problems with but off the top of my head I guess Charge Beam Jolteon could be a problem (I've never seen one though lol).
Rate please!!
 
Flashstorm1 here, ready to rate.

To begin with, I just wanted to let you know that you have a great team here with no major weaknesses as far as I can tell, so congrats on that. However, I do notice that some special attackers, particularly Life Orb Heatran, will be able to give your team a lot of trouble before being taken out. As it stands, everything on your team is hit super effective by any of Heatran's attacks, and those that aren't are likely to be 2HKOed at best by Fire Blast.

To be honest, I don't see Tyranitar doing much for your team right now. As far as I can tell, Tyranitar will mainly be being worn down by attacks while also checking the threats that don't particularly trouble your team too much.

Instead, I think that you should give Blissey a try, particularly the following set:

Blissey @ Leftovers
Natural Care | 148 HP / 252 Def / 108 SpD
Calm Nature (+SpD, -Atk)
Aromatherapy / Seismic Toss / Ice Beam / Softboiled

Mainly, I think that Blissey could offer more support for your team by being able to deal with special threats to the same extent that Tyranitar would, but with reliable recovery and less weaknesses. I recommend Aromatherapy here as it seems that your team would have trouble with status, but you are free to run Toxic instead if you want prefer long term residual damage instead. Ice Beam ensures that Salamence doesn't set up on you while also hitting Ghosts (particularly Gengar) for some damage. The EV spread is quite simple: the additional HP EVs allow you to take physical attacks better while the Special Attack helps in KOing Salamence after Stealth Rock.

If you do decide to replace Tyranitar, you may also want to consider running Choice Scarf Rotom over your current set. As it stands, you are relatively weak to Nasty Plot MixApe, something which neither Tyranitar nor Blissey really do well against. By running CS Rotom, you have a reasonable check to Infernape while also giving your team an efficient late game sweeper should Jirachi be unable to clean up. The best part is, this set still counters Gyarados as well.

Anyways, I hope my suggestions are of help. One last thing I do suggest is to perhaps consider Rest over Roar on Suicune if you feel it gets worn down repeatedly, which should help cover DDMence.

Good luck in the future!
 
Hey,

A big emphasis surrounding Scarfed Tyranitar is based on the principle of outspeeding prominent threats that normally Tyranitar would have trouble with due to his lackluster speed.

Your current set seems like Tyranitar should be holding a Choice Band instead of a Choice Scarf. Especially with the inclusion of Pursuit. Gliscor, Skarmory, and Hippowdon all wall your set, stop you cold, and threaten to inflict heavy damage with Earthquake or set up entry hazards.

To remedy this, I highly suggest taking a glimpse at the "Choice Scarf" set right here on Smogon. With this set, you are now able to hit faster on both sides of the attacking spectrum while outspeeding and OHKOing top threats in the process. Starmie, Azelf, and Gengar with Crunch, Gliscor and Salamence with Ice Beam, and finally Scizor switch-ins and Fortress with Fire Blast. Skarmory is 2HKOed. Hippowdown is also 2HKOed with Ice Beam. If you opt to go with Earthquake over Stone Edge, you score OHKOs against both Lucario and Infernape, in addition to scoring a kill against non-Shuca Berry variants of Heatran. I recommend Earthquake over Stone Edge due to a MixApe weakness your team possesses.
 
@Flashstorm1
Thanks for the great rate. :)
Blissey over Tyranitar sounds pretty good. I do realize this would make me pretty mixape, although I'm still reluctant to scarf rotom. I feel ScarfRotom, even with HP EVs, dies far too easily. Ideally I could replace something else with an infernape counter. I would replace Suicune with Latias, but then I'm DDmence weak. ): Any help on this matter would be greatly appreciated.
@symphonyx64
I've tried that Tyranitar set, and it really isn't as useful. ): I also like the suggestion of using Blissey a bit better. Thanks anyways!
 
Hey,
I really like this team and it's a good team at that. One small change that I recommend is to change your Gliscor spread to 200 Hp / 220 Spe / 88 Atk. 88 Atk EV's means that Gliscor will always 2HKO Metagross and Tyranitar with Earthquake.

Sorry for not giving an extensive rate, but good luck with your team !
 
I might recommend Vaporeon over Suicune, as here's the thing. Suicune's Leftovers are nullified by Sandstorm (yes, so are Vaporeon's). Vaporeon can heal itself and your withering teammates with Wish, etc. Ice Beam over HP Electric or Toxic will let you kill Salamence, as a LO Outrage without a DD will not OHKO full health Vaporeon with 252 HP /188 Def I think. Fire Blast and Earthquake do less damage as well. Also, Vaporeon let's you play around Mence, as you can easily force him into using Outrage by using Protect first turn, and if he Dances or Outrages (he will Outrage if you Ice Beamed already in the battle), you just go to Skarmory, the endless defensive wall, and Whirlwind his ass or set up on him while he Outrages in vain. Vaporeon does a good job at beating Heatran as well. The other Pokemon I might suggest is Swampert, but he makes the use of Gliscor redundant, so Vaporeon seems like a better choice.

On that note, if you choose to keep Suicune, I definitely recommend you force Salamence to Outrage (which he will after you expose your Ice Beam). Skarmory can take LO and CB Outrages all day so long as you have him maxed out on HP and he can Roost it off.

With Tyranitar, definitely go with the analysis set Symphony mentioned.

If you are still unhappy, then replace either Pursuit or Earthquake with Fire Punch or Fire Blast and some SpA EVs if using Blast, which will hit Skarmory, Bronzong, and Scizor when they try to wall you. Pursuit isn't necessary on Tyranitar as if you switch him in on Latias, etc. They will expect a Pursuit and will not run anyway. Crunch should do just fine OHKO'ing while they do nothing to you in return. Tyranitar should have some more bulk specially, as the job you set him up for doesn't work revenge killer wise.

On Jirachi, you should either be running some more speed, or be using Substitute and Flash Cannon in place of Psychic (I don't know if this is actually better or not). Substitute and Max HP because Blissey can actually do a number on your whole team and wall Jirachi's sweep as well as hurt you with Flamethrower and Seismic Toss. Jirachi benefits from the general bulk Max HP gives it, and yes, I know panamaxis is an expert here, but I see a faster, more analysis-based Jirachi doing better. However, if you find yours to be superior, that's fine.

That's about it. Nice Jirachi-based team. 8/10
 
You know, If you need a replacement for suicune and a mence counter...you could try good 'ole porygon 2....he is a great salamence counter aswell as gyarados,joteon and heatran...All of which give this team problems ..the set is :

Porygon 2| leftovers| bold
252hp ,216def ,40spatk

-thunderbolt
-ice beam
-recover
-(status move of choice)/hidden power (ground)

Hope i helped!
 
On Jirachi, you should either be running some more speed, or be using Substitute and Flash Cannon in place of Psychic (I don't know if this is actually better or not). Substitute and Max HP because Blissey can actually do a number on your whole team and wall Jirachi's sweep as well as hurt you with Flamethrower and Seismic Toss. Jirachi benefits from the general bulk Max HP gives it, and yes, I know panamaxis is an expert here, but I see a faster, more analysis-based Jirachi doing better. However, if you find yours to be superior, that's fine.

His Jirachi set does better against Blissey than the set you recommend. It will easily come out on top against any Blissey thanks to wish. Wish also lets him set up on powerful special attackers like Magnezone and Zapdos without losing most of his health in the process
 
@DarkCyberElf
Vaporeon is OHKO'd by a +1 LO Outrage. I don't believe Suicune is. Cmurph already said why I use that jirachi set. I've been using Blissey over Tyranitar lately.
@declanp
That may actually work pretty well, I may test it- however with it I lack a water resist. I guess I can probably play around it, but still.
As I mentioned earlier, I've been using Blissey over Tyranitar lately, and Scarf Rotom-w. It works pretty well, but forry has a way easier time spinning my hazards and it always seems to get pursuited. So some way of countering MixApe without changing up my team too much, while allowing me to go back to ResTalk Rotom would be great.
Thanks!
 
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