This is a team based around physically defensive CM+Wish Jirachi, definitely one of the best sweepers in the metagame. Enjoy!







Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/36 Def/220 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Stealth Rock
- Roost
Gliscor's a pretty good lead. I originally added him because I wanted a Lucario counter (okay ScarfTar can kinda check it and Rotom-h can beat versions without crunch but thats pretty risky!) and something to set up SR. Gliscor does both of those pretty well too! I used to run Stone Edge over Taunt, because I think Taunt kinda sucks without Toxic/U-turn, but I ended up never using Stone Edge so I just put Taunt back on. Also, he has 4 extra speed EVs to outrun Gliscor's ripping speed from the analysis so they can't Toxic me or anything else tricky. I took them out of defense, since I'm pretty sure that's where the leftover EVs were dumped but if I'm wrong and it's for something special please do tell!
---

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
I like this ScarfTar, even if no one runs it ):. Catches a lot of stuff off guard, such as defensive Celebi/Rotom-a/Latias. They plan to outspeed and reflect/grass knot or take a weak pursuit and WoW (that or they outspeed and WoW) but surprise surprise they get hit by a full power crunch! This is pretty important because those Pokemon make it harder to sweep with Jirachi (especially Celebi and Latias grr). I still use pursuit sometimes though, such as after they know I'm scarfed! Then they think its safe to switch since most ScarfTar don't have pursuit... Sandstorm also helps wear down stuff, especially when only two of my pokemon are hurt by it! Earthquake is pretty useless except for like a backup Lucario check if Gliscor is dead, but I can't think of anything better to put there.
---

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 236 HP/232 Def/40 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
Jirachi's really good! Sometimes I'm not sure if I win just because jirachi's so good, and my team secretly sucks ):! But yeah Wish support is pretty useful and Psychic and Thunderbolt give pretty good coverage. Calm Mind is useful and its actually pretty easy to get to +6! I saw the set in jumpluff and Earthworm's RMT, and when I was reading the rates, Panamaxis suggested this spread. Apparently Gliscor's Earthquake is still only a 3HKO and it outspeeds something important which I forgot!
---

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Roar
- Surf
- Ice Beam
This was the last pokemon to go on the team, and he's been pretty much dead weight except for in a few games. I needed a Mence counter and Suicune does okay. I guess my main reasons for picking him over anything else was his ability to lure out Celebi and hit it with a +1 Ice Beam and being able to rack up hazard damage with roar. I just used the EV spread from the CroCune set because I wanted to be able to take +1 LO outrages better (I still don't know if I can take them though lol I've only faced like one ddmence and he tried to stall me out with roost for some reason until I froze him!). Also I badly needed a water resist, and I wanted a fire resist too! If you want to replace this guy, just remember the replacement should be able to beat DDMence. (unless you're suggesting another replacement that'll let me beat ddmence)
---

Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/60 Spd/198 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Whirlwind
- Roost
- Spikes
Taunt Skarmory! Taunt isn't metagame changing like Reverb said it would be but it's not as useless as Brave Bird! (brave bird isn't completely useless but taunt is better imo!) I used to run 40 speed because the set that was posted in Stark had 32 spd and I wanted to beat people who wanted to beat that set! But then I was still getting outsped a bunch so I read somewhere that 56 was standard so I bumpped it up to 60 and haven't lost a speed tie yet! I don't know if it's okay to take so much out of my defenses though... anyways the rest of the set is pretty obvious but yeah skarmory's pretty cool!! He can take pretty much any attack DDmence'll use, but all he can do is WW it away, and he takes too much from Fire Blast... Spikes is really valuable and helps deal with scizor who is soooo annoying when it spams U-turn! (They don't like to U-turn when spikes are up obviously) It also makes a nice check to ddtar and is my initial switch in in case they're running SDLuke+DDtar because if my Gliscor's been weakened too much Lucario's ESpeed will KO. Roost means I can stay alive for a long time obviously.
---

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Rest
- Sleep Talk
Yeah Rotom's my spin blocker and hes kinda useless outside of checking Gyarados (he can usually take a +1 waterfall???). But he's still valuable to the team. Will-o-wisp means he's only setup bait for stuff like Latias, Ttar and what not gets burned. Thunderbolt is my STAB move of choice, due to higher base power and better coverage (I think). Also it hits the afformentioned Gyarados wayyy harder. Rest increases his longevity so he's not completely reliant on Jirachi passing wish. Sleep Talk means he's not useless when he goes to sleep... The EVs mean I have pretty good defenses on both sides of the spectrum, with a slightly larger emphasis in defense, since the metagame is currently physically based.
---
So overall this team has been pretty good and has won most of its games (I didn't count though I'm too lazy). I can't remember what it has problems with but off the top of my head I guess Charge Beam Jolteon could be a problem (I've never seen one though lol).
Rate please!!







Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/36 Def/220 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Stealth Rock
- Roost
Gliscor's a pretty good lead. I originally added him because I wanted a Lucario counter (okay ScarfTar can kinda check it and Rotom-h can beat versions without crunch but thats pretty risky!) and something to set up SR. Gliscor does both of those pretty well too! I used to run Stone Edge over Taunt, because I think Taunt kinda sucks without Toxic/U-turn, but I ended up never using Stone Edge so I just put Taunt back on. Also, he has 4 extra speed EVs to outrun Gliscor's ripping speed from the analysis so they can't Toxic me or anything else tricky. I took them out of defense, since I'm pretty sure that's where the leftover EVs were dumped but if I'm wrong and it's for something special please do tell!
---

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
I like this ScarfTar, even if no one runs it ):. Catches a lot of stuff off guard, such as defensive Celebi/Rotom-a/Latias. They plan to outspeed and reflect/grass knot or take a weak pursuit and WoW (that or they outspeed and WoW) but surprise surprise they get hit by a full power crunch! This is pretty important because those Pokemon make it harder to sweep with Jirachi (especially Celebi and Latias grr). I still use pursuit sometimes though, such as after they know I'm scarfed! Then they think its safe to switch since most ScarfTar don't have pursuit... Sandstorm also helps wear down stuff, especially when only two of my pokemon are hurt by it! Earthquake is pretty useless except for like a backup Lucario check if Gliscor is dead, but I can't think of anything better to put there.
---

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 236 HP/232 Def/40 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
Jirachi's really good! Sometimes I'm not sure if I win just because jirachi's so good, and my team secretly sucks ):! But yeah Wish support is pretty useful and Psychic and Thunderbolt give pretty good coverage. Calm Mind is useful and its actually pretty easy to get to +6! I saw the set in jumpluff and Earthworm's RMT, and when I was reading the rates, Panamaxis suggested this spread. Apparently Gliscor's Earthquake is still only a 3HKO and it outspeeds something important which I forgot!
---

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Roar
- Surf
- Ice Beam
This was the last pokemon to go on the team, and he's been pretty much dead weight except for in a few games. I needed a Mence counter and Suicune does okay. I guess my main reasons for picking him over anything else was his ability to lure out Celebi and hit it with a +1 Ice Beam and being able to rack up hazard damage with roar. I just used the EV spread from the CroCune set because I wanted to be able to take +1 LO outrages better (I still don't know if I can take them though lol I've only faced like one ddmence and he tried to stall me out with roost for some reason until I froze him!). Also I badly needed a water resist, and I wanted a fire resist too! If you want to replace this guy, just remember the replacement should be able to beat DDMence. (unless you're suggesting another replacement that'll let me beat ddmence)
---

Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/60 Spd/198 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Whirlwind
- Roost
- Spikes
Taunt Skarmory! Taunt isn't metagame changing like Reverb said it would be but it's not as useless as Brave Bird! (brave bird isn't completely useless but taunt is better imo!) I used to run 40 speed because the set that was posted in Stark had 32 spd and I wanted to beat people who wanted to beat that set! But then I was still getting outsped a bunch so I read somewhere that 56 was standard so I bumpped it up to 60 and haven't lost a speed tie yet! I don't know if it's okay to take so much out of my defenses though... anyways the rest of the set is pretty obvious but yeah skarmory's pretty cool!! He can take pretty much any attack DDmence'll use, but all he can do is WW it away, and he takes too much from Fire Blast... Spikes is really valuable and helps deal with scizor who is soooo annoying when it spams U-turn! (They don't like to U-turn when spikes are up obviously) It also makes a nice check to ddtar and is my initial switch in in case they're running SDLuke+DDtar because if my Gliscor's been weakened too much Lucario's ESpeed will KO. Roost means I can stay alive for a long time obviously.
---

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Rest
- Sleep Talk
Yeah Rotom's my spin blocker and hes kinda useless outside of checking Gyarados (he can usually take a +1 waterfall???). But he's still valuable to the team. Will-o-wisp means he's only setup bait for stuff like Latias, Ttar and what not gets burned. Thunderbolt is my STAB move of choice, due to higher base power and better coverage (I think). Also it hits the afformentioned Gyarados wayyy harder. Rest increases his longevity so he's not completely reliant on Jirachi passing wish. Sleep Talk means he's not useless when he goes to sleep... The EVs mean I have pretty good defenses on both sides of the spectrum, with a slightly larger emphasis in defense, since the metagame is currently physically based.
---
So overall this team has been pretty good and has won most of its games (I didn't count though I'm too lazy). I can't remember what it has problems with but off the top of my head I guess Charge Beam Jolteon could be a problem (I've never seen one though lol).
Rate please!!