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First of all yes it took me some time and some perfectioning, but the essential of the team has stayed the same over the months. Obviously it's complicated to get to top 25 with an historically bad Pokémon -ZU in SV and ZUBL in ss, in other words, Untiered -, but it does not deserve this fate. its Landorus-level Base attack, Garganacl level Physical defense, Slowking/-level Special defense, and its Centiskorch Primal Groundon-level Base HP, it has the attributes to shine... or does it? its very bad defensive typing has absolutely no utility other than Switching into specs Kyurem, and is slower (30) than quagsire (35) but not slower than Slowbro/ or slowking so it cannot even have any significant advantage against them in TR if they're running minimal speed.
So as you can see, it has Tools going for and going against it - but for a legendary of its caliber, it is extremely underexplored. However in early December 2023 I got #2 on the National dex Doubles Ladder with a team featuring it, and I knew there had to be some way to make it work in Singles too, and, I did it.
Now on to the team:
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 112 HP / 144 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Fire Blast
- Earth Power
- Ancient Power
"Mawile is better" "I'd go for Marowak-A" "Why does this team not have a Stakataka" -HATERS, probably
Camerupt mega is in a Meta where it cooks just about Anything it wants to. Is that a Lando? or rather, was that a Lando?
252+ SpA Camerupt-Mega Eruption (150 BP) vs. 252 HP / 0 SpD Landorus-Therian: 351-414 (91.8 - 108.3%) -- 50% chance to OHKO
heads n tails with Max HP lando, the one that does not threaten OHKO unless hazards have been taken.
0 Atk Landorus-Therian Earthquake vs. 112 HP / 144 Def Camerupt-Mega: 258-306 (83.4 - 99%) -- guaranteed 2HKO
0 Atk Landorus-Therian Earthquake vs. 112 HP / 144 Def Solid Rock Camerupt: 249-294 (80.5 - 95.1%) -- guaranteed 2HKO
Accessorily, it does kinda win against Ogerpon if Trick Room is up
252+ SpA Sheer Force Camerupt-Mega Fire Blast vs. 0 HP / 4 SpD Ogerpon-Wellspring: 286-337 (95 - 111.9%) -- 68.8% chance to OHKO
252+ SpA Camerupt-Mega Eruption (150 BP) vs. 0 HP / 4 SpD Ogerpon-Wellspring: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
and if you're not feelin it Trace Porygon2 (Copies Water absorb of Waterpon) has the safest unexpected switchin into this Monster of a water type.
Earth Power has the benefit of being perfectly accurate and of stable base power. it cooks Koko, Valiant, Crown, Moth, pre-ban Gouging, Rbolt, and many many more. as of Ancient Power... well Charizard, and the very occasional Moltres. One could go for Rocks but then Heatran tera Bugs and magma storms you (I may have played too many Ladder games). But why choose this specificallly? let's not hate the haters, it's a hater that gave me the illumination on how to run regular Gallade for it to put any work in a webs team. Mawile has the best double typing in the game, and intimidate. It hits globally harder, and has strong Priority. Mawile has the flaw of being heatranable, and when it isn't (aka running Brick break on TR) it gets stonewalled by idbp Corv, an existing threat to TR. Marowak-AlolaSucks why would you has the total unability of abusing SD, is reduced to pieces by Lando-T (not as in Lando T ins and KO 100% of the time, as in If the opp has a lando T Marowak A is of no use till it's gone and you'd rather just sweep with something else, and it can't even 2HKO Physdef Lando without SD, nor can it OHKO with an SD), and will never put in any work outside of TR. also it is walled by Literally Tera water Booster Crown, is weak to rocks, doesn't have the aura of a Volcano nor STAB Fire-Ground in a meta heavy of pokemon weak to it. Stakataka is simple. if it were to replace anything, it'd be Glastrier. Tera Reliant (even more than Glastrier), Sweeps with ability, bulky and slow, Good coverage, etc. However Stak is less bulky than Glast on the special side (Glast calcs will be numerous later), matches up like shit into Lando and alo (u can fish Heat crash for Corv), lando Comes in easily, Extremely weak to Rocky helmet, Waterpon can RK it more easily, So can SpA booster Raging and any tusk rlly, Stak just ain't it.
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Facade
- Headlong Rush
- Drain Punch
Do I even have to introduce the people to Ursaluna? It's a pretty meta pick, just like Hatterene, so obv its Desc won't be as long as those of say Glastrier, porygon2 and Camerupt mega, sry guys. Anyways Ursaluna has these funny calcs I like that let get quasi auto wins vs all the stall on ladder (those that dont run Sinistcha, which is why I precise on ladder) (| 81 | Sinistcha | 1.73230% |)
+2 252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. 248 HP / 184+ Def Corviknight: 390-459 (97.7 - 115%) -- 87.5% chance to OHKO
252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. 252 HP / 252+ Def Unaware Dondozo: 348-410 (69 - 81.3%) -- guaranteed 2HKO
+2 252+ Atk Guts Tera Normal Ursaluna Headlong Rush vs. 248 HP / 8+ Def Sableye-Mega: 510-600 (168.3 - 198%) -- guaranteed OHKO
you get the benefit of beatin up stall outside trick room, use it wisely
now onto the main question, Why am I using Drain Punch Ursaluna? I'm getting walled by balloon Aegislash!
First of all I started building this team after Gholdengo ban. Second I dont need fire punch for some Corv bs, I need it for Orthworm Ferro bs, mainly, and Balloon steel types that want to take advantage of the short longevity of TR (Iron treads, Excadrill) and occasionally on weakened targets that were sent specifically to sack my health with burn damage, such an iron crown that already took a facade, who are in the best cases at 30% or so health. Another advantage of drain punch is that you can SD on ferro and even if it Has rocky helmet, meaning you should, with burn damage, lose 34% with a contact move, you recover 38% assuming Max HP Ferro.
Cresselia @ Mental Herb
Ability: Levitate
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Psychic
- Moonblast
that thing over there with its Fancy 120/110/120 bulk is, as one might say in rare cases, Bulky. Haters gonna hate and say that oh no it has got 85 speed! It means its minimal speed (which I am running) is 157 which is exactly 1 point over 156, uninvested 31 IV neutral nature Base 60 speed!
While that is true, Cresselia is still slower than everything above 60 speed, and slower than things up to 30 speed investing 252 EVs in speed so practically only faster than TR Attacker Ursaluna, pex, garganacl, clodsire, glowking and ferrothorn. Of all things I have yet seen on this large ladder, the only thing threatening a OHKO (except Z, obviously) on this Bird (Cress best bird pokemon omg) is the unrivaled fifty-fifth | 55 | Hoopa-Unbound | 3.37287% with Hyperspace fury
252+ Atk Hoopa-Unbound Hyperspace Fury vs. 252 HP / 4 Def Cresselia: 386-456 (86.9 - 102.7%) -- 18.8% chance to OHKO
... so if Choice band equipped. If adamant. OHKO my ass Hoopa will burn its tera and thud into Porygon2. Cresselia is also the premiere answer to Mega medicham, which can be annoying with its Fake out spam, Tapu lele, Expand force bs from whatever, Tusk switchin, Mdiancie switchin, MLop Switchin, Koko switchin, Zapdos switchin, rbolt switchin, Non specs kyu switchin, Lando switchin if P2 is dead, and a lot of off-meta such as Hoodra and Moth (well moth is Meta but UU). One might argue that I should drop one of these moves for moonlight, but that'd only really be better in the rare slow paced Games where cress switches in to take hits from Mmedi repeatedly, and such games only happen against what could be qualified as Stallish Balance, an archetype that's Ursaluna'd over anyways. psychic lets it not be passive when Taunted, even if Mherb is there to prevent it. Moonblast lets it prevent Rbolt from setuping forever, thanks to the very possible SpA drop while you await the right moment to set the TR back up, or the right moment to reinitialize your ally. if you plan on using the team, BE VERY CAREFUL ABOUT LUNAR DANCE. Either use it before you use healing wish, either when Healing wish is consumed. Healing wish Heals HP and status. However Lunar dance heals PPs too so if both are pending and you send Damaged glastrier who used Icicle spear even Once on the field, and that healing wish was used before Lunar dance, BOTH WILL BE USED UP. So yes, extra careful. Also Careful with Dragonite and Garchomp, Devastating Drake is, you guessed it, Devastating.
+2 252 Atk Garchomp Devastating Drake (190 BP) vs. 252 HP / 4 Def Cresselia: 568-670 (127.9 - 150.9%) -- guaranteed OHKO
+1 252+ Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 4 Def Cresselia: 480-565 (108.1 - 127.2%) -- guaranteed OHKO
Porygon2 @ Eviolite
Ability: Trace
Tera Type: Ghost
EVs: 252 HP / 244 Def / 12 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Teleport
- Trick Room
- Recover
- Tri Attack
If I were to guess, this Pokémon is the one that makes my opps react the most. Yes it lived that close combat. Yes you should learn how to read instead of speedrunning the game and pressing Skip Turn. Yes I predicted that since it's a lead lando that saw a Camerupt lead I should Switchin to trace Intimidate, thus you'd inflict 14-18% of damage, so yes I did switch to Hatterene to bounce off ur rocks/taunt. Yes Hyperspace Fury is never going to OHKO me and yes I switched in on surging strikes regardless of Urshifu's Fighting type. Yes Tri attack will freeze you except if you're a physical attacker in which case it'll burn you. Yes the absolute sole Pokémon relevant to the tier that can OHKO me is Mmedi, and No Guts Conkeldurr is not relevant. This absolute UNIT of a digital duck is one of the tankiest Pokémon there is(shut up, Chansey).
The bulk of this thing with eviolite, considering 252 HP 244 Def Relaxed, is of 170k. Cresselia's Special bulk is 165k (bulk is hp times defense). This is insanely Bulky.
Mind you these are some INSANE Calcs
252 Atk Pure Power Medicham-Mega Close Combat vs. 252 HP / 244+ Def Eviolite Porygon2: 338-402 (90.3 - 107.4%) -- 43.8% chance to OHKO I'm pretty sure this is the strongest Close combat EVER ( CB Iron hands is in fact stronger because Adamant) and the duck has 56.2% chances of SURVIVING -The strongest CC of the Meta -
this is why I say spdef P2 is FAKE.
252+ Atk Choice Band Tera Dark Hoopa-UnboundHyperspace Fury vs. 252 HP / 244+ Def Eviolite Porygon2: 218-258 (58.2 - 68.9%) -- guaranteed 2HKO
Still not a switchin but what switches into that anyways
252 Atk Lopunny-Mega Close Combat vs. 252 HP / 244+ Def Eviolite Porygon2: 212-252 (56.6 - 67.3%) -- guaranteed 2HKO
+1 252 Atk Landorus-Therian Continental Crush (180 BP) vs. 252 HP / 244+ Def Eviolite Porygon2: 165-195 (44.1 - 52.1%) -- 17.6% chance to 2HKO
Duck's defensive Utility goes beyond simply "haha uno reverse Lando-T", it traces all abilities in the tier except like Proto/quark. it's the safest switchin to Water absorb Waterpon, Poison heal Gliscor (you win the duel approx 110% of the time), regen Pex, as it usually stay 2 turns on the field, 1 is switch in, 2 is set TR, the third... it has already Teleported away! Tri attack is also a cool option, 20% to status is a good advantage over tera blast, even if it means I cant hit the ghosts in the Tier (not like there were numerous anw). it has the advantage of absolutely invalidating Dragonite, too; Tracing Multiscale is no small feat
+1 252+ Atk Dragonite Devastating Drake (190 BP) vs. 252 HP / 244+ Def Eviolite Multiscale Porygon2: 135-159 (36 - 42.5%) -- guaranteed 3HKO
If I could run 6 Porygon2, I would, and I'd win.
Anyways Teleport is the best Pivot in TR and in general, enjoy getting your Ursa Burned Safely and generally getting your threat in without the fear of anything wrong happening.
NOW ONTO THE SAUCE
Glastrier @ Loaded Dice
Ability: Chilling Neigh
Tera Type: Electric
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Icicle Spear
- High Horsepower
- Tera Blast
The Goat itself. The key to Trick Room. The ultimate unstoppable sweeper. The ultimate spear-wielder of Natdex, arguably wielding better than even the legendary Cloyster, Glastrier is everything the Ice type always wanted: it tears through the meta like thin paper. If your opp's positioning is not Perfect, if for w/e reason glastrier ins on a Pokemon that cannot damage it enough, 2 - 6 Pokémon of theirs are already dead. it gets Dozens of free swords dances, and One is enough for it to Destroy some of the toughest Defensive walls out there. Ferrothorn, if you get 5 hits at +2, is only capable of landing, what, a Gyro ball that'll inflict nearly nothing, before returning in its Pokéball as it hears the literal chilling neigh of its opponent, Sign that neither it nor its teammates will be able to withstand the relentless wave of hits the horse is about to unleash. and that's if you have a ferro. Glastrier, prior to Tera, has the excellent combo Ice-ground, and a good ice resistance that proves itself incredible into the Kyurem matchup. Indeed, Glastrier is such a Goat that Kyurem is a Setup Fodder for it. It laughs heartily at the pesky SubTect sets that try to stall out TR, by getting a free SD and destroying the Sub, the HP, and the dreams of the Kyurem, and when it's done, onto the next ones. High Horsepower Casually terminates Koko, Crown, Tran, Diancie, Arch, and other Pokemon that are unfortunate enough to share their typing, but most of the tier dies to Icicle spear anyways. Let's get into it. Icicle spear gives Glastrier a 100BP stab 100% accurate, with 50% of turning into 125BP, and it ignores Sturdy, and Can pierce through resists, if they so happen to have Weak armor (Yes, you know who I am talking abt), in exchange of taking Hazards, which shouldn't happen too often with Hatterene lead. A number too large to be reasonable of things just die of unboosted Icicle spear, an extensive list going from Lele to Waterpon, including things like Excadrill, Zeraora, Xurkitree, and other Pokémon not too Common but the list is long enough that one not too absurd team might include 2 or 3 of them. Food. The fact that the Ice type is supereffective against a handful of decently common Pokémon, and another large portion of niche ones, and that no Pokémon weak to Ice will ever survive an Icicle spear, gives Glastrier plenty of ways to shine. But wait, there's more! TR setters in this team are bulky enough not needing to Tera. Ursaluna has the ability to OHKO 70% of the dex that aren't resists of both of its stabs without Tera. Camerupt just Cannot Tera. Glastrier is Great with Tera, keeping its Ice STAB while Enjoying bigass light bulb that invokes night (Teracristal in-game invokes night, probably so the screen does not become too bright) at its fullest. Msciz, the bulky steel type par excellence that's not weak to ground? well take 70% and can't damage back, obviously. Shifu the wannabe Bulky water? never heard such a name. Entitled Physdef Pelipper thinks it can stall a horse out of Trick room, gets a reality check instead. To sum it up, the Offensive Calcs of this Monster are pretty much always Ending by the same letters: O H K O.
+2 252+ Atk Glastrier Icicle Spear (5 hits) vs. 252 HP / 40+ Def Ferrothorn: 345-410 (98 - 116.4%) -- approx. 81.3% chance to OHKO
252+ Atk Glastrier High Horsepower vs. 0 HP / 4 Def Tapu Koko: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
+2 252+ Atk Glastrier High Horsepower vs. 84 HP / 0 Def Iron Crown: 492-580 (143.8 - 169.5%) -- guaranteed OHKO Less Impressive, But at unboosted Iron crown cannot switch in on Icicle spear safely
252+ Atk Glastrier High Horsepower vs. 252 HP / 4 Def Heatran: 468-552 (121.2 - 143%) -- guaranteed OHKO
252+ Atk Glastrier Icicle Spear (5 hits) vs. 252 HP / 4 Def Tera Grass Heatran: 480-570 (124.3 - 147.6%) -- guaranteed OHKO not surprising
252+ Atk Glastrier Icicle Spear (5 hits) vs. 0 HP / 0- Def Diancie-Mega: 255-300 (105.8 - 124.4%) -- guaranteed OHKO while not being a sample set, Most mixed Diancie do go for Hasty Nature
+2 252+ Atk Glastrier High Horsepower vs. 248 HP / 16 Def Archaludon : 388-458 (101.3 - 119.5%) -- guaranteed OHKO could've been worse
252+ Atk Glastrier Icicle Spear (5 hits) vs. 0 HP / 0 Def Weak Armor Ceruledge: 293-347 (100.6 - 119.2%) -- guaranteed OHKO boom thru the resist yipee
252+ Atk Glastrier Icicle Spear (5 hits) vs. 0 HP / 0 Def Ogerpon-Wellspring: 285-335 (94.6 - 111.2%) -- approx. 56.3% chance to OHKO not like it does anything in return
+2 252+ Atk Tera Electric Glastrier Tera Blast (80 BP) vs. 248 HP / 112 Def Scizor-Mega: 213-252 (62 - 73.4%) -- guaranteed 2HKO, Not like Bullet Punch is doing anything back anyways
252+ Atk Tera Electric Glastrier Tera Blast (80 BP) vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 312-368 (91.4 - 107.9%) -- 50% chance to OHKO, a mere +1 cooks it
252+ Atk Tera Electric Glastrier Tera Blast (80 BP) vs. 248 HP / 224+ Def Pelipper: 460-544 (142.4 - 168.4%) -- guaranteed OHKO
+2 252+ Atk Tera Electric Glastrier Tera Blast (80 BP) vs. 252 HP / 252+ Def Alomomola: 518-612 (97 - 114.6%) -- 81.3% chance to OHKO
+2 252+ Atk Tera Electric Glastrier Tera Blast (80 BP) vs. 248 HP / 252+ Def Corviknight: 434-512 (108.7 - 128.3%) -- guaranteed OHKO
252+ Atk Tera Electric Glastrier Tera Blast (80 BP) vs. 252 HP / 4+ Def Dondozo: 252-296 (50 - 58.7%) -- guaranteed 2HKO Not even Dondozo spdef ins safely on Tera blast. What a beast.
alright allright, the Horse Clears the tier. But Surely, RevengeKilling it when Tr ends is relatively easy... Right?
Heh. Heh. Heh. Not at all. this thing, despite its typing, has the bulk to live supereffective attacks (unlike Marowak-A), doesn't have any double weaknesses (unlike Stakataka) or simply does not have a huge hole in its bulk for revenge killers to take advantage of. Surging strikes can't even get the 2HKO on scarf shifu, and Close combat can't get the OHKO. You live Tachyon From not specs Crown and Magma storm if the Heatran is not specs. You live Specs Rboltdraco meteor if Proto isn't active and Unboosted Max spa Z dragon, Tusk Close combat without Proto, and Z rock from Lando-T. Either Major threats that are shut down by the TR setters anyways Come in to RK either it's one or two other KOs you're getting with Glastrier. Then comes the Moment you tera, a crucial moment in the game, where you have to completely change how you are playing; the team synergy itself is altered, and where Cress was the best at taking the hits such as close combat and Tachyon cutter, P2 is the best ally of Tera elec Glast. Sure, Cress is ummune to its sole weakness, but P2 has a better MU into those who abuse its sole weakness. Lando T and Garchomp, mainly, Eat cresselia alive if they SD on the switch thanks to Z moves (Z-moves broken bc they get past counters xdxd) while P2 intimidates back the Lando and Tanks the hits of chomp. Mind you, Glastrier lives Earthquake from both Garchomp and Landorus Therian from full when Tera Electric, so if your opp is bold they can SD on the switch, you can get one or two more attack boosts. obviously I'm not going to write a shakespearian chapter about the defensive prowesses of a pure Ice type, let's see the Calcs.
252 Atk Pure Power Medicham-Mega Close Combat vs. 248 HP / 8 Def Tera Electric Glastrier: 259-306 (64.2 - 75.9%) -- guaranteed 2HKO
252 Atk Urshifu-Rapid-Strike Close Combat vs. 248 HP / 8 Def Glastrier 312-368 (77.4 - 91.3%) -- guaranteed 2HKO
252 Atk Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 248 HP / 8 Def Glastrier on a critical hit: 153-180 (37.9 - 44.6%) -- approx. 3HKO
252+ SpA Iron Crown Tachyon Cutter (2 hits) vs. 248 HP / 0 SpD Glastrier 316-376 (78.4 - 93.3%) -- approx. 2HKO most dont run Modest anyways
252+ SpA Heatran Magma Storm vs. 248 HP / 0 SpD Glastrier 332-392 (82.3 - 97.2%) -- 62.5% chance to OHKO after trapping damage Careful but Horsepower KO it and trapping damage is irrelevant
252+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 248 HP / 0 SpD Glastrier 291-343 (72.2 - 85.1%) -- guaranteed 2HKO
252+ SpA Raging Bolt Devastating Drake (195 BP) vs. 248 HP / 0 SpD Glastrier 336-396 (83.3 - 98.2%) -- guaranteed 2HKO
252 Atk Great Tusk Close Combat vs. 248 HP / 8 Def Glastrier 314-372 (77.9 - 92.3%) -- guaranteed 2HKO adamant does roll for the OHKO though -
252 Atk Landorus-Therian Continental Crush (180 BP) vs. 248 HP / 8 Def Glastrier 338-398 (83.8 - 98.7%) -- guaranteed 2HKO
252 Atk Landorus-Therian Stone Edge vs. 248 HP / 8 Def Glastrier 188-222 (46.6 - 55%) -- 64.8% chance to 2HKO 252 Atk Landorus-Therian Earthquake vs. 248 HP / 8 Def Tera Electric Glastrier 282-332 (69.9 - 82.3%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 248 HP / 8 Def Tera Electric Glastrier 260-308 (64.5 - 76.4%) -- guaranteed 2HKO
Last but not least, the lead. it's great at its job, this is why we see it even out of TR teams, and it's Going to be the lead 100-(Iron crown's usage stat)% of the time, as leading in front of Iron crown is never a good Idea. Instead, when there is an iron crown at the opp's? Lead Camerupt Mega. Then, following which does the most damage on the assumed best Pokémon to take the hit on the opposing team, use Fire blast or earth power, both kill iron crown anyways so if the opp doesn't switch you dont lose anything. Mystical Fire Destroys Scizor lead that wants to prevent from healing wish, which it does, but at the price of its life. also deals with ferro, invalidates them as a Glastrier counters, if they survive at all. 99% of the time Healiing wish is the way, However if you are full life or facing stall, rlly no use in dying and if you can safely switch out, do. Misty explosion is in the rare case Garganacl starts to Iron defense. Misty exploision into Eruption should deal with it but Garganacl can be very deadly to the team if it breaks past Camerupt (cough, tera, cough) with spdef idbp set. Also good if facing a frail team, you can get around 50% health off some mons to ease the dismantling of the opp. Again, pretty meta pick, No huge shakespearian Chapter for her.
Notable Synergies: + Camerupt mega is a great steel and poison switchin, threatening both with its STABs. ++ If you lead with Mega Camerupt because the opp has an Iron crown but they instead lead with Landorus, switching to Porygon2 to trace intimidate and take the earthquake (usually 14-18% taken) then to Hatterene to bounce the rocks works 90% of the time. + in situations like facing a Mega medicham or such Close combat clicker, instead of Tera, you can switch to cress, who takes the hits pretty well and can set TR back up, as well as Healing Glastrier fully. + these two break everything except what the other breaks easily. Mantine? latias? Pink blobs? Ursaluna ain't ever heard such things. IDBP corv? Let's see how heatproof the bird really is. Sinistcha wants to do shenaningans? Heaatproof won't be enough against a literal Volcanic Eruption, unless Tera water, in which case it's not walling Ursaluna anymore. + Porygon2's Teleport is an incredible support for ursaluna, bringing it on the field which activates Flame orb without fearing any damage
There are more Consistent / higher level replays of course but they are hidden so I won't post them by respect for my opponents.
Haters will say I mostly laddered with another team, but my other teams on main are Gorebyss Rain (goes up to 1680) and Polteageist Psyspam (stagnates around 1550) so not really.
In my Opinion Trick room isn't bad, it's just not played correctly. Obviously TR's Goal is Out-offense your opp, which you can't do if you get RK'd 70% of the time because you saw Alowak and went "Bone Club ->Neuron activation". Healing wish is also one of TR's greatest tools, underexplored as well, you basically get a Second life on the Pokémon of your choice + TR + whatever damage you manage to pull. TR is an archetype like no other, with sacrifices being an essential part of the win. 6-0s are extremely rare, but that's not a bad thing at all.